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Difference between revisions of "Armor"

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[[Category:Equipment]]
 
[[Category:Equipment]]
 
Armor includes the [[Head/Shoulder]], [[Top]], [[Bottom]], [[Shoes]], and [[Belt]] slots.  There are five types of armor: [[cloth]], [[leather]], [[light armor]], [[heavy armor]], and [[plate armor]].  Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to [[Items#Enhancing|Enhancing]] for success rates and failure penalties.
 
Armor includes the [[Head/Shoulder]], [[Top]], [[Bottom]], [[Shoes]], and [[Belt]] slots.  There are five types of armor: [[cloth]], [[leather]], [[light armor]], [[heavy armor]], and [[plate armor]].  Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to [[Items#Enhancing|Enhancing]] for success rates and failure penalties.
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==Armor Type==
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Though you can use any piece of armor you like, each character class has an armor type most suited to them. Using a piece of armor without the appropriate mastery will result in negative penalties being applied.
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*[[Cloth Armor Mastery]] - Mage
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*[[Leather Armor Mastery]]- Gunner
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*[[Light Armor Mastery]]- Fighter
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*[[Heavy Armor Mastery]]- Slayer & Priest
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*[[Plate Armor Mastery]] is reserved for the advanced classes Asura and Crusader
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Advanced classes will gain a new armor mastery in many cases, in addition to keeping their old armor masteries. Masteries prefixed with another word may have different benefits than the original mastery. Example: "X Heavy Armor Mastery" may be different than "Y Heavy Armor Mastery" and just "Heavy Armor Mastery"
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Slayers:
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*Blade Master: [[Light Armor Mastery]] & [[Heavy Armor Mastery]]
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*Berserker: [[Forceful Heavy Armor Mastery]] & [[Heavy Armor Mastery]]
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*Asura: [[Wave Plate Armor Mastery]] & [[Heavy Armor Mastery]]
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*Soul Bender: [[Cloth Armor Mastery]] & [[Heavy Armor Mastery]]
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Fighters:
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*Nen Master: [[Nen Master's Cloth Armor Mastery]] & [[Light Armor Mastery]]
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*Striker: [[Striker's Light Armor Mastery]] & [[Light Armor Mastery]]
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*Brawler: [[Detestable Heavy Armor Mastery]] & [[Light Armor Mastery]]
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*Grappler: [[Grappler's Light Armor Mastery]] & [[Light Armor Mastery]]
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Mages:
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*Witch: [[Witch Leather Armor Mastery]] & [[Cloth Armor Mastery]]
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*Elementalist: [[Cloth Armor Mastery]]
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*Battle Mage: [[Warlord's Leather Armor Mastery]] & [[Cloth Armor Mastery]]
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Gunners:
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*Ranger: [[Marksman's Leather Armor Mastery]]  & [[Leather Armor Mastery]]
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*Launcher:[[Launcher's Heavy Armor Mastery]] & [[Leather Armor Mastery]]
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*Mechanic: [[Mechanic's Cloth Armor Mastery]] & [[Leather Armor Mastery]]
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*Spitfire: [[Combatant's Leather Armor Mastery]] & [[Leather Armor Mastery]]
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Priests:
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*Exorcist: [[Exorcist's Heavy Armor Mastery]] & [[Cloth Armor Mastery]] & [[Heavy Armor Mastery]]
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*Monk: [[Monk's Light Armor Mastery]] & [[Heavy Armor Mastery]]
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*Crusader: [[Divine Plate Armor Mastery]] & [[Heavy Armor Mastery]]
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==Condition==
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How well a particular item is made. This applies to Gear items only.
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*Inferior
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*Weak
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*Ordinary
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*Exceptional
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*Superior
  
 
===Armor Upgrades===
 
===Armor Upgrades===

Revision as of 21:38, 29 October 2009

Armor includes the Head/Shoulder, Top, Bottom, Shoes, and Belt slots. There are five types of armor: cloth, leather, light armor, heavy armor, and plate armor. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to Enhancing for success rates and failure penalties.

Armor Type

Though you can use any piece of armor you like, each character class has an armor type most suited to them. Using a piece of armor without the appropriate mastery will result in negative penalties being applied.


Advanced classes will gain a new armor mastery in many cases, in addition to keeping their old armor masteries. Masteries prefixed with another word may have different benefits than the original mastery. Example: "X Heavy Armor Mastery" may be different than "Y Heavy Armor Mastery" and just "Heavy Armor Mastery"


Slayers:

Fighters:

Mages:

Gunners:

Priests:


Condition

How well a particular item is made. This applies to Gear items only.

  • Inferior
  • Weak
  • Ordinary
  • Exceptional
  • Superior

Armor Upgrades

Upgrade White Light Blue Purple Magenta Orange
+1 +0.04% +0.07% +0.10% +0.13% +0.15%
+2 +0.08% +0.14% +0.20% +0.26% +0.30%
+3 +0.12% +0.21% +0.30% +0.39% +0.45%
+4 +0.20% +0.35% +0.50% +0.63% +0.75%
+5 +0.28% +0.49% +0.70% +0.91% +1.05%
+6 +0.36% +0.63% +0.90% +1.17% +1.35%
+7 +0.48% +0.84% +1.20% +1.56% +1.80%
+8 +0.56% +0.98% +1.40% +1.82% +2.10%
+9 +0.64% +1.12% +1.60% +2.08% +2.40%
+10 +0.80% +1.40% +2.00% +2.60% +3.00%
+11 +1.60% +2.80% +4.00% +5.20% +6.00%
+12 +2.40% +4.20% +6.00% +7.80% +9.00%
+13 +3.20% +5.60% +8.00% +10.40% +12.00%
+14 +5.20% +9.10% +13.00% +16.90% +19.50%
+15 +7.20% +12.6% +18.00% +23.40% +27.00%
+16 +9.20% +16.10% +23.00% +29.90% +34.50%
+17 +12.80% +22.40% +32.00% +41.60% +48.00%
+18 +16.40% +28.70% +41.00% +53.30% +61.50%
+19 +20.00% +35.00% +50.00% +62.50% +75.00%