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Difference between revisions of "Armor"

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m (ew, fixed.)
m (Subclass Armor Masteries)
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*Nen Master: [[Nen Master's Cloth Armor Mastery]] & [[Light Armor Mastery]]
 
*Nen Master: [[Nen Master's Cloth Armor Mastery]] & [[Light Armor Mastery]]
*Striker: [[Striker's Light Armor Mastery]] & [[Light Armor Mastery]]
+
*Striker: [[Mighty Light Armor Mastery]] & [[Light Armor Mastery]]
 
*Brawler: [[Detestable Heavy Armor Mastery]] & [[Light Armor Mastery]]
 
*Brawler: [[Detestable Heavy Armor Mastery]] & [[Light Armor Mastery]]
 
*Grappler: [[Grappler's Light Armor Mastery]] & [[Light Armor Mastery]]
 
*Grappler: [[Grappler's Light Armor Mastery]] & [[Light Armor Mastery]]
Line 46: Line 46:
  
 
*Witch: [[Witch Leather Armor Mastery]] & [[Cloth Armor Mastery]]
 
*Witch: [[Witch Leather Armor Mastery]] & [[Cloth Armor Mastery]]
 +
*Summoner: [[Cloth Armor Mastery]]
 
*Elementalist: [[Cloth Armor Mastery]]
 
*Elementalist: [[Cloth Armor Mastery]]
 
*Battle Mage: [[Warlord's Leather Armor Mastery]] & [[Cloth Armor Mastery]]
 
*Battle Mage: [[Warlord's Leather Armor Mastery]] & [[Cloth Armor Mastery]]
Line 60: Line 61:
 
*Monk: [[Monk's Light Armor Mastery]] & [[Heavy Armor Mastery]]
 
*Monk: [[Monk's Light Armor Mastery]] & [[Heavy Armor Mastery]]
 
*Crusader: [[Divine Plate Armor Mastery]] & [[Heavy Armor Mastery]]
 
*Crusader: [[Divine Plate Armor Mastery]] & [[Heavy Armor Mastery]]
 
  
 
==Condition==
 
==Condition==

Revision as of 01:34, 6 November 2009

  • Armor is comprised of 5 equipment slots
    • the Head/Shoulder
    • Top
    • Bottom
    • Shoes
    • Belt slots.
  • There are five types of armor
  • Upgrading armor will give Physical Damage Bonus Reduction.
    • Please refer to Enhancing for success rates and failure penalties.
  • Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information.


Class Armor Masteries

Though you can use any piece of armor you like, each character class has an armor type most suited to them. Using a piece of armor without the appropriate mastery will result in negative penalties being applied.


Subclass Armor Masteries

Advanced classes will gain a new armor mastery in many cases, in addition to keeping their old armor masteries. Masteries prefixed with another word may have different benefits than the original mastery. Example: "X Heavy Armor Mastery" may be different than "Y Heavy Armor Mastery" and just "Heavy Armor Mastery"

Slayers:

Fighters:

Mages:

Gunners:

Priests:

Condition

How well a particular item is made. This applies to Gear items only.

  • Inferior
  • Weak
  • Ordinary
  • Exceptional
  • Superior


Armor Upgrades

Upgrade White Light Blue Purple Magenta Orange
+1 +0.04% +0.07% +0.10% +0.13% +0.15%
+2 +0.08% +0.14% +0.20% +0.26% +0.30%
+3 +0.12% +0.21% +0.30% +0.39% +0.45%
+4 +0.20% +0.35% +0.50% +0.63% +0.75%
+5 +0.28% +0.49% +0.70% +0.91% +1.05%
+6 +0.36% +0.63% +0.90% +1.17% +1.35%
+7 +0.48% +0.84% +1.20% +1.56% +1.80%
+8 +0.56% +0.98% +1.40% +1.82% +2.10%
+9 +0.64% +1.12% +1.60% +2.08% +2.40%
+10 +0.80% +1.40% +2.00% +2.60% +3.00%
+11 +1.60% +2.80% +4.00% +5.20% +6.00%
+12 +2.40% +4.20% +6.00% +7.80% +9.00%
+13 +3.20% +5.60% +8.00% +10.40% +12.00%
+14 +5.20% +9.10% +13.00% +16.90% +19.50%
+15 +7.20% +12.6% +18.00% +23.40% +27.00%
+16 +9.20% +16.10% +23.00% +29.90% +34.50%
+17 +12.80% +22.40% +32.00% +41.60% +48.00%
+18 +16.40% +28.70% +41.00% +53.30% +61.50%
+19 +20.00% +35.00% +50.00% +62.50% +75.00%