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Difference between revisions of "Male Gunner"

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[[Category:Characters]]
 
[[Category:Characters]]
 
{{JobDesc|
 
{{JobDesc|
|Title=Gunner
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|Title={{PAGENAME}}
 
|Image=[[Image:M.Gunner.jpg|300px]]
 
|Image=[[Image:M.Gunner.jpg|300px]]
|NPC=[[Kiri the Lady]]
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|NPC=[[Lady Kiri]]
 
|Weapon=[[Auto Gun]], [[Bowgun]], [[Hand Cannon]], [[Musket]], [[Revolver]]
 
|Weapon=[[Auto Gun]], [[Bowgun]], [[Hand Cannon]], [[Musket]], [[Revolver]]
 
|Armor=N/A, formerly [[Leather Armor]]
 
|Armor=N/A, formerly [[Leather Armor]]
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==Subclass Advancement==
 
==Subclass Advancement==
'''Ranger''' - Specializes in Revolvers and shorter range gunplay/kicks.
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'''[[Ranger]]'''
 +
:A sharpshooting marksman who can easily unleash a fusillade of bullets and juggle enemies to their death. Unlike other Gunner subclasses he excels at fighting in close quarters. [[Revolver]]s are his weapon of choice because of their speed and [[Physical Attack]]. Rangers focus on dealing burst damage by cancelling kick skills with {{IconLink|Stylish}}, or through {{IconLink|Triple Clutch}}, into {{IconLink|Headshot}} followed by {{IconLink|Western Fire}}, which when coupled with {{IconLink|Death by Revolver}} and high Physical Critical Chance, is able to deal massive damage which can splash to nearby enemies, allowing the Ranger to take out a cluster of enemy all at once. He is also able to chain {{IconLink|Windmill}} into {{IconLink|Air Raid}} to get out of a tough spot, and subsequently rain a few shots down on enemies while re-positioning himself.
 +
:Once awakened, the Ranger can mark his targets with {{IconLink|Sudden Death}} to deal even more damage and increase his Physical Critical Chance, and with his Second Awakening the Ranger is able to fire off {{IconLink|Headshot}}s at the end of each of his basic attack chain with {{IconLink|Headshot Mastery}}, allowing him to deal incredible amounts of damage in a short period of time with high Attack Speed (with or without the aid of {{IconLink|Fastest Gun}}) and a weapon with high piercing damage.
  
'''Launcher''' - Specializes in using heavy weapon skills to clear out mobs. While he mainly uses hand cannons, he won't be using it much. He can also takemore of a beating due to his heavy armor mastery.
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'''[[Launcher]]'''
 +
:A long-ranged nuking class who is adept at clearing waves of mobs from off the screen. He equips [[Hand Cannon]]s to augment his [[Physical Attack]] while he blasts the opposition away with an arsenal of destructive weaponry. He can also take more of a beating because of his [[Heavy Armor]] mastery.
  
'''Mechanic''' - Adept at setting up machines to lay down costant fire or to kamikaze into enemies. Using Cloth armor, he has to be careful of any enemies that get past the wall of machines. His prefered weapon is the Auto Gun.
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'''[[Mechanic]]'''
 +
:Adept at setting up machines to lay down constant fire or to kamikaze into enemies. Because he equips [[Cloth Armor]], he must be careful of any enemies that get past the wall of machines. He wields [[Auto Gun]]s for their great boost to [[Magical Attack]].
  
'''Spitfire''' - A class with masteries in bowguns and muskets, he's a more tactical class in that he can enhance his normal attacks with elements and use traps and grenades to great effect.
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'''[[Spitfire]]'''
 +
:A tactical class; he endows his bullets with elemental or physical properties to exploit enemy weaknesses; and makes use of various gadgets, such as Grenades and attachable C-4, to hinder and eradicate his enemies. He either wields [[Bowgun]]s for [[Magical Attack]] or [[Musket]]s for [[Physical Attack]].
 
<hr>
 
<hr>
===Becoming a [[Ranger]]===
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===How to Advance into a Subclass===
The '''Gunner''' must first reach level 15.
+
The '''Male Gunner''' must first reach level 15.
# Talk to [[Azure Guardian Vitala]] in [[Silver Crown]].
+
# Talk to [[Blue Guardian Vetala]] in [[Silver Crown]].
# Clear the [[Underground Ringwood Prison]] to become the [[Ranger]].
+
# Clear the [[Ringwood Underground Penitentiary]] to advance as your desired subclass.
 
 
===Becoming a [[Launcher]]===
 
The '''Gunner''' must first reach level 15.
 
# Talk to [[Azure Guardian Vitala]] in [[Silver Crown]].
 
# Clear the [[Underground Ringwood Prison]] to become the [[Launcher]].
 
 
 
===Becoming a [[Mechanic]]===
 
The '''Gunner''' must first reach level 15.
 
# Talk to [[Azure Guardian Vitala]] in [[Silver Crown]].
 
# Clear the [[Underground Ringwood Prison]] to become the [[Mechanic]].
 
 
 
===Becoming a [[Spitfire]]===
 
The '''Gunner''' must first reach level 15.
 
# Talk to [[Azure Guardian Vitala]] in [[Silver Crown]].
 
# Clear the [[Underground Ringwood Prison]] to become the [[Spitfire]].
 
  
 
==Class Comparison==
 
==Class Comparison==
 
For help deciding on your character, the [[Class Comparison]] tables have side-by-side class and subclass comparisons.
 
For help deciding on your character, the [[Class Comparison]] tables have side-by-side class and subclass comparisons.
  
== Original Class Skills ==
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== Skills ==
{{:MGunner/Skills}}
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{{ClassSkills|Male Gunner}}
 +
{{ClassSkills|General}}
  
 
==Gallery==
 
==Gallery==
 
[[File:MaleGunnerPortrait.png|200px]]
 
[[File:MaleGunnerPortrait.png|200px]]
 
[[File:MaleGunnerPortrait2.png|200px]]
 
[[File:MaleGunnerPortrait2.png|200px]]
 +
[[File:MGunnerOld.png|200px]]
 +
 +
== Media Content ==
 +
*[[https://www.youtube.com/watch?v=T3Ljw7UHjQY Male Gunner Intro Animation]]
 +
*[[https://www.youtube.com/watch?v=nAj2sa8sMg4 Male Gunner Vocal Theme Song: '''Nothing to Lose''' feat. Yoi]]]
  
  
 
{{NavClassesAndItems|open|closed|closed}}
 
{{NavClassesAndItems|open|closed|closed}}
 
[[Category:Characters]]
 
[[Category:Characters]]
[[Category:Gunner]]
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[[Category:Male Gunner]]

Revision as of 19:03, 22 August 2017

Male Gunner
M.Gunner.jpg
Job NPC Lady Kiri
Specialized Weapon Auto Gun, Bowgun, Hand Cannon, Musket, Revolver
Specialized Armor N/A, formerly Leather Armor
Alternate Names Gunner
Korean: 거너
Japanese: ガンナー (Gannā, lit. Gunner)
Chinese: 神枪手
The smell of fresh gunpowder after a firefight is a reminder that I am still alive.

The Gunner is a mysterious being from another plane where they have mastered technology to compensate for their world’s absence of magic. Tall, lithe and sneaky but physically weak, he attacks at a distance with a brutal arsenal of weapons. The Gunner has even been able to channel the magic of Arad to enchant bullets with elemental powers, which unleash gruesome damage on creatures vulnerable to particular elements.

Details

  • Being a gun user, he's able to fight at range easily and freely while having a few up close options.
    • Despite that you should take caution as at base, they're not too strong and neither is his durability.
    • The majority of his skills allow him to keep his distance.

Subclass Advancement

Ranger

A sharpshooting marksman who can easily unleash a fusillade of bullets and juggle enemies to their death. Unlike other Gunner subclasses he excels at fighting in close quarters. Revolvers are his weapon of choice because of their speed and Physical Attack. Rangers focus on dealing burst damage by cancelling kick skills with Stylish.png Stylish, or through Triple Clutch.png Triple Clutch, into Headshot.png Headshot followed by Western Fire.png Western Fire, which when coupled with Death By Revolver.png Death by Revolver and high Physical Critical Chance, is able to deal massive damage which can splash to nearby enemies, allowing the Ranger to take out a cluster of enemy all at once. He is also able to chain Windmill.png Windmill into Air Raid.png Air Raid to get out of a tough spot, and subsequently rain a few shots down on enemies while re-positioning himself.
Once awakened, the Ranger can mark his targets with Sudden Death.png Sudden Death to deal even more damage and increase his Physical Critical Chance, and with his Second Awakening the Ranger is able to fire off Headshot.png Headshots at the end of each of his basic attack chain with Marksmanship.png Headshot Mastery, allowing him to deal incredible amounts of damage in a short period of time with high Attack Speed (with or without the aid of Fastest Gun.png Fastest Gun) and a weapon with high piercing damage.

Launcher

A long-ranged nuking class who is adept at clearing waves of mobs from off the screen. He equips Hand Cannons to augment his Physical Attack while he blasts the opposition away with an arsenal of destructive weaponry. He can also take more of a beating because of his Heavy Armor mastery.

Mechanic

Adept at setting up machines to lay down constant fire or to kamikaze into enemies. Because he equips Cloth Armor, he must be careful of any enemies that get past the wall of machines. He wields Auto Guns for their great boost to Magical Attack.

Spitfire

A tactical class; he endows his bullets with elemental or physical properties to exploit enemy weaknesses; and makes use of various gadgets, such as Grenades and attachable C-4, to hinder and eradicate his enemies. He either wields Bowguns for Magical Attack or Muskets for Physical Attack.

How to Advance into a Subclass

The Male Gunner must first reach level 15.

  1. Talk to Blue Guardian Vetala in Silver Crown.
  2. Clear the Ringwood Underground Penitentiary to advance as your desired subclass.

Class Comparison

For help deciding on your character, the Class Comparison tables have side-by-side class and subclass comparisons.

Skills

Male Gunner Skills

   

Active

Passive

Male Gunner Albert Quest Skills

Male Gunner TP Skills

General Skills

   

Active

Passive

General TP Skills

General Togglable Skills


Gallery

MaleGunnerPortrait.png MaleGunnerPortrait2.png MGunnerOld.png

Media Content



Playable Classes

MSlayerIcon.png
Male Slayer

FSlayerIcon.png
Female Slayer

FighterIcon.png
Female Fighter

MFighterIcon.png
Male Fighter

MGunnerIcon.png
Male Gunner

FGunnerIcon.png
Female Gunner

DemonicLancerIcon.png
Demonic Lancer

GunbladerIcon.png
Agent

FMageIcon.png
Female Mage

MMageIcon.png
Male Mage

M.PriestIcon.png
Male Priest

F.PriestIcon.png
Female Priest

ThiefIcon.png
Thief

KnightIcon.png
Knight

ArcherIcon.png
Archer

DarkKnightIcon.png
Dark Knight

CreatorIcon.png
Creator