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Difference between revisions of "Male Gunner"

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m (standardizing class comparisons section to all the pages)
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|Weapon=[[Auto Gun]], [[Bowgun]], [[Hand Cannon]], [[Musket]], [[Revolver]]
 
|Weapon=[[Auto Gun]], [[Bowgun]], [[Hand Cannon]], [[Musket]], [[Revolver]]
 
|Armor=[[Leather Armor]]
 
|Armor=[[Leather Armor]]
|AltName=Gunner<br/>Korean: 거너<br/>Japanese:ガンナー <br/>Chinese:神枪手
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|AltName=Gunner<br/>Korean: 거너<br/>Japanese: ガンナー <br/>Chinese: 神枪手
 
}}
 
}}
  
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===Becoming the [[Ranger]]===
 
===Becoming the [[Ranger]]===
The [[Gunner]] must first reach level 18.
+
The [[Gunner]] must first reach level 20.
 +
 
 
# Clear [[Grakqarak]] with less than 16 hits.
 
# Clear [[Grakqarak]] with less than 16 hits.
 
# Clear [[Blazing Grakqarak]] with 70 [[Rank|style]] points or more.
 
# Clear [[Blazing Grakqarak]] with 70 [[Rank|style]] points or more.
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===Becoming the [[Launcher]]===
 
===Becoming the [[Launcher]]===
The [[Gunner]] must first reach level 18.
+
The [[Gunner]] must first reach level 20.
 +
 
 
# Clear [[Grakqarak]] on expert road or higher.
 
# Clear [[Grakqarak]] on expert road or higher.
 
# Clear [[Blazing Grakqarak]] on expert road or higher.
 
# Clear [[Blazing Grakqarak]] on expert road or higher.
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===Becoming the [[Mechanic]]===
 
===Becoming the [[Mechanic]]===
The [[Gunner]] must first reach level 18.
+
The [[Gunner]] must first reach level 20.
 +
 
 
# Prepare 60 white cube fragments.  
 
# Prepare 60 white cube fragments.  
 
# Go to [[Blazing Grakqarak]] on master's road or higher twice and defeat [[Flaming Binoche]] for [[Strong Magic Spark]].
 
# Go to [[Blazing Grakqarak]] on master's road or higher twice and defeat [[Flaming Binoche]] for [[Strong Magic Spark]].
  
 
===Becoming the [[Spitfire]]===
 
===Becoming the [[Spitfire]]===
The [[Gunner]] must first reach level 18.
+
The [[Gunner]] must first reach level 20.
 +
 
 
# Clear [[Shadow Thunderland]].
 
# Clear [[Shadow Thunderland]].
# Prepare 30 white and red cube fragments.
+
# Prepare 5 white and red cube fragments.
  
 
==Class Comparison==
 
==Class Comparison==

Revision as of 17:40, 29 June 2012

Gunner
MGunnerNew.png
Job NPC Kiri the Lady
Specialized Weapon Auto Gun, Bowgun, Hand Cannon, Musket, Revolver
Specialized Armor Leather Armor
Alternate Names Gunner
Korean: 거너
Japanese: ガンナー
Chinese: 神枪手
The smell of fresh gunpowder after a firefight is a reminder that I am still alive.

The Gunner is a mysterious being from another plane where they have mastered technology to compensate for their world’s absence of magic. Tall, lithe and sneaky but physically weak, he attacks at a distance with a brutal arsenal of weapons. The Gunner has even been able to channel the magic of Arad to enchant bullets with elemental powers, which unleash gruesome damage on creatures vulnerable to particular elements.

Second Class Advancement

Becoming the Ranger

The Gunner must first reach level 20.

  1. Clear Grakqarak with less than 16 hits.
  2. Clear Blazing Grakqarak with 70 style points or more.
  3. Clear Shadow Thunderland with A rank or higher.

Becoming the Launcher

The Gunner must first reach level 20.

  1. Clear Grakqarak on expert road or higher.
  2. Clear Blazing Grakqarak on expert road or higher.
  3. Clear Shadow Thunderland on expert road or higher.

Becoming the Mechanic

The Gunner must first reach level 20.

  1. Prepare 60 white cube fragments.
  2. Go to Blazing Grakqarak on master's road or higher twice and defeat Flaming Binoche for Strong Magic Spark.

Becoming the Spitfire

The Gunner must first reach level 20.

  1. Clear Shadow Thunderland.
  2. Prepare 5 white and red cube fragments.

Class Comparison

For help deciding on your character, the Class Comparison tables have side-by-side class and subclass comparisons.

Original Class Skills

MGunner/Skills