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Male Gunner

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Revision as of 16:26, 17 October 2011 by Kiljaeden (talk | contribs) (Pros and Cons)
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Gunner
MGunnerNew.png
Job NPC Kiri the Lady
Specialized Weapon Auto Gun, Bowgun, Hand Cannon, Musket, Revolver
Specialized Armor Leather Armor
Alternate Names Gunner
Korean: 거너
Japanese:ガンナー
Chinese:神枪手
The smell of fresh gunpowder after a firefight is a reminder that I am still alive.

The Gunner is a mysterious being from another plane where they have mastered technology to compensate for their world’s absence of magic. Tall, lithe and sneaky but physically weak, he attacks at a distance with a brutal arsenal of weapons. The Gunner has even been able to channel the magic of Arad to enchant bullets with elemental powers, which unleash gruesome damage on creatures vulnerable to particular elements.

Second Class Advancement

Becoming the Ranger

The Gunner must first reach level 18.

  1. Clear Grakqarak with less than 16 hits.
  2. Clear Blazing Grakqarak with 70 style points or more.
  3. Clear Shadow Thunderland with A rank or higher.

Becoming the Launcher

The Gunner must first reach level 18.

  1. Clear Grakqarak on expert road or higher.
  2. Clear Blazing Grakqarak on expert road or higher.
  3. Clear Shadow Thunderland on expert road or higher.

Becoming the Mechanic

The Gunner must first reach level 18.

  1. Prepare 60 white cube fragments.
  2. Go to Blazing Grakqarak on master's road or higher twice and defeat Flaming Binoche for Strong Magic Spark.

Becoming the Spitfire

The Gunner must first reach level 18.

  1. Clear Shadow Thunderland.
  2. Prepare 30 white and red cube fragments.

Pros and Cons

The Gunner and its subclasses are very powerful and quite varied in their abilities. On its own before choosing a specialization the Gunner is an elite PvE class compared to equal level characters of the other classes, and due to his high-range attacks a lot of lower level players are not very capable of countering him in PvP, so expect to be kicked from rooms outright on a frequent basis. The Gunner and its subclasses are also surprisingly mobile, even the "slow" Launcher with its Heavy Armor Mastery, due to the fact that his dash attack is a fast, long range sliding kick that if spammed can move the Gunner across a room at a speed rivalling that of even the fastest subclasses.

The Launcher takes the long-range aspect of the Gunner to the extreme, having a staggering array of weapons that can hit off-screen enemies very hard, but he also can wear Heavy Armor to take a pounding. This is one of the best PvE subclasses in existence.

The Ranger focuses a bit more on close range combat and heavy juggling, but he still has an array of skills that make him effective at medium to long range.

The Mechanic is a Summoner type who creates various robots to fight for him, and the AI of these creations is quite good making him quite dangerous in PvE and PvP.

The Spitfire is a bit of a hybrid fighter specializing in in-and-out strikes and enchanting his bullets to do extra elemental damage.

For more help deciding your character, the Class Comparison tables have side-by-side class and sub-class comparisons, as well as the Strategies page for more details on what skills to get.

Original Class Skills

MGunner/Skills