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PvP

From DFO World Wiki
Revision as of 20:17, 28 November 2009 by Scope (talk | contribs) (Renamed Individual to Brawl to reflect the change in the NA version)
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PvP, short for Player versus Player, is where one player is pitted against another player, or teams of players are pitted against one another.

Entering the Arena

A player who wishes to PvP must first join the game regularly (via the normal channels). Once in-game, pressing the middle menu will bring up the Arena option (default key shortcut: P). This will bring up the PvP channel selection window, and the player can then choose which channel to join from the options available.

PvP Channels

There are currently 4 different PvP channels to choose from. Each has a PvP level cap and skill level recommendation.

  • Beginner (Vagabond 1 - Vagabond 5): This channel is for novices and low-levels to get used to PvPing - most players here will be under level 20.
  • Basic (Vagabond 1 - Vagabond 10): This is the "main" channel for most PvP players - most players will be level 20+.
  • Expert (Vagabond 8 - Gladiator 10): This is the "advanced" channel - most players here are level 30+, and are quite skilled.
  • Practice (any PvP level): This channel is used only for practice against APCs (Automated Player Characters).

Joining a Game Room

  • You will be in Seria's Gate while choosing a PvP room.
    • The storage chest and mailbox are still accessible from here.
  • On the right of the screen is a window with PvP rooms.
    • A white room is a room that has not started the PvP match.
    • A grey room is a room that has already started the match.
    • If a room is locked, you must have the password to enter.
  • You may enter the south entrance in Seria's Gate to go to the Elven Moonlight Tavern. This place serves as a lobby, and you can see other players who aren't in a PvP room here as well.

Game Rooms

In the game room, you will see all of the other players in the room. When entering, everyone is shown with a blue scale above their heads showing that stats of the character have been balanced with other characters stats to make a fair game. Any other players who enter after you will be shown with the scale once they enter.

On the right is a window showing who is in the room, team color (if using team mode), and currently set arena. In the window, one player is designated as the room master who chooses all the options and can expel players from the room. All other members of the room must "ready up" by pressing X (to cancel ready up, press X again). Once all members of the room are ready, the room master must press X to start the match.

Battle Setup

Arenas

  • Tavern: 2-8 players
  • Pursuit at Mount Thunderime: 4-8 players
  • Faceoff: 6-8 players
  • Swamp: 2-8 players
  • Poison Swamp: 2-8 players
  • Motopan: 6-8 players

Arena Modes

Brawl

  • A free-for-all; there are no teams.
  • The last remaining person is the winner.
  • Only the winner will receive PvP exp.
  • Each KO will give more victory points, even if one is not the winner.
  • While this gives considerably more PvP experience than the other modes, winning requires far more skill.

Deathmatch

  • Similar to Individual in that there are no teams, however each player is given 2 lives.
  • The last remaining person is the winner.
  • Can only be used on 1 map.

Team

  • Players are organized into two teams: Red and Blue.
  • All players will fight at the same time, and no extra lives are given.
  • Winner is the last team standing.
  • Teamwork and communication is vital
  • Good for support-orientated builds

Team Deathmatch

  • Similar to Team, except each team gets a set number of lives, communally shared.
  • Winner is the team who first takes all the lives from the other team.
  • Due to the current PvP event, this mode awards normal EXP in addition to the standard reward of PvP EXP and Victory Points.

Elimination

  • Players are on teams; however the matches are one-on-one.
    • The winner of each round will fight the next person of the opposite team.
    • The winner of the previous round will get a small amount of healing before the next round commences.
    • Winner is the last team standing.
  • Press Spacebar to indicate readiness to enter the next round if your current teammate is defeated.
    • If more than one person is "Ready", then the selection is random.
    • Pressing spacebar again will remove the "Ready" state, with a cooldown of 5 seconds.
  • Reward is Victory Points and PvP Experience, dependent on team size.

Rewards

If one person defeats the entire opposing team (in a match with teams of 2 or more players), they will receive an "All Kill!" bonus, increasing their rewards.

Ranking

  • PvP experience gained from winning a battle contributes to your PvP rank, a loss means no PvP exp.
    • Current amount of PvP experience appears in an orange bar across the bottom of your screen.
    • Your ranking is shown next to the character name, in grey.
    • The rankings are: Vagabond (blue dot next to number), Gladiator (yellow dot), and Hero (red dot).
  • One can see the current top rankers on the official DFO main page.

Victory Point

  • All participating fighters will automatically receive at least 1 Victory Point. More are awarded for winning a match.
    • These victory points can be used to purchase potions and high quality weapons from Grubeck Goblinde.
    • These points are sometimes used for quests.

Experience

  • One can gain a small amount of character experience via Team Deathmatch mode.

PvP Issues

  • Gunners and gunner subclasses may be shunned from rooms, due to being very difficult to properly counter at low levels.
  • Lagging/desyncing during PvP play will cause the lagger to be impossible to hit; rumors abound that there is a hack that causes desyncs on purpose.
  • Players may leave rooms in mid-combat to preserve their PvP rank/kill ratio (via force-quitting the game).
  • Character may be kicked from room if the character does not meet, or exceeds, the levels indicated in the room title or of the characters currently present in the room. This is usually due to skills that are unlocked at certain levels.