| Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can.
Dashes forward and throws a colliding enemy over the shoulder, sending forth a shock wave that attacks the grabbed enemy and surrounding enemy. If the enemy cannot be grabbed, your character just inflicts damage and continues to dash. The dash Atk. cannot benefit from the Intense Takedown effect.
- SP per level: 25
- Cast Time: Instant Cast sec (? sec in Arena )
- Cooldown: 10 sec (? sec in Arena )
- MP -?% Cooldown -?% on Command
- Basic Attack Cancelable Skill
- Number of Hits: ? (? in Arena, ? in Tower)
- If used from the air, failing to grab an opponent will not incur a cooldown.
- Can follow up with Air Steiner
- Can be used during Backstep
|Male Grappler TP Skills|
|Air Steiner Upgrade Fling Upgrade Rolling Spike Upgrade Shoulder Tackle Upgrade Slam Kick Upgrade Snap Shot Upgrade Wild Cannon Spike Upgrade|
|Male Fighter TP Skills|
|Air Walk Upgrade Crouch Upgrade Doppelganger Upgrade Hammer Kick Upgrade High Kick Upgrade Iron Physique Upgrade Knee Kick Upgrade Low Kick Upgrade Nen Shot Upgrade Sand Splash Upgrade Seismic Crash Upgrade Tornado Kick Upgrade|
|Active:||Ancient Memory Backstep Indomitable Spirit Leap Quick Rebound|
|Passive:||Basic Armor Mastery Basic Training Conversion Focus: Magical Critical Focus: Physical Critical Magical Rear Attack Physical Rear Attack Throw Mastery|
|General TP Skills|
|Basic Training Upgrade|