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EX: Kartel Headquarters

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EX: Kartel Headquarters
Truekartelheadquarters.png
Location Time Gate - Requiem
Min. Level 85
Level 85-88
Monster Level 85-88
End Boss Icon-Captain Rangelu.png Captain Rangelu

Description

Finally, the location of the Kartel Headquarters is revealed! The Imperial Army is dying to obliterate the Kartel's command center, but hesitant to make a move, lest Rangelu panic and hurt Princess Erje whom he is holding captive. A group of adventurers volunteered to help rescue the Princess, and soon they will make the greatest contribution to the Army's victory in the Empyrean War.

Notes

Monsters

Quests


Strategy

Most of these rooms are identical to the normal version of the dungeon but the only difference is that the monsters have more hp. Refer to the strategy section of Kartel Headquarters for the general strategy of these rooms.

Room 1a (Jet Pack Room)

This room is slightly longer than the normal version. Snipers will now attempt to lock onto you and shoot you down. You must move constantly to avoid the Sniper fire.

Room 1b (Bottom of the canyon)

Kartel Ranger.png

  • EX: Kartel Special Forces x8 (More will spawn from the two bunkers)

Room 2

Rifle Max.gif

  • EX: Rifle Max

His volley cannot be interrupted in this version. He will still do it even if he is held.

Room 3

Scout Captain Vilai.png

  • EX: Scout Captain Vilai

He charges his attacks significantly faster and flies in a more unpredictable pattern.

Room 4

Head Security Kurgiv.gif

Courbot.gif

  • EX: Head Security Kargiv
  • EX: Du-14 x 4

Room 5

Watchman Goro.png

  • EX: Watchman Goro

He makes holes more often. Falling through them deals lethal damage.

Boss Room

Captain Rangelu.gif

  • EX: Captain Rangelu

Legendary Items

Icon Name Type Lv Base Stats Other
Watchman Functional Bracelet.png Watchman Functional Bracelet Bracelet 85 M. Def. +5227
STR +40
VIT +99
Physical Critical Chance +10 %
Magic Critical Chance +10 %
Counterattacks have a 5% chance of decreasing their targets' Physical/Magical Def. -6% for 5 seconds. (Cooldown: 5 sec. Disabled in the Raid dungeon)
Get the intruders!
Captain Trooper's Core Stone.png Captain Trooper's Core Stone Magic Stone 85 STR +58
INT +58
VIT +58
SPR +58
HP MAX +550
MP MAX +550
All Elemental Damage +40
This core stone once supplied the strong shield with all the electricity it needed.
Kurgiv's Gold Necklace.png Kurgiv's Gold Necklace Necklace 85 M. Def. +8712
INT +40
SPR +99
Robotics.png Robotics creates a 25% chance of increasing its Strength.png STR/Intelligence.png INT/Atk. by +30% at the cost of 1 Gold Cube Fragment.png Gold Cube Fragment (Cooldown: 120 sec)


RX-78 Land Runner.png RX-78 Land Runner Atk. +20%

EZ-8 Time Bomb.png EZ-8 Time Bomb Atk. +10%

Air Combat Mech- Tempester.png Tempester Atk. +10%

Air Bomb Mech- Gale Force.png Gale Force Atk. +10%

Mech Drop.png Mech Drop Atk. +10%

EZ-10 Time Bomb.png EZ-10 Time Bomb Counterattack Atk. +10%
This is the exact type of necklace men like him like to wear. Stereotypical.
Kartel's Officer Combat Boots.png Kartel's Officer Combat Boots Leather Shoes 85 P. Def. +1307
STR +24
INT +24
SPR +28
Movement Speed +7 %
Jump Strength +30
Physical Critical Chance +3 %
Magic Critical Chance +3 %
They look just like military-issue combat boots.
Captain Trooper's Attack Maximizer.png Captain Trooper's Attack Maximizer Sub Equipment 85 P. Atk. +122
M. Atk. +122
STR +121
INT +121
Attack Speed -2 %
Casting Speed -3 %
Physical Critical Chance +7 %
Magic Critical Chance +7 %
10% more damage from enemy attacks
From now on, focus your strength on annihilating the enemy.
Captain Trooper's Small Shield.png Captain Trooper's Small Shield Sub Equipment 85 P. Def. +1320
M. Def. +1320
STR +39
INT +39
VIT +39
SPR +39
HP MAX +880
Evasion Rate +3 %

Damage from enemy attacks creates a 50% chance of increasing Evasrion Rate +100% for 3 seconds. (Cooldown: 20 seconds)

-5% damage from enemy attacks


IF HP falls below 50%, damage from enemy attacks returns 500% damage to the attacks. (If the damage amount exceeds the current HP amount, this option bases on the current HP amount. Disabled in Fight and the Battle Zone.)
Goro's Hammer.png Goro's Hammer Sub Equipment 85 P. Atk. +110
STR +55
INT +55
VIT +55
SPR +55
Attacks have a 3% chance of Stunning enemies for 2 seconds. (This chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
Kurgiv's Combat Armor.png Kurgiv's Combat Armor Plate Armor Top 85 P. Def. +6534
STR +75
INT +75
VIT +78
SPR +33
HP MAX +330
Attack Speed +3 %
Movement Speed +2 %
Casting Speed +5 %
Evasion Rate +2 %
Hit Recovery +60
Jump Strength +30
Hit Rate +2 %
Physical/Magical Atk. +3%
AMG-28 Shock.png AMG-28 Shock Long Lance 85 P. Atk. +1052
M. Atk. +901
I. Atk. +607
STR +101
Inflict Light Damage
Light Damage +24
Physical Critical Chance +2 %
Hit Rate -1 %

Certain skills cause Kurgiv's EMP to cast.

Mesocyclone.png Mesocyclone - Casts 4 EMPs around you (Cooldown 1.5s)

Swirling Spear.png Swirling Spear, Chain Wave Lance.png Chain Wave Lance - Casts EMP on the enemy (Cooldown 5s)

Axial Vortex.png Axial Vortex, Vital Strike.png Vital Strike - Casts EMP on the enemy (Cooldown 0.5s)
Booooom!!! Boom!! Stop! Stop the explosions!
Captain Trooper's Combat Gloves.png Captain Trooper's Combat Gloves Boxing Gloves 85 P. Atk. +1052
M. Atk. +952
I. Atk. +607
STR +68
Movement Speed +5 %
Fighter(F):
Power Fist Skill Lvl + 3
Muscle Shift Skill Lvl + 2
Fatal Aim Skill Lvl + 2
Fighter(M):
Power Fist Skill Lvl + 3
Muscle Shift Skill Lvl + 2
Fatal Aim Skill Lvl + 2

Attacks have a 5% chance of Stunning enemies for 2 seconds (This chance and effect decrease if the targets are Lv. 91 or above and increases if Lv. 90 or below. Cooldown: 4 seconds)

Super Armor activates the Combat mode, increasing Attack Speed +3% and Counterattack damage +25% for its duration. (Combat mode remains for the Super Armor duration even if the buff is canceled by a Debuff effect.)

Attack Speed +7%
Captain Trooper's Massacre Spear.png Captain Trooper's Massacre Spear Spear 85
Attack Speed +5 %
Movement Speed +3 %
Physical Critical Chance +15 %

Attacks have a 5% chance of Bleeding (Status).png Bleeding enemies, inflicting damage at 1,000 Atk. every 0.5 seconds for 7 seconds. (This chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)

+10% more damage on Bleeding (Status).png Bleeding enemies.

Critical damage +22%


*Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)
Captain Trooper's Super Cannon.png Captain Trooper's Super Cannon Hand Cannon 85 P. Atk. +1095
M. Atk. +657
I. Atk. +607
STR +101
Gunner(F):
Heavy Firearm Mastery Skill Lvl + 3
Gunner(M):
Heavy Firearm Mastery Skill Lvl + 3

Eagle Eye.png Eagle Eye increases Heavy Firearm Atk. +10%

Eagle Eye.png Eagle Eye MP cost +30%


FM-31 Grenade Launcher.png FM-31 Grenade Launcher Atk. +25%

FM-92 Stinger.png FM-92 Stinger Atk. +20%, bomb count +1, and max hit count +1

FM-92 mk2 Lancer.png FM-92 mk2 Lancer Atk. +20%, bomb count +1, and max hit count +1

Quantum Bomb.png Quantum Bomb Atk. +22%


FM-31 Grenade Launcher.png FM-31 Grenade Launcher, FM-92 Stinger.png FM-92 Stinger, FM-92 mk2 Lancer.png FM-92 mk2 Lancer, and Quantum Bomb.png Quantum Bomb casts Super Armor on you for 1 second.
This cannon has some seriously destructive power.
Max's Gold Musket.png Max's Gold Musket Musket 85 P. Atk. +1057
M. Atk. +919
I. Atk. +607
STR +68
INT +101
Attack Speed +5 %
Physical Critical Chance +5 %
Magic Critical Chance +5 %
Gunner(M):
Musket Mastery Skill Lvl + 1
Armor-piercing Bullets Skill Lvl + 2
Gunner(F):
Musket Mastery Skill Lvl + 1
Armor-piercing Bullets Skill Lvl + 2

Aerial Fire Atk. +50%.
Aerial Fire musket shot count +5.
Aerial Fire casts Super Armor for its duration. (Cooldown: 60 sec. This option is canceled when the item is unequipped.)

Musket Mastery shot count increase +2.
A flashy gold gun.
Max's Six Blood Shooter.png Max's Six Blood Shooter Revolver 85 P. Atk. +937
M. Atk. +789
I. Atk. +607
Physical Critical Chance +2 %
Gunner(M):
Wild Shot Skill Lvl + 2
Headshot Skill Lvl + 2
Gunner(F):
Gun Dance Skill Lvl + 2
Headshot Skill Lvl + 2

Decreases the Wild Shot.png Wild Shot attack button max hit count.

Decreases the Gun Dance.png Gun Dance attack button max hit count.

Wild Shot.png Wild Shot shot count +5.

Gun Dance.png Gun Dance shot count +5.


Wild Shot.png Wild Shot and Gun Dance.png Gun Dance attack and cast Fire Explosion.

Normal attacks increase Headshot.png Headshot/Wild Shot.png Wild Shot/Gun Dance.png Gun Dance Atk. +10% for 3 seconds. (Max Stacks: 4)
Vilai Guerrilla Machine Gun.png Vilai Guerrilla Machine Gun Auto Gun 85 P. Atk. +657
M. Atk. +964
I. Atk. +607
INT +68
Movement Speed +2 %
Casting Speed +5 %
Gunner(M):
EZ-8 Time Bomb Skill Lvl + 3
Mech Drop Skill Lvl + 3
Gunner(F):
EZ-8 Time Bomb Skill Lvl +
Mech Drop Skill Lvl + 3

Casting creates a 20% chance of casting Bombardment around you at the cost of 2 Clear Cube Fragment.png Clear Cube Fragments. (Cooldown: 5 sec.)

Damage from enemy attacks creates a 20% chance of casting Bombardment around you at the cost of 2 Clear Cube Fragment.png Clear Cube Fragments. (Cooldown: 5 seconds)


Robotics.png Robotics increases Fire/Light Damage +20 for its buff duration. (Max Stack: 1. This option is canceled when the item is unequipped.)

Mech Drop.png Mech Drop explosion size +30%, falling speed +50%, and bombardment interval -30%.