Category:Guild Hideout Dungeons
|End Boss||[[|20x20px|link=Princess of Frozen Sorrow]]|
Guild Dungeon is the dungeon area that encompasses the ruins of the war-torn Ancient Naxheim Kingdom which fell from a curse brought upon by the tragic deaths of the star-crossed lovers, Princess Saya ([[|20x20px|link=Princess of Frozen Sorrow]] ) and Prince John ([[|20x20px|link=Prince of Blazing Anger]] [[Prince of Blazing Anger|]]). The ruins are now haunted by the spirits of Saya and John, cursed to battle one another in the afterlife for an eternity. Guild Members must travel through the kingdom to purify the cursed grounds and eventually reach the final dungeon, the Hall of Eternity.
Guild Dungeons are the primary way of obtaining Gems, Insignia, certain Legendary accessories, and Guild Contribution Certificates. In addition, each completion of a Guild Dungeon earns the guild ten contribution points.
- Only guildsmen can enter the dungeons.
- Guild Dungeons require a minimum of 1 person to enter.
- All Guild dungeons require 8 Fatigue for each entry
- Every Saturday~Sunday the following Guild Dungeon Burning Time is applied (9:00 a.m. SAT ~ 9:00 a.m. MON UTC)
- x2 Guild Dungeon Purification Rate
- x2 Chance of Finding Guild Contribution Certificate from the Results Card
- Hell mode can randomly appear in a Guild dungeon, although it is rare.
|Gate of Sorrow||1-86|
|Land of Torment||1-86|
|Valley of Destruction||1-86|
|Cave of Grief||1-86|
|Maze of Betrayal||1-86|
|Hall of Eternity||1-86|
Guild Dungeons have a unique mechanic called purification, which is required to unlock dungeons throughout the Guild Dungeon. As more members of the guild complete a dungeon, the purification rate of said dungeon increases slightly. At 50%, the next dungeon is unlocked, and achieving 100% purification in Hall of Eternity will cause Courtier Regin to appear in the Guild Hideout.