Knees an enemy, launching it into the air. Grants Super Armor during the skill's duration.
- SP per level: 20
- Master Level: 10
- Max Level: 20
- Cast Time: Instant Cast
- Cooldown: 2 sec.
- Basic Attack Cancelable Skill
- The first level is gained automatically upon becoming a Male Gunner.
- Super armor effect is given for few frames during activation
- Due to above effect, whoever used Jack Spike earlier than the other will be launched.
- Covers wider X-axis area than it seems.
- Level: n
- Lv Req: 1+3(n-1)
- MP: -
- Casting Speed: +2.222(n-1)%
- Launching Power: 131.4%+1.3(n-1)%
- Physical Atk.: 90%+10(n-1)% + Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips0.1max-width:200px 100+Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips0.009max-width:200px 100(n-1)
|Male Gunner Skills|
|Active:||Aerial Fire BBQ EZ-8 Time Bomb G-14 Buster Jack Spike M-137 Gatling Gun M-3 Flamethrower Mach Kick Punisher RX-78 Land Runner Rising Shot Silver Bullet Steep Slide Windmill|
|Passive:||None! Please add appropriate skills to Category:Male Gunner Skills and Category:Passive Skills|
|Albert Quest:||Fastest Gun Secret Land Runner Steyr AMR|
|Male Gunner TP Skills|
|BBQ Upgrade Grenade Upgrade Jack Spike Upgrade M-137 Gatling Gun Upgrade Mach Kick Upgrade Punisher Upgrade RX-78 Land Runner Upgrade Rising Shot Upgrade Silver Bullet Upgrade Windmill Upgrade|
|Active:||Ancient Memory Backstep Indomitable Spirit Leap Quick Rebound|
|Passive:||Basic Armor Mastery Basic Training Conversion Latent Power Magical Critical Magical Rear Attack Physical Critical Physical Rear Attack Throw Mastery|
|General TP Skills|
|Basic Training Upgrade|