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Kartel Headquarters

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Kartel Headquarters
Kartel Headquarters.png
Location Oceanic Express
Time Gate - Requiem
Min. Level 85
Level 85-88
Monster Level 85-88
End Boss Icon-Captain Rangelu.png Captain Rangelu

Description

Finally, the location of the Kartel Headquarters is revealed! The Imperial Army is dying to obliterate the Kartel's command center, but hesitant to make a move, lest Rangelu panic and hurt Princess Erje whom he is holding captive. A group of adventurers volunteered to help rescue the Princess, and soon they will make the greatest contribution to the Army's victory in the Empyrean War.

Notes

Map

Map
Kartelheadquartersminimap.png

Starting zones:
Boss zones:
Fatigue:

A1
F1
6

Monsters

Quests


Strategy

Room 1a (Jet Pack Room)

In this room you have to jump down a canyon with a jetpack. You must avoid missiles and sniper fire Pressing X slows it down but if you hold it down for too long it will overheat and you won't be able to slow your fall.

Room 1b (Bottom of the canyon)

Kartel Ranger.png

  • Kartel Special Forces x4 (More will spawn from the two bunkers)

This room is simple. Defeat all the Kartel Special Forces and destroy the two bunkers spawning them.

Room 2

Rifle Max.gif

  • Rifle Max

Rifle Max is the sole enemy in here. His gimmick is that certain health intervals he'll jump into the back ground and fire 4 volleys of bullets from the top of the screen. He cannot be hit during this so all you can do is avoid his attack until he reaches the foreground again. There are also two Kartel Outlanders in the background who will throw explosive barrels at you. When he dies they will both run away allowing you to move onto the next room

Room 3

Scout Captain Vilai.png

  • Scout Captain Vilai

In this room there are 4 Kartel Anti-Tank Guns. The player must go inside one by pressing Z and shoot down Vilai along with any Kartel Snipers that spawn. Alternating the X and A keys can double your rate of fire. Both Vilai and the Snipers can damage the anti-tank guns and if the anti-tank guns take too much damage they will explode dealing massive damage to players in a massive aoe.

Room 4

Head Security Kurgiv.gif

Courbot.gif

  • Head Security Kargiv
  • Du-14 x 4

This room consists of Head Security Kargiv and his 4 robots. Head Security Kargiv will focus on shooting rockets and charging his EMP. It is very important to avoid his EMP for it will stun you for a very long time. He is also invincible when charging it. The Du-14 robots will remain idle but will heavily retaliate upon being attacked. The robots have a lot more defense and health than Kargiv so it's better to ignore them and focus on solely killing him. When he dies, the robots will go stationary and will short out dealing damage to players that pass by them.

Room 5

Watchman Goro.png

  • Watchman Goro

Watchman Goro is the sole enemy in this room. His gimmick is that he'll fire missiles that put holes into the bridge. If a player falls through these holes they will fall down the canyon and take around 50% of their hp as damage and will have to use the teleporters to get back up to bridge. His other attacks consist of firing a huge amount of rockets, a giant hammer, and using his machine guns.

Boss Room

Rangellus.png

  • Captain Rangelu

Captain Rangelu can be very tough to fight. It is extremely important to know how his two shields work. The bright red shield will absorb all damage done to him and will reflect it back at the player. His yellow shield will absorb some damage but will not hurt the player. He will constantly shift between shields without warning so be extremely careful when using any damage over time skills or skills with long animations. His main attack consists of running into you, stabbing you with his knive gloves and inflicting a high level bleed. Rangelus moves very fast so stationary classes must take caution to this and prepare anti-bleed and anti-status potions. He can also fire his back bazooka to do aoe damage and fire his hand mounted bowgun bolts to inflict heavy hitstun.

His other notable attacks are that he will constantly summon World's Strongest Landrunners. These do extreme damage just like their counterparts in Otherverse. Just like Gershen Grigun, he can also utilize G-series. Rangelu's G-Series is an altered G-2 Raptor that fires from above constantly, but they fire rather slow making it easy to avoid them simply by running. The 6 cannons in the background will usually fire rockets to go along with both of these attacks as well. The key to this fight is to keep on moving to dodge all the aoe and Rangelu himself.

Legendary items

Icon Name Type Lv Base Stats Other
Captain Trooper's All-purpose Belt.png Captain Trooper's All-purpose Belt Heavy Armor Belt 85 P. Def. +1742
STR +83
INT +75
VIT +24
Attack Speed +3 %
Casting Speed +5 %
Evasion Rate +3 %
Inventory Weight Limit +3 kg
Hit Rate +3 %

Critical damage + 9%


*Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)
That chap still doesn't understand romanticism. - Sandstorm Varracht
Head Security's Skull Belt.png Head Security's Skull Belt Light Armor Belt 85 P. Def. +1307
STR +63
INT +53
HP MAX +385
MP MAX +385
Inventory Weight Limit +3 kg
Physical Critical Chance +3 %
Magic Critical Chance +3 %
Hit Rate +3 %

Critical damage + 9%


*Multiple Critical Bonus does not stack. ONly the highest value of bonus applies. (Applicable with only Critical Damage)
Intruders! I'll kill y'all! - Kurgiv
Kartel's Cowboy Belt.png Kartel's Cowboy Belt Leather Belt 85 P. Def. +871
STR +24
INT +24
SPR +28
Inventory Weight Limit +3 kg

Gunner(M): Projectile Mastery.png Projectile Mastery Piercing Strength increase +10% and bullet count increase +20%

Gunner(F): Booster Bullet.png Booster Bullet bullet count +25%

Grenade Mastery.png Grenade Mastery grenade count +1
It's ironic that he's scared of bulls.
Captain Trooper's Iron Armor Gaiters.png Captain Trooper's Iron Armor Gaiters Heavy Armor Bottom 85 P. Def. +4256
STR +45
INT +33
VIT +42
Dark Knight(M):
Dark Break Skill Lvl + 2
Dark Flame Sword Skill Lvl + 2
Illusion Slash Skill Lvl + 2
Wave Spin Skill Lvl +2

Derange.png Derange skill ability increase +7%

Thirst.png Thirst skill ability increase +7%

Berserk.png Berserk skill ability increase +7%

Soaring Blades - Reinforce.png Soaring Blades - Reinforce skill ability increase +7%

Wicked Blood Fusion.png Wicked Blood Fusion skill ability increase +7%
Let's get on with the subjugation.
Gunslinger's Fashionable Jeans.png Gunslinger's Fashionable Jeans Cloth Bottom 85 P. Def. +1639
INT +50
SPR +50
All Elemental Damage +18
Evasion Rate +5 %
Dashing creates a 5% chance of casting Camouflage for 10 seconds. (Cooldown: 10 sec.)
Stain-resistant and form-fitting.
Watchman Compass Bracelet.png Watchman Compass Bracelet Bracelet 85 M. Def. +5227
STR +40
VIT +99
Attacks have a 3% chance of increasing Attack Speed.png Attack Speed +10% and Physical Critical Chance.png Physical Critical Chance +10% for 15 seconds. (Cooldown: 15 sec.)

Dashing creates a 3% chance of increasing Movement Speed.png Movement Speed by +10% for 15 seconds. (Cooldown: 15 sec.)

Casting creates a 5% chance of increasing Casting Speed.png Casting Speed +12% and Magical Critical Chance.png Magical Critical Chance +10% for 15 seconds. (Cooldown: 15 sec.)
Any watchman worth his salt knows where he is at all times.
Captain Trooper's Automatic Powered Spaulders.png Captain Trooper's Automatic Powered Spaulders Plate Armor Head/Shoulder 85 P. Def. +4356
STR +33
INT +33
VIT +36
If 50% or more HP, STR/INT +140 and Physical/Magical Critical Chances +10% If HP falls below 50%, Physical/Magical Def. +2,500 and Hit Recovery +250
Power is power, however it's earned--or even stolen.
Kartel's Thick Steel Shoulder.png Kartel's Thick Steel Shoulder Heavy Armor Head/Shoulder 85 P. Def. +3485
STR +36
INT +26
VIT +33
Taunt.png Taunt range +10%

Ground Kick.png Ground Kick Atk. +10%

Ground Kick.png Ground Kick Blinding chance +10%

Ground Tackle.png Ground Tackle Atk. +10%

Ground Tackle.png Ground Tackle Blinding chance +10%


Physical/Magical Critical Chances +2% for every 200 VIT

Counterattack damage +10%


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)
So many people were killed by his hands. - Zeldine
Swirling Sandstorm Condensate.png Swirling Sandstorm Condensate Magic Stone 85 STR +58
INT +58
VIT +58
SPR +58
Attacks have a 5% chance of firing monster insects at 2 random enemies in a 500 px range. (Cooldown: 10 sec.)
Bring your A game. I'll do the same. - Sandstorm Varracht
Watchman Leader's Ring.png Watchman Leader's Ring Ring 85 M. Def. +3485
STR +59
INT +59
Attacks have a 5% chance of consuming 3 Clear Cube Fragment.png Clear Cube Fragments and increasing your party's Physical Atk. +50, Strength.png STR +70, and Physical Critical Chance.png Physical Critical Chance +10% for 20 seconds. (Cooldown: 20 sec.)

Casting creates a 10% chance of consuming 3 Clear Cube Fragment.png Clear Cube Fragments and increasing your party's Magical Atk. +50, Intelligence.png INT +70, and Magical Critical Chance.png Magical Critical Chance +10% for 20 seconds. (Cooldown: 20 sec.)


(All these options are canceled when the item is unequipped.)
The Watchmen award this ring to true leaders, said Goro.
Kartel's Red Boots.png Kartel's Red Boots Leather Shoes 85 P. Def. +1307
STR +24
INT +24
SPR +28
Movement Speed +4 %
Common:
Leap Skill Lvl + 2

Aerial Fire.png Aerial Fire cooldown -10 sec., Atk. increase +10%, and shot count +2


Super Armor (Status).png Super Armor (Status) during a jump.
Just looking at the vibrant red color makes you feel lighter on your feet.
Captain Trooper's Heart Guard.png Captain Trooper's Heart Guard Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
20% less Critical damage from enemy attacks

If HP falls below 50%, Attack/Movement Speeds +5% and Casting Speed +7% (Max Stacks: 1)

IF HP falls below 30%, Heart Protection is cast on you, restoring 50% HP over 30 seconds and increasing Physical/Magical Def. +15,000 for 5 seconds. (Cooldown: 200 sec.)
Do you have a death wish? I'll grant you that. - Rangelus
Kartel's Throwing Gloves.png Kartel's Throwing Gloves Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
Fighter(F):
Double Throw Skill Lvl + 5
Sand Splash Skill Lvl + 1
Junk Spin Skill Lvl + 1
Hidden Stinger Skill Lvl + 1
Brick Buster Skill Lvl + 1
Heaven's Net Skill Lvl + 1
Venom Mine Skill Lvl + 1
Fighter(M):
Backstreet Fighting Trick Skill Lvl + 5
Sand Splash Skill Lvl + 1
Needle Spin Skill Lvl + 1
Block Throw Skill Lvl + 1
Net Throw Skill Lvl + 1
Venom Mine Skill Lvl + 1

Ranged attack damage +10%


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)
These gloves are designed for throwing objects.
Captain Trooper's Automatic Powered Iron Armor.png Captain Trooper's Automatic Powered Iron Armor Heavy Armor Top 85 P. Def. +5227
STR +45
INT +33
VIT +42
Strength.png STR +6 every 5 sec. (Max Stacks: 10. Activated in 5 seconds after the item is equipped.)

Heavy Firearm Mastery.png Heavy Firearm Mastery Atk. buff duration +2 sec. and max stacks +1

Laser Rifle.png Laser Rifle charge Atk. bonus +20%

X-1 Extruder.png X-1 Extruder Atk. +10% and explosion size +20%
Strength! Nothing is more important than Strength!
Vilai Last-ditch Pilot Jacket.png Vilai Last-ditch Pilot Jacket Leather Top 85 P. Def. +4264
STR +42
INT +42
SPR +45
Attack Speed +3 %
Movement Speed +3 %
Evasion Rate +5 %

Damage from enemy attacks decreases Ranged damage from enemy attacks -10%

Damage from enemy attacks increases Physical/Magical Critical +30% for 5 seconds. (This option is canceled when the item is unequipped. Cooldown: 10 sec.)
I'm the ruler of the sky! Mwah hah hah!
Automatic Wheel Kunai.png Automatic Wheel Kunai Chakra Weapon 85 P. Atk. +767
M. Atk. +1102
I. Atk. +607
INT +101
Casting Speed +5 %
Hit Rate -1 %
Thief(F):
Spiral Wheel Kunai Skill Lvl + 3

Spiral Wheel Kunai.png Spiral Wheel Kunai max multi-hit duration +50% and Atk. +20%

Spiral Wheel Kunai.png Spiral Wheel Kunai is charged 75% faster per Ninpo Nin for 0.2 second.
Captain Trooper's Automatic Powered Gun.png Captain Trooper's Automatic Powered Gun Auto Gun 85 P. Atk. +657
M. Atk. +964
I. Atk. +607
INT +68
Hit Rate -1 %
Gunner(M):
Robotics Skill Lvl + 2
Gunner(F):
Robotics Skill Lvl + 2

Male Gunner skills increase Fire Damage.

RX-78 Land Runner and EZ-8 Time Bomb increase Fire damage +15 for 30 seconds. (Cooldown: 30 sec. Max Stacks: 2)

Male Gunner - Mech Drop increases Fire Damage +15 for 10 seconds. (Cooldown: 40 sec.)

Female Gunner skills increase Light Damage.

G-2 Rolling Thunder and G-3 Raptor increase Light Damage +20 for +15 seconds. (Cooldown: 15 sec. Max Stacks: 2)

Mech Drop increases Light Damage +15 for 10 seconds. (Cooldown: 40 sec.)


Mech Drop Land Runner count +25%


Air Combat Mech: Tempester simultaneous installation count +1

Air Bomb Mech: Gale Force simultaneous installation count +1
You can try to Upgrade it, but don't say I didn't warn you about losing the Durability. - Melvin
Captain Trooper's Automatic Powered Knuckle.png Captain Trooper's Automatic Powered Knuckle Knuckle 85 P. Atk. +952
M. Atk. +1152
I. Atk. +607
INT +68
Casting Speed +2 %

Replenishes your energy with time, in 16 different phrases. (Cooldown: 5 sec.)
- Phase 1-5: INT +16-80
- Phase 6-10: INT +80 and Magical Atk. +12-60
- Phase 11-15: INT +80, Magical Atk. 60, and Light Damage +4-20

- Phase 16: INT +80, Magical Atk. 60, Light Damage +20, and Energy Shield Atk./expansion rate 20%
The enemy's weapons are more powerful than you can imagine. - Zeldine
Kartel Air Machine Cannon.png Kartel Air Machine Cannon Hand Cannon 85 P. Atk. +1095
M. Atk. +657
I. Atk. +607
STR +145
Gunner(F):
Eagle Eye Skill Lvl + 2
Gunner(M):
Eagle Eye Skill Lvl + 2

M-137 Gatling Gun shot count per sec +2

M-137 Gatling Gun max firing duration +1 sec

Steyr AMR Atk. +20%

FM-31 Grenade Launcher firing interval -30%

FM-31 Grenade Launcher shot count +2
I'll take down all of you with a single strike!
Kartel Commander's Improved Gloves.png Kartel Commander's Improved Gloves Boxing Gloves 85 P. Atk. +1118
M. Atk. +952
I. Atk. +607
STR +68
Attack Speed -3%

Crushing Fist Atk. +10%
Torpedo Atk. +10%
Bone Crusher Atk. +20%
Mountain Pusher Atk. +20
One Inch Punch Atk. +30
Close Kick Atk. +30%

STR +80 and Physical Def. +500

Attacks with a 2% chance of Stunning enemies for 2 seconds. (The chance and effect decreases if the targets are Lv. 88 or above and increases if Lv. 87 or below. Cooldown: 4 sec.)
A name is written on the inside. The owner must have lost these gloves more than once.
Kartel's Black Steel Rosary.png Kartel's Black Steel Rosary Rosary 85 P. Atk. +901
M. Atk. +1152
I. Atk. +607
INT +101
Casting Speed +5 %
Magic Critical Chance +2 %

Casting creates a 20% chance of casting Head Security Kurgiv's EMP.

EMP hits and Stuns its targets for 2 seconds.

EMP hits and Shocks its targets for 3 seconds, inflicting additional damage at 2,000 Atk. in each attack.

Magical Critical +3% for every Stunned enemy in a 400 px range (Max Stacks: 5)

INT +40 for every Stunned enemy in a 400 px range (Max Stacks: 5)


(The listed Abnormal Status chances and effects decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
Conducts electricity more effectively than metal of the same solidity.
Katana-Legend-82-1.png Kartel's Jagged Katana Katana 85 P. Atk. +952
M. Atk. +1052
I. Atk. +607
STR +68
INT +101
Casting Speed +4 %
Physical Critical Chance +2 %
Hit Rate -1 %

Attacks have a 2% chance of Bleeding (Status).png Bleeding (Status) enemies, inflicting additional damage at 300 Atk. every 0.5 seconds for 5 seconds (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below)

STR/INT +10, Physical/Magical Atk.s +3, Attack/Casting Speeds +1%, and Physical/Magical Critical Chances +1% for every Bleeding (Status).png Bleeding (Status) enemy in a 400 px range (Max Stacks: 10)

Melee attack Multi-hit Count +2 (+7% damage each hit)
I'll slice you all!
Kartel's Military-issue Spear.png Kartel's Military-issue Spear Spear 85
+32.40 HP per Min
Physical Critical Chance +2 %

Attacks have a 3% chance of Bleeding (Status).png Bleeding enemies, inflicting additional damage at 500 Atk. every 0.5 seconds for 5 seconds. (The chance and effect decrease if the targets are Lv. 91 or above, and increase if Lv. 90 or below.)

Attack/Movement Speeds +2% for every Bleeding (Status).png Bleeding enemy within a 400 px range (Max Stacks: 10)


+15% damage on Bleeding (Status).png Bleeding enemies.


Sky Assault.png Sky Assault Atk. +10%

Dragon Fang.png Dragon Fang Atk. +10%


Wind Strike.png Wind Strike Atk. +10%

Lilliac.png Lilliac Atk. +10%
Mwah hah hah! DIE!
Kartel's Steel Wire Bowgun.png Kartel's Steel Wire Bowgun Bowgun 85 P. Atk. +789
M. Atk. +876
I. Atk. +607
STR +68
INT +34
Physical Critical Chance +8 %
Magic Critical Chance +6 %
Hit Rate +6 %

Piercing Strength + 65


Critical damage + 20%


*Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)
Made with unbreakable wire.
Kartel's Two-headed Eagle Pole.png Kartel's Two-headed Eagle Pole Pole 85 P. Atk. +1081
M. Atk. +901
I. Atk. +607
STR +68
INT +129
Hit Rate +1 %

Neutral Chaser.png Neutral Chaser buff increase +20%

Light Chaser.png Light Chaser buff increase +20%

Water Chaser.png Water Chaser buff increase +20%

Fire Chaser.png Fire Chaser buff increase +20%

Shadow Chaser.png Shadow Chaser buff increase +20%

Fusion Chaser.png Fusion Chaser buff increase +20%


Neutral Chaser Atk. +15%

Light Chaser Atk. +15%

Water Chaser Atk. +15%

Fire Chaser Atk. +15%

Shadow Chaser Atk. +15%

Fusion Chaser Atk. +15%


Windiness.png Windiness Atk. increase and incoming damage decrease +15%

Twister.png Twister Atk. +20%

Storm Strike.png Storm Strike Atk. +20%
A gunslinger, after almost getting killed by a cowardly soldier, killed the vultures that feasted on his friend's body and tied their heads to this pole. - Folklore
Vilai Last-ditch Sniper Rifle.png Vilai Last-ditch Sniper Rifle Musket 85 P. Atk. +1102
M. Atk. +876
I. Atk. +607
STR +68
INT +101
Gunner(M):
Armor-piercing Bullets Skill Lvl + 2
Neil the Sniper Skill Lvl + 3
Gunner(F):
Armor-piercing Bullets Skill Lvl + 2
Neil the Sniper Skill Lvl + 3

Crossmore Atk. +10%.
Neil the Sniper post-casting delay is reduced.

Neil the Sniper increases Physical Critical +100% with a 40% chance of inflicting +25% damage.
My secret sniper rifle!