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Ring

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Common

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Uncommon

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Rare

Icon Name Lv Base Stats Skill Bonus Other
Stella's Flame Ring.png Stella's Flame Ring 5 M. Def. +352
STR +7
INT +7
10% more damage on Icon-Ice Fairy King Zeluth.png Ice Fairy King Zeluth.
Flames are yellow, orange, red, and pretty. Why is everyone afraid of them? - Icon-Flame Princess Stera.png Flame Princess Stella
Bronze Ring.png Magic Sealed Bronze Ring 15 M. Def. +704
STR +12
INT +12
Physical Critical Chance +0.6 %
Magic Critical Chance +0.6 %
High Tech Ring.png High Tech Dimension Ring 60 M. Def. +2288
STR +40
INT +40
Knight(F):
Overwhelm Skill Lvl + 1
Wicked Blood Fusion Skill Lvl + 1
HP MAX +55
All Elemental Resistances +6
High Tech Ring.png High Tech Fighter Ring 60 M. Def. +2288
STR +40
INT +40
Fighter(F):
Khai Skill Lvl + 1
Power Fist Skill Lvl + 1
Apply Poison Skill Lvl + 1
Air Steiner Skill Lvl + 1
Fighter(M):
Spiral Nen: Stone Skill Lvl + 1
Power Fist Skill Lvl + 1
Poison Throw Skill Lvl + 1
Air Steiner Skill Lvl + 1
HP MAX +55
All Elemental Resistances +6
High Tech Ring.png High Tech Gunslinger Ring 60 M. Def. +2288
STR +40
INT +40
Gunner(M):
Headshot Skill Lvl + 1
Steyr AMR Skill Lvl + 1
G-1 Corona Skill Lvl + 1
Crossmore Skill Lvl + 1
Gunner(F):
Headshot Skill Lvl + 1
Steyr AMR Skill Lvl + 1
G-1 Corona Skill Lvl + 1
Crossmore Skill Lvl + 1
HP MAX +55
All Elemental Resistances +6
High Tech Ring.png High Tech Lancer Ring 60 M. Def. +2288
STR +40
INT +40
Demonic Lancer(M):
Aura Lance Skill Lvl + 1
Demonic Unleash Skill Lvl + 1
HP MAX +55
All Elemental Resistances +6
High Tech Ring.png High Tech Magic Ring 60 M. Def. +2288
STR +40
INT +40
Mage(F):
Sun Burst Skill Lvl + 1
Contract: Black Knight Sandor Skill Lvl + 1
Fire Chaser Skill Lvl + 1
Acid Rain Skill Lvl + 1
Mage(M):
Elemental Shield Skill Lvl + 1
Windmill Skill Lvl + 1
Blood Burn Skill Lvl + 1
Windiness Skill Lvl + 1
Borderline Paranoia Skill Lvl + 1
Creator(F):
Ice Skill Lvl + 1
HP MAX +55
All Elemental Resistances +6
High Tech Ring.png High Tech Saint Ring 60 M. Def. +2288
STR +40
INT +40
Priest(M):
Revenge of Light Skill Lvl + 1
Chopping Hammer Skill Lvl + 1
Passion Chakra Skill Lvl + 1
Luminous Chakra Skill Lvl + 1
Falling Soul Skill Lvl + 1
HP MAX +55
All Elemental Resistances +6
High Tech Ring.png High Tech Slayer Ring 60 M. Def. +2288
STR +40
INT +40
Slayer(M):
Overdrive Skill Lvl + 1
Hazy-Eyed Bremen Skill Lvl + 1
Bloodlust Skill Lvl + 1
Ghost Orb Skill Lvl + 1
Dark Knight(M):
Dark Lust Skill Lvl + 1
Dark Ball Skill Lvl + 1
Slayer(F):
Sentiment Du Fer Critical Skill Lvl + 1
Berserk Skill Lvl + 1
Quintuple Strength Skill Lvl + 1
Liberate - Buckshot Skill Lvl + 1
HP MAX +55
All Elemental Resistances +6
High Tech Ring.png High Tech Thief Ring 60 M. Def. +2288
STR +40
INT +40
Thief(F):
Bandit Cut Skill Lvl + 1
Dead Man's Grudge Skill Lvl + 1
Fire Art: Crimson Flare Skill Lvl + 1
Assassin's Attitude Skill Lvl + 1
HP MAX +55
All Elemental Resistances +6

Unique

Icon Name Level Magic Defense Stats Source Bonus
Fairy Song 10 635 Str +
Int +9
MP Max +40
Casting Speed +2%
Ancient Memory Skill Lvl +1
Lala.jpg Lala Miss Dragon 20 964 Str +
Int +10
MP Max +53
Physically attack with a 3% chance of increasing your Intelligence by 15% for 30 seconds.
Lepore Meta.jpg Lapore Meta 30 1279 Str +
Int +12
Drop HP Max +120-140
MP Max +45-54
Slow Down Tolerance +8-12
Attack Speed +3%
Halgi bone ring.jpg Halgi's Bone Ring 40 Str +
Int +
Physical Critical Hit +3%
Inflict 50% more damage with Counterattacks
File:Surato eye.jpg Surato Eye 40 1593 Str +
Int +16
Light Resistance +5
Physical Critical Hit +2%
Ancient Memory Skill Lvl +1
Behemoth eye.jpg Behemoth's Eye 50 1921 Str +
Int +16
MP Max +182-210
+21 MP Per Min
All Resistance +4-6
Terranite Ring 50 Str +
Int +
Quest; +2% Attack Speed
+1% Casting Speed
+2% Evasion
-2% Physical Critical Hit
-1% Magic Critical Hit
-1% Hit Rate
Pulsate.jpg Pulsating Soul 50 Str +
Int +
Hammer King Borodin Attack with a 2% chance of stunning the enemy for 2s and dealing an additional 3700 damage
Swirl.jpg Swirling Soul 50 1924 Str +
Int +17
Guardian Maelstrom Attack with a 5% chance of applying a 3% move speed, 3% attack speed, 5% cast speed, +5% physical critical rate, and +7% magic critical rate buff on yourself
Krazy ivan.jpg Krazy Ivan's Bomb Bag 52 1981 Str +
Int +30
Krazy Ivan Agitator Strength, Vitality, Spirit +10
When you die, you explode to deal massive damage to enemies close to you (does not apply to PvP).
Ivan explosive.jpg Krazy Ivan's Explosives 52 1977 Str +
Int +17
Krazy Ivan Agitator +18 Fire Elemental Attack Up
Pearl.jpg Black Pearl - Mist 55 Str +
Int +
Counter magic attacks deal 20% more damage.
Elven.jpg Ancient Elven Ring 55 2083 Str +
Int +20
Magic attacks with a 6% chance of buffing your intelligence by 9% for 30 seconds.
Ring of Black Abyss 55 2169 Str +
Int + 19
Noire Ferra +100 Hit Recovery
Attack with a 1% chance of restoring 4% of your HP
Ring deadly.png Ring of Deadly Screams 55 Str +
Int +
Screaming Cave Quest Attack Speed +2%
Movement Speed +2%
Cast Speed +2%
Transcended Ring of Deadly Screams 60 Str +43
Int +43
Screaming Cave Quest Attack Speed +2%
Movement Speed +2%
Cast Speed +2%
Burning wave.jpg Burning Wave Ring 60 2263-2277 Str +
Int +36-41
Attack Speed +1%
Cast Speed +2%
Fire Damage +9-12
Enhanced titan.png Enhanced Titan Ring 60 2521-2532 Str +35~43
Int +35~43
Base physical and magical attack strength +53
Death wish.jpg Death Wish 65 2425-2439 Str +38-46
Int +38-46
Inflict 5% additional damage when attacking downed enemies
Ring of the Moonlight Elves 65 2425-2439 Str +38-46
Int +38-46
Lunar Curtain +1
Attack with a 10% chance of Blinding an enemy
Tender.png Tender Green Ring 65 2425-2439 Str +38-46
Int +38-46
all elemental damage +10 for 10seconds at 5% rate upon attack
Mermaidea.png Pearl of Mermaidea 65 2425-2439 Str +38-46
Int +38-46
Water Resistance +16-18
Water Damage +10-12
Ring of Desire 65 2425-2439 Str -46~526
Int -46~52
Earn 10% more gold in dungeons
Increase rare drop rate by 3% while in dungeons (Increased by 1% per party member wearing Ring of Desire)
File:.png Black Ring: Shadow 68 2521-2532 Str +39~47
Int +39~47
Movement Speed +3%
Hit Recovery +100
attack a blinded enemy, 10% chance to consume 1 clear cube fragment to reduce enemy's Hp for 10% (1/3 to champion monsters and 1/6 to hell monsters. Does NOT apply to bosses or in the arena)
Black ring confusion.png Black Ring: Confusion 68 2521-2532 Str +39~47
Int +39~47
Movement Speed +3%
Hit Recovery +100
attack a confused enemy, 10% chance to consume 1 clear cube fragment to reduce enemy's Hp for 10% (1/3 to champion monsters and 1/6 to hell monsters. Does NOT apply to bosses or in the arena)
Black ring curse.png Black Ring: Curse 68 2521-2532 Str +39~47
Int +39~47
Movement Speed +3%
Hit Recovery +100
attack a cursed enemy, 10% chance to consume 1 clear cube fragment to reduce enemy's Hp for 10% (1/3 to champion monsters and 1/6 to hell monsters. Does NOT apply to bosses or in the arena)
Black ring slow.png Black Ring: Slow 68 2521-2532 Str +39~47
Int +39~47
Movement Speed +3%
Hit Recovery +100
attack a slowed enemy, 10% chance to consume 1 clear cube fragment to reduce enemy's Hp for 10% (1/3 to champion monsters and 1/6 to hell monsters. Does NOT apply to bosses or in the arena)
Black ring stone.png Black Ring: Stone 68 2521-2532 Str +39~47
Int +39~47
Movement Speed +3%
Hit Recovery +100
attack a petrified enemy, 10% chance to consume 1 clear cube fragment to reduce enemy's Hp for 10% (1/3 to champion monsters and 1/6 to hell monsters. Does NOT apply to bosses or in the arena)
Black ring ice.png Black Ring: Ice 68 2521-2532 Str +39~47
Int +39~47
Movement Speed +3%
Hit Recovery +100
attack a frozen enemy, 10% chance to consume 1 clear cube fragment to reduce enemy's Hp for 10% (1/3 to champion monsters and 1/6 to hell monsters. Does NOT apply to bosses or in the arena)
Black ring fire.png Black Ring: Fire 68 2521-2532 Str +39~47
Int +39~47
Movement Speed +3%
Hit Recovery +100
attack a burning enemy, 10% chance to consume 1 clear cube fragment to reduce enemy's Hp for 10% (1/3 to champion monsters and 1/6 to hell monsters. Does NOT apply to bosses or in the arena)
Black Ring: Lightning 68 2521-2532 Str +39~47
Int +39~47
Movement Speed +3%
Hit Recovery +100
attack a electrocuted enemy, 10% chance to consume 1 clear cube fragment to reduce enemy's Hp for 10% (1/3 to champion monsters and 1/6 to hell monsters. Does NOT apply to bosses or in the arena)
Black Ring: Immobility 68 2521-2532 Str +39~47
Int +39~47
Movement Speed +3%
Hit Recovery +100
attack a immobile enemy, 10% chance to consume 1 clear cube fragment to reduce enemy's Hp for 10% (1/3 to champion monsters and 1/6 to hell monsters. Does NOT apply to bosses or in the arena)
Black Ring: Stun 68 2521-2532 Str +39~47
Int +39~47
Movement Speed +3%
Hit Recovery +100
attack a stunned enemy, 10% chance to consume 1 clear cube fragment to reduce enemy's Hp for 10% (1/3 to champion monsters and 1/6 to hell monsters. Does NOT apply to bosses or in the arena)
Black ring blood.png Black Ring: Blood 68 2521-2532 Str +39~47
Int +39~47
Movement Speed +3%
Hit Recovery +100
attack a bleeding enemy, 10% chance to consume 1 clear cube fragment to reduce enemy's Hp for 10% (1/3 to champion monsters and 1/6 to hell monsters. Does NOT apply to bosses or in the arena)
Black ring poison.png Black Ring: Poison 68 2521-2532 Str +39~47
Int +39~47
Movement Speed +3%
Hit Recovery +100
attack a poisoned enemy, 10% chance to consume 1 clear cube fragment to reduce enemy's Hp for 10% (1/3 to champion monsters and 1/6 to hell monsters. Does NOT apply to bosses or in the arena)

Boss Unique

Icon Name Lv Base Stats Skill Bonus Other
Merina's Fluid Wooden Ring.png Merina's Fluid Wooden Ring 25 M. Def. +1267
STR +22
INT +22
Damage from enemy attacks creates a 15% chance of Immobilizing enemies for 3 seconds. (This chance and effect decrease if the targets are Lv. 30 or above, and increase if Lv. 29 or below. Cooldown: 4.5 seconds)
Nicholas Royalty Ring.png Nicholas Royalty Ring 30 M. Def. +1443
STR +25
INT +25
Shadow Damage +6
Damage from enemy attacks summons 1 Lv. 30 Blue Spider Warrior for 120 seconds. (Up to 1 summoned monster can exist at a time. Summoned monsters disappear early if they receive too much damage. Cooldown: 180 seconds)
Forbidden Contract Ring.png Forbidden Contract Ring 35 M. Def. +1619
STR +28
INT +28
Mage(F):
Contract: Big Sis Louise! Skill Lvl + 1
Ancient Memory Skill Lvl + 2
Death Dragon's Iron Chain Ring.png Death Dragon's Iron Chain Ring 50 M. Def. +2147
STR +64
INT +64
Attacks have a 2% chance of summoning Iron Chain to aid in combat.
Plague Disposal Ring.png Epidemic Remover 70 M. Def. +2851
STR +48
INT +48
HP MAX +330

Attacking certain monsters creates a 5% chance of incinerating them at the cost of 5 Clear Cube Fragments. (Cooldown: 10 seconds).

Applicable Monsters: Source of Disease, 1st Infectee, 2nd Infectee, Melted Denizen, Melt Warrior, Dark Elf Cave, and Kadiball.
Kartel Leader's Ring.png Kartel Leader's Ring 70 M. Def. +2851
STR +48
INT +48
HP MAX +330
Create an aura within 300px that increases the Strength for your Party by 28.
Overflowing Charisma.png Overflowing Charisma 75 M. Def. +3027
STR +52
INT +52
Attacks create a 2% chance of summoning 1 Lv. 75 Kongkong the Kid to aid in combat for 20 seconds. (Up to 1 summoned monster can exist at a time. Summoned monsters disappear early if they receive too much damage.)
Attacks create a 2% chance of summoning 1 Lv. 75 Gunner Goblin to aid in combat for 20 seconds. (Up to 1 summoned monster can exist at a time. Summoned monsters disappear early if they receive too mcuh damage.)
You're building an army of outlaws. How impressive! - Enzo Sipo
Youthful Ambition.png Youthful Spirit 75 M. Def. +3027
STR +52
INT +52
Fighter(F):
Sand Splash Skill Lvl + 2
Fighter(M):
Sand Splash Skill Lvl + 2
Common:
Focus: Physical Critical Skill Lvl + 2
Focus: Magical Critical Skill Lvl + 2
Physical Rear Attack Skill Lvl + 2
Magical Rear Attack Skill Lvl + 2
Physical Critical Chance +5 %
Magic Critical Chance +5 %
Dead? - Varracht
Fire Extinguisher.png Fire Extinguisher 80 M. Def. +3203
STR +55
INT +55
Fire Resist +22
In the Kore Power Plant, attacks decrease all enemies' Physical Def. by -1,400 for 10 seconds.
Shuddering Magtonium Ring.png Shuddering Magtonium Ring 80 M. Def. +3208
STR +55
INT +55
Light damage from enemy attacks restores 200 HP.
Attacks create a 3% chance of Electrocuting enemies for 3 seconds, inflicting additional damage with 800 Atk. each time damage is inflicted. (This chance and effect decrease if the targets are Lv. 85 or above, and increase if Lv. 84 or below.)
Ring infused with the Song of Ice.png Water Dragon Song Enchanted Ring 80 M. Def. +3203
STR +55
INT +55
Water Damage +4

Casts Water Dragon Barrier at the cost of 1 Clear Cube Fragment.

Water Dragon Barrier Freezes enemies for 3 seconds. (This chance and effect decrease if the targets are Lv. 85 or above, and increase if Lv. 84 or below. Cooldown: 30 seconds)
EltingMemorialRing.png Elting Memorial Quality Ring 85 M. Def. +3238
STR +55
INT +55
Casting Speed +5 %
All Elemental Damage +10
Casting creates a 10% chance of increasing Movement Speed +5% for 10 seconds. (Cooldown: 5 sec. Max Stacks: 2)

Halidom

Icon Name Lv Base Stats Skill Bonus Other
Halidom Ring of Luinel.png Halidom: Ring of Luinel 25 M. Def. +1267
STR +26
INT +26
MP MAX +66
Light Resist +7
Blinding Tolerance +12
Halidom Glorious Ring of Luinel.png Halidom: Glorious Ring of Luinel 30 M. Def. +1443
STR +31
INT +31
MP MAX +88
Fire Resist +8
Confuse Tolerance +14
Magic Sealed Emerald Ring.png Halidom: Ring of Hughtrid 35 M. Def. +1619
STR +34
INT +24
MP MAX +99
Light Resist +8
Magic Sealed Moonstone Ring.png Halidom: Glorious Ring of Hughtrid 40 M. Def. +1795
STR +37
INT +37
MP MAX +110
Shadow Resist +8
Legacy Ring of Fateless.png Halidom: Ring of Fateless 45 M. Def. +1971
STR +42
INT +42
MP MAX +132
All Elemental Resistances +6
Magic Sealed Sapphire Ring.png Halidom: Glorious Ring of Fateless 50 M. Def. +2147
STR +45
INT +45
MP MAX +154
All Elemental Resistances +7
Surato Eye.png Halidom: Ephereal Ring 55 M. Def. +2323
STR +50
INT +50
MP MAX +176
All Elemental Resistances +8
Legacy Blessed Ephereal Ring.png Halidom: Glorious Ephereal Ring 60 M. Def. +2499
STR +53
INT +53
MP MAX +198
All Elemental Resistances +10
Halidom Degirish Ring.png Halidom: Degirish Ring 65 M. Def. +2675
STR +56
INT +56
MP MAX +220
All Elemental Resistances +12
Halidom Glorious Degirish Ring.png Halidom: Glorious Degirish Ring 70 M. Def. +2851
STR +59
INT +59
MP MAX +242
All Elemental Resistances +13
Legacy Ballberith Ring.png Halidom: Ballberith Ring 80 M. Def. +3203
STR +68
INT +68
MP MAX +264
All Elemental Resistances +14
Legacy Purged Ballberith Ring.png Halidom: Glorious Ballberith Ring 85 M. Def. +3379
STR +70
INT +70
MP MAX +330
All Elemental Resistances +16

Chronicle

Icon Name Magic Defense Stat Bonus Source Bonus
Aura Ring 1920 Str +34
Int +34
1st Chronicle Quest Exorcism Parameter +7
This ring can be upgraded to your choice of Chronicle ring using the recipes sold in Linus's shop.
2nd Chronicle Ring (Normal) 2016 Str +31~41
Int +31~41
Spi +7
Otherverse Exorcism Parameter +19
2nd Chronicle Ring (Powerful) 2048 Str +31~41
Int +31~41
Spi +7
Otherverse (Kings) Exorcism Parameter +20
2nd Chronicle Ring (Set) 2048 Str +31~41
Int +31~41
Spi +7
Otherverse (Kings) Exorcism Parameter +21
Primal 2nd Chronicle Ring (Normal) 2208 Str +41~51
Int +41~51
Spi +15
Otherverse (Expand Mode) Exorcism Parameter +28
+3 MP per Min.
Attack Speed +1%
Cast Speed +1%
Primal 2nd Chronicle Ring (Powerful) 2240 Str +41~51
Int +41~51
Spi +17
Otherverse (Expand Mode) (Kings) Exorcism Parameter +29
+3 MP per Min.
Attack Speed +1%
Cast Speed +1%
Cracked Dimensional Ring (Subclass) 2304 Str +45~56
Int +45~56
Spi +24
 ??? Exorcism Parameter +55
Attack Speed +1%
Cast Speed +1%
3rd Chronicle Set Ring 2336 Str +48~59
Int +48~59
Spi +27
 ??? Exorcism Parameter +57
Attack Speed +2%
Cast Speed +2%

Legendary

Icon Name Lv Base Stats Skill Bonus Other
Enherja - Warrior's Honor.png Enherja - Warrior's Honor 20 M. Def. +1197
STR +43
INT +21
VIT +17
Create an aura within 450px that increases the Strength of your Party by 80.


If HP falls below 50%, Strength +45 and Vitality +15.
How dare you try to run? You're disgraceful! - An Enherja
Mirn - Repository of Knowledge.png Mirn - Repository of Knowledge 20 M. Def. +1197
STR +21
INT +43
SPR +17
Create an aura within 450px that increases the Intelligence of your Party by 80.


If HP falls below 50%, Intelligence +45 and Spirit +15.
Looking at this, I feel like I've caught a glimpse of the world's largest archive of knowledge.
Vildar - Vengeful Shout.png Vildar - Vengeful Shout 50 M. Def. +2253
STR +39
INT +39
Hit Rate +2.5 %
Damage from enemy attacks create a 20% chance of decreasing Physical Def. -10% for all enemies within a 500 px range for 10 seconds. (Cooldown: 10 sec. Disabled in Raid dungeon)
His desperate cry is still ringing in my ears.
Ygdram - Broken Order.png Ygdram - Broken Order 50 M. Def. +2253
STR +39
INT +39
Hit Rate +2.5 %
Damage from enemy attacks create a 20% chance of decreasing Magical Def. -10% for all enemies within a 500 px range for 10 seconds. (Cooldown: 10 sec. Disabled in Raid dungeon)
The order of a stagnant society eventually rots away, just like the barks of that old tree.
Filir - Cool-headed Judgment.png Filir - Cool-headed Judgment 80 M. Def. +3309
STR +56
INT +56
INT +15% and Magical Critical Chance +3% for 30 seconds every 25 seconds (Activated 10 seconds after the item is equipped)
This blue ring emits cold energy that helps clear the wearer's mind.
Anton Subjugation Medal- Ring.png Anton Subjugation Medal: Ring 85 M. Def. +3485
STR +59
INT +59
Physical/Magical Atk.s +95, Independent Atk. +122, Max HP +425, Movement Speed +2.5%, Evasion Rate +2.5%, VIT +40, and Hit Recovery +60


Activated only inside the Anton dungeon.
Black Smoke Fang.png Black Smoke Fang 85 M. Def. +3485
STR +59
INT +59
All Elemental Damage +12
Hit Rate +8 %

Counterattacks have a 10% chance of increasing critical damage by +15%. (Cooldown: 30 sec. This item option is canceled when the item is unequipped.)


*Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)
Buried Scream Ring.png Buried Scream Ring 85 M. Def. +3485
STR +59
INT +59
Attack Speed +3 %
Movement Speed +9 %
Casting Speed +5 %
All Elemental Damage +8
Diseased Revenant Ring - Bleed.png Diseased Revenant Ring - Bleed 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Bleeding (Status).png Bleeding (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Bleeding their targets, inflicting additional damage at 50 Atk. every 0.5 seconds for 4 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
Finishing dying enemies is only natural.
Diseased Revenant Ring - Blind.png Diseased Revenant Ring - Blind 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Blind (Status).png Blind (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Blinding their targets, decreasing visual range -20% and Hit Rate -1% for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
I wasn't safe, even under the cover of darkness.
Diseased Revenant Ring - Burn.png Diseased Revenant Ring - Burn 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Burn (Status).png Burn (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Burning their targets, inflicting additional damage at 50 Atk. every 0.5 seconds for 4 seconds (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
Your pain gives me pleasure.
Diseased Revenant Ring - Confuse.png Diseased Revenant Ring - Confuse 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Confusion (Status).png Confusion (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Confusing their targets for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
Revenants are powerful beyond imagination. - Rebecca
Diseased Revenant Ring - Curse.png Diseased Revenant Ring - Curse 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Curse (Status).png Curse (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Cursing their targets, decreasing STR/INT/VIT/SPR -20 for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
How terrible! - Captain Luther
Diseased Revenant Ring - Freeze.png Diseased Revenant Ring - Freeze 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Frozen (Status).png Frozen (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Freezing their targets for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
It's the power that breaks blocks of ice.
Diseased Revenant Ring - Immobilize.png Diseased Revenant Ring - Immobilize 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Immobilized enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Immobilizing their targets for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
What is it that can plague even the immaterial spirits?
Diseased Revenant Ring - Petrify.png Diseased Revenant Ring - Petrify 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Stone Curse (Status).png Stone Curse (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Petrifying their targets, and then inflicting damage at 1,200 Atk. when they are released. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
Duke Juris... The details are yet to be revealed. - Sharan
Diseased Revenant Ring - Poison.png Diseased Revenant Ring - Poison 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Poison (Status).png Poison (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Poisoning their targets, inflicting additional damage damage at 100 Atk. every 0.5 seconds for 4 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
The essences of his victims are now tainted. - Ludmilla
Diseased Revenant Ring - Shock.png Diseased Revenant Ring - Shock 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Electrocution (Status).png Shock (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Shocking their targets, inflicting additional damage at 250 Atk. in each attack. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
A ring for no man in his sane mind.
Diseased Revenant Ring - Slow.png Diseased Revenant Ring - Slow 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Slow Down (Status).png Slow Down (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Slowing down their targets, decreasing Movement/Attack Speeds -5% for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
How terrible! - Captain Luther
Diseased Revenant Ring - Stun.png Diseased Revenant Ring - Stun 85 M. Def. +3485
STR +59
INT +59
Movement Speed +3 %
Hit Recovery +100

15% more damage on Stun (Status).png Stun (Status) enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)


Attacks have a 1% chance of Stunning their targets for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
That's a low blow.
Dusky West Ring.png Dusky West Ring 85 M. Def. +3485
STR +59
INT +59
HP MAX +880

Physical/Magical/Independent Atk. +4%.

Additional Physical/Magical/Independent Atk. +6% when your HP is below 50%. (Max Stacks: 1. Wild Romanticist Ring, Bracelet, and Necklace share this option.)
Ein, the Zenith Blade- Flame Ring.png Ein, the Zenith Blade: Flame Ring 85 M. Def. +3485
STR +59
INT +59
Fire Damage +8
5% chance to cause a flame explosion to enemies within 500px range when attacking (Cooldown: 3s)
I am Ein, the Zenith Blade! Take my flame explosion!
Emperor Borodin's Armor.png Emperor Borodin's Armor 85 M. Def. +3485
STR +158
INT +158
VIT +33
SPR +33
HP MAX +550
MP MAX +550

Attacks create a 5% chance of Stunning targets for 2 seconds. (This chance and effect decrease if the targets are Lv. 91 or above and decrease if Lv. 90 or below)

+4% damage on Stunned enemies
Empyrean Protection Medal- Ring.png Empyrean Protection Medal: Ring 85 M. Def. +3485
STR +59
INT +59
VIT +88
Movement Speed +5 %
Evasion Rate +5 %

Max HP +850, Movement Speed +5%, Evasion Rate +5%, VIT +80, Hit Recovery +120, Physical Atk. +48, Magical Atk. +48, and Independent Atk. +66.


Activated only inside the Anton dungeon.
Gigantic Presence Ring.png Gigantic Presence Ring 85 P. Atk. +40
M. Atk. +40
I. Atk. +51
M. Def. +3485
STR +59
INT +59
Itos something else, unlike Apostles...
Gleaming Eye in the Dark.png Gleaming Eye in the Dark 85 M. Def. +3485
STR +59
INT +59
Inflicts Blind (Status).png Blind (Status) on you and all enemies in a 550 px range every 20 seconds, decreasing visual range -90% and Hit Rate -20% for 10 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below. Activated in 10 seconds after the item is equipped.) +15% damage on Blind enemies
I can feel its dark glare on my skin. - Inacia
Gorgeous Burner.png Gorgeous Burner 85 M. Def. +3485
STR +59
INT +59
Fire Damage +26
Burn Tolerance +24
Damage from enemy attacks casts a powerful Fire Explosion on a nearby enemy within a 300 px range. (Cooldown: 1 sec.)
I'll fight you for my king. I'll burn away in flame if I have to.
Gracia Family Heirloom- Ring.png Gracia Family Heirloom: Ring 85 M. Def. +3845
STR +59
INT +59
Creates an aura that decreases light resistance of enemies within 300px.
Grave Robber King's Last Treasure.png Grave Robber King's Last Treasure 85 M. Def. +3485
STR +59
INT +59
Movement Speed +2 %
Physical Critical Chance +5 %
Magic Critical Chance +5 %

Skill MP Consumption +5%

Attack damage +1% every 10 million Goldicon.png Gold (Up to +10% damage)
The Grave Robber King tried to keep this ring secret for as long as he did.
Great Glory Ring.png Great Glory Ring 85 P. Atk. +55
M. Atk. +55
I. Atk. +83
M. Def. +3485
STR +59
INT +59
Attack Speed +3 %
Movement Speed +3 %
Casting Speed +5 %
Physical Critical Chance +5 %
Magic Critical Chance +5 %
Remember the Glorious Day
Heartrending Grief Bone Ring.png Heartrending Grief Bone Ring 85 M. Def. +3485
STR +59
INT +59
All Elemental Damage +2
Hit Rate +5 %
+5 to all elemental damage for each member in your party
Ice Prism Ring.png Ice Prism Ring 85 M. Def. +3485
STR +59
INT +59
Water Damage +8
5% chance to create an Ice Prism on 5 random enemies within 500px range. (Cooldown 5s)
Take this! ICE BEAM ~~!!
Jerome's Heart.png Jerome's Heart 85 M. Def. +3485
STR +191
INT +59
If 75% or more HP, Strength.png Strength +100. If 50-74.99% HP, Strength.png Strength +200.
Juris's Determination.png Juris's Determination 85 M. Def. +3485
STR +92
INT +92
VIT +33
SPR +33
Hit Rate +5 %
All Abnormal Status Resist +30
Attacks have a 3% chance of casting Dimensional Shock.
Kill Joe's Heart.png Kill Joe's Heart 85 M. Def. +3485
STR +59
INT +191
If 75% or more HP, Intelligence.png Intelligence +100. If 50-74.99% HP, Intelligence.png Intelligence +200.
King's Road Keeper- Sacred Fire.png King's Road Keeper: Sacred Fire 85 M. Def. +3485
STR +59
INT +59
Fire Resist +18
Fire Damage +26

Attacks have a 5% chance of changing enemy attacks to Fire Attribute for 10 seconds. (Cooldown: 2 sec.)

Fire damage from enemy attacks Burn the attackers, inflicting additional damage at 1,500 Atk. every 0.5 seconds for 3 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below. Cooldown: 10 sec.)

+5% Fire damage on Burned enemies
Fire bless you!
King's Road Keeper- Sacred Wind.png King's Road Keeper: Sacred Wind 85 M. Def. +3485
STR +59
INT +59
Attack Speed +3 %
Movement Speed +3 %
Casting Speed +4.5 %

Increases Attack or Movement Speed +10% for 10 seconds every 10 seconds. (Activated immediately after the item is equipped.)

Damage from enemy attacks increases your Attack/Movement Speeds +5% and Casting Speed +7%, and casts the Camouflage buff on you for 10 seconds. (Cooldown: 10 sec.)
Wind, protect the king.
Lion's Heart.png Lion's Heart 85 M. Def. +3485
STR +59
INT +59
SPR +132
If 75% more HP, Spirit.png Spirit +100. If 74.99%-50% HP, Spirit.png Spirit +200.
Lunatic Blade.png Lunatic Blade 85 M. Def. +3485
STR +92
INT +92
Attack Speed +2 %
Movement Speed +2 %
Casting Speed +3 %
Slow Down Tolerance +35

Attacks create a 5% chance of inflicting Slow Down (Status).png Slow Down (Status) on all enemies within a 400 px range, decreasing Movement/Attack Speeds by -15% for 7 seconds. (This chance decreases if the targets are Lv. 91 or above and increases if Lv. 90 or below. Cooldown: 2 seconds)


Attack/Movement/Casting Speeds +5% for every Slowed enemy within a 500 px range (up to +20%)
Personified Nightmare Ring.png Personified Nightmare Ring 85 M. Def. +3485
STR +59
INT +59
Hit Recovery +90
Poison Damage +20 %

Attacks have a 3% chance of summoning Delezie's GHost. (Cooldown: 5 sec.)

Delezie's Ghost hits and inflicts Poison (Status).png Poison (Status) on enemies, inflicting additional damage at 1,200 Atk. every 0.5 seconds for 5 seconds. (The chance and effect decrease if the targets are Lv. 91 or above, and increase if Lv. 90 or below.)
Every night I have nightmares. The fact that I couldn't stop what happened haunts me, squeezing my soul dry. - Rion
Phantasmal Captain's Phantom Ring.png Phantasmal Captain's Phantom Ring 85 M. Def. +3485
STR +59
INT +59
Damage from enemy attacks creates a 30% chance of casting Camouflage or the Invincible buff on you for 5 seconds. (Cooldown: 5 sec.)

This item's Camouflage effect increases Physical/Magical/Independent Atk.s +5% and Invincible effect increases STR/INT +100.

-20% Neutral damage from enemy attacks

+10% elemental damage from enemy attacks
This ring fades in the morning to the point of invisibility.
Prolific Disease Ring.png Prolific Disease Ring 85 M. Def. +3485
STR +59
INT +59
Attacking Abnormal enemies creates a 50% chance of causing one of the following effects to random enemies in a 450 px range.

- Bleeds/Poisons, inflicting additional damage at 1,000 Atk. every 0.5 seconds for 3 seconds.

- Petrifies for 3 seconds, and then inflicts damage at 12,000 Atk.

- Slows down, decreasing Movement Speed -15% and Attack Speed -10% for 3 seconds.

- Blinds, decreasing visual range -90% and Hit Rate -20% for 4 seconds.

- Freezes/Stuns/Immobilizes/Confuses for 3 seconds.

(The listed Abnormal Status chances and effects decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)

Creates and aura that decreases all Abnormal Status Tolerances -20 for all enemies in a 250 px range.
The Black Plague must be contained before it spreads.
Proof of Anton Subjugation- Ring.png Proof of Anton Subjugation: Ring 85 M. Def. +3485
STR +59
INT +59
Physical/Magical Atk.s +80, Independent Atk. +110, Max HP +365, Movement Speed +1.5%, Evasion Rate +2.5%, VIT +25, and Hit Recovery +60


Activated only inside the Anton dungeon.
Proof of Empyrean Protection- Ring.png Proof of Empyrean Protection: Ring 85 M. Def. +3485
STR +59
INT +59
VIT +55
Movement Speed +3 %
Evasion Rate +5 %

Max HP +730, Movement Speed +3%, Evasion Rate +5%, VIT +50, Hit Recovery +120, Physical Atk. +40, Magical Atk. +40, and Independent Atk. +55.


Activated only inside the Anton dungeon.
Ramnu's Heart.png Ramnu's Heart 85 M. Def. +3485
STR +59
INT +59
VIT +132
If 75% more HP, Vitality.png Vitality +100. If 74.99%-50% HP, Vitality.png Vitality +200.
Revenant Shadow.png Revenant Shadow 85 M. Def. +3485
STR +59
INT +59
Hit Recovery +90

Attacks have a 5% chance of summoning 3 Ghosts.

The Ghosts attack and cause Bleeding/Slow/Poison/Curse for 5 seconds.

- Bleeding/Poison: Inflicts damage at 800 Atk. every 0.5 seconds for 5 seconds.

- Slow: Decreases Movement/Attack Speeds -20% for 5 seconds.

- Curse: Decreases STR/VIT/INT/SPR -22 for 5 seconds.

- Blind: Decreases visual range -90% and Hit Rate -20% for 5 seconds.

(The listed Abnormal Status chances and effects decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)

Attacked enemies have all their elemental resistances -10 for 20 seconds.
I didn't have to check to know who's hot on my heels. - Some Soul Bender
Sea God's Cursed Ring.png Sea God's Cursed Ring 85 M. Def. +3485
STR +59
INT +59
Fire Resist -7
Water Damage +12
3% chance to cast Sea God's wrath on enemy when attacking. (Cooldown: 1s)
Source of Disease Ring.png Source of Disease Ring 85 M. Def. +3485
STR +114
INT +114
Attack Speed +2 %
Movement Speed +2 %
Slow Down Tolerance +35

Attack/Movement Speeds +15% for every Reinforcement/Amplify level (up to +10%)

STR/INT +30 at Reinforcement/Amplify level 11, and additional +30 for every Reinforcement/Amplify afterward (up to +150).

Attacks have a 3% chance of Slowing down enemies, decreasing Movement/Attack Speeds -20% for 4 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 91 or below.)
Just looking at this ring makes you sick in the stomach.
Swirling Sharpness.png Swirling Sharpness 85 M. Def. +3485
STR +59
INT +59
Damage from enemy attacks casts Camouflage for 5 seconds. (Cooldown: 30 sec.)

If 100% HP, Attack/Movement/Casting Speeds +3% and Physical/Magical Critical Chances +2%

If 70% - 99.99% HP, Attack/Movement/Casting Speeds +4% and Physical/Magical Critical Chances +5%

If at 40% - 69.99% HP, Attack/Movement/Casting Speeds +5% and Physical/Magical Critical Chances +7%

If at 39.99% or lower HP, Attack/Movement/Casting Speeds +7% and Physical/Magical Critical Chances +10%

Physical Atk. +3 and Independent Atk. +2 for every 10% Attack Speed (up to +30 Physical Atk. and +20 Independent Atk.)

Magical Atk. +3 and Independent Atk. +3 for every 15% Casting Speed (up to +30 Magical Atk. and +20 Independent Atk.)
His sword is too fast for the eyes to follow. - Captain Luther
Watchman Leader's Ring.png Watchman Leader's Ring 85 M. Def. +3485
STR +59
INT +59
Attacks have a 5% chance of consuming 3 Clear Cube Fragment.png Clear Cube Fragments and increasing your party's Physical Atk. +50, Strength.png STR +70, and Physical Critical Chance.png Physical Critical Chance +10% for 20 seconds. (Cooldown: 20 sec.)

Casting creates a 10% chance of consuming 3 Clear Cube Fragment.png Clear Cube Fragments and increasing your party's Magical Atk. +50, Intelligence.png INT +70, and Magical Critical Chance.png Magical Critical Chance +10% for 20 seconds. (Cooldown: 20 sec.)


(All these options are canceled when the item is unequipped.)
The Watchmen award this ring to true leaders, said Goro.
Wind Knights Armor.png Wind Knights Armor 85 M. Def. +3485
STR +59
INT +59
Attack Speed +2 %
Movement Speed +2 %
Casting Speed +3 %

Increases Attack/Movement Speeds +3%, Casting Speed +5%, and Physical/Magical Critical Chances +5% for 20 seconds every 25 seconds. Back attacks casts a buff that increases damage by +18%.

(Activated in 0.5 seconds after the item is equipped.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical damage)
Elda's Twin Fish Ring.png Elda's Twin Fish Ring 90 P. Atk. +77
M. Atk. +77
I. Atk. +94
M. Def. +3661
STR +63
INT +63
Attacks create a 5% chance of casting up to 2 Freeze Walls on random enemies within a 500 px range. (Cooldown: 5 sec.)
Geminus Twin Rings.png Geminus Twin Rings 90 M. Def. +3661
STR +63
INT +63
Decreases cooldown -30% for all skills with 30 or fewer seconds left to cool down for you and a random party member every 30 seconds at the cost of 2 Clear Cube Fragment.png Clear Cube Fragments. (Activated in 20 seconds after this item is equipped.)

Epic

Icon Name Lv Base Stats Skill Bonus Other
Warlord Ring.png Warlord Ring 60 M. Def. +2710
STR +74
INT +74
Attack Speed +2.5 %
Movement Speed +3 %
Casting Speed +3 %
All Elemental Resistances +4
Time Defier Ring.png Time Defier Ring 70 M. Def. +3062
STR +52
INT +52
HP MAX +330
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Damage from enemy attacks creates a 5% chance of resetting the skill with the shortest cooldown among the skills recently used. (Skills with a 60 or longer remaining cooldown are excluded.)
Burning Spirit Ring.png Burning Spirit Ring 75 M. Def. +3238
STR +77
INT +77
Fire Resist +22
Fire Damage +35

Attacks create a 3% chance of inflicting Burn (Status).png Burn (Status) on enemies, inflicting damage at 1,000 Atk. every 0.5 seconds for 7 seconds. (The chance and effect decrease if the targets are Lv. 82 or above and increase if Lv. 81 or below)


Damage from enemy attacks creates a 20% chance of summoning a Lv. 81 Selist for 60 seconds at the cost of 1 Red Cube Fragment.png Red Cube Fragment. (Up to 1 summoned monster can exist at a time. Summoned monsters disappear early if they receive too much damage. Cooldown: 60 sec)
My heart burns like fire. - Kargon
Dazzling Spirit Ring.png Dazzling Spirit Ring 75 M. Def. +3238
STR +77
INT +77
Light Resist +22
Light Damage +35

Attacks create a 3% chance of inflicting Electrocution (Status).png Shock (Status) on enemies for 7 seconds, inflicting additional damage at 1,000 Atk. for each attack. (The chance and effect decrease if the targets are Lv. 82 or above and increase if Lv. 81 or below)


Damage from enemy attacks creates a 20% chance of summoning a Lv. 81 Alicia for 60 seconds at the cost of 1 White Cube Fragment.png White Cube Fragment. (Up to 1 summoned monster can exist at a time. Summoned monsters disappear early if they receive too much damage. Cooldown: 60 sec)
I'm happy just that I can feel the light on my skin. - Some Priest
Frozen Spirit Ring.png Frozen Spirit Ring 75 M. Def. +3238
STR +77
INT +77
Water Resist +22
Water Damage +35

Attacks create a 3% chance of inflicting Frozen (Status).png Frozen (Status) on enemies for 3 seconds. (The chance and effect decrease if the targets are Lv. 82 or above and increase if Lv. 81 or below)


Damage from enemy attacks creates a 20% chance of summoning a Lv. 81 Ratria for 60 seconds at the cost of 1 Blue Cube Fragment.png Blue Cube Fragment. (Up to 1 summoned monster can exist at a time. Summoned monsters disappear early if they receive too much damage. Cooldown: 60 sec)
I hear whispers... - Mintai
Lightless Spirit Ring.png Lightless Spirit Ring 75 M. Def. +3238
STR +77
INT +77
Shadow Resist +22
Shadow Damage +35

Attacks create a 3% chance of inflicting Blind (Status).png Blind (Status) on enemies, decreasing visual range -90% and Hit Rate -20% for 3 seconds. (The chance and effect decrease if the targets are Lv. 82 or above and increase if Lv. 81 or below)


Damage from enemy attacks creates a 20% chance of summoning a Lv. 81 Sheyd for 60 seconds at the cost of 1 Black Cube Fragment.png Black Cube Fragment. (Up to 1 summoned monster can exist at a time. Summoned monsters disappear early if they receive too much damage. Cooldown: 60 sec)
Don't be scared. You can always see it when you close your eyes. - A mother soothing her child
Skill Pearl Experience Ring.png Skill Pearl Experience Ring 75 M. Def. +3238
STR +55
INT +55
All Level 30 All Skill Lv +1 (Special Skills excluded)
The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1.
Attack Speed +5 %
Movement Speed +5 %
Casting Speed +7 %
EXP reward from dungeon monsters +10%
Just looking at this ring is experience in itself. - Young Inacia
Superstar Ring.png Superstar Ring 80 M. Def. +3414
STR +58
INT +58
All Elemental Damage +12
Attacks have a 3% chance of casting Super Armor (Status).png Super Armor (Status) for 12 seconds. (Cooldown: 15s)
Assassin's Blade Ring.png Assassin's Blade Ring 85 M. Def. +3590
STR +62
INT +62
Physical Critical Chance +7 %
Magic Critical Chance +7 %

Critical Damage +10% on enemies with 70% or more HP.


Critical Damage +20% on enemies with 70-20% HP.


Critical Damage +30% on enemies with 20% or lower HP.

(Multiple Critical Bonus does not stack. Only the highest value of bonus applies. Only applicable with only Critical Damage)
This ring once was worn by a ruthless hangman.
Cold Princess Ring.png Cold Princess Ring 85 M. Def. +3590
STR +62
INT +62
Water Damage +30
Attacks create a 2% chance of inflicting Frozen (Status).png Frozen (Status) to all enemies within a 250 px range around their targets for 2 seconds. (The chance and effect decrease if the targets are Lv. 92 or above and increase if Lv. 91 or below. Cooldown: 5 sec)
In the end, you are my... - From the diary of a dead princess
Eternal Glory- Nerbe.png Eternal Glory: Nerbe 85 M. Def. +3590
STR +62
INT +62
Discharge Damage x10 (Maximum 30,000,000 Discharge Damage), Explosion Range +50% Accumulated Discharge Damage x10
Infinite Remnants of Avarice.png Infinite Remnants of Avarice 85 M. Def. +3590
STR +62
INT +62
Physical Critical Chance +10 %
Magic Critical Chance +10 %

Damage +30% on critical attack

*Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)
Refined Amnesia Stone Ring.png Refined Amnesia Stone Ring 85 M. Def. +3590
STR +62
INT +62
Skills create a 15% chance of resetting one used skill. (Cooldown: 20s)


Skills create a 2% chance of resetting all used skills (Cooldown: 90s)
Chaos! Destruction! Oblivion!
Remnants of Avarice.png Remnants of Avarice 85 M. Def. +3590
STR +62
INT +62
Physical Critical Chance +5 %
Magic Critical Chance +5 %

Damage +15% on critical attack

*Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)
Aqua Gate Ring.png Aqua Gate Ring 90 M. Def. +3766
STR +64
INT +64
All Elemental Damage +30
Physical Critical Chance +15 %
Magic Critical Chance +15 %
Recollection of Water Sounds.png Recollection of Water Sounds 90 M. Def. +3766
STR +64
INT +64
Attack Speed +5 %
Movement Speed +5 %
Casting Speed +8 %

Physical/Magical/Independent Atk. +5%

Physical/Magical/Independent Atk. +1% for every Reinforcement/Amplify level (up to +12)
Sky Guide- Kaaf.png Sky Guide: Kaaf 90 M. Def. +3766
STR +64
INT +64
Attack Speed +3 %
Movement Speed +3 %
Casting Speed +5 %
All Elemental Resistances +14
All Elemental Damage +18
Physical Critical Chance +10 %
Magic Critical Chance +10 %
All Atk. +3%



Armor, Accessories, Special Equipment, and Chronicle

Armor

Accessories

Special Equipment

Chronicle

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