|Awakening Active Skill|
Can be used on ground or air.
Roll up into the air and fire a burst of energy towards the enemy. You can control the jump distance by pressing back/forward directional keys. At max height, press the skill key or the X key to fire the energy.
Can cast Paratrooper after casting Rolling Vulcan.
- Master Level: 30
- Max Level: 40
- SP per level: 60
- Cast Time: Instant
- Cooldown: 32 sec
- This skill consumes 1 Clear Cube Fragment.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
|Level||Lv Req||MP||Energy Attack||Max Fire Count|
|Skirmisher TP Skills|
|Axial Vortex Upgrade Chain Wave Lance Upgrade Double Punto Upgrade Mesocyclone Upgrade Sky Piercer Upgrade Upgrade Mirage Attacks Vital Strike Upgrade|
|Demonic Lancer Skills|
|Active:||Ankle Cut (Demonic Lancer) Double Throw (Demonic Lancer) Endure Helm Shot Hook and Throw Paratrooper Partisan Suit Quick Punto Side Slash Surround Break|
|Passive:||None! Please add appropriate skills to Category:Demonic Lancer Skills and Category:Passive Skills|
|Demonic Lancer TP Skills|
|Ankle Cut Upgrade (Demonic Lancer) Helm Shot Upgrade Hook and Throw Upgrade Paratrooper Upgrade Partisan Suit Upgrade Quick Punto Upgrade Side Slash Upgrade Surround Break Upgrade|
|Active:||Ancient Memory Backstep Indomitable Spirit Leap Quick Rebound|
|Passive:||Basic Armor Mastery Basic Training Conversion Focus: Magical Critical Focus: Physical Critical Magical Rear Attack Physical Rear Attack Throw Mastery|
|General TP Skills|
|Basic Training Upgrade|