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Template:Equipment list

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Description

This template creates a list of equipment that satisfy the search criteria. Uses Template:Equipment list header and Template:Equipment list result format for formatting.

Usage

{{Equipment list
| name = 
| slot = 
| title = 
| weapon type = 
| armor weight class = 
| rarity = 
| class = 
| set = 
| inflict element = 
| elemental resist = 
| elemental damage = 
| abnormal damage = 
| abnormal level = 
| abnormal tolerance =
| skill bonus =  
| skill alteration = 
| dungeon = 
| availability = 
| show type = 
| show lv = 
| show base stats = 
| show skill bonus = 
| show flavor text = 
| show image = 
| html class = 
}}

Parameters

All parameters are optional unless stated otherwise.

name 
Filter by name.
slot 
Filter by equipment slot excluding titles, quick slot equipment, creatures and artifacts. Can also be set to no weapon to search for everything but weapons; armor to search for head/shoulder, top, bottom, belt, and shoes; accessory for necklace, bracelet, and ring; and special equipment for sub equipment and magic stone.
title 
Filter titles. If slot isn't title, set to y to search for titles as well. Defaults to n.
creature 
Filter creatures. If slot isn't creature, set to y to search for creatures as well. Defaults to n.
weapon type 
Filter by weapon type.
armor weight class 
Filter by armor weight class.
rarity 
Filter by rarity.
class 
Filter by required class.
set 
Filter by set name.
inflict element 
Filter by inflict element (fire, water, light, shadow).
elemental resist 
Filter by elemental resist bonus (fire, water, light, shadow, all).
elemental damage 
Filter by elemental damage bonus (fire, water, light, shadow, all).
abnormal damage 
Filter by abnormal status damage bonus (poison, burn, bleeding, electrocution).
abnormal level 
Filter by abnormal status level bonus (poison, burn, bleeding, electrocution, blind, frozen, slow down, immobility, stone curse, stun, confuse, curse).
abnormal tolerance 
Filter by abnormal status tolerance bonus (poison, burn, bleeding, electrocution, blind, frozen, slow down, immobility, stone curse, stun, confuse, curse, all).
abnormal duration 
Filter by abnormal status duration bonus (slow down).
skill bonus 
Filter by skill bonus. Expected format is class(gender), followed by a comma, followed by the skill name. Gender is required even for classes without gender variant. For common skills, use Common in place of class(gender). You may use ? as a wildcard.
skill alteration 
Filter by skill alterations. Expected format is class(gender), followed by a comma, followed by the skill name. Gender is required even for classes without gender variant. For common skills, use Common in place of class(gender). You may use ? as a wildcard.
dungeon 
Filter by the wiki page of the dungeon in which the item can be obtained from a monster.
availability 
Filter by availability status. Defaults to available.
show type 
Set to y to show type, n to hide. Defaults to y.
show lv 
Set to y to show level requirement, n to hide. Defaults to y.
show base stats 
Set to y to show base stats in a separate column, n to hide, other to display them in the Other column. Defaults to y.
show skill bonus
Set to y to show base stats in a separate column, n to hide, other to display them in the Other column. Defaults to other.
show flavor text 
Set to y to show flavor text, n to omit. Defaults to y.
show image 
Set to y to show the associated image, n to omit. Defaults to n.
html class 
Class that should be assigned to the list to apply a style.

Examples

{{Equipment list
| slot = weapon
| weapon type = scythe
| rarity = Epic
| show type = n
}}
Icon Name Lv Base Stats Other
Water Torture Scythe.png Water Torture Scythe 60 P. Atk. +728
M. Atk. +767
I. Atk. +460
STR +54
INT +54
Inflict Water Damage
Water Damage +24
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Priest(M):
Spinning Cross Skill Lvl + 3
Atomic Smash Skill Lvl + 3
Thorn of Protection Skill Lvl + 3
Dark Authority Skill Lvl + 3
Scythe Mastery Skill Lvl + 2
Priest(F):
Rolling Rush Skill Lvl + 3
Lars the Scudding Demon Skill Lvl + 3
Sin Carrier's Scythe Mastery Skill Lvl + 2
Attacks create a 5% chance of Frozen (Status).png Freezing enemies for 2 seconds. (This chance and effect decrease if the targets are Lv. 63 or above, and increase if Lv. 66 and below. Cooldown: 3 seconds)
Heart Slayer.png Heart Slayer 70 P. Atk. +838
M. Atk. +882
I. Atk. +536
STR +61
INT +61
Shadow Damage +24
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -2 %
Priest(M):
Scythe Mastery Skill Lvl + 3
Echoes of Nothing Skill Lvl + 2
Devil Strike Skill Lvl + 5
Priest(F):
Sin Carrier's Scythe Mastery Skill Lvl + 3
Sin-burdened Body Skill Lvl + 5
Thorn of Protection.png Thorn of Protection decreases all enemies' Magical Def. by -2,000 for 5 seconds.
Impure Touch.png Impure Touch 75 P. Atk. +893
M. Atk. +941
I. Atk. +572
STR +64
INT +64
Inflict Shadow Damage
Physical Critical Chance +2 %
Magic Critical Chance +2 %

Attacks create a 4% chance of inflicting +444% damage.

Shadow damage +1 every 3 Light damage.
The servants of God must be wary of extremism, even if it's to subjugate the imposters. - Grot
Frozen Resonance Sickle.png Frozen Resonance Sickle 80 P. Atk. +948
M. Atk. +998
I. Atk. +611
STR +68
INT +68
Inflict Water Damage
Inflict Shadow Damage
Water Damage +17
Shadow Damage +17
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -1 %
Priest(M):
Dark Authority Skill Lvl + 3
Echoes of Nothing Skill Lvl + 3
Priest(F):
Scythe Massacre Skill Lvl + 3
Sin-burdened Body Skill Lvl + 3

Metamorphosis.png Metamorphosis Z/X/C afterimage Atk. Rate +15%

Rolling Rush.png Rolling Rush finishing slash Atk. +20%

Scythe Massacre.png Scythe Massacre Atk. +15%


Bonus Damage 12%


Thorn of Protection.png Thorn of Protection and Slothful Body.png Slothful Body Freezes its targets for 3 seconds. (This chance and effect decrease if the targets are above Lv. 86 and increase Lv. 86 or below.)
Garroter Sickle.png Garroter Sickle 80 P. Atk. +948
M. Atk. +998
I. Atk. +611
STR +68
INT +68
Inflict Shadow Damage
Physical Critical Chance +20 %
Magic Critical Chance +20 %
Hit Rate -2 %

Critical Damage +22%

(Multiple Critical Bonus do not stack. Only the highest value of bonus applies. Applicable with only Critical Damage)


Attacks create a 5% chance of Bleeding enemies, inflicting 600 damage every 0.5 seconds for 3 seconds. (This chance and effect decrease if the targets are Lv. 87 or above, and increase if Lv. 86 or below.)
Angra Mainiuu.png Angra Mainiuu 85 P. Atk. +1003
M. Atk. +1056
I. Atk. +648
STR +72
INT +72
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -1 %
Priest(M):
Demonize Skill Lvl + 2
Echoes of Nothing Skill Lvl + 2
Falling Soul Skill Lvl + 3
Priest(F):
Seven Sins of Corruption Skill Lvl + 2
Sin-burdened Body Skill Lvl + 2
Seven Deadly Sins Skill Lvl + 2

Reaper.png Reaper Damage +30% and tearing attack range +25%


Demonic Clutch.png Demonic Clutch Casting Speed +30%


Metamorphosis.png Metamorphosis requires 50% less guage level and increases the Demon gauge reduction interval +30%

Heavy Sin.png Heavy Sin adds Shadow Attribute to your weapon for 60 seconds. (Cooldown: 20 sec.)

Lars the Scudding Demon.png Lars the Scudding Demon Atk. +20%

Lurking Greed.png Lurking Greed range +25%


Shadow Resistance -22 enemies in a 500 px range.


Attacks inflict additional 10% Shadow damage.
If I have no choice but to become a demon, then I'll become the incarnate of evil and rain down terror upon my enemies. - Unsung Avenger
Savior's Glory - Scythe.png Savior's Glory - Scythe 85 P. Atk. +1003
M. Atk. +1056
I. Atk. +648
STR +72
INT +72
EXO +794
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -1 %

Skill Atk. +35%


Endows your weapon with the highest elemental attribute you have.


Attacks absorb 3 Energy every time, up to 100.

Energy -10 if no Energy is absorbed for 5 seconds.


Once you finish absorbing Energy, you can use the Equipment Option Control key to release the power of the Seventh Apostle: Fire-Eater Anton and increase skill Attack +20% at the cost of doubling the Clear Cube Fragment.png Clear Cube Fragment cost for 20 seconds. (Cooldown: 30 sec.)


Anton's power, after it's released, causes 10% of total damage you inflict on enemies during its release, up to 3 million.
Let all the energy in the world strengthen you.

Let your enemies feed you with their life force.

You will acquire the true power of an Apostle.

And when the power has done its work, it will shake heaven and earth.
Sentence- Reaper's Scythe.png Sentence: Reaper's Scythe 85 P. Atk. +1003
M. Atk. +1056
I. Atk. +648
STR +72
INT +72
Inflict Shadow Damage
Shadow Damage +40
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -2 %

Attacks have a 2% chance of decreasing their targets' HP -20%

Creates an aura that marks enemies with a skull above their heads.


+30% damage on Skull-marked enemies

Enemies within 500px range will be marked with skull for 10 seconds.

- When skull mark disappears, it will deal 44444 damage.

+30% Bonus Damage against Skull-marked enemies
Blood to blood. Evil to evil.
Redeath- Scythe of the Grim Reaper.png Redeath: Scythe of the Grim Reaper 90 P. Atk. +1058
M. Atk. +1113
I. Atk. +686
STR +75
INT +75
EXO +826
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -1 %
All Level 1- 85 All Skill Lv + 1 (Special Skills excluded)
The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1.

When your HP drops to 80% or lower, a grim reaper appears, increasing Attack/Movement Speeds +15% and Casting Speed +22.5% at the cost of 4 HP every second. (Canceled when this item is unequipped.)


Bonus Damage +44%

All Atk. +5%


The reaper also appears when you die.
It's time.
Savior's Triumph- Scythe.png Savior's Triumph: Scythe 90 P. Atk. +1058
M. Atk. +1113
I. Atk. +686
STR +75
INT +75
EXO +826
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -1 %

Adds your highest Elemental Damage to your weapon.


Skill Atk. +40%

Press the Equipment Option Control Key to release the power of the Seventh Apostle: Fire-Eater Anton and increase skill Atk. +22% for 20 seconds at the cost of two times their Clear Cube Fragment.png Clear Cube Fragment cost. (Cooldown: 20 sec. Canceled when this item is unequipped.)


Causes damage after the power release.

(3 million damage)
Let all the energy in the world strengthen you.

Let your enemies feed you with their life force.

You will acquire the true power of an Apostle.

And when the power has done its work, it will shake heaven and earth.
Soul Devourer.png Soul Devourer 90 P. Atk. +1058
M. Atk. +1113
I. Atk. +686
STR +75
INT +75
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -1 %

Attacks inflict additional 25% Shadow damage.

If 120 or more Shadow Damage, Magical Atk. +16%


MP -1% while attacking (Cooldown: 0.1 sec.)

If 49.99% or lower MP, HP -1% while attacking (Cooldown: 0.1 sec.)
Your soul... I'll take it.
{{Equipment list
| skill bonus = Priest(M), Echoes of Nothing
| show skill bonus = y
}}
Icon Name Type Lv Base Stats Skill Bonus Other
Priest's Judgment.png Priest's Judgment Cross 60 P. Atk. +664
M. Atk. +631
I. Atk. +396
P. Def. +704
M. Def. +704
INT +47
VIT +59
SPR +59
EXO +480
Priest(M):
Divine Invocation Skill Lvl + 3
Echoes of Nothing Skill Lvl + 2
Priest(F):
Valor Blessing Skill Lvl + 2
Casting Speed +2 %

Revelation- Crusade.png Revelation: Crusade skill Atk. +5%

Casts with a 5% chance of giving Strength +35 and Intelligence +30 buff to party members for 20 seconds.
Heart Slayer.png Heart Slayer Scythe 70 P. Atk. +838
M. Atk. +882
I. Atk. +536
STR +61
INT +61
Priest(M):
Scythe Mastery Skill Lvl + 3
Echoes of Nothing Skill Lvl + 2
Devil Strike Skill Lvl + 5
Priest(F):
Sin Carrier's Scythe Mastery Skill Lvl + 3
Sin-burdened Body Skill Lvl + 5
Shadow Damage +24
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -2 %
Thorn of Protection.png Thorn of Protection decreases all enemies' Magical Def. by -2,000 for 5 seconds.
Frozen Resonance Sickle.png Frozen Resonance Sickle Scythe 80 P. Atk. +948
M. Atk. +998
I. Atk. +611
STR +68
INT +68
Priest(M):
Dark Authority Skill Lvl + 3
Echoes of Nothing Skill Lvl + 3
Priest(F):
Scythe Massacre Skill Lvl + 3
Sin-burdened Body Skill Lvl + 3
Inflict Water Damage
Inflict Shadow Damage
Water Damage +17
Shadow Damage +17
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -1 %

Metamorphosis.png Metamorphosis Z/X/C afterimage Atk. Rate +15%

Rolling Rush.png Rolling Rush finishing slash Atk. +20%

Scythe Massacre.png Scythe Massacre Atk. +15%


Bonus Damage 12%


Thorn of Protection.png Thorn of Protection and Slothful Body.png Slothful Body Freezes its targets for 3 seconds. (This chance and effect decrease if the targets are above Lv. 86 and increase Lv. 86 or below.)
Angra Mainiuu.png Angra Mainiuu Scythe 85 P. Atk. +1003
M. Atk. +1056
I. Atk. +648
STR +72
INT +72
Priest(M):
Demonize Skill Lvl + 2
Echoes of Nothing Skill Lvl + 2
Falling Soul Skill Lvl + 3
Priest(F):
Seven Sins of Corruption Skill Lvl + 2
Sin-burdened Body Skill Lvl + 2
Seven Deadly Sins Skill Lvl + 2
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -1 %

Reaper.png Reaper Damage +30% and tearing attack range +25%


Demonic Clutch.png Demonic Clutch Casting Speed +30%


Metamorphosis.png Metamorphosis requires 50% less guage level and increases the Demon gauge reduction interval +30%

Heavy Sin.png Heavy Sin adds Shadow Attribute to your weapon for 60 seconds. (Cooldown: 20 sec.)

Lars the Scudding Demon.png Lars the Scudding Demon Atk. +20%

Lurking Greed.png Lurking Greed range +25%


Shadow Resistance -22 enemies in a 500 px range.


Attacks inflict additional 10% Shadow damage.
If I have no choice but to become a demon, then I'll become the incarnate of evil and rain down terror upon my enemies. - Unsung Avenger
Dirty Soul Hook.png Dirty Soul Hook Scythe 85 P. Atk. +952
M. Atk. +1002
I. Atk. +607
STR +68
INT +68
Priest(M):
Echoes of Nothing Skill Lvl +3
Devil Strike Skill Lvl +3
Nightmare Skill Lvl +2
Shadow Damage +22
Physical Critical Chance +2 %
Magic Critical Chance +2 %

Devil Strike max gauge +20%

Joy of Pain Demon gauge +20%

Joy of Pain HP consumption -10%

Joy of Pain MP recovery +10%

Joy of Pain increases Shadow Damage +10 for 20 seconds. (Cooldown: 20 sec.)
Its vile energy is infectious.
Fallen Heart Cross.png Fallen Heart Cross Cross 85 P. Atk. +1002
M. Atk. +952
I. Atk. +607
P. Def. +990
M. Def. +990
INT +68
VIT +83
SPR +83
EXO +736
Priest(M):
Wisdom Blessing Skill Lvl + 2
Echoes of Nothing Skill Lvl + 1
Falling Soul Skill Lvl + 3
Priest(F):
Sin-burdened Body Skill Lvl + 3
Seven Deadly Sins Skill Lvl + 3
Casting Speed +2 %
Shadow Damage +22

Dark Authority.png Dark Authority Atk. +15%

Pandemonium.png Pandemonium Atk. +15%

Demonize.png Demonize Atk. +20 seconds


Lars the Scudding Demon.png Lars the Scudding Demon Atk. +15%

Envious Kiss.png Envious Kiss Atk. +15%

Seven Sins of Corruption.png Seven Sins of Corruption duration +16 sec.
Some Priests have succumbed to the harsh reality. - Grandis Gracia
Soul Gathering.png Soul Gathering Scythe 85 P. Atk. +892
M. Atk. +939
I. Atk. +561
STR +64
INT +64
Priest(M):
Devil Strike Skill Lvl +2
Echoes of Nothing Skill Lvl +1
Shadow Damage +18
Physical Critical Chance +2 %
Magic Critical Chance +2 %
Hit Rate -1 %
Devil Strike cooldown -15%
{{Equipment list
| set = Okeanos's Blessing Set
}}
Icon Name Type Lv Base Stats Other
Crocodile Tooth Bottom.png Crocodile Tooth Bottom Leather Bottom 75 P. Def. +2024
STR +39
INT +39
SPR +42
EXO +274
Water Damage +14

Water Attacks have a 2% chance of Poisoning enemies, inflicting Bonus Damage at 1,083 Atk. every 0.5 seconds for 3 seconds. (The chance and effect decrease if the targets are Lv. 82 or above, and increase is Lv. 81 or below.)


Water Attacks have a 3% chance of decreasing Water Resistance -30 for all enemies in one screen for 7 seconds. (Cooldown: 7 sec.)
Is that real crocodile skin? - Kurt
Sea Bass Shoulder.png Sea Bass Shoulder Leather Head/Shoulder 75 STR +31
INT +31
SPR +34
Attack Speed +5 %
Casting Speed +5 %
Water Resist +35
Water Damage +24
Water attacks increase Attack/Movement Speeds +10% and Casting Speed +15% for 10 seconds. (Cooldown: 10 sec. This option is canceled when the item is unequipped.)
It's an interesting way of making use of sea basses. - Lua
Halliburt Shoes.png Halliburt Shoes Leather Shoes 75 P. Def. +1214
STR +23
INT +23
SPR +25
EXO +274
Movement Speed +6 %
Water Resist +35
Water Damage +12
Damage from enemy attacks adds Water Attribute to all enemies within a 500 px range for 5 seconds.
I hate fish. - Shuram
Sharkskin Top.png Sharkskin Top Leather Top 75 STR +39
INT +39
SPR +42
Water attacks create a 3% chance of Bleeding enemies, inflicting damage at 462 Atk. every 0.5 seconds for 4 seconds. (This chance and effect decrease if the targets are Lv. 82 or above and increase if Lv. 81 or below.)


Water Critical damage +10%


*Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)
You'll look just like the real thing in its underwater. - Rebecca

See also