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Vilmark - Area 50

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Vilmark - Area 50
Vilmark - Area 50.png
Location Grand Flores
Time Gate - Requiem
Min. Level 85
Level 85-88
Monster Level 85-88
End Boss Icon-Hyper Mecha Tau.png Hyper Mecha Tau

Description

During Arad's peaceful days, the empire followed Iris' divination to build a secret testing ground in Elvenguard, where new weapons of mass destruction would be produced. Unfortunately, a series of horrific events have occurred since then: the Devolution, where countless plants and animals have mutated into strange creatures, and the great fire in Grand Flores, both of which were linked to the testing ground. No one has dared to ascertain the connection between the testing ground and these events and all that there is left now in the testing grounds are the incomplete secret weapons and dangerous monsters that infest the ruined site.

Map

VilmarkMap.jpg


Notes

Monsters

Quests


Strategy

Due to the simple gimmicks and low level of the enemies in this area, Vilmark generally shouldn't pose many problems to a high-level Dungeon Fighter. Those entering Vilmark right away should be prepared with bleed and burn recovery potions and high-powered AoE attacks.

Room 1

Very simple, as it only contains a few weak Bloodgarus. Bloodgarus act like your garden variety Lugaru but can inflict bleeding, gaining permanent super armor in the process.

Room 2

As the player enters, they will be faced with multiple spawners generating Krazy Ivans. These enemies emit a damage aura and may try to self-destruct at low health, so keeping their numbers low is key. You can also wait on the lower right area between the barricade and spawner; The Ivans will generally ignore players there and they can be wiped out with powerful aoe once the spawners self-destruct. Past them, there are four layers of barricades that the player must break through in order to reach the much stronger Krazy Ivan the Agitator. These barriers will also self destruct if all the spawners are destroyed. He does not have a damage aura, but his self-destruct is much more powerful.

Room 3

This room contains the Tau Captain. The player's first priority should be to destroy the two spawners generating Mini Taus, as the Captain will be healed every time one spawns. The Captain himself attacks with an overhead chop and a charge that can drag the player across the room, but can be easily defeated by attacking from the y-axis.

Room 4

The player is greeted with a small group of Whimsical Sielles upon entering. They gain a random element to attack with upon being hit, but can otherwise be treated like normal Lugarus. After smashing some crates beyond them, the player must fight a Stubborn HeartNeck. It will gain super armor and move much faster at low health, but it also fights like a normal Lugaru.

Room 5

Beyond two layers of barricades is a massive army of stronger Bloodgarus. Their sheer numbers can easily overwhelm a player with chain grabs and stacking bleed effects, so unleash your best AoE moves while avoiding any hits. Attacks with massive horizontal range such as Laser Rifle.png Laser Rifle can wear down the Bloodgarus through the barricades.

Boss

In this room is the Hyper Mecha Tau. Some tips:

  • The boss has insane X-Axis reach with his flamethrower and axe. Initiate attacks from the Y-Axis whenever possible. Be ready to mash if he hits with a flamethrower, as he likes to spam it if he catches you with it.
  • His large size makes him weak to OTG combos. Using a rapid-hitting skill may pin him to the ground while you continue attacking, but be ready to avoid his lightning when he eventually gets up.
  • He'll summon Alarm Bots at certain health thresholds. This makes the boss immune to all damage, but he'll continue attacking. It should only take a few hits at most to kill a bot even on Ultimate, so focus on large AoEs if possible while avoiding stuns from the Hyper Mecha Tau. Any bots that are alive after a duration will turn into various monsters from within the dungeon, including named monsters like the tau captain.
  • If grabbed, he will turn on his grab guard. Any further attempts to grab him will be countered by throwing the grabber high into the for a few seconds before they crash down, dealing damage to anyone unfortunate enough to be below them. He will turn his grab guard off after a duration, signified by a speech bubble.

Legendary items

Icon Name Type Lv Base Stats Other
Hyper Mecha Tau Red Shawl.png Hyper Mecha Tau Red Shawl Cloth Belt 85 P. Def. +436
INT +30
SPR +30
All Elemental Resistances +24
Inventory Weight Limit +3 kg

Damage from enemy attacks Shocks all enemies within a 300 px range for 3 seconds, inflicting additional damage at 100 Atk. in each attack. (The chance and effect decrease if the target is Lv. 91 or above and increase if Lv. 90 or below. Cooldown: 5 seconds)


+10% damage on Shocked enemies.


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)
Bare your fangs and growl all you want. I'm not afraid of you. If you're so full of bile and vinegar, why don't you join the resistance already? - Captain Luther
Hyper Full Protection.png Hyper Full Protection Heavy Armor Bottom 85 P. Def. +4356
STR +155
INT +33
VIT +152
Attack Speed -2 %
Movement Speed -2 %
All Elemental Resistances +35

Physical Defense.png Physical Defense +1,800 and Magical Defense.png Magical Defense +1,000

If 70% or more HP, damage from enemy attacks -25%.

If 69.99%-50% HP, damage from enemy attacks -15%.

If HP falls below 50%, damage from enemy attacks is reduced -10%.
This armor will kill me with its heavy weight before it can protect me against my enemies.
Mad Instigator.png Mad Instigator Cloth Bottom 85 P. Def. +1089
INT +50
SPR +50
Magic Critical Chance +5 %

If HP falls below 80%, Casting Speed.png Casting Speed +3%, Movement Speed.png Movement Speed +1%, and Magical Critical Chance.png Magical Critical Chance +4%

Every 5% loss of HP after 80% increases these bonuses +2%. (Up to +30% Casting Speed.png Casting Speed, +15% Movement Speed.png Movement Speed, and +15% Magical Critical Chance.png Magical Critical Chance)

If HP falls below 30%, Fire Explosion is cast on all enemies within a 300 px range every 3 seconds. (Activated in 3 seconds after the item is equipped.)
There's violence in his eyes.
Tau Captain's Giant Bone Armor.png Tau Captain's Giant Bone Armor Light Armor Bottom 85 P. Def. +3267
STR +50
INT +33
Hit Recovery +150

STR/INT +100 and Physical/Magical Critical Chances +5%

STR/INT +50 and Physical/Magical Critical Chances +2% each time a new party member joins

Attacks have a 3% chance of Stunning their targets for 3 seconds. (This chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
The bones of the strong are believed to endow their bearers with powers sustained in them.
Hyper Mecha Tau Wrist Joint.png Hyper Mecha Tau Wrist Joint Bracelet 85 M. Def. +5227
STR +111
VIT +99
Attack damage +11%


*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)
Would this make a good gift? - Kargon
Tau Captain's Symbol.png Tau Captain's Symbol Bracelet 85 M. Def. +5227
STR +40
VIT +99
If at 80% or lower HP, Attack/Movement Speeds +3% and Casting Speeds +5%

If at 30% or more MP, Physical/Magical Critical +7%


Attacks have a 3% chance of adding one of the following options for 20 seconds. (Cooldown: 20 sec.)

- HP/MP +15%

- STR/INT +180 and VIT/SPR +90

- Movement/Attack Speeds +25% and Casting Speed +30%
Valuing honor, they're the warriors of the forest. - Siusha
HeartNeck Gore Orb.png HeartNeck Gore Orb Magic Stone 85 STR +58
INT +58
VIT +58
SPR +58
HP -1% every 30 seconds.

Each Bleeding (Status).png Bleeding enemy in a 550 px range increases Strength.png Strength/Intelligence.png Intelligence +8 and Attack Speed.png Attack Speed/Casting Speed.png Casting Speed +0.9% (up to to 80 Strength/intelligence and 9% Attack/Casting Speeds)


+10% damage on Bleeding (Status).png Bleeding enemies.
I'll bite you all!
HeartNeck Heart.png HeartNeck Heart Magic Stone 85 STR +58
INT +58
VIT +58
SPR +58
Bleeding Tolerance +35

Attack damage +25% while in EX: Vilmark - Area 50

Bleeds all enemies in a 250 px range every 5 seconds. (This chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)

Strength.png Strength/Intelligence.png Intelligence +25 and Attack Speed.png Attack Speed/Movement Speed.png Movement Speed +2% for every Bleeding (Status).png Bleeding enemy in a 500 px range (Max Stacks: 15)
Krazy Ivan the Agitator Explosive.png Krazy Ivan the Agitator Explosive Magic Stone 85 STR +58
INT +58
VIT +58
SPR +58
Fire Damage +18
If 5% or more HP, damage from enemy attacks causes you to explode, attacking enemies within a 240 px range and decreasing your HP -2%. (Cooldown: 2 sec.)
My explosives taste exquisite. *Giggle*
HeartNeck Nail.png HeartNeck Nail Necklace 85 M. Def. +8712
INT +40
SPR +99
Quick Rebound casts Berserk Dragon Cry.

If 40% or lower HP, grants Super Armor (Status).png Super Armor (Status) and Attack/Movement Speeds +5% (This option is canceled when the item is unequipped)


During this item's Super Armor effect, damage from enemy attacks increases by 10%
Something smells...
Hyper Mecha Tau Hoof.png Hyper Mecha Tau Hoof Plate Armor Shoes 85 P. Def. +3267
STR +79
INT +79
VIT +50
SPR +22
Movement Speed +6 %
Damage from enemy attacks creates a 50% chance of generating a shock wave.
Stay away from bucking bulls. - Grot
Howling Tau's Engine.png Howling Tau's Engine Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
MP MAX +1100

Casting casts Thunderbolt in 3 directions in front of you at the cost of 1 Clear Cube Fragment.png Clear Cube Fragment. (Thunderbolt hits with a 50% chance of Shocking its targets, inflicting additional damage at 1,000 Atk. in each attack. Cooldown: 5 sec.)

If 80% or below MP, Magical Atk. +80
Hyper Mecha Tau Arithmetic Unit.png Hyper Mecha Tau Arithmetic Unit Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
Casting Speed +5 %
Hit Rate +5 %

Magical Critical Chance.png Magical Critical Chance +2% for every 100 INT (up to +20%)

Casting Speed.png Casting Speed +2% for every 200 INT (up to +20%)

Damage from enemy attacks creates a 50% chance of Shocking all enemies in one screen for 3 seconds, inflicting additional damage at 1,200 Atk. in each attack. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below. Cooldown: 5 sec.)
He's still a dumb bull. - Natalia Sue
Hyper Mecha Tau Machine Heart.png Hyper Mecha Tau Machine Heart Sub Equipment 85 P. Atk. +116
M. Atk. +116
STR +39
INT +39
VIT +39
SPR +39
If 50% or more HP, Fire damage +20. If HP falls below 50%, damage from enemy attacks +10%.
This machine heart is equipped with a special engine.
Krazy Ivan the Agitator Bomb.png Krazy Ivan the Agitator Bomb Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
Fire Damage +18
Damage from enemy attacks creates a 40% chance of casting a powerful Fire Explosion on the nearest enemy within a 300 px range. (The Fire Explosion Slows down the enemy, decreasing Movement/Attack Speeds -15% and Physical/Magical Def. -10% for 7 seconds.)
Krazy Ivan the Agitator Mask.png Krazy Ivan the Agitator Mask Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
Summons Krazy Ivan around you every 5 seconds. (Activated in 5 seconds after the item is equipped.) Damage from enemy attacks summons 3 Krazy Ivans. (Cooldown: 25 sec.)
You imbeciles! Just follow my commands!
Tau Captain's Source of Power.png Tau Captain's Source of Power Sub Equipment 85 STR +88
INT +88
VIT +88
SPR +88
Attacks have a 2% chance of Slowing down the targets, decreasing Movement/Attack Speeds -15% for 7 seconds. (This chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.) This item strengthens you, increasing STR/INT/VIT/SPR +20, Movement/Attack Speeds +1.5%, Casting Speed +2%, and Physical/Magical Critical Chances +1% for 90 seconds every 30 seconds. (Activated in 0.5 seconds after the item is equipped. This option is canceled when the item is unequipped. Max Stacks: 3)
Fire Release- Blazing Vanquisher.png Fire Release: Blazing Vanquisher Chakra Weapon 85 P. Atk. +767
M. Atk. +1102
I. Atk. +607
Casting Speed +5 %
Fire Damage +18
Hit Rate -1 %

Fire attacks inflict +12% Fire damage.

Heavenly Fire Blast.png Heavenly Fire Blast explosion size +10%


If at 50% or lower HP, Attack Speed.png Attack Speed/Movement Speed.png Movement Speed +8% and Casting Speed.png Casting Speed +12%
HeartNeck Tail Hair Broom.png HeartNeck Tail Hair Broom Broomstick 85 P. Atk. +1002
M. Atk. +1102
I. Atk. +607
INT +129
Movement Speed +6 %
Evasion Rate +5 %

Attacks decrease all elemental resistances -20 for 10 seconds for all enemies in a 300 px range around their targets. (Cooldown: 10 sec.)

Attacks have a 5% chance of Bleeding (Status).png Bleeding (Status) their targets, inflicting additional damage at 750 Atk. every 0.5 seconds for 5 seconds.

(The chance and effect decrease if the target is Lv. 91 or above, and increase if Lv. 90 or below.)

+10% damage on Bleeding (Status).png Bleeding (Status) enemies
A handmade broomstick.
Heartneck's Bloody Eyes.png Heartneck's Bloody Eyes Halberd 85 P. Atk. +1202
M. Atk. +851
I. Atk. +607
STR +68
EXO +736
Hit Rate +1 %

Attacks have a 5% chance of Bleeding their targets, inflicting 200 damage every 0.5 seconds (Cooldown: 1s)

Causes all enemies within 500px range to bleed for 4 seconds every 5 seconds, dealing 125 damage every 0.5s


+12% damage against Bleeding enemies.


Bonus damage against bleeding damage increases in proportion to the Reinforcement/Amplify levels. (The listed Abnormal Status chances and effects decrease if the targets are Lv. 91 or above, and increase if Lv. 90 or below.)
B..! Blood!!
Howling Tau's Main Hair.png Howling Tau's Main Hair Broomstick 85 P. Atk. +1002
M. Atk. +1102
I. Atk. +607
INT +68
Movement Speed +3 %

Stuns all enemies in one screen for 3 seconds every 10 seconds while equipped. (This chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below. Activated in 10 seconds after the item is equipped.)

Attacks have a 5% chance of Stunning all enemies in a 500 px range for 2 seconds. (This chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below. Cooldown: 5 sec.)

Physical weapon attack damage +20%

*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)

+15% damage on Stunned enemies

Creator class gauge +25%

Interference creates a 20% chance of Stunning all enemies in a 400 px range for 2 seconds. (This chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below. Cooldown: 4 sec.)
Hyper Mecha Tau Driving Part.png Hyper Mecha Tau Driving Part Auto Gun 85 P. Atk. +657
M. Atk. +954
I. Atk. +607
INT +68
Hit Rate -1 %
Gunner(M):
Robotics Skill Lvl + 4
RX-78 Land Runner Skill Lvl + 4
EX-S Viper Skill Lvl + 2
Air Combat Mech: Tempester Skill Lvl + 2
Mech Drop Skill Lvl + 2
EZ-10 Time Bomb Skill Lvl + 2
Ex-S Viper Zero Skill Lvl + 2
Gunner(F):
Robotics Skill Lvl + 4
RX-78 Land Runner Skill Lvl + 4
EX-S Viper Skill Lvl + 2
Air Bomb Mech: Gale Force Skill Lvl + 2
Mech Drop Skill Lvl + 2
EZ-10 Time Bomb Skill Lvl + 2
Ex-S Viper Zero Skill Lvl + 2

Last Fighting Will.png Last Fighting Will Range +20%

G-Extension.png G-Extension max stacks +1
Look at this beautiful drive mechanism. This is the core essence of the robot - Roy
Hyper Mecha Tau Improved Musket.png Hyper Mecha Tau Improved Musket Musket 85 P. Atk. +1008
M. Atk. +876
I. Atk. +607
STR +68
INT +101
Inflict Fire Damage
Fire Damage +22
Gunner(M):
Musket Mastery Skill Lvl + 3
Projectile Mastery Skill Lvl + 2
Dual Flicker Skill Lvl + 2
Gunner(F):
Musket Mastery Skill Lvl + 3
Grenade Mastery Skill Lvl + 2
Arsenal Reinforcement Skill Lvl + 2

Musket Mastery Attack Speed +7%.

Blazing Bullet Fire Explosion size +30%.
Hm, it's souped up good. - Kiri
Hyper Mecha Tau Pole Axe.png Hyper Mecha Tau Pole Axe Halberd 85 P. Atk. +1323
M. Atk. +851
I. Atk. +607
STR +200
EXO +736
Hit Rate +1 %
Demonic Lancer Level 25- 70 All Skill Lv + 2 (Special Skills excluded)
The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1.
Consumes 1 Clear Cube Fragment.png Clear Cube Fragment every 10 seconds when equipped.
Upgraded to be compatible with humans.
Mecha Tau's Mechanical Spine.png Mecha Tau's Mechanical Spine Pole 85 P. Atk. +1081
M. Atk. +901
I. Atk. +607
Chaser Generator.png Chaser Generator MP cost -20%


Neutral Chaser Atk. +18%

Light Chaser Atk. +18%

Water Chaser Atk. +18%

Fire Chaser Atk. +18%

Shadow Chaser Atk. +18%


Chasers hit and decrease their targets' Magical Def. (Disabled in the Anton Raid and Awakening Anton dungeons.)

Neutral Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds.

Water Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds.

Light Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds.

Fire Chaser hits with a 20% chance of decreasing its target's Magical Def. -10% for 4 seconds.

Shadow Chaser hits with a 20% chance of decreasing its target's Magical Def. -10% for 4 seconds.
This is a reason why they couldn't run from Vilmark - Area 50.
Modified Hyper Mecha Tau Axe.png Modified Hyper Mecha Tau Axe Battle Axe 85 P. Atk. +1202
M. Atk. +851
I. Atk. +607
STR +68
Hit Rate +2 %

Attacks create a 3% chance of Stunning enemies for 2 seconds. (This chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
Counterattack damage +22%

The last hit of Normal attacks casts Thunderbolt in 3 directions in front of you at the cost of 10 Clear Cube Fragment.png Clear Cube Fragments. (Cooldown: 3 sec. Thunderbolt creates a 50% chance of Shocking enemies for 7 seconds, inflicting additional damage at 1,000 Atk. in each attack.)
Tau Captain's Giant Axe.png Tau Captain's Giant Axe Battle Axe 85 P. Atk. +1202
M. Atk. +851
I. Atk. +607
STR +310
Hit Rate +2 %
20% more damage on TypeHuman.png enemies
Surge, Power of the Taus!
Katana-Legend-72.png Tau Captain's Sharp Rib Katana 85 P. Atk. +952
M. Atk. +1052
I. Atk. +607
STR +68
INT +101
Casting Speed +4 %
Physical Critical Chance +10 %
Magic Critical Chance +8 %
Hit Rate -1 %

Attacks have a 5% chance of Bleeding (Status).png Bleeding (Status) their targets, inflicting damage at 800 Atk. every 0.5 seconds for 6 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below)

+20% Critical damage on Bleeding (Status).png Bleeding (Status) enemies.

*Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)
A sharpened Tau rib that is as strong as wrought iron.