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Vilmark - Area 50

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Vilmark - Area 50
Vilmark - Area 50.png
Location Grand Flores
Time Gate - Requiem
Min. Level 85
Level 85-88
Monster Level 85-88
End Boss Icon-Hyper Mecha Tau.png Hyper Mecha Tau


During Arad's peaceful days, the empire followed Iris' divination to build a secret testing ground in Elvenguard, where new weapons of mass destruction would be produced. Unfortunately, a series of horrific events have occurred since then: the Devolution, where countless plants and animals have mutated into strange creatures, and the great fire in Grand Flores, both of which were linked to the testing ground. No one has dared to ascertain the connection between the testing ground and these events and all that there is left now in the testing grounds are the incomplete secret weapons and dangerous monsters that infest the ruined site.







Due to the simple gimmicks and low level of the enemies in this area, Vilmark generally shouldn't pose many problems to a high-level Dungeon Fighter. Those entering Vilmark right away should be prepared with bleed and burn recovery potions and high-powered AoE attacks.

Room 1

Very simple, as it only contains a few weak Bloodgarus. Bloodgarus act like your garden variety Lugaru but can inflict bleeding, gaining permanent super armor in the process.

Room 2

As the player enters, they will be faced with multiple spawners generating Krazy Ivans. These enemies emit a damage aura and may try to self-destruct at low health, so keeping their numbers low is key. You can also wait on the lower right area between the barricade and spawner; The Ivans will generally ignore players there and they can be wiped out with powerful aoe once the spawners self-destruct. Past them, there are four layers of barricades that the player must break through in order to reach the much stronger Krazy Ivan the Agitator. These barriers will also self destruct if all the spawners are destroyed. He does not have a damage aura, but his self-destruct is much more powerful.

Room 3

This room contains the Tau Captain. The player's first priority should be to destroy the two spawners generating Mini Taus, as the Captain will be healed every time one spawns. The Captain himself attacks with an overhead chop and a charge that can drag the player across the room, but can be easily defeated by attacking from the y-axis.

Room 4

The player is greeted with a small group of Whimsical Sielles upon entering. They gain a random element to attack with upon being hit, but can otherwise be treated like normal Lugarus. After smashing some crates beyond them, the player must fight a Stubborn HeartNeck. It will gain super armor and move much faster at low health, but it also fights like a normal Lugaru.

Room 5

Beyond two layers of barricades is a massive army of stronger Bloodgarus. Their sheer numbers can easily overwhelm a player with chain grabs and stacking bleed effects, so unleash your best AoE moves while avoiding any hits. Attacks with massive horizontal range such as Laser Rifle.png Laser Rifle can wear down the Bloodgarus through the barricades.


In this room is the Hyper Mecha Tau. Some tips:

  • The boss has insane X-Axis reach with his flamethrower and axe. Initiate attacks from the Y-Axis whenever possible. Be ready to mash if he hits with a flamethrower, as he likes to spam it if he catches you with it.
  • His large size makes him weak to OTG combos. Using a rapid-hitting skill may pin him to the ground while you continue attacking, but be ready to avoid his lightning when he eventually gets up.
  • He'll summon Alarm Bots at certain health thresholds. This makes the boss immune to all damage, but he'll continue attacking. It should only take a few hits at most to kill a bot even on Ultimate, so focus on large AoEs if possible while avoiding stuns from the Hyper Mecha Tau. Any bots that are alive after a duration will turn into various monsters from within the dungeon, including named monsters like the tau captain.
  • If grabbed, he will turn on his grab guard. Any further attempts to grab him will be countered by throwing the grabber high into the for a few seconds before they crash down, dealing damage to anyone unfortunate enough to be below them. He will turn his grab guard off after a duration, signified by a speech bubble.

Legendary items

Icon Name Type Lv Base Stats Other
Hyper Mecha Tau Red Shawl.png Hyper Mecha Tau Red Shawl Cloth Belt 85 P. Def. +436
INT +30
SPR +30
All Elemental Resistances +24
Inventory Weight Limit +3 kg

Damage from enemy attacks Shocks all enemies within a 300 px range for 3 seconds, inflicting additional damage at 100 Atk. in each attack. (The chance and effect decrease if the target is Lv. 91 or above and increase if Lv. 90 or below. Cooldown: 5 seconds)

+10% damage on Shocked enemies.

*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)
Bare your fangs and growl all you want. I'm not afraid of you. If you're so full of bile and vinegar, why don't you join the resistance already? - Captain Luther
Hyper Mecha Tau Wrist Joint.png Hyper Mecha Tau Wrist Joint Bracelet 85 M. Def. +5227
STR +111
VIT +99
Attack damage +11%

*Multiple +% damage bonus does not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)
Would this make a good gift? - Kargon
Tau Captain's Symbol.png Tau Captain's Symbol Bracelet 85 M. Def. +5227
STR +40
VIT +99
If at 80% or lower HP, Attack/Movement Speeds +3% and Casting Speeds +5%

If at 30% or more MP, Physical/Magical Critical +7%

Attacks have a 3% chance of adding one of the following options for 20 seconds. (Cooldown: 20 sec.)

- HP/MP +15%

- STR/INT +180 and VIT/SPR +90

- Movement/Attack Speeds +25% and Casting Speed +30%
Valuing honor, they're the warriors of the forest. - Siusha
Krazy Ivan the Agitator Explosive.png Krazy Ivan the Agitator Explosive Magic Stone 85 STR +58
INT +58
VIT +58
SPR +58
Fire Damage +18
If 5% or more HP, damage from enemy attacks causes you to explode, attacking enemies within a 240 px range and decreasing your HP -2%. (Cooldown: 2 sec.)
My explosives taste exquisite. *Giggle*
HeartNeck Nail.png HeartNeck Nail Necklace 85 M. Def. +8712
INT +40
SPR +99
Quick Rebound casts Berserk Dragon Cry.

If 40% or lower HP, grants Super Armor (Status).png Super Armor (Status) and Attack/Movement Speeds +5% (This option is canceled when the item is unequipped)

During this item's Super Armor effect, damage from enemy attacks increases by 10%
Something smells...
Hyper Mecha Tau Hoof.png Hyper Mecha Tau Hoof Plate Armor Shoes 85 P. Def. +3267
STR +79
INT +79
VIT +50
SPR +22
Movement Speed +6 %
Damage from enemy attacks creates a 50% chance of generating a shock wave.
Stay away from bucking bulls. - Grot
Krazy Ivan the Agitator Mask.png Krazy Ivan the Agitator Mask Sub Equipment 85 STR +39
INT +39
VIT +39
SPR +39
Summons Krazy Ivan around you every 5 seconds. (Activated in 5 seconds after the item is equipped.) Damage from enemy attacks summons 3 Krazy Ivans. (Cooldown: 25 sec.)
You imbeciles! Just follow my commands!
HeartNeck Tail Hair Broom.png HeartNeck Tail Hair Broom Broomstick 85 P. Atk. +1002
M. Atk. +1102
I. Atk. +607
INT +129
Movement Speed +6 %
Evasion Rate +5 %

Attacks decrease all elemental resistances -20 for 10 seconds for all enemies in a 300 px range around their targets. (Cooldown: 10 sec.)

Attacks have a 5% chance of Bleeding (Status).png Bleeding (Status) their targets, inflicting additional damage at 750 Atk. every 0.5 seconds for 5 seconds.

(The chance and effect decrease if the target is Lv. 91 or above, and increase if Lv. 90 or below.)

+10% damage on Bleeding (Status).png Bleeding (Status) enemies
A handmade broomstick.
Hyper Mecha Tau Driving Part.png Hyper Mecha Tau Driving Part Auto Gun 85 P. Atk. +657
M. Atk. +954
I. Atk. +607
INT +68
Hit Rate -1 %
Robotics Skill Lvl + 4
RX-78 Land Runner Skill Lvl + 4
EX-S Viper Skill Lvl + 2
Air Combat Mech: Tempester Skill Lvl + 2
Mech Drop Skill Lvl + 2
EZ-10 Time Bomb Skill Lvl + 2
Ex-S Viper Zero Skill Lvl + 2
Robotics Skill Lvl + 4
RX-78 Land Runner Skill Lvl + 4
EX-S Viper Skill Lvl + 2
Air Bomb Mech: Gale Force Skill Lvl + 2
Mech Drop Skill Lvl + 2
EZ-10 Time Bomb Skill Lvl + 2
Ex-S Viper Zero Skill Lvl + 2

Last Fighting Will.png Last Fighting Will Range +20%

G-Extension.png G-Extension max stacks +1
Look at this beautiful drive mechanism. This is the core essence of the robot - Roy
Hyper Mecha Tau Improved Musket.png Hyper Mecha Tau Improved Musket Musket 85 P. Atk. +1008
M. Atk. +876
I. Atk. +607
STR +68
INT +101
Inflict Fire Damage
Fire Damage +22
Musket Mastery Skill Lvl + 3
Projectile Mastery Skill Lvl + 2
Dual Flicker Skill Lvl + 2
Musket Mastery Skill Lvl + 3
Grenade Mastery Skill Lvl + 2
Arsenal Reinforcement Skill Lvl + 2

Musket Mastery Attack Speed +7%.

Blazing Bullet Fire Explosion size +30%.
Hm, it's souped up good. - Kiri
Tau Captain's Giant Axe.png Tau Captain's Giant Axe Battle Axe 85 P. Atk. +1202
M. Atk. +851
I. Atk. +607
STR +310
Hit Rate +2 %
20% more damage on TypeHuman.png enemies
Surge, Power of the Taus!
Katana-Legend-72.png Tau Captain's Sharp Rib Katana 85 P. Atk. +952
M. Atk. +1052
I. Atk. +607
STR +68
INT +101
Casting Speed +4 %
Physical Critical Chance +10 %
Magic Critical Chance +8 %
Hit Rate -1 %

Attacks have a 5% chance of Bleeding (Status).png Bleeding (Status) their targets, inflicting damage at 800 Atk. every 0.5 seconds for 6 seconds. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below)

+20% Critical damage on Bleeding (Status).png Bleeding (Status) enemies.

*Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)
A sharpened Tau rib that is as strong as wrought iron.