https://wiki.dfo.world/api.php?action=feedcontributions&user=Tesfan&feedformat=atomDFO World Wiki - User contributions [en]2024-03-29T10:17:44ZUser contributionsMediaWiki 1.31.0https://wiki.dfo.world/index.php?title=Wiki_Home/ServerUpdates&diff=39685Wiki Home/ServerUpdates2012-08-05T20:07:22Z<p>Tesfan: </p>
<hr />
<div><div align="right"><small>[{{fullurl:Wiki_Home/ServerUpdates|action=edit}} Edit] this section</small></div><br />
<div style="width: 300px; background: #EEF6FF; border:solid {{{1|#B6B6B6}}} 1px; margin: 1px;"><br />
Client Version '''1.0.44.1'''<BR><br />
Launcher Version '''5.1.1.21'''<BR><br />
<br />
The latest patch was on '''August 1st, 2012'''<BR><br />
</div><br />
<br><br />
<!-- this section is for game content updates, wiki updates is in another subpage. --><br />
''August 1st, 2012''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=22&artId=00F22&Lref=ANA-120&Lref=ANA-129 Season 2 Act 3: The Gathering Storm]] - [[Tower of Despair]] added, certain skills have had minor changes. There is also a sneak peak of the [[Avenger]] sub-class. <br />
''July 18th, 2012''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=21&artId=00EzY&Lref=ANA-120&Lref=ANA-129 Season 2 Act 2: Masters of the Abyss]] - Elemental Bombers and Glacial Masters can now awaken.<br />
''June 27th, 2012''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=20&artId=00E1W&Lref=ANA-120&Lref=ANA-129 Season II Act I: Revolution]] - [[Male Mage]] added, 4 new dungeons added. In addition, many changes have been made to the quest, profession and ability systems. Items, skills, and dungeons have also had numerous changes made. <br />
''May 10th, 2012''<br />
*[[http://dungeonfighter.nexon.net/chronicles/?cat=19&Lref=ANA-120&Lref=ANA-121&1 Act XIX: Ascension to Luminance]] - Altar of Ascension and limited-time only fight system added.<br />
''April 12th, 2012''<br />
*[[http://dungeonfighter.nexon.net/chronicles/?cat=18&Lref=ANA-120&Lref=ANA-121&1 Act XVIII: Omen of Apocalypse]] - new Otherverse dungeons, 3rd chronicle equipment, and a new blitz point system added.<br />
''March 15th, 2012''<br />
*[[http://dungeonfighter.nexon.net/chronicles/?cat=17&Lref=ANA-120&Lref=ANA-121 Act XVII: Immortal Heroes]] - Fair Arena system added.<br />
''February 8th, 2012''<br />
*[[http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=00DZp Act XVI Interlude - Secrets of Suju]] - Quick party system added and guild system revamped.<br />
''January 12th, 2012''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=16&artId=00DT7&Lref=ANA-120&Lref=ANA-129 Act XVI: The Secrets of Suju]] - [[Male Fighter]] subclasses' awakenings added.<br />
''Decmember 12th, 2011''<br />
*[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=15&artId=00DLr&Lref=ANA-120&Lref=ANA-129 Act XV: The Art of War] - [[Male Fighter]] class added.<br />
''November 17th, 2011''<br />
*[http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=00DDg Act XIV: Delezie's Nightmare part 2] - Primal [[Otherverse]] and Equipment, Transcended Equipment, Grubeck's shop updated, Upgraded goblin pad, and New practice modes added.<br />
*Blitz contracts and new rare avatars [http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DHK added]<br />
''October 26th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=14&artId=00D53&Lref=ANA-120&Lref=ANA-129 Act XIV: Delezie's Nightmare]] - [[Ghost Train]], [[Reshpon, Village of Pain]], the Emblem System, Heaven Party, and Level 65 equips added<br />
<br />
''September 28th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=13&artId=00CvQ&Lref=ANA-120&Lref=ANA-129 Act XIII: Chaos Reigns]] - [[Altar of Infinity]], Mentorship System, 2nd Chronicle Sets, and updates to the Item Shop. Dual Builds, Creature Shop, and updated Lost Treasures also added.<br />
<br />
''August 24th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/?cat=12&Lref=ANA-120&Lref=ANA-121 Act XII: New Blood]] - North Ghent Gate, Ghent Battlefield, Southern Dale, Friend Referral System, Guild Update, Skill Preview and Arena Combo videos added.<br />
<br />
''July 27th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=11&artId=00CUv&Lref=ANA-120&Lref=ANA-129 Act XI: Wrath of Kazan]] - New skills, Character Linking, Gabriel's Secret shop, Account Vault and Bound Items, and more added!<br />
<br />
''June 29th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=10&artId=00CH0&Lref=ANA-120&Lref=ANA-129 Act X: Rebirth]] - Level 70 cap, New dungeons, Thief class, and more added!<br />
<br />
''June 15th, 2011''<br />
*[[http://dungeonfighter.nexon.net/event/webevent_35.aspx Countdown to the Rebirth]] event added.<br />
<br />
''June 1st, 2011''<br />
*[[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00CBW&pageIndex=1 Costume Festival in Arad]] event added.<br />
<br />
''May 4th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/?cat=9&Lref=ANA-120&Lref=ANA-121 Act IX: Across the Otherverse]] - Act IX preview; Second Chronicle Equips introduced, New Otherverse Dungeons introduced.<br />
<br />
''April 14th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/?cat=8&Lref=ANA-120&Lref=ANA-121 Act VIII: Under Siege]] - [[Professions]], [[Town Invasion Defense]], the [[NPC Relationship]] System, Guild Express, and a new Lighter Client have been added.<br />
<br />
''March 23rd, 2011''<br />
*The [http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=00B5F re-balance patch] has been applied.<br />
<br />
''February 9th, 2011''<br />
*[[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00Awb Dungeons of Love]] and [[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00Awd Red Hot Valentine Sales]] Events added. New Animal Avatars and Golden Bind Cube available.<br />
<br />
''January 26th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/?cat=7&Lref=ANA-120&Lref=ANA-121 Act VII: The Witching Hour]] - Witch Awakening, Hellkarium Weapons, Lethe's Contract, Lethe's Seal, and more Avatars added.<br />
<br />
''January 12th, 2011''<br />
*[[http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=00AdG Descent to Screaming Cavern]] - [[Screaming Cavern]], Chronicle quests, and new Daily quests added. <br />
<br />
''January 5th, 2011''<br />
*[[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00Abq Mentorship Event]] - Mentorship system implemented, Lost Treasures updated.<br />
<br />
''December 15th, 2010''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=6 Act VI: Kiss of the Gun]] patch implemented.<br />
<br />
''October 13th, 2010''<br />
*[[Patches#Act5|Act V: The Reckoning]] patch implemented.<br />
<br />
''January 27, 2010''<br />
*Threshold of Power - Level Cap raised to 50 and introduces advanced avatars<br />
<br />
''October 8, 2009''<br />
*Cash shop implemented.<br />
<br />
''September 22, 2009''<br />
*[[Version_History|Open Beta Test]] began.<br />
<br />
''September 15, 2009''<br />
*[[Version_History|Early Access Beta Test]] began at 10:00 AM PST.<br />
<br />
''August 3, 2009''<br />
*[[Version_History|Closed Beta Test]] ended its 7 days of testing at 6:00 PM PST<br />
<br />
''July 27, 2009''<br />
*[[Version_History|Closed Beta Test]] began at 10:00 AM PST.</div>Tesfanhttps://wiki.dfo.world/index.php?title=Hell_Mode&diff=38182Hell Mode2012-07-04T05:16:39Z<p>Tesfan: /* Forcing Hell Mode */ updated per revolution</p>
<hr />
<div>[[File:Hell mode entry.jpg|thumb|right|Hell Mode Entry]]<br />
Hell Mode is a special mode in DFO/DNF that allows you fight extraordinarily hard enemies for a chance at some pretty good rewards, most notably, Epic equipment. Outside of some special methods, this is the only way to obtain Epic equipment.<br />
<br />
Nexon has recently put up a guide concerning Hell Mode: http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=007wa<br />
<br />
<br />
==How to Encounter==<br />
Hell Mode can be encountered in one of two ways:<br />
<br />
*'''Random''': The first way is to simply encounter it randomly. The chances of encountering it increase with more party members. The more you run dungeons with the same party, the chances of encountering Hell Mode increases. This is indicated by by the sphere in the top-right corner or the minimap in dungeons. The minimap itself will start to change color the closer you get to activating a Hell Mode. <br> [[File:HellPartyIndicator.png]]<br />
<br />
*'''Forced''': The second way is to force Hell Mode. This is done through quests given by Grandis, which upon completion, will allow you to force Hell Mode for a set of dungeons. <br />
<br />
Hell Mode will only appear in dungeons from Sky Tower onwards (meaning they're not in Grand Flores and Lorien, with the exception of Vilmark and Screaming Cavern).<br />
<br />
==Forcing Hell Mode==<br />
In order to force Hell Mode, you first must unlock it via quests given to you by [[Grandis]]. These have you going through and defeating the bosses of the general area (Sky Tower, Behemoth, Aphelia, etc.). After that, you can then enter Hell Mode by having the appropriate Stone. Otherwise, you can have the Stone, but not be able to force Hell Mode. Forcing Hell Mode will allow you to fight a Hell Party on Hardcore or Insane difficulty, assigned randomly.<br />
<br />
In order to get a stone, you'll need either Demon Scrolls or Invitations. These drop off bosses and come in four varieties. Invitations are untradable, while Demon Scrolls can be traded to other players. Both the Invitation and Scrolls can be traded in for Stones that will allow you to force Hell Mode. After forcing Hell Mode, the Stone is used up. If this is done in a party, every member of the party needs the appropriate stone.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="background-color:#ddffcf; width:300px;|Region <br />
<br />
! style="background-color:#ddffcf; width:400px;|Required Stone<br />
<br />
! style="background-color:#ddffcf; width:300px;|Stone Materials<br />
|-<br />
| Noire Ferra, Mt. Thunderime, Slums || 1 Evil Quelling Stone of the Earth || 15 Earth Demon Scroll or Nightshade's Invitation<br />
|-<br />
| Moonlight Tavern, Coastal Junction <br> Vilmark, Screaming Cavern || 1 Evil Quelling Stone of the Cosmos || 15 Cosmos Demon Scroll or Darksteel's Invitation<br />
|-<br />
| Empyrean (Antwer Canyon) || 1 Evil Quelling Stone of the Fallen || 18 Fallen Demon Scroll or Fallen Demon's Invitation<br />
|-<br />
| North Myre || 1 Evil Quelling Stone of the Occult || 18 Occult Demon Scroll or Occult Demon's Invitation<br />
|-<br />
| Oceanic Express || 1 Evil Quelling Stone of the Abyss || 20 Abysmal Demon Scroll or Abysmal Demon's Invitation<br />
|}<br />
<br />
==What to Expect==<br />
If you've encountered Hell Mode, you'll get a notice at the start of the dungeon. A purple boss symbol will appear on the map, indicating where the Hell Party is located. <br />
<br />
Hell Mode now comes in three difficulties:<br />
*Normal - No horns<br />
*Hardcore - Two Horns<br />
*Insane - Four Horns<br />
[[File:DemonHorns.jpg]]<br />
<br />
Epic items will only drop on Insane difficulty. If the difficulty is set to Insane, a Hell Demon will pop out first, then the Hell Party.<br />
<br />
You'll also see a box with "Sealed Gate Progress" and a number. If you get hit more than 50 times, you'll be unable to break the Sealed Gate, and no goodies for you. Once in the room, you'll notice a sealed container. After all the normal enemies have been cleared in the room, you can choose whether or not to hit it. Basically, Hell Mode is optional. After hitting the Sealed Gate, it'll react, and some Fallen Guardians will pop out of it. After defeating them, hit the Sealed Gate some more. Eventually, the Hell Party will pop out, and you'll do battle with them. If you're lucky, they'll drop some nice items upon defeat. Epics will only drop on Insane difficulty.<br />
<br />
The Demon that pops up generally depends on the stage, but is fairly random. Hell Demons will only appear after Behemoth. They will not show up in Sky Tower or Behemoth.<br />
<br />
==Hell Monsters==<br />
[[Category:Monsters]]<br />
====Fallen Guardian====<br />
[[File:FallenGuardian.png]]<br />
<br />
Appear when you hit the Sealed Gate. These guys should be your first priority as they can cause major issues. Can summon a staff that deals constant damage if you get close, but it can be destroyed. Fallen Guardians can also put you to Sleep. Can also become immune to damage for a short period; it'll turn black when this happens.<br />
<br />
<br />
====Blaze====<br />
[[File:Blaze_sprite.gif]]<br />
<br />
The Fire Hell Demon. Specializes in the Fire element. <br />
<br />
'''Movelist'''<br />
*Flame Aura: Special Aura that causes Burn status and deals damage if you stay to close Blaze for too long.<br />
*Meteor Drop: Summons a meteor to crash into the battlefield. The meteor's landing zone is marked by an orange spell circle. Landed meteors continuously spawn [[Ador]]s until destroyed, and causes periodic fire damage (Burn status) to any players within its vicinity.<br />
*Ador Kamikaze: The Adors summoned from the Meteors can home in on a character and blow up. <br />
*Flame Bullets: Blaze shoots Flame Bullets from his hands that can home in your character. However, these do have a limited range and can be avoided.<br />
*Flames of Vengeance: A fire-nova like attack. Casts an expanding ring of fire that propagates from Blaze, knocking everything in range away from him and inflicts a high level Burn status. <br />
<br />
'''Strategy'''<br />
*Avoid staying close to Blaze for too long, as his melee attacks are strong and his Flame Aura will cause you to burn continuously.<br />
*Dodge falling meteors whenever possible: These are capable of inflicting upwards of 1000 fire damage if they crash into you upon landing. Also, you can actually get stuck in the Meteors if they land directly ontop of you, burning you to death AND leaving you extremely vulnerable to Blaze's attacks, until you manage to free yourself by destroying the meteor. Meteors can hit you while they are airborne as well, don't try to dodge them by jumping as the direction they come from is random. (50/50 chance to get hit)<br />
*Destroy meteors as soon as possible as they can cause major problems; These block your way, hinder your vision, damages you when you are near it, and will spawn Adors periodically until destroyed. The more meteors that are dropped on the battlefield, the harder it is to get rid of them, as the Adors may be spawned faster than you can kill them.<br />
*In addition to the above, Blaze can force Adors to home in one character and explode on them. Does not do alot of damage, but the damage adds up VERY quickly if there's about 10 Adors on the battlefield. A potential 1-hit kill.<br />
*Upon casting Flame Bullets, Blaze cannot move for the duration of the spell. Take this brief moment to dodge and reposition yourself to a better position to attack him from. He cannot turn around during this move as well, so it's better to avoid this attack by moving behind him if possible.<br />
*Blaze almost always casts Flames of Vengeance upon getting up to push everything away from him. Move out of the way quickly after you've knocked him down.<br />
*Items that increase fire resistance (such as the charms that can be bought from Canna) are extremely useful in reducing the amount of Fire damage you receive from his attacks. Burn recovery potions help as well.<br />
*Blaze is highly resistant to fire damage, but weak against water and ice damage.<br />
<br />
====Miasma====<br />
[[File:Miasma_sprite.gif]]<br />
<br />
The Water Hell Demon. Specializes in Water and Thunder attacks.<br />
<br />
'''Movelist'''<br />
*Vapor Aura: Decreases Attack Speed by 10% when close to Miasma.<br />
*Summon Dark Cloud: Summons a Thundercloud that will hang over a targeted area. If your character gets within the area of the cloud, it'll launch Thunderbolts at your position. Simply try to stay away from it. May cause electrocution when struck by thunder.<br />
*Haze Mass: Launches a mass made of steam that homes in on your position. Has no hitstun, but will inflict continuous damage and slow your attack speed if it hits your character. Your only option to avoid damage is to try and run from it or hit the mass with a Fire or Water attack.<br />
*Water Drop Prison: Throws a water drop that can trap you. It's imperative to try and escape quickly, as it can cause 30% HP damage when it bursts after 7 seconds. <br />
*Summon Aejorines: Miasma summons Aejorines (Succubus-type monster) that will attack you with ranged attacks. <br />
<br />
'''Strategy'''<br />
*Salamander Flasks are exceptionally helpful in this fight, as they allow you to destroy Miasma's Haze Mass. Miasma himself and his summons are all weak to fire damage as well.<br />
*Destroy any summoned Aejorines as soon as possible as they increase Miasma's HP regeneration rate.<br />
*The Water Drop Prison can be destroyed by other players, otherwise, you'll be forced to take damage.<br />
*Haze Mass's speed reduction stacks, so the more it hits you, the slower you get. Multiple Haze Masses will amplify this effect even faster, so you must quickly destroy them with fire attacks.<br />
*A prolonged battle with Miasma is deadly, as he can potentially cover nearly half the battlefield with Thunderclouds (as these last very long), hindering your movement and limiting your attacking opportunities.<br />
*Items that give water resistance are extremely helpful (such as Ice Charms, that can be bought from Canna).<br />
*Being caught in a Water Drop Prison while under a Thundercloud means you will be repeatedly struck by thunder over and over for the duration of the prison. This most likely results in death, so try your best not to fight near or flee into the direction of a Thundercloud as it has deceptive range - It covers a slightly wider area than its actual sprite.<br />
*The best way to deal with Miasma is to rush him down and repeatedly attack him, not allowing him to cast any of his offensive spells. His spells are all extremely difficult to avoid and come out very fast.<br />
<br />
====Nightshade====<br />
[[File:Nightshade_sprite.gif]]<br />
<br />
The Earth Hell Demon. Generally the most melee friendly of the bunch. Specializes in using Plants and Insects to attack.<br />
<br />
'''Movelist'''<br />
*Drain Aura: Decreases MP Regeneration to 0 when close to Nightshade<br />
*Summon Aukuso: Summons a Hellflower Aukuso; Can shoot out Confusion Gas and Poisonous Insects, as well as attack from range.<br />
*Shoot Bug: Shoots a bug from his hand; easily avoidable as flies in a straight line. Will explode after a certain duration<br />
*Vine Capture: Can summon vines that immobilize you in place. These can be destroyed.<br />
*Seed Spread: Nightshade sprinkles seeds in an area around him that grow into Hellflower Aukusos. After about a minute, if they haven't been killed, they will then become Meinahrut (Succubus-type monster) whose attacks can immobilize you.<br />
*Summon Sun: Summons a large Sun; it can accelerate the growth of Nightshade's seeds. Nightshade will only use this attack once he's fallen below 1/2 of his max health.<br />
*Attacks can cause Immobilize. Nightshade's Immobilize status has an added effect of draining health for the duration of the effect.<br />
<br />
'''Strategy'''<br />
*Nightshade is slightly easier than his predecessors, so you should not have too much trouble soloing him.<br />
*Meinahrut can cause major problems if you are a class that uses a lot of Light or Ice attacks (e.g. Nen Master) as they absorb Light and Ice elemental attacks. <br />
*Destroy the Hellflower Aukusos as quickly as possible. If they overpopulate the field, it will be very difficult to maneuver and attack Nightshade. You will also be confused or poisoned constantly if there's too many Hellflowers on the field at once.<br />
*The sun reduces the growing time of Hellflowers greatly, making them hatch into Meinahrut more quickly. When Nightshade reaches this point of the battle, he tends to spam Seed Spread more often in an attempt to overwhelm you with Hellflowers. Keep the number of Hellflowers in check.<br />
*Nightshade's vines will cancel the attack used to destroy them (e.g Gun Dance, Wild Shot). Use a weak attack to free yourself to avoid wasting the cooldowns of powerful spells.<br />
*Nightshade and his plants are weak against Fire damage.<br />
*Consider bringing items that provide Immobilize tolerance (such as The Blue Grails found in GBL-type dungeons). Many of Nightshade's and his summons' attacks can cause the Immobilize effect. You may be immobilized repeatedly and unable to move if he has a lot of summons active on the field at once.<br />
<br />
====Dark Steel====<br />
[[File:Darksteel_sprite.gif]]<br />
<br />
The Cosmos Hell Demon. The most melee-unfriendly of the bunch. Specializes in debuffs and extremely hard-hitting close range attacks.<br />
<br />
'''Movelist'''<br />
* Gravity Aura: Slows movement speed & jump strength when close to Dark Steel.<br />
* Steel Beam Drop: Dark Steel leaps into the air drops Steel Beams onto the ground. After a short while, Dark Steel then drops down on a player's position as a flaming meteor, causing an explosion on his landing zone and may inflict burn status on hit.<br />
* Summon Thundercloud: Summons a Thundercloud; similar to Miasma's attack, but unleashes much larger Thunderbolts periodically and they hit random spots under them regardless of whether a character is in it's general area. <br />
* Shockwave: Dark Steel slams his beam into the ground and creates 3 round shockwaves that go forward a distance. This attack juggles, and causes an extra hit if he hits you directly with his beam.<br />
* Wide Swing: Dark Steel's normal attack; swings his large beam forward and reaches behind him. Has pretty good range on it.<br />
* Thunderbolts may randomly strike areas around his position for a few seconds after he has summoned thunderclouds.<br />
* Casts a debuff that slows down players' speed drastically. Especially dangerous if he follows up with a Steel Beam Drop. immediately after.<br />
* Cannot be grabbed<br />
* Dark Steel is permanently super armored<br />
* Extremely fast HP regeneration<br />
<br />
'''Strategy'''<br />
* Melee classes will have an extremely hard time fighting this demon as he is permanently Super Armored and has extremely powerful close-range attacks. Being in his melee range also means you will be slowed down, making it difficult to flee from him when he uses his more powerful attacks.<br />
* Dark Steel has absurdly high Physical Defense. If you are alone, you may not be able to outdamage his HP regen if you do not have a decently upgraded weapon. You must keep up the assault or Dark Steel will heal the damage he's taken in a matter of seconds, especially on King's Road.<br />
* When Dark Steel uses his Steel Beam Drop, you can track his location by looking out for the red boss aura on the ground. The Steel Beams do not have any yellow circle markings to indicate their landing zones, but you can see their shadows and predict where they'll land. Dark Steel may use this attack over and over until he decides to stop, so be ready to dodge.<br />
* Unlike Miasma's thunder clouds, Dark Steel's ones shoot extremely big thunderbolts that cause extremely high damage. You MUST avoid fighting under his thunder clouds. The clouds last shorter than Miasma's ones as well, so Dark Steel can change their location more often. These cause electrocution as well.<br />
* Dark Steel's close range attacks cause fire elemental damage and can cause Curse status. <br />
* Certain attacks (e.g. a fully charged Extruder) can knock him down.<br />
* Stack up on Fire Resistance to reduce the damage of most of his attacks.<br />
<br />
==Hell Party==<br />
For more information, read this: http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=00B3M<br />
<br />
This is a revamp of Hell Mode that comes out in a later patch. It generally replaces the Hell Demon encounters with enemy APC parties. It also has different difficulties, with the Hell Demons now appearing on the hardest difficulty. Enemies may drop materials you can use to trade in for Epic equipment at Grandis.<br />
<br />
==Rewards==<br />
Upon defeating a Hell Mode, you'll get some items. More often than not, it's usually a bunch of Uncommon equipment, but you may get ever rarer items or Demon Eyes!<br />
<br />
===Demon Eyes===<br />
Demon Eyes are obtained by defeating the APCs that appear in the Hell Party or by grinding Epic equipment. <br />
Demons Eyes come in 5 different grades:<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! Type<br />
! width="200" |Used for:<br />
! width="200" |Exchanged for:<br />
|-<br />
|Dim Demon Eye<br />
|n/a<br />
|n/a<br />
|-<br />
|Hazy Demon Eye<br />
|n/a<br />
|2 Dim Demon Eyes<br />
|-<br />
|Glowing Demon Eye<br />
|n/a<br />
|2 Hazy Demon Eyes<br />
|-<br />
|Radiant Demon Eye<br />
|Buying Lv40-50 Epics from Grandis<br />
|2 Glowing Demon Eyes<br />
|-<br />
|Lucid Demon Eye<br />
|Buying Lv55 Epics from Grandis<br />
|2 Radiant Demon Eyes<br />
|}<br />
<br />
===Epic Items===<br />
*In the “Insane” level of Hell Mode, Epic items will randomly drop.<br />
*On March 2nd, 2011, all epic items that drop in Hell mode will range from levels 40-50. Item stats will also be readjusted for balancing.<br />
*If you have an epic item whose level has changed, “(Old)” will now appear in the item’s name, and will no longer drop in game.<br />
*Check the Weapons and Armor category on the sidebar for a listing of Epic Items in the game.<br />
<br />
===Avatars===<br />
*While unconfirmed, Avatars do drop from certain APCs, albeit at an extremely low rate. (Around the same or less as Epics.)<br />
*It's very likely that this isn't implemented into the current version of DFO.<br />
<br />
==Hell Party APC List==<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="background-color:#ddffcf; width:200px;" colspan="2"|Name<br />
! style="background-color:#ddffcf; width:50px;"|Level<br />
! style="background-color:#ddffcf; width:200px;"|Location<br />
! style="background-color:#ddffcf; width:200px;"|Skills<br />
! style="background-color:#ddffcf; width:200px;"|Notes<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:LonelyCat.jpg]] || Lonely Youngin || 19-28 || Sky Tower || Lasher, Dragon Fang, Florae Circle, Dash Attack || Mage APC decked out in Cat Avatars; <br> <font color=red>"Don't hit me!"</font> <br> <font color=red>"Yikes!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:GiraffeG.jpg]] || Geremy Raffe || 19-28 || Sky Tower || Sliding Windmill, Windmill, Punisher, Jack Spike || Gunner APC decked out in Giraffe Avatars; <br> <font color=red>"You're just an APC!"</font> <br> <font color=red>"Look at these guys..."</font> <br> <font color=red>"Hey guys, stick together."</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:FighterFox.jpg]] || Kimberly Maus || 19-28 || Sky Tower || Suplex, Tiger Chain Strike, Hammer Kick || Fighter APC decked out in Fox Avatars; Can summon a Goblin when struck. <br> <font color=red>"I'm a college student."</font> <br> <font color=red>"Ugly avatars... No sense of fasion, I see..."</font> <br> <font color=red>"Are you some kind of perv?"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:LionPriest.jpg]] || Kenneth King of Lions || 19-28 || Sky Tower || Dash Attack, Smasher, Lucky Straight Punch || Priest APC decked out in Lion Avatars;<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:Fed13Soldier.jpg]] || Battallion 13 Soldier x4 || 31-39 || Dendroid Jungle (K) <br> Second Spine (K) <br> Chamber of Blood || G-1 Corona || F.Mech APC <br> Summons G-1 Corona then spams regular attacks. Has very fast Attack Speed. <br> <font color=red>"Bang!"</font> <br> <font color=red>"Corona will operate."</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:Madiator.PNG]] || Madiator x7 || 39 || Outer Temple Walls (K) <br> Chamber of Blood || Gore Cross, Diehard || Spams Gore Cross and normal attacks repeatedly. <br> May use Diehard when low on HP. <br> <font color=red>"United we stand, divided we fall!"</font> <br> <font color=red>"Even if it's in my next life."</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:AgailHammer.jpg]] || Agail Hammerlord x7 || 39 || Outer Temple Walls (M,K) <br> Silver Night (M,K) <br> Second Spine (K) <br> Chamber of Blood (K) || Hammer of Repentance, Blades of Purity, Light of Divinity || Crusader APCs <br> Will cast Light of Divinity on themselves and spam Hammer of Repentance. <br> <font color=red>"Maintain Defense."</font> <br> <font color=red>"Hammer Soldier Ready."</font> <br> <font color=red>"Repel!"</font> <br> <font color=red>"Swift Demon Slash"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:FishermanD.png]] || Lucy Lanois || 49-54 || Scoria Core (K) <br> Bwanga's Camp (K) <br> Temple of Apostasy Dungeons <br> Brigand City <br> Hamelin <br> Slums Gate || Mount, Sand Throw, Heaven's Net, Junk Spin, Venom Mine, etc. || Brawler-type APC; <br> May chain Raging Vulcan with her sisters. <br> <font color=red>"Oops, my mistake."</font> <br> <font color=red>"Cast the 1st Net!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:FishermanD.png]] || Hannah Lanois || 49-54 || Scoria Core (K) <br> Bwanga's Camp (K) <br> Temple of Apostasy Dungeons <br> Slums Gate || Mount, Sand Throw, Heaven's Net, Junk Spin, Venom Mine, etc.|| Brawler-type APC <br> May chain Raging Vulcan with her sisters. <br> <font color=red>"Cast the 2nd Net!"</font> <br> <font color=red>"Lucy, I'm boarding!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:FishermanD.png]] || Jenny Lanois || 49-54 || Scoria Core (K) <br> Bwanga's Camp (K) <br>Temple of Apostasy Dungeons <br> Slums Gate || Mount, Sand Throw, Heaven's Net, Junk Spin, Venom Mine, etc. || Brawler-type APC; <br> May chain Raging Vulcan with her sisters. <br> <font color=red>"Cast the 3rd Net!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:SkeletonKing.jpg]] || Skeleking || 50+ || Slums Dungeons <br> GBL Arad Branch || Tombstone, Ghost Slash, Lunar Curtain, Afterimage of Keiga, etc.|| Soul Bender APC; Has increased Tombstone count and usually comes with Skeleton-type enemies.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:RichterFlame.jpg]] || Richter Flame || 50+ || The Ridge (K) <br> Ryku Point <br> Frostfield <br> Bwanga's Camp || Fire Wave Sword, Secret Slayer Technique, Neutral Wave Sword || Asura/Blade Master Hybrid APC with Epic Lightsaber; skills that consume clear cubes can cause Richter to counter with Fireballs that home in on targets.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:PoisonWhite.jpg]] <br> [[File:PoisonBlue.jpg]] || Crepid Von Crombury <br> Sura Von Crombury || 51 || Ice Palace <br> Brigand City <br> Hamelin || Murderous Wave <br> Wave Radiation <br> Spirit Crescent <br> Guard <br> Neutral Wave Sword || Asura APCs <br> Can launch poisonous blobs that inflict extremely high-level Poison.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:CloudMaster.jpg]] || Master Cloud || 43-53 || Scoria Core <br> Mt. Thunderime Dungeons <br> GBL Arad Branch <br> King's Relic || White Tiger, Black Tortoise, Shikigami Legion, etc. || Exorcist APC <br> Equipped with special beads; <br> <font color=red>"Return to the Netherworld!"</font> <br> <font color=red>"Weaklings... Tsk Tsk."</font> <br> <font color=red>"Hahaha."</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:DemonDrake.jpg]]<br> [[File:DemonBlair.jpg]] <br>[[File:DemonheadA.jpg]] || Demonhead Drake <br> Demonhead Blair <br> Demonhead Chase || 47-53 || Frostfield <br> Scoria Core <br> Hamelin <br> Bwanga's Camp <br> King's Relic <br> GBL Arad Branch <br> Slums Gate || Kazan, Bremen, Afterimage of Keiga, Summon Ice Saya, Ghost Step, Rhasa: Carrier of the Plague, Phantasmal Slayer, etc.|| Soul Bender APCs <br> Uses various Soul Bender ghosts and Phantasmal Slayer. Has extremely high-level Saya, Bremen, and Rhasa.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:PriestWhiteMan.jpg]] || Will Harringam || 43-54 || Frostfield <br> Bwanga's Camp <br> Brigand City <br> Hamelin <br> Scoria Core <br> King's Relic <br> GBL Arad Branch <br> Moonlight Tavern || Will Driver, Sway, Sacred Counter, etc.|| Monk APC <BR> Equipped with special Valentine title and Legacy: Totem of Aladis. <br> Attacks may Immobilize. <br> <font color=red>"A good organization, I see."</font> <br> <font color=red>"Oh, my shoulder!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:Masukettia.jpg]] || Musketeer Max || 53 || Hamelin (Insane) <br> Ice Palace || Sliding Grenade <br> Modified Headshot || ???<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:SerenityMage.jpg]] || Elly Evangel || 53 || Vilmark - Area 50 <br> Brigand City <br> Hamelin <br> || Water Chaser, Dragon Fang, Mana Shield, Punto Wave, etc. || Battle Mage APC <br> Equipped with Lv55 Nugol Bone Spear. <br> Has enhanced attack range and attacks may cause Bleeding. <br> May come in groups. <br> <font color=red>"Ugh."</font> <br> <font color=red>"Danger!"</font> <br> <font color=red>"Ta!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:PattyPenguin.jpg]] || Patty Penguin || 53-54 || Vilmark - Area 50 <br> Slums Gate (K) <br> Hamelin <br> Moonlight Tavern (K)|| Frosty's Head || Mage APC decked out in Yellow Penguin avatars. <br> Comes with Krazy Ivan the Agitator usually. Will explode upon death. May summon a Krazy Ivan below 10% Max HP. <br> <font color=red>"Haha."</font> <br> <font color=red>"Hahahaha!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:DrixBullet.jpg]] || Drix Bullet || 51-54 || Ice Palace (K) <br> King's Relic <br> Brigand City <br> Hamelin (K) <br> Slums Gate|| Spinning Cross <br> Star in the Sky <br> Gale Smash, etc.|| Red Physical Exorcist; has extremely fast Movement Speed, but slow Attack Speed. Often appears with Richard.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:RichardH.jpg]] || Richard Hellan || 51-54 || Slums Gate <br> Moonlight Tavern <br> Vilmark - Area 50 <br> Hamelin || Chaos Hammer <br> Atomic Smash <br> Crucifix Wind, etc. || Black Physical Exorcist; has very slow Movement Speed, but extremely fast Attack Speed. Often appears with Drix. <br />
|-<br />
! style="background-color:#ddffcf;"| [[File:SummonerKas.jpg]] || Summoner Kas || 51-54 || King's Relic <br> Brigand City <br> Hamelin <br> Slums Gate <br> Vilmark - Area 50 <br> Ice Palace || Hired Summon: Panzer Hodor <br> Hired Summon: Conqueror Kasijas <br> Indomitable Spirit <br> Lantern Firebomb <br> Aerial Lantern Firebomb <br> Disenchant <br> Phase Shift|| Summoner APC <br> Summons Kasijas immediately then cycles through other attacks. <br> <font color=red>"Turn down your screen effects."</font> <br> <font color=red>"See? No lag, right?."</font><br />
|-d<br />
! style="background-color:#ddffcf;"| [[File:DhaliaLam.jpg]] || Dhalia Lam || 43-54 || The Ridge <br> Ice Palace <br> Bwanga's Camp <br> Scoria Core <br> Hamelin <br> Slums Gate <br> Moonlight Tavern <br> GBL Arad Branch || Seismic Punch (Modified) || Fighter APC decked out in Sheep Avatars <br> Uses Modified Seismic Punch that can Immobilize.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:RHailey.jpg]] || Rapturous Hailey|| 47-53 || Ice Palace (Insane) <br> King's Relic <br> Slums Gate (K) || Sand Splash (Void) <br> Lion's Roar (Dark AoE Field) <br> Camouflage|| Fighter APC <br> Spawns with Wraith-type enemies; can create Voids that have homing capabilities. <br> Lion's Roar causes a area to be covered in Darkness that deals damage. <br> <font color=red>"Don't attack yet!"</font> <br> <font color=red>"Kyaaah!."</font> <br> <font color=red>"Black Spiral!"</font> <br />
|-<br />
! style="background-color:#ddffcf;"| [[File:DarkElfGun.jpg]] || ??? || 57 || Skasa's Lair || Pierce Booster <br> Immobility Booster <br> Punisher || Gunner APC decked out in Dark Elf Avatars; Spawns with Dark Elf type enemies. <br> Uses a modified Punisher attack.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:SniperA.jpg]] || Sniper Ankara || 53-57 || Slums Gate <br> Hamelin <br> Skasa's Lair || Steyr AMR || Uses a slightly modified Steyr AMR. <br />
|-<br />
! style="background-color:#ddffcf;"| [[File:RemD.JPG]] || Dietrich Dunz|| 57 || Skasa's Lair (K) || Air Combat Mech Tempester <br> G-1 Corona <br> G-3 Raptor <br> Robotics <br> Secret Land Runner <br> RX-78 Land Runner || Summons Tempester constantly when cooldown is up.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:RemMarie.jpg]] || Marie Wright|| 57-58 || Noire Ferra (K) <br> Skasa's Lair (K) || RX-78 Land Runner <br> Air Combat Mech Gale Force <br> Robotics <br> Backup Land Runner || Summons Gale Force constantly when cooldown is up.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:ArmorAmelia.jpg]] || Armored Amelia || 56 || Verderia <br> Skasa's Lair <br> Antwerp Canyon || Super Armor <br> Tiger Chain Strike <br> Crushing Fist || Striker APC equipped with Mecha Tau Gauntlets <br> <font color=red>"Whack!"</font> <br> <font color=red>"Boom!"</font> <br> <font color=red>"It's fo' real now!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:Haiadogan.jpg]] || Ben the Bounty Hunter || 60 || Verderia (K) <br> Antwerp Canyon || Punisher, Multi Headshot, Wild Shot, || Ranger APC <br> Sometimes appears in groups. <br> Likes to spam Wild Shot. <br> Wearing special equips. <br> Sometimes spawns with Odessa enemies.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:IllKill.jpg]] || ??? || 57-60 || Skasa's Lair <br> Antwerp Canyon || Jack Spike, BBQ, G-14 Buster, Rising Shot, Steep Slide, Mach Kick, Steyr AMR, Windmill, Aerial Fire, Flamethrower, Laser Rifle, Quantum Bomb, X-1 Extruder || Launcher APC <br> Equipped with Terranite Hand Cannon. <br> Has a large movepool. <br> <br />
|-<br />
! style="background-color:#ddffcf;"| [[File:NugolJoey.jpg]] || Nugol Hunter Joey|| 54-56 || Odessa Streets <br> Screaming Cavern <br> Skasa's Lair <br> Antwerp Canyon (K; Hardcore+)|| Laser Rifle, Headshot, Crossmore || Launcher APC <br> Equipped with Nugol Muzzle. Skills have increased damage can cause Stone Curse if they hit.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:GhoulMage.jpg]] || ??? || 56 || Screaming Cavern <br> Skasa's Lair || Phase Shift, Lightning Strike || ???<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:SpearmanC.jpg]] || Alonzo Dragoon x7 || 56 || Odessa Streets <br> Verderia || Spear of Victory, Blades of Purity, Spiritual Sacrifice || Crusader APCs <br> Spams Spear of Victory. Will restore HP/MP to others when killed. <br> Equipped with Lv55 Pink Cross; may buff stats on cast. <br> <font color=red>"Spearman Ready"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:StoneFistJoan.jpg]] || Stone Fist Joan || 56-57 || Skasa's Lair <br> Verderia <br> Noire Ferra <br> Screaming Cavern <br> Antwerp Canyon|| One Inch Punch <br> Crushing Fist <br> Air Walk || Striker APC <br> Can slam down a giant Meteor when using Crushing Fist.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:Pinkel.jpg]] || Pinkel || 57-60 || Verderia <br> Skasa's Lair <br> Noire Ferra <br> Screaming Cavern (Insane)<br> Antwerp Canyon || Magic Missle, EMM, Indomitable Spirit, Florae Circle, Jackyl || Witch APC <br> Equipped with Lv55 Epic Broom "Magical Broom Pinkle".<br> Often spams EMM and Florae Circle. <br> <font color=red>"La la la."</font> <br> <font color=red>"Spin Spin!"</font> <br> <font color=red>"Pinkle!"</font> <br> <font color=red>"Wa pow!"</font> <br> <font color=red>"Whoa Whoa!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:CastroWave.jpg]] || Castro Wave || 56-58 || Odessa Streets <br> Skasa's Lair <br> Screaming Cavern <br> Antwerp Canyon <br> Verderia || Wave Eye <br> Flame Wave Sword <br> Upward Slash <br> Wave Radiation <br> Murderous Wave, etc.|| Asura APC <br> Uses Wave Eye awakening and associated attacks. <br />
|-<br />
! style="background-color:#ddffcf;"| [[File:TaraFlame.jpg]] || Tara Flame || 57-60 || Skasa's Lair <br> Verderia <br> Noire Ferra <br> Antwerp Canyon || Ador Firebomb <br> Flame Breath <br> Meteor Buster|| Mage APC <br> Uses a modified Lantern Firebomb that launches and summons Adors; these do have homing capabilities. Can use Flame Breath that acts like M-3 Flamethrower and a Halloween Buster that summons a Meteor. <br> <font color=red>"Yikes!"</font> <br> <font color=red>"Hyuk."</font> <br> <font color=red>"Plain Meteor!"</font> <br> <font color=red>"March of the Fire Spirits!"</font> <br> <font color=red>"I'll burn you to ashes!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:Damien.jpg]] || Damien || 60 || Verderia <br> Skasa's Lair <br> Antwerp Canyon || Frenzy <br> Upward Slash <br> Gore Cross <br> Outrage Break || Berserker APC equipped with Evil Sword Aphopis <br> Will summon additional Evil Sword Aphopis to attack when Awakening is used.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:NightQueen.jpg]] || Nivia of White Night || 60 || Antwerp Canyon (K; Hardcore+)|| Marilyn Rose, Moving Shot || F.Gunner APC <br> Shoots bats from her gun that have homing capabilites. <br> Usually accompanied by Hunter-type enemies.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:Bulletina.jpg]] || Bulletina|| 55-60 || Skasa's Lair <br> Odessa Streets <br> Verderia <br> Antwerp Canyon || Topspin (Modified)<br> Western Fire <br> Revenger <br> Needle Sobat|| F.Gunner APC <br> Uses a modified Topspin that acts like Draw Sword. <br> <font color=red>"Aerial Top Spin!"</font> <br> <font color=red>"Tchat!<font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:SerenityGrace.jpg]] || Serenity Grace|| 57-60 || Noire Ferra (Hardcore) <br> Skasa's Lair <br> Verderia <br> Antwerp Canyon (K)|| Nen Shot, Suplex, Suplex Thunder, Raging Light Dragon, Spiral Nen || Nen Master APC <br> ???<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:CartelAgent.jpg]] || Agent X x7 || 55-56 || Odessa Streets <br> Verderia || Moving Shot <br> Punisher || Gunner APCs <br> Previously featured in the now defunct Agent 009 quest. <br> Attacks have a chance to cause Stun. <br> <font color=red>"Kill him!"</font> <br> <font color=red>"Snipe!"</font> <br> <font color=red>"Incoming enemy!"</font> <br> <font color=red>"You can't touch me!"</font> <br> <font color=red>"My people will pay you a visit."</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:Fed154Worker.jpg]] || Battallion 13 Corporal x2 || 60 || Antwerp Canyon (Hardcore~Insane)||FM-92 MK2 Lancer, Grenade|| F.Gunner APC <br> Uses a modified Grenade attack that acts similar to FM-92 MK2 Lancer.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:Fed154Eng.jpg]] || Battallion 13 Engineer x2|| 60 || Antwerp Canyon (Hardcore~Insane) ||FM-92 MK2 Lancer, Grenade || F.Gunner APC <br> Uses a modified Grenade attack that acts similar to FM-92 MK2 Lancer.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:Fed154Platoon.jpg]] || Battallion 13 Captain x2|| 60 || Antwerp Canyon (Hardcore~Insane) || Quantum Bomb || F.Gunner APC <br> Uses a Quantum Bomb with extended range.<br />
|-<br />
! style="background-color:#ddffcf;"| [[File:Aganzo.gif]] || Aganzo || 56 || Screaming Cavern (Insane) || Ghost Slash <br> Illusion Sword Dance <br> Charge Crash <br> Raging Dragon Slash <br> Ultimate Slayer Skill: Sword Storm <br> Overdrive, etc. || Legendary Zanbato Master <br> Appears with Bwanga, Siran, and Vaughn. <br> Can summon multiple tornadoes to surround and attack you after finishing Illusion Sword Dance. <br> <font color=red>"Get ready!"</font> <br> <font color=red>"Did you come to see me?"</font> <br> <font color=red>"You leave me no choice but to use this skill..."</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:BwangaIcon.gif]] || Bwanga || 56 || Screaming Cavern (Insane) || See [[Bwanga]]. || Legendary Bludgeon Master <br> Appears with Aganzo, Siran, and Vaughn. <br> <font color=red>"Try dodging my attacks."</font> <br> <font color=red>"I'm raising my speed now."</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:Ban.jpg]] || Vaughn || 56 || Screaming Cavern (Insane) || Ghost Slash <br> Illusion Sword Dance <br> Charge Crash <br> Raging Dragon Slash <br> Overdrive, etc. || Legendary Short Sword Master <br> Appears with Bwanga, Siran, and Aganzo. <br> Uses highly modified attacks that can shoot Slash Waves across the screen. <br> Can buff himself increasing his Movement and Attack Speed. <br> <font color=red>"You can run...but you can't hide."</font> <br> <font color=red>"If you stay on the ground, you will get hurt."</font> <br> <font color=red>"This is the time to test your abilities."</font> <br> <font color=red>"You need to be a little reckless."</font> <br> <font color=red>"A swordsman without a powerful sword is nothing."</font> <br> <font color=red>"Hyuk!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:Siran.jpg]] || Siran || 56 || Screaming Cavern (Insane) || Ghost Slash <br> Illusion Sword Dance <br> Charge Crash <br> Raging Dragon Slash <br> Overdrive, etc. || Legendary Katana Master <br> Appears with Bwanga, Aganzo, and Vaughn. <br> Uses highly modified attacks that can shoot Slash Waves across the screen. <br> Can buff himself increasing his Movement and Attack Speed. <br> <font color=red>"Are you hurt?"</font> <br> <font color=red>"I'm gonna make you puke blood!"</font> <br> <font color=red>"Why do you make things so hard on yourself?"</font> <br> <font color=red>"Sigh... This is tedious."</font> <br> <font color=red>"I took a lot of hits!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| [[File:YourFriendAPC.jpg]] || Your friend... || 63 ||Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine || Super Armor, Neck Snap, Rising Fist, Beat Drive || Striker APC <br> <br />
|-<br />
! style="background-color:#ddffcf;"| [[File:MilitaryAPC.jpg]] || I'm joining the military tomorrow.|| 63 || Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine || Frenzy, Raging Fury, Bloody Twister, Outrage Break || Berserker APC <br> <br> <font color=red>"Stupid cooldown on Blood Geyser..."</font> <br> <font color=red>"I think I'll list two 6,000,000 gold items in the Marketplace for 300,000 gold."</font> <br> <font color=red>"You guys need to hurry and buy them before someone else does."</font> <br> <font color=red>"I am getting married next week..."</font><br />
|-<br />
! style="background-color:#ddffcf;"| || I'm changing my avatar. || 63 || Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine || Laser Rifle, Charged Laser Rifle, Camouflage, Quantum Bomb || Launcher APC <br> <br> <font color=red>"Contact me only if you have friends in the real world."</font> <br> <font color=red>"I'm changing my avatar."</font><br />
|-<br />
! style="background-color:#ddffcf;"| || Admin Power || 63 || Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine || Acid Rain, Raging Flame Furnace, Gravitas, Florae Collider || Witch APC <br> Played as a joke on an in-game GM. <br> <font color=red>"Your account has been flagged for illegal gold trading."</font> <br> <font color=red>"Yes, I am the admin."</font> <br> <font color=red>"Hey, tell me your ID and password."</font> <br> <font color=red>"The skill cooldown time will change very soon, so be patient."</font> <br> <font color=red>"I will give a reward to anyone who gets a new avatar."</font><br />
|-<br />
! style="background-color:#ddffcf;"| || Tiger Vault - White || 63-69 || Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine|| Suppression Amulet <br> White Tiger <br> Sacred Counter <br> Twister of Judgment <br> Revenge of Light <br> Deflection Wall <br> Spear of Victory <br> Hammer of Repentance <br> Blades of Purity || Crusader APC <br> Uses various attacks from all Priest subclasses. Mostly uses Crusader skills. <br> <font color=red>"Oh, there is another one here."</font> <br> <font color=red>"I... I fight... under Ozma's command..."</font> <br> <font color=red>"You won't survive this."</font><br />
|-<br />
! style="background-color:#ddffcf;"| || Tiger Vault - Black|| 63-69 || Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine || Suppression Amulet <br> White Tiger <br> Sacred Counter <br> Twister of Judgment <br> || Monk APC <br> Uses various attacks from all Priest subclasses. Mostly uses Monk skills. <br> <font color=red>"I... I fight... under Ozma's command..."</font> <br> <font color=red>"This is a charm... of freedom."</font> <br> <font color=red>"You won't survive this."</font> <br />
|-<br />
! style="background-color:#ddffcf;"| || Tiger Vault - Red || 63-69 || Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine|| Suppression Amulet <br> White Tiger <br> Sacred Counter <br> Twister of Judgment <br> || Exorcist APC <br> Uses various attacks from all Priest subclasses. Mostly uses Physical Exorcist skills. <br> <font color=red>"I know you want to run. You should."</font> <font color=red>"I... I fight... under Ozma's command..."</font> <br> <font color=red>"You won't survive this."</font> <br> <font color=red>"This is how it is, and how it always will be!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| || Tiger Vault - Brown|| 63-69 || Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine|| Suppression Amulet <br> White Tiger <br> Sacred Counter <br> Twister of Judgment <br> || Exorcist APC <br> Uses various attacks from all Priest subclasses. Mostly uses Magic Exorcist skills. <br> <font color=red>"I know you want to run. You should."</font> <font color=red>"I... I fight... under Ozma's command..."</font> <br> <font color=red>"You won't survive this."</font> <br> <font color=red>"This is how it is, and how it always will be!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| || Old Maid Teacher || 63-68 || Midnight Assault ~ Runaway West-Bound || Bone Shield, Curse Spear, Dark Nail, Dark Soul, Soul Lure || Necromancer APC <br> May come in groups. <br />
|-<br />
! style="background-color:#ddffcf;"| || Can't you feel the rhythm? || 63-68 || Midnight Assault <br> Final Pursuit || Kazan, ??? || Slayer APC <br> <br />
|-<br />
! style="background-color:#ddffcf;"| || Silverlight Theives|| 63-68 || Midnight Assault (Insane) <br> Final Pursuit (Insane) || Shining Cut, Vertical Spiral, Excel Strike, Silver Stream || Rogue APC <br> Appears already under the effects of Silver Stream. <br> Usually come in groups. <br> <font color=red>"You can't get away!"</font> <br> <font color=red>"Are you trying to trick me?"</font> <br> <font color=red>"Faster than light!"</font><br />
|-<br />
! style="background-color:#ddffcf;"| || Airship Naro Pirates|| 66-68 || Midnight Assault ~ Runaway West-Bound || Satellite Beam, Steyr, Windmill, Triple Clutch || Launcher/Ranger APC <br> Equipped with Epic Hand Cannon that extends the duration of Satellite Beam.<br />
|-<br />
! style="background-color:#ddffcf;"| || Heavenly Dancers || 65-69 || Midnight Assault (Insane) <br> Final Pursuit (Insane) <br> Runaway West-Bound (Insane) || Rising Shot, Steyr, Windmill, Triple Clutch, Mach Kick, Multi Headshot <br> Wild Shot <br> Neil the Sniper|| Ranger APC <br> May counter with Neil the Sniper if hit by certain attacks.<br />
|-<br />
! style="background-color:#ddffcf;"| || M.J. || 65-69 || Midnight Assault (Insane) <br> Final Pursuit (Insane) <br> Runaway West-Bound (Insane) || Summon Zombie || Invincible <br> Does not attack other Players itself. <br> Comes with Heavenly Dancers. <br> Summons Zombies if you wander into its spotlight. <br> Can only be defeated if all Heavenly Dancers are defeated. <br> <font color=red>"She's NOT my lover..."</font><br />
|}<br />
[[Category:Game System]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Coral&diff=38177Coral2012-07-03T03:58:50Z<p>Tesfan: </p>
<hr />
<div>[[Category:NPCs]]<br />
{{NPCs|<br />
|Name=Coral<br />
|Image=[[File:Coral.png]]<br />
|Age=???<br />
|Sex=Female<br />
|Race=Mermaid<br />
|Occupation=Jar Merchant<br />
|Location=Bahn Hafen<br />
}}<br />
<br />
Coral is a mermaid who was captured by the Kartels, along with her friend Quong'Qng, but escaped. The name "Coral" is a nickname, since, according to herself, regular mermaid names are long and difficult to pronounce, and "Coral" sounded more easier and cuter. She spends her time selling pots that people give to her.<br />
<br />
==Functions==<br />
<br />
Coral sells the highest level pots in the game. All of her pots, with the exception of the card and magic stone pots, contain a level 60-65 legacy-quality item. Coral's Ancient Card Pot contains a monster card from level 1-70, and Coral's Legacy Pot - Magic Stone contains a level 65 magic stone. <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-http://creativecommons.org/licenses/by-nc-sa/3.0/<br />
! style="background-color:#ddffcf; width:50px;|Pot Type<br />
<br />
! style="background-color:#ddffcf; width:400px;| Gold Cost<br />
|-<br />
|Coral's Ancient Card Pot|| 99,000<br />
|-<br />
|Coral's Legacy Pot - Sub-Equipment|| 60,000<br />
|-<br />
|Coral's Legacy Pot - Magic Stone|| 120,000<br />
|-<br />
|Coral's Legacy Pot - Weapon|| 90,000<br />
|-<br />
|Coral's Legacy Pot - Armor|| 60,000<br />
|-<br />
|Coral's Legacy Pot - Accessory|| 92,000<br />
|-<br />
|}<br />
<br />
==Dialogue==<br />
'''Idle'''<br />
* Are you just going to walk on by?<br />
* I'll sell it to ya for a great price!<br />
* Where oh where could my friends be?<br />
* Please... help a poor mermaid out...<br />
<br />
'''Conversation start'''<br />
* Nice to meet you! I love your feet!<br />
* Is this your first time seeing a mermaid?<br />
* Know any cute guys I can meet up with?<br />
<br />
'''Conversation end'''<br />
* Watch out for waves!<br />
<br />
==Trivia==<br />
* In one of her conversations, it is shown that Coral dislikes Beren Vonnegut, regarding him as "slimy" and possibly trying to get something from her.</div>Tesfanhttps://wiki.dfo.world/index.php?title=Beren_Vonnegut&diff=38176Beren Vonnegut2012-07-03T03:51:28Z<p>Tesfan: </p>
<hr />
<div>[[Category:NPCs]]<br />
{{NPCs|<br />
|Name=Beren Vonnegut<br />
|Image=[[File:Beren Vonnegut.png]]<br />
|Age=???<br />
|Sex=Male<br />
|Race=Human<br />
|Occupation=Train Repairman<br />
|Location=Bahn Hafen<br />
}}<br />
<br />
Beren Vonnegut is a former Kartel member who left after the loss of his comrades. His current goal is simply to make profit. From his conversation, it is assumed that Beren used to be a wealthy trade ship merchant who lost his fortune due to the introduction of the trains and the ongoing war.<br />
==Functions==<br />
* Repairs weapons and armor.<br />
* Sells level 60 quality rank armor - one set for each armor type. <br />
* Sells four unique items<br />
<br />
===Unique items===<br />
Vonnegut sells two level 65 unique sub-equipments, which can be bought for 100 Ancient Ossuary each:<br />
<br />
* Red Evil Spirited Stone<br />
* Blue Evil Spirited Stone<br />
<br />
And two level 65 unique magic stones, which can also be bought for 100 Ancient Ossuary each:<br />
<br />
*Antibody Stones of Lost Spirits<br />
*Dark Spirited Thunderbolt Stone <br />
<br />
==Dialogue==<br />
'''Idle'''<br />
* Life is hard...<br />
* What's the point of repairing this train anyway?<br />
* Have I really fallen so far?<br />
* I just need to reclaim my lost fortunes... then I'll be set...<br />
<br />
'''Conversation start'''<br />
* There aren't many trains operating right now.<br />
* Hah, a simple repair.<br />
* What is it? Can't you see I'm busy?<br />
* Would you care to look at the equipment I have for sale?<br />
<br />
'''Conversation end'''<br />
* Have anything else you're looking for? No? Then goodbye.<br />
* Teach those Kartels a lesson.<br />
* I wonder if I can trust them this time...<br />
<br />
==Trivia==<br />
* In one of his conversations, it is shown that Beren is impressed by Coral's ability to sell products easily. He starts to plot a scheme, but noticing the player, he quickly dismisses it.</div>Tesfanhttps://wiki.dfo.world/index.php?title=Grandis&diff=38175Grandis2012-07-03T03:29:23Z<p>Tesfan: flushed out NPC page</p>
<hr />
<div>{{NPCs|<br />
|Name=Grandis<br />
|Image=[[Image:Grandis.png|160px]]<br />
|Age=23<br />
|Sex=Female<br />
|Race=Human<br />
|Occupation=[[Priest]] Trainer<br />
|Location=Downtown passage<br />
}}<br />
<br />
'''Grandis Gracia''' is a Priestess and a [[Priest]] trainer in [[Hendon Myre]]. She is among many instructors dispatched by Archbishops who sensed the attempt by [[Ozma]] to enter the realm of Arad amidst the chaos of war. While she lacks in putting theory into practice, she is more than qualified to guide novice Priests. A descendant of the heroic paladin Shapiro Gracia, she is currently in search of her brother, Nilvas Gracia, who became an [[Avenger]] after the fatal attack by Astaroth that demonized him. Because she is in no position to leave Hendon Myre, she is hoping for someone to help find Nilvas.<br />
<br />
==Function==<br />
* Priest skill trainer.<br />
* Sells level 10-20 Priest weapons.<br />
* Gives repeatable quest required in order to enter Screaming Cavern<br />
**Trade 10 Omens of Calamity and 30 Blue Cube Fragments for 1 Interdimensional Blade of Chaos.<br />
<br />
===Hell Mode Items===<br />
<br />
*Evil Quelling Stone of the Earth: costs 15 Nightshade's Scrolls, required to enter Hell Mode in Aphelia Post and Mount Thunderime<br />
*Evil Quelling Stone of the Cosmos: costs 15 Darksteel's Scrolls, required to enter Hell Mode in Moonlight Tavern, Coastal Junction, Vilmark, and Screaming Cavern.<br />
*Evil Quelling Stone of the Fallen: costs 18 Fallen Demon's Scrolls, required to enter Hell Mode in Empyrean.<br />
*Evil Quelling Stone of the Occult: costs 18 Occult Demon Scrolls, required to enter Hell Mode in North Myre.<br />
*Evil Quelling Stone of the Abyss: costs 20 Abysmal Demon Scrolls, required to enter Hell Mode in the Oceanic Express.<br />
<br />
Evil Quelling Stones can also be obtained by using the same amount of Demon Invitations instead of scrolls - this can be done through repeatable quests that Grandis offers. You can also trade one scroll for the equivalent invitation. You can also trade two Radiant Demon Eyes for a Earth, Cosmos, or Fallen demon scroll; or two Luminant Demon Eyes for a Occult or Abyss Demon Scroll. Lastly, you can trade two Radiant Demon Eyes for one Luminant Demon Eye.<br />
<br />
===Epic Items===<br />
<br />
Grandis also sells epic-quality equipment that can be purchased using Luminant Demon Eyes. She sells two types of level 55 epic weapons for every subclass, as well as three types of accessories for levels 45, 50, and 55. <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-http://creativecommons.org/licenses/by-nc-sa/3.0/<br />
! style="background-color:#ddffcf; width:50px;|Item<br />
<br />
! style="background-color:#ddffcf; width:400px;| # of Luminant Demon Eyes<br />
|-<br />
|Weapon - Level 55|| 1,200<br />
|-<br />
|Accessory - Level 45|| 375<br />
|-<br />
|Accessory - Level 55|| 450<br />
|-<br />
|Accessory - Level 55|| 600<br />
|-<br />
|}<br />
<br />
==Dialogue==<br />
'''Idle'''<br />
* *Church bell*<br />
*I wonder where Nilvas is.<br />
*The evils of this world are right under your nose.<br />
<br />
'''Conversation start'''<br />
*My name is Grandis Gracia.<br />
*I've been waiting for someone brave like you.<br />
*God is always watching over you.<br />
<br />
'''Conversation end'''<br />
*The [[Imposter|Imposters]] must be met with both mercy and repudiation.<br />
*Tibi gratia. May God's blessings be with you.<br />
*If you ever meet someone named Nilvas Gracia, could you... Mm, never mind.<br />
*Don't mind my teddy bear.<br />
[[Category:NPCs]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Items&diff=38174Items2012-07-03T02:48:16Z<p>Tesfan: </p>
<hr />
<div>'''Items''' are an essential feature in DFO, as are in any other games. Earlier on, characters depend greatly on levels and skills to improve their strength, but as the game progresses, they tend to become increasingly reliant on effective use of items, be they equipment, consumables, ingredients or quest materials.<br />
<br />
Depending on their rarity, items are classified into different ranks, indicated by the color of their names.<br />
<br />
==Item Types==<br />
<br />
===Equipment===<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left", width="85%"<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Weapons]]</font><br />
| Makes up 1 equipment slot || Each class has specialized weapons with varying attack speeds. Your subclass usually determines the type of weapon to use.<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Armor]]</font><br />
| Makes up 5 equipment slots || Has five sub-types: [[Cloth Armor]], [[Leather Armor]], [[Light Armor]], [[Heavy Armor]], [[Plate Armor]]<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Accessories]]</font><br />
| Makes up 3 equipment slots || Usually adds Magic Defense; makes up three slots, the [[Bracelet]], [[Necklace]], and [[Ring]] slots.<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Titles]]</font><br />
| Makes up 1 equipment slot || Titles are considered equipment in DFO, and they take up an inventory slot.<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Special Equipment]]</font><br />
| Makes up 2 equipment slots || Added in Act X: Rebirth, [[Sub Equipment]] equipment and [[Magic Stones]] boost special stats.<br />
|}<br />
<br />
Equipment refers to wearable items; there are a total of 10 possible equip slots on a character (does not include [[Avatar]] equip slots). Many weapons are class-specific, and certain classes get bonuses from specific armors; see [[Weapons]] and [[Armor]] for more information. <br />
<br />
The Equipment Dictionary, A list of all the equipment found in the game, can be found by clicking the "Service Menu" button on the bottom of your screen and going to "Gear Info".<br />
<br />
Basic common equipments can be found in [[NPCs#Merchants|shops]], however there is such a substantial damage output difference between common weapon's stats and [[rare]] weapon's stats that these rarer items are highly recommended. The better equipment can only be obtained through drops or other players selling these drops. See [[Dungeon Drop Guide]] for drop information.<br />
<br />
[[Weapons]], [[Armor]], and [[Accessories]] all can range from various grade qualities:<br />
*Inferior<br />
*Weak<br />
*Ordinary<br />
*Exceptional<br />
*Superior<br />
Grade quality affects certain stat ranges for these equipment. A weapons grade quality is dependent on its Attack values, Armor is affected by it's Physical defense values, and Accessories are dependent on it's Magic defense values.<br />
Extra attributes such as [[Elemental Resistances]], [[Status Tolerances]], Stat increases like [[STR]], [[VIT]], [[HP]] and [[MP]] are all not affected by the grade quality of the item in question and the stats are always randomly generated. For example, a Weak item can have more STR than an Exceptional item.<br />
Grade quality affects the Physical Defense of [[Armor]]s and the Magic Defense of [[Accessories]].<br />
<br />
===Consumables===<br />
These items can be used via Hotkey or by right-clicking them in the inventory. They usually affect one of the stats and have a cooldown timer.<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left", width="85%"<br />
|-<br />
|[[HP Boost]] || Restores health points.<br />
|-<br />
|[[MP Boost]] || Restores mana points.<br />
|-<br />
|[[HP & MP Boost]] || Items that restore both health and mana points.<br />
|-<br />
|[[Temporary Stat Boost]] || Items that enhance any of your vital stats for a short time.<br />
|-<br />
|[[Permanent Stat Boost]] || Items that increase specific stats permanently (often these are gems).<br />
|-<br />
|[[Abnormal State Recovery]] || Items the remove enemy-induced states such as poison and bleeding<br />
|-<br />
|[[Elemental Attack/Resistance]] || Items that enhance your elemental damage or resistance.<br />
|-<br />
|[[Throwing Weapons]] || Items that you can hurl at the enemies for long range attacks.<br />
|- <br />
|[[Pots]] || Items that you can break to gain different kinds of gear items.<br />
|-<br />
|[[Summon Items]] || Consumable items that summon monsters to aid you in battle.<br />
|-<br />
|[[Recipes]] ||Rare pieces of cloth on which are etched the ingredients for a very special item.<br />
|}<br />
<br />
===Materials===<br />
Numerous items fall into this category, so this section of the inventory tends to fill up rather quickly. Examine quest requirements beforehand and regularly sort out the inventory.<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left", width="85%"<br />
|-<br />
|[[Quest Items]] || These items are used for [[quests]], both normal and repeatable.<br />
|-<br />
|[[Craft Items]] || These items are used for crafting armor or weapons<br />
|-<br />
|[[Cube Fragments]] || Many spells and quests are related to Cube Fragments<br />
|-<br />
|[[Items#Enhancing|Enhancing]] || Ryan Cokes are used for Enhancing equips<br />
|}<br />
<br />
===[[Avatars]]===<br />
Avatars can be bought with NX via [[Item Shop]] or earned through events. They are used to customize your characters look and add useful stats upon that.<br />
<br />
<br />
===[[Creatures]]===<br />
A Creature is a useful pet that boosts up your character’s stats, casts useful skills in battle, and loyally follows you at all times.<br />
<br />
==Item Rarity==<br />
[[Image:Item_rank.jpg|right|thumb|220px|Item ranks are denoted by color.]]<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left"<br />
|-<br />
|'''Grey Items''' || Grey items are weakened versions of another item. It's recommended to just sell it to an NPC if it won't help you.<br />
|-<br />
|'''Common Items''' || Basic equipment with a white name, acquired easily in dungeons and NPC shops. As common equipment is seldom sought after by players, don't be afraid to sell it to an NPC or disassemble it for clear cubes.<br />
|-<br />
|'''Uncommon Items''' || Colored light blue, uncommon equipment of level requirements lower than 40 can be purchased from shops. They usually tend to be inexpensive.<br />
|-<br />
|'''Rare Items''' || Colored purple, rare items tend to be more pricey. They also come with seals that can be removed to personalize the item to that player. Once the seal is removed, the item can no longer be traded between players.<br />
|-<br />
|'''Legacy Items'''|| Legacy equipment is the same rank and color as rare equipment, but can only be acquired from legacy pots sold by Danjin, Manjin, Arin, Pokin, Kadin, and Coral. <br />
|-<br />
|'''[[Chronicle Items]]''' || Equipment with red names, [[Chronicle Items]] are either obtained through [[Bucken]], recipe creation, or drops from the [[Otherverse]] Dungeons. They cannot be traded between players and are bind-on-pickup. These usually require a lot of materials and involve lots of grinding, but these items are generally extremely powerful. There are three categories of chronicle items: [[1st Chronicle]],[[2nd Chronicle]], and [[3rd Chronicle]]. Chronicle items cannot be traded between players. <br />
|-<br />
|'''Unique Items''' || Colored dark pink, unique items are higher in rank then chronicle items, but are harder to obtain. They show up very infrequently in normal mode, and show up more in hell mode.<br />
|-<br />
|'''Boss Unique Items''' || The same rank as unique items, but they can only be found by defeating certain bosses in normal mode. <br />
|-<br />
|'''Epic Items''' || Epic items, colored yellow, are the highest rank of equipment in the game. They can be acquired through Hero Pots sold by Simona, purchased from Grandis, or through monster hunts in Hell Mode. Epic items cannot be traded between players.<br />
|-<br />
<br />
|}<br />
<br />
See also [[Dungeon Drop Guide]] for drop locations.<br />
<br />
==Repairing==<br />
When the durability score of a gear item reaches zero, defense and damage stats drop to a lower level. You are able to repair Gear items through NPCs throughout the game by paying a small amount of [[Gold]].<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left", width="85%"<br />
|-<br />
|'''[[Delilah]]''' || Delilah appears whenever you complete a dungeon and is the most convenient NPCs through which to repair your items. Click on Delilah and either specify the item you wish to repair by clicking the “Fix” button, or click “Fix All” to repair all damaged items. Deliliah will then tell you how much gold it will cost for the requested repairs.<br />
|-<br />
|'''[[Cinda]]''' || Cinda is located in [[Hendon Myre]] Lane. He sells armor ranging from Level 13 to Level 20. Cinda is also able to repair your Gear items.<br />
|-<br />
|'''[[Kargon]]''' || Kargon is located in [[West Coast]]. He sells weapons ranging from Level 25 to Level 35. Kargon is also able to repair your Gear items.<br />
|-<br />
|'''[[Rino]]''' || Rino is located in [[Storm Pass]], near the top road leading to [[Mount Thunderime]]. Rino sells weapons over Level 40. Rino is also able to repair your Gear items.<br />
|-<br />
|'''[[Gale]]''' || Gale is located in [[Aphelia Post]], towards [[Noire Ferra]]. Gale sells weapons over Level 40. Gale is also able to repair your Gear items.<br />
|-<br />
|'''[[Zeldine Schneider]]''' || Zeldine is found in [[Ghent]], near the top entrance of [[Antwer Canyon]]. She sells level 40 and above armor, and is also able to repair your Gear items.<br />
|}<br />
<br />
==[[Enhancing]]==<br />
*[[Kiri the Lady]] is located in Downtown Hendon Myre and can reinforce your [[accessories]], [[armor]], and [[weapons]], which increases physical and magical bonuses. <br />
**It costs [[Gold]] and [[Ryan Cokes]] to operate Kiri’s machine. <br />
**She’ll let you know how much it costs before you agree to the upgrade. <br />
*But be warned, sometimes a re-enforcement attempt can actually fail, or even cause your item to be weakened.<br />
<br />
==Disassembling==<br />
Cube pieces and elemental crystals come in useful throughout the game. [[Loton]] in Hendon Myre disassembles any gear item into these very materials. The rarity of an item affects the kinds of materials you receive from disassembly. You may also randomly "crit" while disassembling items, and gain a large amount of materials.<br />
<br />
*White equip: clear fragment cubes<br />
*Blue equip: clear fragment cubes + color fragment cubes<br />
*Green equip: clear fragment cubes + low grade elemental crystal (rare)<br />
*Purple equip: clear fragment cubes + low grade elemental crystal + color fragment cubes (rare)<br />
*Pink equip: clear fragment cubes + color fragment cubes + elemental crystal (Unique)<br />
*Orange equip: clear fragment cubes + Radiant to Dim Eyes ratio (Epic)<br />
<br />
NOTE: The Radiant, Glowing, Hazy, and Dim Eyes are for other Epic items for the INDIVIDUAL character that Grandis possesses in her shop down in Hendon Myre next to Loton.<br />
<br />
==Trading==<br />
[[Roger Levin]] is a trader located in West Coast next to [[Kargon]]. Iron, leather, cloths, bones, crystals, and cube pieces, for example, can all be taken to Roger Levin to be traded with useful items. You can also trade items using recipes dropped in dungeons.<br />
<br />
[[Category:Game System]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Items&diff=38173Items2012-07-03T02:46:06Z<p>Tesfan: /* Item Rarity */ updated per revolution</p>
<hr />
<div>'''Items''' are an essential feature in DFO, as are in any other games. Earlier on, characters depend greatly on levels and skills to improve their strength, but as the game progresses, they tend to become increasingly reliant on effective use of items, be they equipment, consumables, ingredients or quest materials.<br />
<br />
Depending on their rarity, items are classified into different ranks, indicated by the color of their names.<br />
<br />
==Item Types==<br />
<br />
===Equipment===<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left", width="85%"<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Weapons]]</font><br />
| Makes up 1 equipment slot || Each class has specialized weapons with varying attack speeds. Your subclass usually determines the type of weapon to use.<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Armor]]</font><br />
| Makes up 5 equipment slots || Has five sub-types: [[Cloth Armor]], [[Leather Armor]], [[Light Armor]], [[Heavy Armor]], [[Plate Armor]]<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Accessories]]</font><br />
| Makes up 3 equipment slots || Usually adds Magic Defense; makes up three slots, the [[Bracelet]], [[Necklace]], and [[Ring]] slots.<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Titles]]</font><br />
| Makes up 1 equipment slot || Titles are considered equipment in DFO, and they take up an inventory slot.<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Special Equipment]]</font><br />
| Makes up 2 equipment slots || Added in Act X: Rebirth, [[Sub Equipment]] equipment and [[Magic Stones]] boost special stats.<br />
|}<br />
<br />
Equipment refers to wearable items; there are a total of 10 possible equip slots on a character (does not include [[Avatar]] equip slots). Many weapons are class-specific, and certain classes get bonuses from specific armors; see [[Weapons]] and [[Armor]] for more information.<br />
<br />
Basic common equipments can be found in [[NPCs#Merchants|shops]], however there is such a substantial damage output difference between common weapon's stats and [[rare]] weapon's stats that these rarer items are highly recommended. The better equipment can only be obtained through drops or other players selling these drops. See [[Dungeon Drop Guide]] for drop information.<br />
<br />
[[Weapons]], [[Armor]], and [[Accessories]] all can range from various grade qualities:<br />
*Inferior<br />
*Weak<br />
*Ordinary<br />
*Exceptional<br />
*Superior<br />
Grade quality affects certain stat ranges for these equipment. A weapons grade quality is dependent on its Attack values, Armor is affected by it's Physical defense values, and Accessories are dependent on it's Magic defense values.<br />
Extra attributes such as [[Elemental Resistances]], [[Status Tolerances]], Stat increases like [[STR]], [[VIT]], [[HP]] and [[MP]] are all not affected by the grade quality of the item in question and the stats are always randomly generated. For example, a Weak item can have more STR than an Exceptional item.<br />
Grade quality affects the Physical Defense of [[Armor]]s and the Magic Defense of [[Accessories]].<br />
<br />
===Consumables===<br />
These items can be used via Hotkey or by right-clicking them in the inventory. They usually affect one of the stats and have a cooldown timer.<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left", width="85%"<br />
|-<br />
|[[HP Boost]] || Restores health points.<br />
|-<br />
|[[MP Boost]] || Restores mana points.<br />
|-<br />
|[[HP & MP Boost]] || Items that restore both health and mana points.<br />
|-<br />
|[[Temporary Stat Boost]] || Items that enhance any of your vital stats for a short time.<br />
|-<br />
|[[Permanent Stat Boost]] || Items that increase specific stats permanently (often these are gems).<br />
|-<br />
|[[Abnormal State Recovery]] || Items the remove enemy-induced states such as poison and bleeding<br />
|-<br />
|[[Elemental Attack/Resistance]] || Items that enhance your elemental damage or resistance.<br />
|-<br />
|[[Throwing Weapons]] || Items that you can hurl at the enemies for long range attacks.<br />
|- <br />
|[[Pots]] || Items that you can break to gain different kinds of gear items.<br />
|-<br />
|[[Summon Items]] || Consumable items that summon monsters to aid you in battle.<br />
|-<br />
|[[Recipes]] ||Rare pieces of cloth on which are etched the ingredients for a very special item.<br />
|}<br />
<br />
===Materials===<br />
Numerous items fall into this category, so this section of the inventory tends to fill up rather quickly. Examine quest requirements beforehand and regularly sort out the inventory.<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left", width="85%"<br />
|-<br />
|[[Quest Items]] || These items are used for [[quests]], both normal and repeatable.<br />
|-<br />
|[[Craft Items]] || These items are used for crafting armor or weapons<br />
|-<br />
|[[Cube Fragments]] || Many spells and quests are related to Cube Fragments<br />
|-<br />
|[[Items#Enhancing|Enhancing]] || Ryan Cokes are used for Enhancing equips<br />
|}<br />
<br />
===[[Avatars]]===<br />
Avatars can be bought with NX via [[Item Shop]] or earned through events. They are used to customize your characters look and add useful stats upon that.<br />
<br />
<br />
===[[Creatures]]===<br />
A Creature is a useful pet that boosts up your character’s stats, casts useful skills in battle, and loyally follows you at all times.<br />
<br />
==Item Rarity==<br />
[[Image:Item_rank.jpg|right|thumb|220px|Item ranks are denoted by color.]]<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left"<br />
|-<br />
|'''Grey Items''' || Grey items are weakened versions of another item. It's recommended to just sell it to an NPC if it won't help you.<br />
|-<br />
|'''Common Items''' || Basic equipment with a white name, acquired easily in dungeons and NPC shops. As common equipment is seldom sought after by players, don't be afraid to sell it to an NPC or disassemble it for clear cubes.<br />
|-<br />
|'''Uncommon Items''' || Colored light blue, uncommon equipment of level requirements lower than 40 can be purchased from shops. They usually tend to be inexpensive.<br />
|-<br />
|'''Rare Items''' || Colored purple, rare items tend to be more pricey. They also come with seals that can be removed to personalize the item to that player. Once the seal is removed, the item can no longer be traded between players.<br />
|-<br />
|'''Legacy Items'''|| Legacy equipment is the same rank and color as rare equipment, but can only be acquired from legacy pots sold by Danjin, Manjin, Arin, Pokin, Kadin, and Coral. <br />
|-<br />
|'''[[Chronicle Items]]''' || Equipment with red names, [[Chronicle Items]] are either obtained through [[Bucken]], recipe creation, or drops from the [[Otherverse]] Dungeons. They cannot be traded between players and are bind-on-pickup. These usually require a lot of materials and involve lots of grinding, but these items are generally extremely powerful. There are three categories of chronicle items: [[1st Chronicle]],[[2nd Chronicle]], and [[3rd Chronicle]]. Chronicle items cannot be traded between players. <br />
|-<br />
|'''Unique Items''' || Colored dark pink, unique items are higher in rank then chronicle items, but are harder to obtain. They show up very infrequently in normal mode, and show up more in hell mode.<br />
|-<br />
|'''Boss Unique Items''' || The same rank as unique items, but they can only be found by defeating certain bosses in normal mode. <br />
|-<br />
|'''Epic Items''' || Epic items, colored yellow, are the highest rank of equipment in the game. They can be acquired through Hero Pots sold by Simona, purchased from Grandis, or through monster hunts in Hell Mode. Epic items cannot be traded between players.<br />
|-<br />
<br />
|}<br />
<br />
See also [[Dungeon Drop Guide]] for drop locations.<br />
<br />
==Repairing==<br />
When the durability score of a gear item reaches zero, defense and damage stats drop to a lower level. You are able to repair Gear items through NPCs throughout the game by paying a small amount of [[Gold]].<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left", width="85%"<br />
|-<br />
|'''[[Delilah]]''' || Delilah appears whenever you complete a dungeon and is the most convenient NPCs through which to repair your items. Click on Delilah and either specify the item you wish to repair by clicking the “Fix” button, or click “Fix All” to repair all damaged items. Deliliah will then tell you how much gold it will cost for the requested repairs.<br />
|-<br />
|'''[[Cinda]]''' || Cinda is located in [[Hendon Myre]] Lane. He sells armor ranging from Level 13 to Level 20. Cinda is also able to repair your Gear items.<br />
|-<br />
|'''[[Kargon]]''' || Kargon is located in [[West Coast]]. He sells weapons ranging from Level 25 to Level 35. Kargon is also able to repair your Gear items.<br />
|-<br />
|'''[[Rino]]''' || Rino is located in [[Storm Pass]], near the top road leading to [[Mount Thunderime]]. Rino sells weapons over Level 40. Rino is also able to repair your Gear items.<br />
|-<br />
|'''[[Gale]]''' || Gale is located in [[Aphelia Post]], towards [[Noire Ferra]]. Gale sells weapons over Level 40. Gale is also able to repair your Gear items.<br />
|-<br />
|'''[[Zeldine Schneider]]''' || Zeldine is found in [[Ghent]], near the top entrance of [[Antwer Canyon]]. She sells level 40 and above armor, and is also able to repair your Gear items.<br />
|}<br />
<br />
==[[Enhancing]]==<br />
*[[Kiri the Lady]] is located in Downtown Hendon Myre and can reinforce your [[accessories]], [[armor]], and [[weapons]], which increases physical and magical bonuses. <br />
**It costs [[Gold]] and [[Ryan Cokes]] to operate Kiri’s machine. <br />
**She’ll let you know how much it costs before you agree to the upgrade. <br />
*But be warned, sometimes a re-enforcement attempt can actually fail, or even cause your item to be weakened.<br />
<br />
==Disassembling==<br />
Cube pieces and elemental crystals come in useful throughout the game. [[Loton]] in Hendon Myre disassembles any gear item into these very materials. The rarity of an item affects the kinds of materials you receive from disassembly. You may also randomly "crit" while disassembling items, and gain a large amount of materials.<br />
<br />
*White equip: clear fragment cubes<br />
*Blue equip: clear fragment cubes + color fragment cubes<br />
*Green equip: clear fragment cubes + low grade elemental crystal (rare)<br />
*Purple equip: clear fragment cubes + low grade elemental crystal + color fragment cubes (rare)<br />
*Pink equip: clear fragment cubes + color fragment cubes + elemental crystal (Unique)<br />
*Orange equip: clear fragment cubes + Radiant to Dim Eyes ratio (Epic)<br />
<br />
NOTE: The Radiant, Glowing, Hazy, and Dim Eyes are for other Epic items for the INDIVIDUAL character that Grandis possesses in her shop down in Hendon Myre next to Loton.<br />
<br />
==Trading==<br />
[[Roger Levin]] is a trader located in West Coast next to [[Kargon]]. Iron, leather, cloths, bones, crystals, and cube pieces, for example, can all be taken to Roger Levin to be traded with useful items. You can also trade items using recipes dropped in dungeons.<br />
<br />
[[Category:Game System]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Lorien_dungeons&diff=38172Category:Lorien dungeons2012-07-03T02:07:03Z<p>Tesfan: update per revolution</p>
<hr />
<div>== Lorien==<br />
'''Lorien''' the area is where Dungeon Fighters first start their adventures. It is to the east of [[Elvenguard]]. It also contains two [[Ancient Dungeons]] that can be accessed at levels 55 and 58.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:Lorienforest.png]]<br />
|[[Lorien Forest]]<br />
|1-2<br />
|-<br />
|[[File:LorienHollow.png]]<br />
|[[Lorien Hollow]]<br />
|2-3<br />
|-<br />
|[[File:Villmark.png]]<br />
|[[Vilmark - Area 50]]<br />
|55-58<br />
|-<br />
|[[File:CryingCave.png]]<br />
|[[Screaming Cavern]]<br />
|58-61<br />
|}<br />
<br />
[[Category:Dungeons]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Grand_Flores_dungeons&diff=38171Category:Grand Flores dungeons2012-07-03T02:04:11Z<p>Tesfan: updated per revolution</p>
<hr />
<div>[[File:Grand_Flores_map.jpg|thumb|right|200px|Map of Grand Flores]]<br />
[[File:Grand Flores New.jpg|thumb|right|200px|New map of Grand Flores]]<br />
'''Grand Flores''' is the second dungeon area located west of [[Hendon Myre]]. The lush forest is home to many hostile [[Goblin]]s, [[Tau]]s, and [[Lugaru]] controlled by raging beasts and evil witches. Dungeon Fighters level 3~18 can fight through eight different instances in this area and complete Epic Quests 2-6.<br />
<br />
Once the player has advanced through the first part of Grand Flores near Elvenguard, the second, more advanced part will become available to them. There are two entrances to this dungeon, both on the west and southwest edges of Hendon Myre.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:MarkWoods.jpg]]<br />
|[[Mirkwood]]<br />
|3-5<br />
|-<br />
|[[File:DeepMarkWoods.jpg]]<br />
|[[Mirkwood Hollow]]<br />
|3-6<br />
|-<br />
|[[File:ThunderLand.jpg]]<br />
|[[Thunderland]]<br />
|5-8<br />
|-<br />
|[[File:PoisonThunder.jpg]]<br />
|[[Poison Thunderland]]<br />
|7-10<br />
|-<br />
|[[File:FrostMarkWoods.jpg]]<br />
|[[Mirkwood Frost]]<br />
|8-11<br />
|-<br />
|[[File:GrackCrack.jpg]]<br />
|[[Grakqarak]]<br />
|10-13<br />
|-<br />
|[[File:BurningGC.jpg]]<br />
|[[Blazing Grakqarak]]<br />
|12-15<br />
|-<br />
|[[File:DarkThunder.jpg]]<br />
|[[Shadow Thunderland]]<br />
|14-17<br />
|}<br />
<br />
[[Category:Dungeons]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Sky_Tower_dungeons&diff=38170Category:Sky Tower dungeons2012-07-03T02:01:08Z<p>Tesfan: updated per revolution</p>
<hr />
<div>[[File:Sky_Tower_map.jpg|thumb|right|200px|Map of Sky Tower]]<br />
[[File:Skycastle New.jpg|thumb|right|200px|New Map of Sky Tower]]<br />
'''Sky Tower''' is the dungeon that follows [[Grand Flores]] ([[Hendon Myre]]) in progression. Two entrances can be found on the far eastern edges of [[West Coast]]. Sky Tower is restricted to players level 16 and higher.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:LowerAmon.jpg]]<br />
|[[Dragonoid Nest]]<br />
|16-19<br />
|-<br />
|[[File:UpperAmon.jpg]]<br />
|[[Puppet Museum]]<br />
|18-21<br />
|-<br />
|[[File:Separota.jpg]]<br />
|[[Golem Tower]]<br />
|20-23<br />
|-<br />
|[[File:MONeritic.jpg]]<br />
|[[Vestibule of Darkness]]<br />
|22-25<br />
|-<br />
|[[File:FloatingCastle.jpg]]<br />
|[[Floating Castle]]<br />
|24-27<br />
|-<br />
|[[File:DeepMiddleOcean.jpg]]<br />
|[[Castellan's Chamber]]<br />
|25-28<br />
|}<br />
<br />
[[Category:Dungeons]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Moonlight_Tavern&diff=38169Moonlight Tavern2012-07-03T01:59:02Z<p>Tesfan: updated per revolution</p>
<hr />
<div>[[Category:Dungeons]]<br />
{{Infobox_Dungeon<br />
|backgroundcolor=#d3dbeb<br />
|fontcolor=#000<br />
|Location=<br />
|Name=Moonlight Tavern<br />
|Image=[[File:MoonlightTavern.png]]<br />
|MinLevel=49<br />
|Level=49-52<br />
|MLevel=<br />
|Boss=Samm Jang<br />
}}<br />
[[File:Moonlight Tavern New.jpg|thumb|right|200px|New Map of Moonlight Tavern]]<br />
==Description==<br />
It is finally time to meet with Aganzo and his Zanbato. Bwanga says that you would find the Gray Slayer at Moonlight Tavern, but he has yet to arrive. While waiting for him, you happened to get involved in a fight between a drunken patron and backstreet bullies... Hopefully, Aganzo will appear soon.<br />
<br />
==Map==<br />
{| class="wikitable"<br />
! Normal map<br />
|-<br />
! style="text-align:right'''|'''Start =''' [[File:Starting Point.png]] '''Boss =''' [[File:Boss.png]]<br />
|-<br />
|style="padding:10px;" style="text-align:center"| [[File:Tavern_map.PNG]]<br />
|-<br />
| style="text-align:center"| '''Min. Blitz Points:''' 8<br>'''Max. Blitz Points:''' 10<br />
|}<br />
<br />
==Monsters==<br />
* Unknown<br />
** [[Backstreet Bully]]<br />
** [[Common Bully]]<br />
** [[Drunken Patron]]<br />
** [[Pickpocket]]<br />
** [[Poison Yaksha]]<br />
<br />
* '''Minibosses:''' (Sometimes Quest Boss)<br />
** [[Psychopath|<font color="Green">Psychopath</font>]]<br />
** [[Julio Quickfoot|<font color="Green">Julio Quickfoot</font>]]<br />
** [[Aganzo|<font color="Green">Aganzo</font>]]<br />
<br />
* '''Final Boss: [[Samm Jang|<font color="#ff1493">Samm Jang</font>]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Behemoth_dungeons&diff=38168Category:Behemoth dungeons2012-07-03T01:57:55Z<p>Tesfan: updated per revolution</p>
<hr />
<div>[[File:Behemoth_map.jpg|thumb|right|200px|Map of Behemoth]]<br />
[[File:Behemoth New.jpg|thumb|right|200px|New Map of Behemoth]]<br />
'''Behemoth Sanctuary''' is the dungeon zone that follows Sky Tower in level progression. Its two entrances are on the northeast edges of West Coast. Players must be level 27 or higher to enter Behemoth Sanctuary.<br />
<br />
'''Behemoth''' refers to the gigantic flying whale that lives in [[Middle Ocean]]. A continent exists on it's back, as well as several dungeons.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:TempleExterior.jpg]]<br />
|[[Outer Temple Walls]]<br />
|27-30<br />
|-<br />
|[[File:DendroidJungle.jpg]]<br />
|[[Dendroid Jungle]]<br />
|28-31<br />
|-<br />
|[[File:Purgatory.jpg]]<br />
|[[Purgatorium]]<br />
|29-32<br />
|-<br />
|[[File:WhiteNights.jpg]]<br />
|[[Silver Night]]<br />
|30-33<br />
|-<br />
|[[File:SpinalCord1.jpg]]<br />
|[[First Spine]]<br />
|32-35<br />
|-<br />
|[[File:GBLGoddess.png]]<br />
|[[Forbidden Shrine]]<br />
|33-36<br />
|-<br />
|[[File:SpinalCord2.jpg]]<br />
|[[Second Spine]]<br />
|34-37<br />
|-<br />
|[[File:DendroidHub.png]]<br />
|[[Dendroid Hub]]<br />
|35-38<br />
|-<br />
|[[File:BloodJail.jpg]]<br />
|[[Chamber of Blood]]<br />
|36-39<br />
|}<br />
<br />
[[Category:Dungeons]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Coastal_Jct._dungeons&diff=38167Category:Coastal Jct. dungeons2012-07-03T01:54:41Z<p>Tesfan: updated per revolution</p>
<hr />
<div>The small area to the north-west of [[West Coast]], that acts as the entrance to the [[Temple of Apostasy]] and the [[Citadel]]. Some consider Coastal Junction to just be part of [[West Coast]].<br />
<br />
==Temple of Apostasy==<br />
[[File:Temple_Apostasy_map.jpg|thumb|right|200px|Map of Temple of Apostasy]]<br />
[[File:GBL New.jpg|thumb|right|200px|New Map of Temple of Apostasy]]<br />
'''Temple of Apostasy''' is an area in the top-middle of the map. Players must be level 46 or higher to enter.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:Gblbranch.png]]<br />
|[[GBL Arad Branch]]<br />
|46-49<br />
|-<br />
|[[File:gbllab.png]]<br />
|[[GBL Laboratory]]<br />
|47-50<br />
|-<br />
|[[File:gblhatch.png]]<br />
|[[GBL Hatchery]]<br />
|47-50<br />
|-<br />
|}<br />
<br />
==Citadel==<br />
[[File:Citadel New.jpg|thumb|right|200px|New Map of Citadel]]<br />
'''Citadel''' has a level 52 minimum requirement to enter. The entrance to Citadel is at the eastern edge of [[Coastal Junction]].<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:OdessaStreets.png]]<br />
|[[Odessa Streets]]<br />
|52-55<br />
|-<br />
|[[File:Verderia.png]]<br />
|[[Verderia]]<br />
|53-56<br />
|-<br />
|}<br />
<br />
[[Category:Dungeons]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:North_Myre_dungeons&diff=38166Category:North Myre dungeons2012-07-03T01:52:08Z<p>Tesfan: updated per revolution</p>
<hr />
<div>[[Category:Dungeons]]<br />
Players must be level 48 or higher to gain access to North Myre, whose single entrance is at the northeastern edge of Hendon Myre.<br />
[[File:Northmyre New.jpg|thumb|right|200px|New Map of North Myre]]<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:brigandcity.png]]<br />
|[[Brigand City]]<br />
|48-51<br />
|-<br />
|[[File:hamelin.png]]<br />
|[[Hamelin]]<br />
|50-53<br />
|-<br />
|[[File:BloodButterfly.png]]<br />
|[[Blood Sands]]<br />
|63-66<br />
|-<br />
|[[File:CityofSuspicion.png]]<br />
|[[Abandoned Mine]]<br />
|64-67<br />
|-<br />
|[[File:Leshphon.png]]<br />
|[[Reshpon, Village of Pain]]<br />
|68-70<br />
|-</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Storm_Pass_dungeons&diff=38165Category:Storm Pass dungeons2012-07-03T01:50:53Z<p>Tesfan: updated per revolution</p>
<hr />
<div>[[File:Mount_Tunderime_map.jpg|thumb|right|200px|Map of Mount Tunderime]]<br />
[[File:Storm Pass New.jpg|thumb|right|200px|New Map of Storm Pass]]<br />
'''Mount Thunderime''' is the dungeon zone following [[Noire Ferra]] in level progression. Mount Thunderime is accessed from [[Storm Pass]] in the top left-area of the world map. Players must be level 42 or higher to enter.<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:The_Ridge.jpg]]<br />
|[[The Ridge]]<br />
|42-45<br />
|-<br />
|[[File:Frozenheart.jpg]]<br />
|[[Frozenheart]]<br />
|43-46<br />
|-<br />
|[[File:Ryku_Point.jpg]]<br />
|[[Ryku Point]]<br />
|43-46<br />
|-<br />
|[[File:Frostfield.jpg]]<br />
|[[Frostfield]]<br />
|44-47<br />
|-<br />
|[[File:Bwanga's_Camp.jpg]]<br />
|[[Bwanga's Camp]]<br />
|45-48<br />
|-<br />
|[[File:Crystal_Palace.jpg]]<br />
|[[Ice Palace]]<br />
|46-49<br />
|-<br />
|[[File:Skasa's_Lair.jpg]]<br />
|[[Skasa's Lair]]<br />
|54-57<br />
|-<br />
<br />
[[Category:Dungeons]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Noire_Ferra&diff=38164Category:Noire Ferra2012-07-03T01:46:40Z<p>Tesfan: update per revolution</p>
<hr />
<div>[[Category:Dungeons]]<br />
[[File:Noire Ferra New.jpg|thumb|right|200px|New Map of Noire Ferra]]<br />
'''Noire Ferra''' is one of two dungeons that follows [[Behemoth]] Sanctuary in level progression, along with [[Mount Thunderime]]. Noire Ferra has a level 37 minimum requirement to enter. The two entrances to Noire Ferra are on the eastern edges of the [[Aphelia Post]].<br />
<br />
''"Deep within Aphelia Mountain, a mysterious plague has struck the Dark Elves, and has caused mutations among the various creatures, and appears to turn those affected by it into the undead. As a result, many have died from the mass epidemic. The Dark Elves are somehow convinced that humans were behind the cause, which has in turn lead the Dark Elves to declare war against the Bel Myre Principality. Now the opposing forces prepare for battle. It's up to Dungeon Fighters to try and discover the cause of the epidemic, find a possible cure, and stop the war from occurring."''<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:ShallowKeep.jpg]]<br />
|[[Shallow Keep]]<br />
|37-40<br />
|-<br />
|[[File:SpidersDen.jpg]]<br />
|[[Spider's Lair]]<br />
|38-41<br />
|-<br />
|[[File:DarkElvenTomb.jpg]]<br />
|[[The Catacombs]]<br />
|39-42<br />
|-<br />
|[[File:NoireFerra.png]]<br />
|[[City of Noire Ferra]]<br />
|61-64<br />
|-<br />
|}</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Aphelia_dungeons&diff=38163Category:Aphelia dungeons2012-07-03T01:36:30Z<p>Tesfan: updated per revolution</p>
<hr />
<div>[[Category:Dungeons]]<br />
[[File:Slums New.jpg|thumb|right|200px|New Map of Slums]]<br />
The '''Slums''' is a bit of a follow-up of Noire Ferra. The Slums has a level 43 minimum requirement to enter. The entrance is on the southern edge of the [[Aphelia Post]].<br />
<br />
''"Using various things gathered from Aphelia, Loton was able to create a Mithridate to cure the plague that had caused an epidemic among the Dark Elves. However, it appears that a radical group of Dark Elves have taken the Dark Elf Queen hostage, and refused to believe that the Mithridate would cure the infected Dark Elves. The only course of action now is to march to the Slums, the capital of the Dark Elves, and convince them otherwise. However, before they can reach the Slums, Dungeon Fighters must tackle the Scoria Core, Labyrinth of Shadows, and the Slums Gate."''<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:MagmaCave.jpg]]<br />
|[[Scoria Core]]<br />
|40-43<br />
|-<br />
|[[File:HeartWorld.jpg]]<br />
|[[Labyrinth of Shadows]]<br />
|41-44<br />
|-<br />
|[[File:KingRuins.jpg]]<br />
|[[King's Relic]]<br />
|52-55<br />
|-<br />
|[[File:LastLevelUnderfoot.jpg]]<br />
|[[Slums Gate]]<br />
|51-54<br />
|}</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Valley_of_Fallen_Souls_Dungeons&diff=38162Category:Valley of Fallen Souls Dungeons2012-07-03T01:35:02Z<p>Tesfan: </p>
<hr />
<div>[[Category:Dungeons]]<br />
[[File:DeathMap.jpg|thumb|right|200px|Map of the Valley of Fallen Souls]]<br />
[[File:Valley of Fallen Souls New.jpg|thumb|right|200px|New Map of Valley of Fallen Souls]]<br />
<br />
This area contains unique dungeons that do not consume any Fatigue Points, but rather require Dreyfus's Invitations or Gold to enter. <br><br />
Dreyfus's Invitations are obtained automatically everyday and a character can only hold up to a maximum of 5 at a time.<br />
<br />
The only implemented dungeons in this area in North America are the [[Tower of Illusion]], [[Tower of the Dead]], [[Altar of Infinity]], and [[Altar of Ascension]].<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:TowerOfIllusion.png]]<br />
|[[Tower of Illusion]]<br />
|20-30<br />
|-<br />
|[[File:TowerOfDeath.png]]<br />
|[[Tower of the Dead]]<br />
|50-70<br />
|-<br />
|[[File:AltarInf.png]]<br />
|[[Altar of Infinity]]<br />
|30-70<br />
|-<br />
|[[File:AltarOfLimits.png]]<br />
|[[Altar of Ascension]]<br />
|65-70<br />
|-<br />
|[[File:TowerOfDespairIcon.png]]<br />
|[[Tower of Despair]]<br />
|70<br />
|-<br />
|<br />
|[[Arena of the Abyss]]<br />
|60-70<br />
|-<br />
<br />
{{stub}}</div>Tesfanhttps://wiki.dfo.world/index.php?title=1st_Chronicle&diff=381611st Chronicle2012-07-03T01:30:33Z<p>Tesfan: updating per revolution update</p>
<hr />
<div>Chronicle items are special equipment items that have a high Exorcism Parameter, which makes them useful in [[Otherverse]] dungeons. The 1st Chronicle set can be bought from [[Bucken]], and have a minimum level requirement of 60. The [[2nd Chronicle]] and [[3rd Chronicle]] must be found in Otherverse dungeons. <br />
<br />
=Obtaining 1st Chronicle Equipment=<br />
<br />
Prior to the Revolution update, players had to complete a series of quests in order to obtain 1st Chronicle Equipment. However, now players must buy them from Bucken in Aphelia Post using Chaos Stones. Chaos Stones can be gathered by collecting Chaos Stone Fragments in dungeons and turning them into to Sharen using the repeatable quest "Chaos Stone Debris" (at a rate of 10 fragments for each stone). The price for each type of equipment is:<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-http://creativecommons.org/licenses/by-nc-sa/3.0/<br />
! style="background-color:#ddffcf; width:50px;|Item<br />
<br />
! style="background-color:#ddffcf; width:400px;| # of Chaos Stones<br />
|-<br />
|Aura Ring|| 30<br />
|-<br />
|Aura Armlet|| 30<br />
|-<br />
|Aura Necklace|| 33<br />
|-<br />
|Shoes|| 36<br />
|-<br />
|Belt|| 37<br />
|-<br />
|Shoulder|| 38<br />
|-<br />
|Pants|| 43<br />
|-<br />
|Top|| 44<br />
|-<br />
|Weapon|| 60<br />
|-<br />
|'''Total'''|| 351<br />
|-<br />
|}<br />
<br />
=Chronicle Sets=<br />
Each chronicle set consists of three accessories and a full set of armor. With respect to defense equipment, there are 5 different armor sets - one each for the five different armor masteries - that can be worn to aid specific classes and subclasses. In addition, there are chronicle weapons available for each type of weapon. <br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! style="background-color:#ddffcf; width:50px;|Mastery<br />
<br />
! style="background-color:#ddffcf; width:400px;|Set Name<br />
|-<br />
|Cloth || Wise Hidden Wisdom Set<br />
|-<br />
|Leather|| Cunning Heavy Honor Set<br />
|-<br />
|Light Armor|| Sharp Fierce Ardor Set<br />
|-<br />
|Heavy Armor|| Protective Iron Will Set<br />
|-<br />
|Plate || Righteous True Believer Set<br />
|-<br />
|}<br />
<br />
{|class=wikitable width="1000px"<br />
| width="100px" style="background-color:#ddffcf;" align="center"| '''Set of'''<br />
| width="900px" style="background-color:#ddffcf;" align="center"| '''Wise Hidden Wisdom Set'''<br />
| width="800px" style="background-color:#ddffcf;" align="center"| '''Cunning Heavy Honor Set'''<br />
| width="800px" style="background-color:#ddffcf;" align="center"| '''Sharp Fierce Ardor Set'''<br />
| width="800px" style="background-color:#ddffcf;" align="center"| '''Protective Iron Will Set'''<br />
| width="800px" style="background-color:#ddffcf;" align="center"| '''Righteous True Believer Set'''<br />
|-<br />
| width="100px" style="background-color:#ddffcf;" align="center"| '''3 Items'''<br />
|<br />
* MP Max +500<br />
* Magic Critical Hit +3%<br />
<br />
|<br />
* MP Max +200<br />
* Physical Critical Hit +2%<br />
* Magic Critical Hit +2%<br />
<br />
|<br />
* HP Max +300<br />
* Physical Critical Hit +5%<br />
<br />
|<br />
* HP Max +500<br />
* Physical Critical Hit +3%<br />
<br />
|<br />
* MP Max +500<br />
* Magic Critical Hit +3%<br />
<br />
|-<br />
| width="100px" style="background-color:#ddffcf;" align="center"| '''5 Items'''<br />
|<br />
* +42 MP per Min.<br />
* Attack Speed +2%<br />
<br />
|<br />
* +27 MP per Min.<br />
* Movement Speed +2%<br />
* Casting Speed +5%<br />
<br />
|<br />
* +12 MP per Min<br />
* Movement Speed +2%<br />
* Hit Rate +2%<br />
<br />
|<br />
* +12 MP per Min<br />
* Movement Speed +2%<br />
* Hit Rate +2%<br />
<br />
|<br />
* +42 MP per Min<br />
* Evasion Rate +2%<br />
|-<br />
| width="100px" style="background-color:#ddffcf;" align="center"| '''8 Items'''<br />
|<br />
* Casting Speed +5%<br />
* Inflict 10% more damage to Human Monsters.<br />
* Inflict 10% more damage to Undead Monsters.<br />
|<br />
* Attack Speed +2%<br />
* Inflict 10% more damage to Human Monsters.<br />
* Inflict 10% more damage to Undead Monsters.<br />
<br />
|<br />
* Attack Speed +2%<br />
* Inflict 10% more damage to Human Monsters.<br />
* Inflict 10% more damage to Undead Monsters. <br />
<br />
|<br />
* Attack Speed +2%<br />
* Inflict 10% more damage to Human Monsters.<br />
* Inflict 10% more damage to Undead Monsters.<br />
<br />
|<br />
* Casting Speed +4%<br />
* Inflict 10% more damage to Human Monsters.<br />
* Inflict 10% more damage to Undead Monsters.<br />
|}</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Valley_of_Fallen_Souls_Dungeons&diff=38151Category:Valley of Fallen Souls Dungeons2012-07-02T03:14:15Z<p>Tesfan: updated per revolution update</p>
<hr />
<div>[[Category:Dungeons]]<br />
[[File:DeathMap.jpg|thumb|right|200px|Map of the Valley of Fallen Souls]]<br />
[[File:Valley of Fallen Souls New.jpg|thumb|right|200px|New Map of Valley of Fallen Souls]]<br />
<br />
This area contains unique dungeons that do not consume any Fatigue Points, but rather require Dreyfus's Invitations or Gold to enter. <br><br />
Dreyfus's Invitations are obtained automatically everyday and a character can only hold up to a maximum of 5 at a time.<br />
<br />
The only implemented dungeons in this area in North America are the [[Tower of Illusion]], [[Tower of the Dead]], [[Altar of Infinity]], and [[Altar of Ascension]].<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:TowerOfIllusion.png]]<br />
|[[Tower of Illusion]]<br />
20-30<br />
|-<br />
|[[File:TowerOfDeath.png]]<br />
|[[Tower of the Dead]]<br />
|50-70<br />
|-<br />
|[[File:AltarInf.png]]<br />
|[[Altar of Infinity]]<br />
|30-70<br />
|-<br />
|[[File:AltarOfLimits.png]]<br />
|[[Altar of Ascension]]<br />
|65-70<br />
|-<br />
|[[File:TowerOfDespairIcon.png]]<br />
|[[Tower of Despair]]<br />
|70<br />
|-<br />
|<br />
|[[Arena of the Abyss]]<br />
|60-70<br />
|-<br />
<br />
{{stub}}</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Dungeons&diff=38150Category:Dungeons2012-07-02T03:11:41Z<p>Tesfan: updated per revolution update</p>
<hr />
<div>'''Dungeons''' are areas in which you attempt to find the boss room and defeat the monsters you encounter on the way. Every new dungeon room that you enter reduces 1 Blitz Point. If you enter with a party, EXP will be multiplied at the end and then split amongst all members. <br />
<br />
Defeating the boss in the boss room will automatically finish the dungeon, all other enemies will count as defeated and give exp.<br />
<br />
With the Rebirth patch, monsters now have their HP scaled according to the number of Party members. However, this mostly applies for the new Rebirth dungeons.<br />
<br />
==Dungeon Types==<br />
There are 4 different types of dungeons in DFO:<br />
<br />
*'''Normal''': Your normal dungeons. No entry fees and few gimmicks. Defeat the boss to clear the dungeon.<br />
*'''Ancient''': Much harder dungeons. They require an entry fee and have dangerous gimmicks. These dungeons usually require a strategy in order to get through them in one piece. Ancients can drop Unique items not found elsewhere.<br />
*'''Otherverse''': Endgame dungeons. They have entry restrictions and have gimmicks in nearly every room. Requires a 3~4 person party to enter. Notably hard due to many rooms causing Instant Death if not cleared correctly. Otherverse dungeons operate off of Exorcism Parameter and drop Chronicle gear.<br />
*'''Tower''': Refers to dungeons in the Valley of Fallen Souls. These dungeons are generally endurance matches against APCs or powerful enemies. Does not consume BP.<br />
<br />
== Dungeon Difficulty Settings ==<br />
<br />
Only the normal difficulty level is initially unlocked when you gain access to a new dungeon.<br />
You must first meet certain requirements in order to unlock higher difficulty levels.<br />
<br />
{| class="wikitable"<br />
![[File:Normal Difficulty.png]]<br />
!style="width:150px;"|Normal<br />
|Normal is the initial difficulty for all dungeons. To gain initial access to a dungeon you must reach the minimum level required, clear a prior dungeon, or accept a certain epic quest.<br />
|-<br />
![[File:Expert Difficulty.png]]<br />
!style="width:150px;"|Expert's<br />
|Expert is the second available difficulty and can be unlocked simply by clearing the normal difficulty with any rank. Enemies gain a small boost in hit rate and HP while you have a small drop in hit rate. Monsters with special effects will appear more frequently.<br />
|-<br />
![[File:Master Difficulty.png]]<br />
!style="width:150px;"|Master's<br />
|Master is the third available difficulty and can be unlocked once you clear the dungeon's Expert mode with a B rank or higher. Enemies have a moderate boost in hit rate and health while you have a moderate drop in hit rate. Monsters with special effects will appear more frequently than on Expert.<br />
|-<br />
![[File:King Difficulty.png]]<br />
!style="width:150px;"|King's<br />
|King is the fourth available difficulty and is unlocked by clearing the dungeon's Master mode with a S rank or higher. Generally the hardest difficulty for pre-60 dungeons. Enemies have a large boost in hit rate and HP while you have a high drop in hit rate. Monsters with special effects will appear in nearly every room and sometimes even in groups.<br />
|-<br />
![[File:Hero Difficulty.png]]<br />
!style="width:150px;"|Hero's<br />
|Hero's Road is the fifth and presently highest difficulty for DFO and is unlocked by clearing a special quest beforehand. Enemies have a large boost in hit rate and HP while you have a high drop in hit rate. Accessible after level 60. Monsters have more powerful attacks, and the boss of each dungeon varies their attack patterns – no two runs are alike! The dungeon layout can differ on Hero’s Road, with more monsters appearing in each room. Contains new and even more menacing champion monsters! <b>Either unfortunately or luckily, however, Hero's Road will be removed on June 27, 2012.</b><br />
|-<br />
! -<br />
!style="width:150px;"|Hell<br />
|Special mode that allows you to fight powerful enemies for the chance to get Epic items. [[Hell Mode]] features a room with a pink boss icon somewhere on the map. Once you reach the icon, there will be a locked portal from Hell. Every time you hit it a monster may spawn. Once all the monsters are spawned and eliminated, hit it a few more times and then the Hell Party will spawn. See [[Hell Mode]] for more in-depth information.<br />
|}<br />
<br />
==Rewards==<br />
<br />
* After the boss is defeated two rows of reward cards that might contain gold and/or [[equipment]] will appear. The number of bosses and mini-bosses that were defeated are added up and increase the chance of receiving rare items along with the gold. <br />
** the player will have three seconds in which to choose one card from each of the two rows (a total of two cards, one regular, one gold). <br />
*** the player can choose to only turn over one normal card or both the normal and gold cards.<br />
** There is one card in each row that contains nothing regardless of how many enemies are defeated.<br />
*** The first row's cards are free. The second row requires a gold amount that varies depending on the dungeon and is listed on the card. <br />
** There is a possibility of obtaining rare equipment from the cards that are unavailable elsewhere. <br />
***See the [[Dungeon Drop Guide]] for information about dungeon locations that might drop items in the level range you are interested in.<br />
**During some events, the middle row may open up, allowing for an additional card to be obtained (up to three max).<br />
<br />
==Ranks==<br />
As of Act V, your rank is now calculated by the Combo Rate. Basically, in order to get a high rank, you or your party needs to constantly keep hitting the enemies to create long combos. The longer the combo, the more the Combo Rate will grow. The higher your total Combo Rate, the better your rank.<br />
<br />
The old Ranking System used to rely on Technique, Style, and Hits. This no longer applies and is only seen now in a few quests at the beginning.<br />
<br />
==End Dungeon Experience Bonus==<br />
Players will receive experience at the end of every dungeon. The base experience is the total experience from killing monsters. The experience is then boosted by a set percentage based on several factors:<br />
<br />
===Rank===<br />
Extra EXP is gained depending on your dungeon Rank. A higher Combo Rate increases the Rank.<br />
{| class="wikitable" style="text-align:center;"<br />
!style="background-color:#ddffcf; width:100px"|Rank<br />
!style="background-color:#ddffcf; width:100px"|Bonus<br />
|-<br />
! F, E, D, C<br />
| -<br />
|-<br />
! B<br />
| +5%<br />
|-<br />
! A <br />
| +10%<br />
|-<br />
! S<br />
| +15%<br />
|-<br />
! SS<br />
| +20%<br />
|-<br />
! SSS<br />
| +30%<br />
|}<br />
<br />
===Party===<br />
Gives extra EXP if you are in a Party of 2 or more.<br />
{| class="wikitable" style="text-align:center;"<br />
!style="background-color:#ddffcf; width:100px"|# of Members<br />
!style="background-color:#ddffcf; width:100px"|Bonus<br />
|-<br />
! 1 <br />
| -<br />
|-<br />
! 2<br />
| +150%<br />
|-<br />
! 3<br />
| +200%<br />
|-<br />
! 4<br />
| +250%<br />
|}<br />
<br />
===Custom Channel===<br />
Gives a 5% bonus if you're in the correct channel corresponding to a dungeon. Highlight the Channels to see what dungeons are affected by the bonus EXP.<br />
<br />
===Guild Express===<br />
Gives EXP based on the Stage of the Guild Express. Ranges from 3-10% extra EXP.<br />
<br />
===Creature===<br />
Gives extra EXP for having a Creature equipped.<br />
<br />
===Region===<br />
Gives extra EXP for being in the correct Region. You can see if you get the Regional Bonus if you switch channels and the notice pops up in the chat.<br />
<br />
===Avatar===<br />
Gives extra EXP for having Avatars equipped.<br />
<br />
===Burning Time & Growth Potion===<br />
Gives extra EXP if an Event or Growth Potion is in effect. The EXP gained is dependent on the Event or Potion used.<br />
<br />
===Returned Hero===<br />
Gives a 20% EXP bonus if you Party with a Returned Hero.<br />
<br />
===Mentorship===<br />
Grants extra EXP if characters in the Party are in a Mentorship.<br />
<br />
==Dungeon Zones==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
!style="background-color:#ddffcf; width:200px"|Dungeon Zone<br />
!style="background-color:#ddffcf; width:100px"|Level Range<br />
|-<br />
|[[Lorien]]<br />
|1 ~ 2<br />
|-<br />
|[[Grand Flores]]<br />
|2 ~ 17<br />
|-<br />
|[[Sky Tower]]<br />
|16 ~ 28<br />
|-<br />
|[[Behemoth]]<br />
|27 ~ 39<br />
|-<br />
|[[Noire Ferra]]<br />
|39 ~ 42<br />
|-<br />
|[[Mount Thunderime]]<br />
|42 ~ 57<br />
|-<br />
|[[Slums]]<br />
|40 ~ 54<br />
|-<br />
|[[Temple of Apostasy]]<br />
|46 ~ 50<br />
|-<br />
|[[North Myre]]<br />
|48 ~ 67<br />
|-<br />
|[[Citadel]]<br />
|52 ~ 56<br />
|-<br />
|[[Antwer Canyon]]<br />
|57 ~ 62<br />
|-<br />
|[[Otherverse]]<br />
|65 ~ 70<br />
|-<br />
|[[Oceanic Express]]<br />
|65 ~ 70<br />
|-<br />
|[[Southern Dale]]<br />
|20 ~ 60<br />
|-<br />
|[[Valley of Fallen Souls]]<br />
|20 ~ 70<br />
|}</div>Tesfanhttps://wiki.dfo.world/index.php?title=Wiki_Home/ServerUpdates&diff=38149Wiki Home/ServerUpdates2012-07-02T02:59:38Z<p>Tesfan: </p>
<hr />
<div><div align="right"><small>[{{fullurl:Wiki_Home/ServerUpdates|action=edit}} Edit] this section</small></div><br />
<div style="width: 300px; background: #EEF6FF; border:solid {{{1|#B6B6B6}}} 1px; margin: 1px;"><br />
Client Version '''1.0.44.1'''<BR><br />
Launcher Version '''5.1.1.21'''<BR><br />
<br />
The latest patch was on '''May 10th, 2012'''<BR><br />
</div><br />
<br><br />
<!-- this section is for game content updates, wiki updates is in another subpage. --><br />
''June 27th, 2012''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=20&artId=00E1W&Lref=ANA-120&Lref=ANA-129 Season II Act I: Revolution]] - [[Male Mage]] added, 4 new dungeons added. In addition, many changes have been made to the quest, profession and ability systems. Items, skills, and dungeons have also had numerous changes made. <br />
''May 10th, 2012''<br />
*[[http://dungeonfighter.nexon.net/chronicles/?cat=19&Lref=ANA-120&Lref=ANA-121&1 Act XIX: Ascension to Luminance]] - Altar of Ascension and limited-time only fight system added.<br />
''April 12th, 2012''<br />
*[[http://dungeonfighter.nexon.net/chronicles/?cat=18&Lref=ANA-120&Lref=ANA-121&1 Act XVIII: Omen of Apocalypse]] - new Otherverse dungeons, 3rd chronicle equipment, and a new blitz point system added.<br />
''March 15th, 2012''<br />
*[[http://dungeonfighter.nexon.net/chronicles/?cat=17&Lref=ANA-120&Lref=ANA-121 Act XVII: Immortal Heroes]] - Fair Arena system added.<br />
''February 8th, 2012''<br />
*[[http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=00DZp Act XVI Interlude - Secrets of Suju]] - Quick party system added and guild system revamped.<br />
''January 12th, 2012''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=16&artId=00DT7&Lref=ANA-120&Lref=ANA-129 Act XVI: The Secrets of Suju]] - [[Male Fighter]] subclasses' awakenings added.<br />
''Decmember 12th, 2011''<br />
*[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=15&artId=00DLr&Lref=ANA-120&Lref=ANA-129 Act XV: The Art of War] - [[Male Fighter]] class added.<br />
''November 17th, 2011''<br />
*[http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=00DDg Act XIV: Delezie's Nightmare part 2] - Primal [[Otherverse]] and Equipment, Transcended Equipment, Grubeck's shop updated, Upgraded goblin pad, and New practice modes added.<br />
*Blitz contracts and new rare avatars [http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DHK added]<br />
''October 26th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=14&artId=00D53&Lref=ANA-120&Lref=ANA-129 Act XIV: Delezie's Nightmare]] - [[Ghost Train]], [[Reshpon, Village of Pain]], the Emblem System, Heaven Party, and Level 65 equips added<br />
<br />
''September 28th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=13&artId=00CvQ&Lref=ANA-120&Lref=ANA-129 Act XIII: Chaos Reigns]] - [[Altar of Infinity]], Mentorship System, 2nd Chronicle Sets, and updates to the Item Shop. Dual Builds, Creature Shop, and updated Lost Treasures also added.<br />
<br />
''August 24th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/?cat=12&Lref=ANA-120&Lref=ANA-121 Act XII: New Blood]] - North Ghent Gate, Ghent Battlefield, Southern Dale, Friend Referral System, Guild Update, Skill Preview and Arena Combo videos added.<br />
<br />
''July 27th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=11&artId=00CUv&Lref=ANA-120&Lref=ANA-129 Act XI: Wrath of Kazan]] - New skills, Character Linking, Gabriel's Secret shop, Account Vault and Bound Items, and more added!<br />
<br />
''June 29th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=10&artId=00CH0&Lref=ANA-120&Lref=ANA-129 Act X: Rebirth]] - Level 70 cap, New dungeons, Thief class, and more added!<br />
<br />
''June 15th, 2011''<br />
*[[http://dungeonfighter.nexon.net/event/webevent_35.aspx Countdown to the Rebirth]] event added.<br />
<br />
''June 1st, 2011''<br />
*[[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00CBW&pageIndex=1 Costume Festival in Arad]] event added.<br />
<br />
''May 4th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/?cat=9&Lref=ANA-120&Lref=ANA-121 Act IX: Across the Otherverse]] - Act IX preview; Second Chronicle Equips introduced, New Otherverse Dungeons introduced.<br />
<br />
''April 14th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/?cat=8&Lref=ANA-120&Lref=ANA-121 Act VIII: Under Siege]] - [[Professions]], [[Town Invasion Defense]], the [[NPC Relationship]] System, Guild Express, and a new Lighter Client have been added.<br />
<br />
''March 23rd, 2011''<br />
*The [http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=00B5F re-balance patch] has been applied.<br />
<br />
''February 9th, 2011''<br />
*[[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00Awb Dungeons of Love]] and [[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00Awd Red Hot Valentine Sales]] Events added. New Animal Avatars and Golden Bind Cube available.<br />
<br />
''January 26th, 2011''<br />
*[[http://dungeonfighter.nexon.net/chronicles/?cat=7&Lref=ANA-120&Lref=ANA-121 Act VII: The Witching Hour]] - Witch Awakening, Hellkarium Weapons, Lethe's Contract, Lethe's Seal, and more Avatars added.<br />
<br />
''January 12th, 2011''<br />
*[[http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=00AdG Descent to Screaming Cavern]] - [[Screaming Cavern]], Chronicle quests, and new Daily quests added. <br />
<br />
''January 5th, 2011''<br />
*[[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00Abq Mentorship Event]] - Mentorship system implemented, Lost Treasures updated.<br />
<br />
''December 15th, 2010''<br />
*[[http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=6 Act VI: Kiss of the Gun]] patch implemented.<br />
<br />
''October 13th, 2010''<br />
*[[Patches#Act5|Act V: The Reckoning]] patch implemented.<br />
<br />
''January 27, 2010''<br />
*Threshold of Power - Level Cap raised to 50 and introduces advanced avatars<br />
<br />
''October 8, 2009''<br />
*Cash shop implemented.<br />
<br />
''September 22, 2009''<br />
*[[Version_History|Open Beta Test]] began.<br />
<br />
''September 15, 2009''<br />
*[[Version_History|Early Access Beta Test]] began at 10:00 AM PST.<br />
<br />
''August 3, 2009''<br />
*[[Version_History|Closed Beta Test]] ended its 7 days of testing at 6:00 PM PST<br />
<br />
''July 27, 2009''<br />
*[[Version_History|Closed Beta Test]] began at 10:00 AM PST.</div>Tesfanhttps://wiki.dfo.world/index.php?title=User:Tesfan&diff=38112User:Tesfan2012-06-30T12:42:11Z<p>Tesfan: </p>
<hr />
<div>Hi!<br />
<br />
=Experience=<br />
<br />
*Level 2: 600 exp<br />
*Level 3: 992 exp<br />
*Level 4: 1,734 exp<br />
*Level 5: 3,019 exp<br />
*Level 6: 5,157 exp<br />
*Level 7: 7,602 exp<br />
*Level 8: 10,674 exp<br />
*Level 9: 14,438 exp<br />
*Level 10: 18,962 exp<br />
*Level 11: 26,180 exp<br />
*Level 12: 34,460 exp<br />
*Level 13: 42,650 exp<br />
*Level 14: 52,018 exp<br />
*Level 15: 62,642 exp<br />
*Level 16: 85,255 exp<br />
*Level 17: 103,323 exp<br />
*Level 18: 124,311 exp<br />
...<br />
<br />
<br />
*Level 57: 7,711,813 exp<br />
*Level 58: 8,216,681 exp<br />
*Level 59: 8,748,388 exp<br />
*Level 60: 9,301,378 exp<br />
*Level 61: 13,617,500 exp<br />
*Level 62: 15,103,707 exp<br />
*Level 63: 16,411,145 exp<br />
*Level 64: 17,404,342 exp</div>Tesfanhttps://wiki.dfo.world/index.php?title=Items&diff=37316Items2012-04-10T23:07:31Z<p>Tesfan: /* Item Rarity */</p>
<hr />
<div>'''Items''' are an essential feature in DFO, as are in any other games. Earlier on, characters depend greatly on levels and skills to improve their strength, but as the game progresses, they tend to become increasingly reliant on effective use of items, be they equipment, consumables, ingredients or quest materials.<br />
<br />
Depending on their rarity, items are classified into different ranks, indicated by the color of their names.<br />
<br />
==Item Types==<br />
<br />
===Equipment===<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left", width="85%"<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Weapons]]</font><br />
| Makes up 1 equipment slot || Each class has specialized weapons with varying attack speeds. Your subclass usually determines the type of weapon to use.<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Armor]]</font><br />
| Makes up 5 equipment slots || Has five sub-types: [[Cloth Armor]], [[Leather Armor]], [[Light Armor]], [[Heavy Armor]], [[Plate Armor]]<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Accessories]]</font><br />
| Makes up 3 equipment slots || Usually adds Magic Defense; makes up three slots, the [[Bracelet]], [[Necklace]], and [[Ring]] slots.<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Titles]]</font><br />
| Makes up 1 equipment slot || Titles are considered equipment in DFO, and they take up an inventory slot.<br />
|-style="background-color: #ffffff;" align="center"<br />
!<font size="+1">[[Special Equipment]]</font><br />
| Makes up 2 equipment slots || Added in Act X: Rebirth, [[Sub Equipment]] equipment and [[Magic Stones]] boost special stats.<br />
|}<br />
<br />
Equipment refers to wearable items; there are a total of 10 possible equip slots on a character (does not include [[Avatar]] equip slots). Many weapons are class-specific, and certain classes get bonuses from specific armors; see [[Weapons]] and [[Armor]] for more information.<br />
<br />
Basic common equipments can be found in [[NPCs#Merchants|shops]], however there is such a substantial damage output difference between common weapon's stats and [[rare]] weapon's stats that these rarer items are highly recommended. The better equipment can only be obtained through drops or other players selling these drops. See [[Dungeon Drop Guide]] for drop information.<br />
<br />
[[Weapons]], [[Armor]], and [[Accessories]] all can range from various grade qualities:<br />
*Inferior<br />
*Weak<br />
*Ordinary<br />
*Exceptional<br />
*Superior<br />
Grade quality affects certain stat ranges for these equipment. A weapons grade quality is dependent on its Attack values, Armor is affected by it's Physical defense values, and Accessories are dependent on it's Magic defense values.<br />
Extra attributes such as [[Elemental Resistances]], [[Status Tolerances]], Stat increases like [[STR]], [[VIT]], [[HP]] and [[MP]] are all not affected by the grade quality of the item in question and the stats are always randomly generated. For example, a Weak item can have more STR than an Exceptional item.<br />
Grade quality affects the Physical Defense of [[Armor]]s and the Magic Defense of [[Accessories]].<br />
<br />
===Consumables===<br />
These items can be used via Hotkey or by right-clicking them in the inventory. They usually affect one of the stats and have a cooldown timer.<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left", width="85%"<br />
|-<br />
|[[HP Boost]] || Restores health points.<br />
|-<br />
|[[MP Boost]] || Restores mana points.<br />
|-<br />
|[[HP & MP Boost]] || Items that restore both health and mana points.<br />
|-<br />
|[[Temporary Stat Boost]] || Items that enhance any of your vital stats for a short time.<br />
|-<br />
|[[Permanent Stat Boost]] || Items that increase specific stats permanently (often these are gems).<br />
|-<br />
|[[Abnormal State Recovery]] || Items the remove enemy-induced states such as poison and bleeding<br />
|-<br />
|[[Elemental Attack/Resistance]] || Items that enhance your elemental damage or resistance.<br />
|-<br />
|[[Throwing Weapons]] || Items that you can hurl at the enemies for long range attacks.<br />
|- <br />
|[[Pots]] || Items that you can break to gain different kinds of gear items.<br />
|-<br />
|[[Summon Items]] || Consumable items that summon monsters to aid you in battle.<br />
|-<br />
|[[Recipes]] ||Rare pieces of cloth on which are etched the ingredients for a very special item.<br />
|}<br />
<br />
===Materials===<br />
Numerous items fall into this category, so this section of the inventory tends to fill up rather quickly. Examine quest requirements beforehand and regularly sort out the inventory.<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left", width="85%"<br />
|-<br />
|[[Quest Items]] || These items are used for [[quests]], both normal and repeatable.<br />
|-<br />
|[[Craft Items]] || These items are used for crafting armor or weapons<br />
|-<br />
|[[Cube Fragments]] || Many spells and quests are related to Cube Fragments<br />
|-<br />
|[[Items#Enhancing|Enhancing]] || Ryan Cokes are used for Enhancing equips<br />
|}<br />
<br />
===[[Avatars]]===<br />
Avatars can be bought with NX via [[Item Shop]] or earned through events. They are used to customize your characters look and add useful stats upon that.<br />
<br />
<br />
===[[Creatures]]===<br />
A Creature is a useful pet that boosts up your character’s stats, casts useful skills in battle, and loyally follows you at all times.<br />
<br />
==Item Rarity==<br />
[[Image:Item_rank.jpg|right|thumb|220px|Item ranks are denoted by color.]]<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left"<br />
|-<br />
|'''Grey Items''' || Grey items are weakened versions of another item. It's recommended to just sell it to an NPC if it won't help you.<br />
|-<br />
|'''Common Items''' || Common items are items that can be found all over Arad. As common equipment is seldom sought after by players, don't be afraid to sell it to an NPC.<br />
|-<br />
|'''Uncommon Items''' || Uncommon equipment of level requirements lower than 40 can be purchased from shops. They usually tend to be inexpensive.<br />
|-<br />
|'''Rare Items''' || Rare items tend to be more pricey. They also come with seals that can be removed to personalize the item to that player. Once the seal is removed, the item can no longer be traded between players.<br />
|-<br />
|'''Heroic Rare Items''' || The same as Rare Items, however they are 2 levels higher and can only be obtained from Hero's Road<br />
|-<br />
|'''Unique Items''' || Unique items are similar to rare items, but they are harder to obtain. You would want to find this type in [[Hell Mode]].<br />
|-<br />
|'''Set Items''' || Legacy or set items are similar to Rare items but usually comes with better stat boosts. These consist of 'family items' that, once worn at the same time, provide special effects. These effects range from stat buffs to skill level-ups.<br />
|-<br />
|'''[[Epic Items]]''' || Epic items are dropped only by Hell demon at a low chance in Hell mode dungeons. They cannot be traded between players.<br />
|-<br />
|'''[[Chronicle Items]]''' || [[Chronicle Items]] are either obtained through quests, recipe creation, or drops from the [[Otherverse]] Dungeons. They cannot be traded between players and are bind-on-pickup. These usually require a lot of materials and involve lots of grinding, but these items are generally extremely powerful. There are two categories of chronicle items: [[1st Chronicle]] and [[2nd Chronicle]].<br />
|}<br />
<br />
See also [[Dungeon Drop Guide]] for drop locations.<br />
<br />
==Repairing==<br />
When the durability score of a gear item reaches zero, defense and damage stats drop to a lower level. You are able to repair Gear items through NPCs throughout the game by paying a small amount of [[Gold]].<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: left", width="85%"<br />
|-<br />
|'''[[Delilah]]''' || Delilah appears whenever you complete a dungeon and is the most convenient NPCs through which to repair your items. Click on Delilah and either specify the item you wish to repair by clicking the “Fix” button, or click “Fix All” to repair all damaged items. Deliliah will then tell you how much gold it will cost for the requested repairs.<br />
|-<br />
|'''[[Cinda]]''' || Cinda is located in [[Hendon Myre]] Lane. He sells armor ranging from Level 13 to Level 20. Cinda is also able to repair your Gear items.<br />
|-<br />
|'''[[Kargon]]''' || Kargon is located in [[West Coast]]. He sells weapons ranging from Level 25 to Level 35. Kargon is also able to repair your Gear items.<br />
|-<br />
|'''[[Rino]]''' || Rino is located in [[Storm Pass]], near the top road leading to [[Mount Thunderime]]. Rino sells weapons over Level 40. Rino is also able to repair your Gear items.<br />
|-<br />
|'''[[Gale]]''' || Gale is located in [[Aphelia Post]], towards [[Noire Ferra]]. Gale sells weapons over Level 40. Gale is also able to repair your Gear items.<br />
|-<br />
|'''[[Zeldine Schneider]]''' || Zeldine is found in [[Ghent]], near the top entrance of [[Antwer Canyon]]. She sells level 40 and above armor, and is also able to repair your Gear items.<br />
|}<br />
<br />
==[[Enhancing]]==<br />
*[[Kiri the Lady]] is located in Downtown Hendon Myre and can reinforce your [[accessories]], [[armor]], and [[weapons]], which increases physical and magical bonuses. <br />
**It costs [[Gold]] and [[Ryan Cokes]] to operate Kiri’s machine. <br />
**She’ll let you know how much it costs before you agree to the upgrade. <br />
*But be warned, sometimes a re-enforcement attempt can actually fail, or even cause your item to be weakened.<br />
<br />
==Disassembling==<br />
Cube pieces and elemental crystals come in useful throughout the game. [[Loton]] in Hendon Myre disassembles any gear item into these very materials. The rarity of an item affects the kinds of materials you receive from disassembly. You may also randomly "crit" while disassembling items, and gain a large amount of materials.<br />
<br />
*White equip: clear fragment cubes<br />
*Blue equip: clear fragment cubes + color fragment cubes<br />
*Green equip: clear fragment cubes + low grade elemental crystal (rare)<br />
*Purple equip: clear fragment cubes + low grade elemental crystal + color fragment cubes (rare)<br />
*Pink equip: clear fragment cubes + color fragment cubes + elemental crystal (Unique)<br />
*Orange equip: clear fragment cubes + Radiant to Dim Eyes ratio (Epic)<br />
<br />
NOTE: The Radiant, Glowing, Hazy, and Dim Eyes are for other Epic items for the INDIVIDUAL character that Grandis possesses in her shop down in Hendon Myre next to Loton.<br />
<br />
==Trading==<br />
[[Roger Levin]] is a trader located in West Coast next to [[Kargon]]. Iron, leather, cloths, bones, crystals, and cube pieces, for example, can all be taken to Roger Levin to be traded with useful items. You can also trade items using recipes dropped in dungeons.<br />
<br />
[[Category:Game System]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Wiki_Home/WikiUpdates&diff=37315Wiki Home/WikiUpdates2012-04-10T23:06:03Z<p>Tesfan: </p>
<hr />
<div><!--<br />
<br />
ONLY post Act updates, magazines, and events.<br />
<br />
--><br />
<div align="right"><small>[{{fullurl:Wiki_Home/WikiUpdates|action=edit}} Edit] this section</small></div><br />
[[File:Notice.png]] 4/6/2012<br />
*Act XVIII: Omen of Apocalypse [http://dungeonfighter.nexon.net/chronicles/?cat=18&Lref=ANA-120&Lref=ANA-121&1 Patch Notes] released. This Chronicle previews 3 new level 70 Otherverse dungeons, 3rd chronicle equipment, and a new blitz point system. Scheduled patch is April 12.<br />
[[File:Notice.png]] 3/27/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=101&contentNo=00DmP Arena Now Open!]: As compensation, Dfo will provide Blitz Shards, Golden Apples and Skeleton Key Fragments via the [http://dungeonfighter.nexon.net/Support/ItemRedemption.aspx Item Redemption Page]!<br />
*To help boost your Arena skills, Dfo will host 2x Arena exp events on '''the weekends of March 31 and April 7''' between '''12pm to 1pm PDT.''' <br />
**During this hour, you will also obtain blitz shards. Turn '''50''' of them to upgrade your current safe!<br />
[[File:Event.png]] 3/27/2012<br />
*Over the next two weekends (the weekends of March 31 and April 7) [http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DmF 3x exp and drop rate events] will be hosted between 2-6pm PDT.<br />
[[File:Event.png]] 3/27/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DmQ Bug Busters!]: Upon your '''first''' character logon, you will gain a Bugaboo creature.<br />
*To upgrade your Bugaboo creatue, defeat the bug monsters that appear in any dungeon. Collect twenty bug legs and ten arena seals and trade them in for a Savage Bugaboo creature.<br />
*Bug Costume: Collect 15 bug legs and trade them in for a Bug Buster box. The Bug costume will turn you into a bug for 5 minutes. The Bug Juice will recover 15% Hp/Mp with a 5 second cooldown.<br />
*Dfo has posted 3 fibs for April fool's day. Find out which one is the real fib on April 1st!<br />
[[File:Event.png]] 3/27/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DmR Week by Week sales!]: For the next two weeks, each week will have a BIG sale on selected cash shop items.<br />
[[File:Event.png]] 3/27/2012<br />
*Over the next two weekends, [http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DmF 3x exp and drop rate events] will be hosted between March 31st and April 1st, and April 7th and 8th, from 2-6pm PDT.<br />
[[File:Event.png]] 3/15/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DkF&pageIndex=1 The Gladiator's Cache]:Simply log on to the Fair Arena and claim your Cache.<br />
*To open your gift box, you must collect key fragments obtained from Fair Arena Limited Missions.<br />
**Inside the gift box is a reinforceed ticket of +3, +5, +7, or +10.<br />
*To help boost your Arena skills, every Saturday and Sunday, between 3-4pm PDT, you will earn twice the Arena exp. <br />
**During this hour, you will also obtain blitz shards. Turn them in to upgrade your current safe!<br />
[[File:Event.png]] 3/15/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DkE New Rare Finds!]: Between March 15th and April 11th, every lost treasure will become Premium lost treasure. These Premium ones have a higher cahnce of producing rare items.<br />
*Emblem Week is back for two weeks.<br />
[[File:Notice.png]] 3/14/2012<br />
*DFO will be performing a [http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=103&contentNo=00Djb maintenance] on March 14th. During this time, Act XVII: Immortal Heroes will be implemented.<br />
[[File:Notice.png]] 3/8/2012<br />
*Act XVII: Immortal Heroes [http://dungeonfighter.nexon.net/chronicles/?cat=17&Lref=ANA-120&Lref=ANA-121 Patch Notes] released. This Chronicle shows previews of the [[Fair Arena|Fair Arena system]]. Scheduled patch is March 15.<br />
*"The Fair Arena is a new type of PvP mode, for characters to compete in matches with other characters of various levels and subclasses, using new fair-balancing systems."<br />
[[File:Event.png]] 3/6/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DhY DFO extends] the [http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DcQ&pageIndex=1 Sweet Time and Secret Love Letter] events for one more week.<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DhY Surprise Sale Event]: Between Wednesday the 7th, and Thursday the 15th, there will be items in the item shop at a reduced price<br />
[[File:Event.png]] 2/22/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00Dfr The Mysterious Goblin Market!]:Every 50bp you burn, 5 goblin coins will be sent to you by mail. Save up your coins to buy rare items in the Goblin Market. The market will appear near Lorianne and will only be up for two hours at a time. <br />
*If you are lucky, you may catch the 30-minute Discount Sale!<br />
*<small> You can only gain 20 goblin coins a day. The 30-minute sale will only appear once a day. </small><br />
[[File:Event.png]] 2/22/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DfU Buy 1 Get 1 FREE Event!]: For the next two weeks, buy one tagged item, get another one FREE.<br />
*<small> Each buy 1 get 1 free item can only be purchased once per account. </small><br />
[[File:Event.png]] 2/16/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00Deq President's Day Weekend Events!]: During this weekend, in honor of President's day, there will be 2x EXP + Golden Goblin Event between 3pm and 5pm PST. <br />
*On Monday the 20th, DFO will host a 3x EXP and Drop Rate + Golden Goblin Event between 12 and 2pm and 6 and 8pm PST.<br />
[[File:Event.png]] 2/8/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DcQ&pageIndex=1 Love is in the Air]:For one month, every Thursday and Saturday, blanks cards will give out Happy Valentines and +100% exp. Collect the Happy Valentines and trade them in for prizes.<br />
*Find 'Couple Monsters' in dungeons and take their love letters. Bring the letters to your favorite NPCs and improve your relationship! They will also reward you for your efforts.<br />
[[File:Event.png]] 2/8/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DcR&pageIndex=1 Animal Attraction Packages]:For two weeks only, special packages will be on sale!<br />
*This package comes with Animal avatars; either a Golden tiger or an Albino tiger pet; and Lethe's, Tactician's, and Conqueror's contracts for 7 days.<br />
*In honor of Valentines day, DFO will add a chocolate box in this package. Inside it will contain various prizes in packs of 1, 10, 100, or even 1000.<br />
[[File:Notice.png]] 2/7/2012<br />
*DFO will be performing a [http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=103&contentNo=00Dc0 maintenance] on Feb 8th. During this time, Act XVI Interlude - Secrets of Suju will be implemented.<br />
[[File:Magazine.png]] 2/1/2012<br />
*This issue of DFO Magazine previews [http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=00DZp Act XVI Interlude - Secrets of Suju].<br />
*The Quick Party system is just what it sounds! Quickly create a party and gain dungeon benefits.<br />
*During Mentorship Week, allies will receive benefits that will help them along their journey.<br />
*Guild system will be revamped. The EXP and Level Up Fee required for Guilds will be decreased. Materials needed to purchase Guild EXP Books will be easier to obtain in the [[Southern Dale]] Dungeon. <br />
[[File:Notice.png]] 1/30/2012<br />
*DFO apologizes for the recent downtime. For compensation, DFO will be [http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=101&contentNo=00DZZ hosting a 2 exp event] on Sat and Sun, Feb 4 and 5.<br />
*They also added a few things, such as rescheduling the [http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DYK Class Appreciation Event].<br />
[[File:Magazine.png]] 1/25/2012<br />
*[http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=00DYZ Arad is the Land of the FREE!]: This issue of DFO magazine talks about how to get FREE items!<br />
[[File:Event.png]] 1/25/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DYL Pack your DFO Suitcase]: Purchase a DFO suitcase and choose your FREE kit. Back-up kit contains apcs while supply kit contains a Skeleton key fragment, toys of mysterious world, and Mana aids.<br />
*Upgrade your safe during event period and receive extra rewards!<br />
[[File:Event.png]] 1/25/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DYK Save the Snow Goblin!]: Burn 30 bp to receive a snowflake by mail. Bring the snowflake to the Snow Goblin and he will reward you! Continue bringing him snow flakes for a chance to obtain a Legacy weapon pot. <small> Once you burn 200bp, snowflakes will stop being sent to you. </small><br />
*Class Appreciation Event: Play with the featured character of the day and get bonus EXP!<br />
[[File:Event.png]] 1/19/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DWt Skeleton Key Bonus Sale!]: There will be a sale on Skeleton keys between Friday, Jan 20th to Tuesday, Jan 24th. For the price of one key, "you will be granted 2 bonus Skeleton Key Fragments for FREE!" in this package. <br />
[[File:Event.png]] 1/17/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DVh Nexon Hat Trick Phase 2]: Nexon invites DFO, Dragon Nest, and Vindictus players to participate in this event. Level your characters to 20 in '''ALL''' three games and you will be eligible for prizes. Included rewards for DFO are: Skeleton Keys, Remy's Touch, Bind Cubes, and more.<br />
*This time, if 30,000 players complete the Hat Trick by March 15, 2012, Nexon will release the third phase where one winner will be selected to win a 2012 BMW M3. <br />
*Have a lvl 20 character in '''ALL''' three games already? Head over to [http://www.nexon.net/events/hattrick/ Web event page] and join the fun!<br />
[[File:Event.png]] 1/12/2012<br />
*For [http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DUe two weeks only] emblem week is back with new functions. You can only synthesize two emblems of the same grade. Sundering is also back.<br />
*Golden bind cubes will be on sale for 2 weeks also. <br />
*Premium Golden Candle can be produced from lost treasures.<br />
*Tears have been removed from lost treasures.<br />
[[File:Event.png]] 1/12/2012<br />
*[http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=200&contentNo=00DUg Leaps and Bounds event]: If you have a male fighter at lv30 or above, your next character will be lv18!<br />
*On your '''first''' male fighter, you will receive a lethe's bell to reset your skills!<br />
*If you party play with male fighters, you will receive more exp!<br />
[[File:Notice.png]] 1/11/2012<br />
*Scheduled 8 hour [http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=103&contentNo=00DUX maintenance] on Jan 12. During this time, Act XVI: The Secrets of Suju will be implemented.<br />
[[File:Notice.png]] 1/6/2012<br />
*Act XVI: The Secrets of Suju [http://dungeonfighter.nexon.net/chronicles/Default.aspx?cat=16&artId=00DT7&Lref=ANA-120&Lref=ANA-129 Patch Notes] released. This Chronicle shows previews of Male Fighter subclasses' awakenings. Scheduled patch is Jan 12.<br />
[[File:Magazine.png]] 1/5/2012<br />
*The [http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=00DSn DFO Magazine] talks about Male Fighter Ex skills.<br />
<br />
('''[[Wiki Home/WikiUpdates/Archive/|Older News...]]''')</div>Tesfanhttps://wiki.dfo.world/index.php?title=Otherverse&diff=37314Otherverse2012-04-10T22:59:04Z<p>Tesfan: updated names for american versions</p>
<hr />
<div>__TOC__<br />
[[Category:Dungeons]]<br />
[[File:AlternateDimMap.jpg|thumb|right|200px|Map of the Otherverse]]<br />
[[File:Otherverse New.jpg|thumb|right|200px|New Map of Otherverse]]<br />
<br />
'''Otherverse''' (Also known as Outer World)<br />
<br />
Accessed through the Interdimensional Rift left of [[Aphelia Post]]. Contains extremely hard dungeons and powerful monsters. Referred to as the "Impossible Dungeons" through in-game files. Essentially, these are the Endgame PvE dungeons. A good amount of coordination and teamwork is required to conquer these dungeons, as they have various gimmicks not seen elsewhere in the game. <br><br />
<br />
To enter these dungeons, you must have at least a party of 3. Each dungeon has an 8 token limit. Each road also has a minimal Exorcism Parameter cap. The Exorcism Parameter can be found on Lv50+ gear or Chronicle items. Having the minimal Exorcism Parameter for the dungeon is recommended as your stats will be penalized depending on the difference between your current resistance and the cap. More info on the Exorcism Parameter is listed below. <br><br />
<br />
Minibosses/Bosses will drop Chronicle items or recipes. Read more about this in [[2nd Chronicle]].<br />
<br />
<br />
'''Primal Otherverse''' <br><br />
With the Act XIV update, the original Otherverse dungeons were redesigned/expanded for Lv.65+ characters. This is accessible through the "Primal" option. Primal Otherverse dungeons are essentially tougher versions of the Lv60 Otherverse dungeons. However, it also introduces higher Exorcism Parameter requirements and Primal 2nd Chronicle gear, which is basically upgraded 2nd Chronicle gear. It also allows you to upgrade your old 2nd Chronicle gear from the normal dungeons by collecting materials dropped in the Primal Otherverse dungeons. <br><br />
<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:GoblinKingdomJP.png]]<br />
|[[Goblin Kingdom]]<br />
|60~70<br />
|-<br />
|[[File:WriggleJP.png]]<br />
|[[Castle Nebulous]]<br />
|60~70<br />
|-<br />
|[[File:DogsJP.png]]<br />
|[[Rangelus's Guerrillas]]<br />
|60~70<br />
|}<br />
<br />
'''3rd Chronicle Dungeons'''<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:outerversechasm.png]]<br />
|[[Void Rift]]<br />
|70~<br />
|-<br />
|[[File:blackearth.png]]<br />
|[[Dark Side]]<br />
|70~<br />
|-<br />
|[[File:bakalcastle.png]]<br />
|[[Castle of Bakal]]<br />
|70~<br />
|}<br />
<br />
==Entry Restrictions==<br />
The entry restrictions for the Otherverse dungeons are as follows:<br />
*You can only enter any of the Otherverse dungeons 3 times a day for each dungeon; this resets every day.<br />
*You must have a Party of at least 3 people in order to enter. <br />
*A maximum of only 8 Life Tokens can be used per run by the Party.<br />
*Recommended Level: 60+<br />
<br />
For the 3rd Chronicle Dungeons:<br />
*You can only enter any of the 3rd Chronicle Otherverse dungeons 2 times a day for each dungeon; this resets every day.<br />
*You must have a Party of 4 people in order to enter. <br />
*A maximum of only 8 Life Tokens can be used per run by the Party.<br />
*Required Level: 70<br />
<br />
==Otherverse Tips==<br />
*Come prepared! Unlike normal dungeons, Otherverse dungeons are highly gimmicky deathtraps, so you'll need all the help you can get! Coming unprepared is just asking for trouble.<br />
*Sacred Blessing and Immortality Formula: These items can help considerably if things go bad quickly and can help reduce the amount of tokens used. <br />
*Pay attention! A good number of rooms rely on Party Coordination, and if you're not paying attention, you can end up wiping the Party. <br />
*Mind the Exorcism Parameter! As noted below, each Dungeon's Road has different Exorcism Parameter requirements. If you fall too far below the cap, you can end up holding the Party back as your stats will be nerfed considerably. <br />
<br />
<br />
==Exorcism Parameter==<br />
Exorcism Parameter is a special stat used for Otherverse dungeons. It regulates your Max HP, Max MP, and Physical/Magical Attack Power for those dungeons. <br><br />
Each road has different Exorcism Parameter requirements. While it's not mandatory you have the required Exorcism Parameter, your stats will suffer if you don't. The larger the difference between your Exorcism Parameter and the minimal Exorcism Parameter for the dungeon, the larger your stat penalty will be. In general though, you don't want to be more than -10 below the cap.<br />
<br />
==='''Formula'''===<br />
So how much will your stats suffer if you don't have the proper Exorcism Parameter for a dungeon? <br />
<br />
**The rough formula of the stat penalty equates to around: '''(1 - (current EP/ required EP ) ) x 100''' <br />
**For example, wearing a full Lvl 50 Rare set (43 EP) on a dungeon's Normal Road (80 EP) would cut your stats by roughly 46%. <br />
<br />
<br />
Consequentially, if you have more than the required Exorcism Parameter for a dungeon, you'll gain a bonus to your stats. <br />
**The rough formula of the stat bonus equates to around: '''( (current EP/ required EP ) - 1 ) x 100 x 0.195'''<br />
**For example, wearing a full 1st Chronicle set (102 EP) on a dungeon's Normal Road (80 EP) would give you a rough 5% bonus to your stats.<br />
<br />
<br />
Keep in mind these formulas can greatly affect your overall damage and also a character's Max HP & MP if the penalty or bonus is excessive enough.<br />
<br />
<br />
==='''Comparison Chart'''===<br />
Note: "Full Lvl XX Set" assumes ALL equips are exactly the same level as XX.<br />
{| class="wikitable" style="text-align:center;"<br />
! width="200" |Exorcism Parameter<br />
! width="100" |Full Lvl 50 Rare Set <br> 43<br />
! width="100" |Full Lvl 55 Rare Set <br> 72<br />
! width="100" |80<br />
! width="100" |Full 1st Chronicle Set<br> 102 <br />
! width="100" |105<br />
! width="100" |130<br />
! width="100" |Full Lvl 55 Legacy Set <br> 158<br />
! width="100" |180<br />
! width="100" |205<br />
! width="100" |230<br />
! width="100" |Full 2nd Chronicle Gear <br> 265<br />
|-<br />
|Normal|| || ||<font color="red">Required Exorcism Parameter</font>|| || || || || || || ||<br />
|-<br />
|Experts|| || || || || ||<font color="red">Required Exorcism Parameter</font> || || || || ||<br />
|-<br />
|Masters|| || || || || || || ||<font color="red">Required Exorcism Parameter</font> || || ||<br />
|-<br />
|Kings|| || || || || || || || || ||<font color="red">Required Exorcism Parameter</font> ||<br />
|-<br />
|}<br />
<br />
<br />
==='''Quick Chart'''===<br />
{| class="wikitable" style="text-align:center;"<br />
!Mode<br />
! width="100" |Normal<br />
! width="100" |Experts<br />
! width="100" |Masters<br />
! width="100" |Kings<br />
|-<br />
|Normal Mode (Lv.60+) || 80 ||130||180||230<br />
|-<br />
|Primal Mode (Lv.65+) ||250||300||350||400<br />
|-<br />
|3rd Chronicle (Lv.70+) || 350 ||500||650||800<br />
|}<br />
<br />
==Equipment Comparison==<br />
'''Set Comparison'''<br />
{| class="wikitable" style="text-align:center;"<br />
| align="center" style="background:#f0f0f0;" rowspan="2"|'''Equipment'''<br />
| align="center" style="background:#f0f0f0;" colspan="10"|'''Exorcism Parameter'''<br />
|-<br />
| Weapons <br />
| Jacket <br />
| Pants <br />
|Shoulder <br />
|Belt <br />
| Shoes <br />
| Bracelet <br />
|Necklace <br />
| Ring <br />
| '''Total'''<br />
<br />
|-align="center" style="background:#f0f0f0<br />
| Lv50 Rare Set ||9 ||4 ||4 ||4 ||4 ||4 ||4 ||6 ||4 ||43 <br />
|-style="background-color: #ffffff;" align="center"<br />
| Lv55 Rare Set ||17 ||9 ||9 ||7 ||7 ||7 ||5 ||6 ||5 ||72 <br />
|-style="background-color: #ffffff;" align="center"<br />
| Lv55-57 Empyrean Set* ||17 ||11 ||11 ||7 ||7 ||7 ||5 ||6 ||5 ||76 <br />
|-style="background-color: #ffffff;" align="center"<br />
| Lv50 Legacy Set ||23 ||11 ||11 ||9 ||9 ||9 ||6 ||8 ||6 ||94 <br />
|-style="background-color: #ffffff;" align="center"<br />
| 1st Chronicle Set ||25 ||12 ||12 ||10 ||10 ||10 ||7 ||9 ||7 ||102 <br />
|-style="background-color: #ffffff;" align="center"<br />
| Lv60 Rare Set ||26 ||13 ||13 ||11 ||11 ||11 ||8 ||10 ||8 ||111 <br />
|-style="background-color: #ffffff;" align="center"<br />
| Lv65 Rare Set ||34 ||18 ||17 ||15 ||14 ||14 ||10 ||12 ||10 ||144 <br />
|-style="background-color: #ffffff;" align="center"<br />
| Lv55 Legacy Set ||37 ||20 ||19 ||16 ||16 ||15 ||11 ||13 ||11 ||158 <br />
|-style="background-color: #ffffff;" align="center"<br />
| Lv60 Legacy Set ||54 ||28 ||27 ||23 ||22 ||21 ||16 ||18 ||16 ||225 <br />
|-style="background-color: #ffffff;" align="center"<br />
| 2nd Chronicle Set (Normal) ||63 ||33 ||32 ||27 ||26 ||25 ||19 ||21 ||19 ||265 <br />
|-style="background-color: #ffffff;" align="center"<br />
| 2nd Chronicle Set (Powerful) ||65 ||35 ||34 ||29 ||28 ||27 ||20||22 ||20 ||280<br />
|-style="background-color: #ffffff;" align="center"<br />
| 2nd Chronicle Set (Set) ||67 ||36 ||36 ||30 ||30 ||29 ||21 ||23 ||21 ||293 <br />
|-style="background-color: #ffffff;" align="center"<br />
| Immunity Set ||83 ||43 ||42 ||35 ||34 ||33 ||25 ||28 ||25 || 348<br />
|-style="background-color: #ffffff;" align="center"<br />
| Primal 2nd Chronicle Set (Normal) ||93 ||49 ||46 ||40 ||37 ||36 ||28 ||31 ||28 ||388<br />
|-style="background-color: #ffffff;" align="center"<br />
| Primal 2nd Chronicle Set (Powerful) ||95 ||51 ||48 ||42 ||39 ||38 ||29 ||32 ||29 ||403<br />
|-style="background-color: #ffffff;" align="center"<br />
| Primal 2nd Chronicle Set (Set) ||97 ||52 ||50 ||43 ||41 ||40 ||31 ||34 ||31 ||419<br />
<br />
|}<br />
*Note: Empyrean Set assumes Lv55 Accessories/Weapon.<br />
<br />
'''Weapon Comparison'''<br />
{|class="wikitable" style="text-align:left;"<br />
| align="center" style="background:#f0f0f0;"|'''Weapons'''<br />
| align="center" style="background:#f0f0f0;"|'''Exorcism Parameter'''<br />
|-<br />
| Lv50 Common || 3<br />
|-<br />
| Lv50 Uncommon ||3<br />
|-<br />
| Lv55 Common ||4<br />
|-<br />
| Lv55 Uncommon ||6<br />
|-<br />
| Lv60 Common ||6<br />
|-<br />
| Lv60 Uncommon ||7<br />
|-<br />
| Lv50 Rare ||9<br />
|-<br />
| Lv48 Hellkarium ||10<br />
|-<br />
| Lv55 Rare ||17<br />
|-<br />
| Lv50 Unique ||23<br />
|-<br />
| Lv50 Legacy ||23<br />
|-<br />
| Lv50 Epic ||25<br />
|-<br />
| 1st Chronicle ||25<br />
|-<br />
| Lv60 Rare ||26<br />
|-<br />
| Lv52 Unique ||29<br />
|-<br />
| Lv62 Heroic Rare ||29<br />
|-<br />
| Lv65 Rare ||34<br />
|-<br />
| Lv67 Heroic Rare ||37<br />
|-<br />
| Lv55 Legacy ||37<br />
|-<br />
| Lv55 Unique ||38<br />
|-<br />
| Lv60 Legacy ||54<br />
|-<br />
| Lv60 Unique ||54<br />
|-<br />
| 2nd Chronicle (Normal) ||63<br />
|-<br />
| 2nd Chronicle (Powerful) ||65<br />
|-<br />
| 2nd Chronicle (Set) ||67<br />
|-<br />
| Lv65 Legacy ||70<br />
|-<br />
| Lv65 Unique ||70<br />
|-<br />
| Lv55 Epic ||74 <br />
|-<br />
| Lv60 Epic ||78<br />
|-<br />
| Immunity (Chronicle) ||83<br />
|-<br />
| Lv65 Epic ||95<br />
|-<br />
| Primal 2nd Chronicle (Normal) ||93<br />
|-<br />
| Primal 2nd Chronicle (Powerful) ||95<br />
|-<br />
| Primal 2nd Chronicle (Set) ||97<br />
|}<br />
<br />
<br />
'''Accessory Comparison'''<br />
{| class="wikitable" style="text-align:center;"<br />
| align="center" style="background:#f0f0f0;" rowspan="2"|'''Accessory'''<br />
| align="center" style="background:#f0f0f0;" colspan="10"|'''Exorcism Parameter'''<br />
|-<br />
| Bracelet <br />
|Necklace <br />
| Ring <br />
| '''Total'''<br />
<br />
|-align="center" style="background:#f0f0f0<br />
| Lv45 Epic ||2 ||3 ||2 ||7<br />
|-align="center" style="background:#f0f0f0<br />
| Lv50 Rare ||2 ||3 ||2 ||7 <br />
|-align="center" style="background:#f0f0f0<br />
| Lv55 Rare ||5 ||6 ||6 ||16 <br />
|-align="center" style="background:#f0f0f0<br />
| Lv50 Unique ||6 ||8 ||6 ||20<br />
|-align="center" style="background:#f0f0f0<br />
| Lv50 Legacy ||6 ||8 ||6 ||20<br />
|-align="center" style="background:#f0f0f0<br />
| Lv50 Epic ||7 ||9 ||7 ||23<br />
|-align="center" style="background:#f0f0f0<br />
| 1st Chronicle ||7 ||9 ||7 ||23<br />
|-align="center" style="background:#f0f0f0<br />
| Lv52 Unique ||8 ||11 ||8 ||27<br />
|-align="center" style="background:#f0f0f0<br />
| Lv60 Rare ||10 ||12 ||10 ||32<br />
|-align="center" style="background:#f0f0f0<br />
| Lv55 Unique ||11 ||13 ||11 ||35<br />
|-align="center" style="background:#f0f0f0<br />
| Lv55 Legacy ||11 ||13 ||11 ||35<br />
|-align="center" style="background:#f0f0f0<br />
| Lv60 Legacy ||16 ||18 ||16 ||50<br />
|-align="center" style="background:#f0f0f0<br />
| Lv60 Unique ||16 ||18 ||16 ||50<br />
|-align="center" style="background:#f0f0f0<br />
| 2nd Chronicle (Normal) ||19 ||21 ||19 ||59<br />
|-align="center" style="background:#f0f0f0<br />
| 2nd Chronicle (Powerful) ||20 ||22 ||20 ||62<br />
|-align="center" style="background:#f0f0f0<br />
| 2nd Chronicle (Set) ||21 ||23 ||21 ||65<br />
|-align="center" style="background:#f0f0f0<br />
| Lv55 Epic || -- ||25 || -- ||25<br />
|-align="center" style="background:#f0f0f0<br />
| Immunity Set ||25 ||28 ||25 || 78<br />
|-align="center" style="background:#f0f0f0<br />
| Primal 2nd Chronicle (Normal) ||28 ||31 ||28 || 87<br />
|-align="center" style="background:#f0f0f0<br />
| Primal 2nd Chronicle (Powerful) ||29 ||32 ||29 || 90<br />
|-align="center" style="background:#f0f0f0<br />
| Primal 2nd Chronicle (Set) ||31 ||34 ||31 || 96<br />
|}</div>Tesfanhttps://wiki.dfo.world/index.php?title=User:Tesfan&diff=37279User:Tesfan2012-04-04T01:57:50Z<p>Tesfan: </p>
<hr />
<div>Hi!<br />
<br />
=Experience=<br />
<br />
*Level 2: 600 exp<br />
*Level 3: 992 exp<br />
*Level 4: 1,734 exp<br />
*Level 5: 3,019 exp<br />
*Level 6: 5,157 exp<br />
*Level 7: 7,602 exp<br />
*Level 8: 10,674 exp<br />
*Level 9: 14,438 exp<br />
*Level 10: 18,962 exp<br />
*Level 11: 26,180 exp<br />
*Level 12: 34,460 exp<br />
*Level 13: 42,650 exp<br />
*Level 14: 52,018 exp<br />
*Level 15: 62,642 exp<br />
*Level 16: 85,255 exp<br />
*Level 17: 103,323 exp<br />
*Level 18: 124,311 exp<br />
...<br />
<br />
<br />
*Level 57: 7,711,813 exp<br />
*Level 58: 8,216,681 exp<br />
*Level 59: 8,748,388 exp<br />
*Level 60: 9,301,378 exp<br />
*Level 61: 13,617,500 exp<br />
*Level 62: 15,103,707 exp</div>Tesfanhttps://wiki.dfo.world/index.php?title=Avenger&diff=37278Avenger2012-04-03T15:31:04Z<p>Tesfan: </p>
<hr />
<div>{{Template:FutureContent}}<br />
<br />
{{JobDesc2|<br />
|Title=Avenger<br />
|Image=[[File:priest_avenger.png|200px]]<br />
|Base=[[Priest]]<br />
|NPC=[[Grandis]]<br />
|Weapon= [[Scythe]]<br />
|Armor=<br />
|AltName=Avenger<br/>Korean: 어벤저<br/>Japanese: <br/>Chinese: <br />
|Awakening=Doom's Guardian<br />
|AltAwakening= <br/>Korean: 둠스가디언<br/>Japanese: <br/>Chinese: <br />
|Showcase={{youtube_tn|bbUcQjKjbkQ}}<br />
}}<br />
<br />
<center>{{Quotation|Do not fear if you sense darkness from a passing priest. They are still god's messengers and are loyal to god....}}</center><br />
<br />
The '''Avenger''' is the fourth priest subclass. Currently, it is available in the Korean version of DFO but not the American version. Wielding the power of darkness and their demonic side, they can unleash many heavy blows upon their enemy and are able to use the power of demons to destroy everything in sight. The Avenger can:<br />
<br />
*Transform into a demon, increasing attack and movement at the expense of defense and mana recovery. <br />
*Change his blood or the blood of his enemies into mana.<br />
*Weaken enemies with various curses and spells. <br />
<br />
At level 48, the '''Avenger''' awakens as the Doom's Guardian.<br />
<br />
His visual class identifier is a aura of darkness around him.<br />
__TOC__<br />
===Becoming an [[Avenger]]===<br />
<br />
===Awakening as a Doom's Guardian===<br />
<br />
== New Skills ==<br />
<br />
{| width="100%" style="background: transparent; border: transparent"<br />
| valign="top"|<br />
=== Vengeance ===<br />
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"<br />
|- style="background-color: #E4F0F7;" align="center"<br />
! style="width:30;"| Icon<br />
! style="width:100pt;" | Name<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[File:AV1.png]] || [[Devil Striker]]<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[File:AV2.png]] || [[Scythe Master]]<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[File:AV3.png]] || [[Speed Cutter]]<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[File:AV4.png]] || [[Mine Circle]]<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[File:AV5.png]] || [[Falling Soul]]<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[File:AV6.png]] || [[Spin Cutter]]<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[File:AV7.png]] || [[Thorns of Protection]]<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[File:AV8.png]] || [[Hallucination]]<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[File:AV9.png]] || [[Speed Movement]]<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[File:AV10.png]] || [[Ripper]]<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[File:AV11.png]] || [[Power of Darkness]]<br />
|}<br />
| valign="top"|<br />
<br />
<br />
=== Awakening Skills ===<br />
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"<br />
|- style="background-color: #E4F0F7;" align="center"<br />
! style="width:30;"| Icon<br />
! style="width:100pt;" | Name<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[File:AV-AWAKP.png]] || [[Nightmare]]<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[File:AV-AWAKA.png]] || [[Demon Transformation]]<br />
|}<br />
| valign="top"|<br />
<br />
=== General Skills ===<br />
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"<br />
|- style="background-color: #E4F0F7;" align="center"<br />
! style="width:30;"| Icon<br />
! style="width:100pt;" | Name<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[Image:HeavyArmorMastery.gif]] || [[Heavy Armor Mastery]]<br />
|- style="background-color: #ffffff;" align="center"<br />
| [[Image:HeavyArmorMastery.gif]] || [[Avenger Heavy Armor Mastery]]<br />
|}<br />
| valign="top"|<br />
|}<br />
<br />
== Original Class Skills ==<br />
{{:Priest/Skills}}<br />
<br />
== Strategies ==<br />
For build suggestions and combo advice, refer to the [[Strategies]] page.<br />
<br />
{{NavClasses}}<br />
[[Category:Characters]]<br />
[[Category:Priest]]<br />
[[Category:Priest Subclasses]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Shadow_Dancer&diff=37277Shadow Dancer2012-04-03T15:22:45Z<p>Tesfan: </p>
<hr />
<div>The '''Shadow Dancer''' is the planned fourth subclass for the [[Thief]], which has not been released yet. According to the character selection screen: "A master of stealth, the Shadow Dancer sneaks up on enemies and delivers fatal damage without ever being seen." and notes that the Shadow Dancer:<br />
<br />
*Sneaks up on enemies to backstab them.<br />
*Kills her enemies with powerful fatal blows.<br />
*Weakens enemies to enhance the effect of her own skills.<br />
<br />
{{NavClasses}}<br />
[[Category:Characters]]<br />
[[Category:Thief]]<br />
[[Category:Thief Subclasses]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Kunoichi&diff=37276Kunoichi2012-04-03T15:19:33Z<p>Tesfan: </p>
<hr />
<div>{{Stub}}<br />
The '''Kunoichi''' is the planned third subclass for the [[Thief]], which has not been released yet. According to the character selection screen, the Kunoichi "seamlessly blends the magic of the Suju with traditional dark elven magic for a unique combat style." The Kunoichi also:<br />
<br />
*Possesses various elemental attacks.<br />
*Uses unique tools in combat.<br />
*Equips light armor to allow for nimble sword and dodge skills. <br />
<br />
{{NavClasses}}<br />
[[Category:Characters]]<br />
[[Category:Thief]]<br />
[[Category:Thief Subclasses]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Kunoichi&diff=37275Kunoichi2012-04-03T15:19:21Z<p>Tesfan: </p>
<hr />
<div>{{Stub}}<br />
The '''Kunoichi''' is the planned third subclass for the [[Thief]], which has not been released yet. According to the character selection screen, the Kunoichi "seamlessly blends the magic of the Suju with tradtional dark elven magic for a unique combat style." The Kunoichi also:<br />
<br />
*Possesses various elemental attacks.<br />
*Uses unique tools in combat.<br />
*Equips light armor to allow for nimble sword and dodge skills. <br />
<br />
{{NavClasses}}<br />
[[Category:Characters]]<br />
[[Category:Thief]]<br />
[[Category:Thief Subclasses]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=User:Tesfan&diff=37274User:Tesfan2012-04-03T15:02:17Z<p>Tesfan: </p>
<hr />
<div>Hi!<br />
<br />
=Experience=<br />
<br />
*Level 2: 600 exp<br />
*Level 3: 992 exp<br />
*Level 4: 1,734 exp<br />
*Level 5: 3,019 exp<br />
*Level 6: 5,157 exp<br />
*Level 7: 7,602 exp<br />
*Level 8: 10,674 exp<br />
*Level 9: 14,438 exp<br />
*Level 10: 18,962 exp<br />
*Level 11: 26,180 exp<br />
*Level 12: 34,460 exp<br />
*Level 13: 42,650 exp<br />
*Level 14: 52,018 exp<br />
*Level 15: 62,642 exp<br />
*Level 16: 85,255 exp<br />
*Level 17: 103,323 exp<br />
*Level 18: 124,311 exp<br />
...<br />
<br />
<br />
*Level 57: 7,711,813 exp<br />
*Level 58: 8,216,681 exp<br />
*Level 59: 8,748,388 exp<br />
*Level 60: 9,301,378 exp<br />
*Level 61: 13,617,500 exp</div>Tesfanhttps://wiki.dfo.world/index.php?title=User:Tesfan&diff=37273User:Tesfan2012-04-03T00:23:42Z<p>Tesfan: </p>
<hr />
<div>Hi!<br />
<br />
=Experience=<br />
<br />
*Level 2: 600 exp<br />
*Level 3: 992 exp<br />
*Level 4: 1,734 exp<br />
*Level 5: 3,019 exp<br />
*Level 6: 5,157 exp<br />
*Level 7: 7,602 exp<br />
*Level 8: 10,674 exp<br />
*Level 9: 14,438 exp<br />
*Level 10: 18,962 exp<br />
*Level 11: 26,180 exp<br />
*Level 12: 34,460 exp<br />
*Level 13: 42,650 exp<br />
*Level 14: 52,018 exp<br />
*Level 15: 62,642 exp<br />
*Level 16: 85,255 exp<br />
*Level 17: 103,323 exp<br />
...<br />
<br />
<br />
*Level 57: 7,711,813 exp<br />
*Level 58: 8,216,681 exp<br />
*Level 59: 8,748,388 exp<br />
*Level 60: 9,301,378 exp<br />
*Level 61: 13,617,500 exp</div>Tesfanhttps://wiki.dfo.world/index.php?title=User:Tesfan&diff=34395User:Tesfan2011-10-27T23:27:05Z<p>Tesfan: </p>
<hr />
<div>Hi!<br />
<br />
=Experience=<br />
<br />
*Level 2: 600 exp<br />
*Level 3: 992 exp<br />
*Level 4: 1,734 exp<br />
*Level 5: 3,019 exp<br />
*Level 6: 5,157 exp<br />
*Level 7: 7,602 exp<br />
*Level 8: 10,674 exp<br />
*Level 9: 14,438 exp<br />
*Level 10: 18,962 exp<br />
*Level 11: 26,180 exp<br />
*Level 12: 34,460 exp<br />
*Level 13: 42,650 exp<br />
*Level 14: 52,018 exp<br />
*Level 15: 62,642 exp<br />
*Level 16: 85,255 exp<br />
*Level 17: 103,323 exp<br />
...<br />
<br />
<br />
*Level 57: 7,711,813 exp<br />
*Level 58: 8,216,681 exp<br />
*Level 59: 8,748,388 exp</div>Tesfanhttps://wiki.dfo.world/index.php?title=Heaven_Party&diff=34384Heaven Party2011-10-27T05:51:49Z<p>Tesfan: </p>
<hr />
<div>The '''Heaven Party''' is a special mode designed to help lower level characters acquire various rare weapons. It is a much easier version of [[Hell Mode]]. Like Hell Mode, the Heaven Party also has a sealed Heaven Portal that must be destroyed for the reward. However, unlike Hell Mode, it only appears randomly and cannot be summoned with items. In addition, it only will appear in the [[Sky Tower]], [[Behemoth]], [[Aphelia Post]], [[Mount Thunderime]], and [[Temple of Apostasy]] areas.<br />
<br />
===Rewards===<br />
<br />
Reward for defeating the Heaven Portal are untradeable rare weapons equal to the level of the dungeon. These weapons can be disassembled to create materials that can then be used to buy a Heavenly Weapon Pot from [[Seria]].</div>Tesfanhttps://wiki.dfo.world/index.php?title=User:Tesfan&diff=34376User:Tesfan2011-10-24T01:03:41Z<p>Tesfan: </p>
<hr />
<div>Hi!<br />
<br />
=Experience=<br />
<br />
*Level 2: 600 exp<br />
*Level 3: 992 exp<br />
*Level 4: 1,734 exp<br />
*Level 5: 3,019 exp<br />
*Level 6: 5,157 exp<br />
*Level 7: 7,602 exp<br />
*Level 8: 10,674 exp<br />
*Level 9: 14,438 exp<br />
*Level 10: 18,962 exp<br />
*Level 11: 26,180 exp<br />
*Level 12: 34,460 exp<br />
*Level 13: 42,650 exp<br />
*Level 14: 52,018 exp<br />
*Level 15: 62,642 exp<br />
*Level 16: 85,255 exp<br />
*Level 17: 103,323 exp<br />
...<br />
<br />
<br />
*Level 57: 7,711,813 exp<br />
*Level 58: 8,216,681 exp</div>Tesfanhttps://wiki.dfo.world/index.php?title=Altar_of_Infinity&diff=34375Altar of Infinity2011-10-24T00:17:05Z<p>Tesfan: </p>
<hr />
<div>{{Infobox_Dungeon<br />
|backgroundcolor=#d3dbeb<br />
|fontcolor=#000<br />
|Location=[[Valley of Fallen Souls]]<br />
|Name=Altar of Infinity<br />
|Image=[[File:AltarInf.png]]<br />
|MinLevel=30<br />
|Level=30-70<br />
|MLevel=60<br />
|Boss=Chaos Agares<br />
}}<br />
<br />
''Do you seek fortune? Do you wish to test your luck? Then come, an altar has been prepared for you. If you have the courage to shed your blood, then death on this altar, which may bring you fame and fortune, is meaningless. Only an everlasting battle awaits you. Challenge yourself and shed your blood, you foolish Dungeon Fighters blinded by greed.''<br />
<br />
<br />
==Description==<br />
[[File:Altar of Infinity lore.jpg]]<br />
<br />
The Altar of Infinity is a special gauntlet-type area, where you must attempt to clear 15 waves of enemies. In order to move on, you must defeat all enemies in a room before going to the next. There are 15 waves in total, spread across 3 rooms and the further you go, the harder the enemies get. At the 15th wave, the boss will appear and must be defeated in order to clear the dungeon. You have to pay gold in order to enter the Altar of Infinity. The amount of gold paid for each run increases depending your character level and number of runs. <br />
<br />
==Rules==<br />
*Character stats will adjust according to character level.<br />
*Defeating individual monsters will not grant EXP. EXP will be given at the end of clearing the Altar of Infinity.<br />
*In lieu of selecting the dungeon difficulty for the Altar of Infinity, difficulty is determined by the number of players in your party. If you enter alone, you will fight on Normal Road, a party of 2 increases the difficulty level to Expert’s, 3 is Master’s, and 4 is King’s Road.<br />
*Fighting in the Altar of Infinity will neither reduce the durability of your equipment items, nor consume Blitz Points.<br />
*5 Life Tokens can be used per dungeon run. <br />
<br />
==Cost==<br />
<br />
To enter the Altar of Blood, you must pay some amount of gold. This cost rapidly increases depending on how many times you have run the dungeon in one day, and also varies slightly depending on your level. The cost for a level 70 character is:<br />
<br />
*1st run: 16,000 gold<br />
*2nd run: 17,800 gold<br />
*3rd run: 22,000 gold<br />
*4th run: 29,500 gold<br />
*5th run: 40,000 gold<br />
*6th run: 56,500 gold<br />
*7th run: 78,500 gold<br />
*8th run: 95,500 gold<br />
*9th run: 121,000 gold<br />
*10th run: 152,500 gold<br />
<br />
==Rounds & Blood==<br />
*The Altar of Infinity is composed of 3 maps. Each map is 1 "Blood", and each blood consists of 5 rounds.<br />
*In any normal dungeon, you progress to the next room after clearing the room you’re currently in. However, in the Altar of Infinity, you must clear 5 rounds of each map. Successfully clearing the 5th round signifies the end of the first Blood; the end of the 10th round signifies the end of the second Blood, and the end of the 15th round signifies the end of the third Blood.<br />
*At the end of the 5th and 10th round, a named monster will appear. The Boss, Chaos Agares will appear at the end of the 15th round.<br />
*Although the first and second Bloods are random (see "Monsters" below), the Undead will always appear in the third.<br />
<br />
==Monsters==<br />
The first ten waves are randomized. Blood 1 may be waves of Lugarus, Spiders, or Slimes. Blood 2 may be waves of Dragon Knights, Goblins, or Expellers. Blood 3 always has the Undead. Waves 5 and 10 will result in a miniboss fight, while 15th wave is the boss fight against Chaos Agares.<br />
<br />
===Blood 1 (Waves 1-5)===<br />
*Lugarus<br />
**Miniboss: [[Stubborn HeartNeck]]<br />
*Spiders<br />
**Miniboss: [[Aracloso]]<br />
*Slimes<br />
**Miniboss: [[King Slime]]<br />
===Blood 2 (Waves 6-10)===<br />
*Dragon Knights<br />
**Miniboss: [[Campera]]<br />
*Goblins<br />
**Miniboss: [[Inferno Goblin-copter]]<br />
*Expellers<br />
**Miniboss: [[Zetes]]<br />
===Blood 3 (Waves 11-15)===<br />
*Undead<br />
**[[Burning Fiend]]<br />
**[[Oil Seller Oleg]]<br />
**Boss: [[Chaos Agares]]<br />
<br />
==Deranged Monsters==<br />
*Deranged Monsters are a special monster type that appear only in the Altar of Infinity.<br />
*There are three types of monsters in the Altar of Infinity: Normal, Boss, and Deranged. In each round, one normal monster will be chosen and become the Deranged Monster.<br />
*Deranged Monsters have abnormally high HP and powerful stats.<br />
*On the top-right corner of the screen, a pop-up window will appear that will display which monster has been chosen as the Deranged.<br />
*There are many types of Deranged Monsters: Enduring, Swaying, Roughneck, Agile, Poisonous, Fiery, Icy, Dark, Juggernaut, Persevering, Breakneck, Untouchable, Plagued, Frightening, Lightning, Blessed, Diabolical, Immortal and Invincible.<br />
<br />
==Growth System== <br />
*Your character will grow as you battle through each round.<br />
*As you battle monsters, Blood Points will be earned, and as you progress through rounds a passive buff will be granted.<br />
*There are 5 types of passive buffs: 100% HP/MP Recovery, increased Strength, increased Intelligence, increased Attack/Movement/Casting Speed, and decreased Skill Cooldown.<br />
*Passive Buffs can be leveled up, but require Blood Points to do so.<br />
*Passive Buffs remain even after you die.<br />
*Character growth from the use of Blood Points resets after the dungeon is completed.<br />
*Due to the strength of the later enemies and the final boss, it is highly recommended to spend as many points on the Strength or Intelligence boost as possible, whichever one has the best effect on your damage output (for example, a Launcher should max Strength).<br />
<br />
==Death & Completion==<br />
Upon completion, You will gain Item Cards and extra experience based on how many waves you made it through (similar to the Tower of Illusion and Tower of the Dead). The more waves completed, the more Item Cards and EXP you'll get. You'll get one Item Card per wave completed. <br />
<br />
==Special Rewards==<br />
<br />
'''Enchanting: Monster Cards'''<br />
<br />
Monster Cards for the Enchanting Profession drop from the Unique and Boss Monsters in the Altar of Infinity.<br />
<br />
King Slime: Common, Title, Immobility +20, Hit Recovery +20 <br />
<br />
Inferno Goblin-Copter: Common, Title, Vitality +8, Spirit +8 <br />
<br />
Zetes (Rare, Title): Physical Attack +7, Magic Attack +7 <br />
<br />
Campera (Rare, Title): HP & MP MAX +105 <br />
<br />
Stubborn HeartNeck (Uncommon, Head~Shoulder/Belt/Shoes): Vitality +15<br />
<br />
Aracloso (Uncommon, Necklace/Bracelet/Ring): Light Resistance +6 <br />
<br />
Chaos Agares (Unique, Title): Strength +15, Intelligence +15 <br />
<br />
'''The Chosen One Title'''<br />
<br />
Any Dungeon Fighter who challenges the Altar of Infinity will have the chance to be selected by Chaos Agares to receive the Chosen One title. The selected characters will receive their title each Friday at 5 pm Pacific.<br />
<br />
Stats:<br />
*Fire Attack, Water attack, Light attack, Shadow attack +4<br />
*Town Movement Speed +15%<br />
*Respond to enemy attacks with a 5% chance to cast Infernal Hands.<br />
<br />
*Increase your chance of being chosen by challenging the Altar of Infinity multiple times.<br />
*Dungeon Fighters who challenge the Altar of Infinity but are not chosen by Chaos Agares for the title will still receive an item via in-game mail that enables you to summon the Agares Minion. The Agares Minion can only be summoned in dungeons. <br />
<br />
'''Reaper's Blood'''<br />
<br />
Reaper's Blood can be obtained as a random drop from Chaos Agares. They can be used to purchase the following items from the Servant of Agares's Shop: <br />
*Skeleton Key Fragment Box - Contains a random amount of Skeleton Key Fragments. Costs 3 Reaper's Blood.<br />
*Infinite Necklace: a unique necklace that increase shadow damage. Costs 99 Reaper's Blood.<br />
*Infinite Bracelet: a unique bracelet that increases physical and magic attack strength. Costs 99 Reaper's Blood.<br />
*Emancipation Recipe: A recipe that allows you to upgrade the Infinite Necklace/Bracelet. The upgraded Infinite Necklace increase intelligence, spirit, shadow damage, and exorcism parameter, while the upgraded Infinite Bracelet increases strength, vitality, physical & magic attack strength, and exorcism parameter. The recipie requires the original Infinite Necklace or Bracelet and 100 Reaper's Blood. Costs 300,000 Gold.<br />
*An item to summon the Agares Minion. Costs 5,000 Gold.<br />
<br />
In addition, the Agares minion offers a limited quest where you can exchange 5 Reaper's Blood for a [[Evil Quelling Stone]]. <br />
<br />
[[Category:Dungeons]] [[Category:Valley of Fallen Souls dungeons]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=User:Tesfan&diff=34373User:Tesfan2011-10-23T17:11:58Z<p>Tesfan: /* Experience */</p>
<hr />
<div>Hi!<br />
<br />
=Experience=<br />
<br />
*Level 2: 600 exp<br />
*Level 3: 992 exp<br />
*Level 4: 1,734 exp<br />
*Level 5: 3,019 exp<br />
*Level 6: 5,157 exp<br />
*Level 7: 7,602 exp<br />
*Level 8: 10,674 exp<br />
*Level 9: 14,438 exp<br />
*Level 10: 18,962 exp<br />
*Level 11: 26,180 exp<br />
*Level 12: 34,460 exp<br />
*Level 13: 42,650 exp<br />
*Level 14: 52,018 exp<br />
*Level 15: 62,642 exp<br />
*Level 16: 85,255 exp<br />
*Level 17: 103,323 exp<br />
...<br />
<br />
<br />
*Level 56: 7,711,813 exp</div>Tesfanhttps://wiki.dfo.world/index.php?title=User:Tesfan&diff=34359User:Tesfan2011-10-21T00:57:14Z<p>Tesfan: Replaced content with "Hi!
=Experience=
*Level 2: 600 exp
*Level 3: 992 exp
*Level 4: 1,734 exp
*Level 5: 3,019 exp
*Level 6: 5,157 exp
*Level 7: 7,602 exp
*Level 8: 10,674 exp
*Level 9: 14,438 e..."</p>
<hr />
<div>Hi!<br />
<br />
=Experience=<br />
<br />
*Level 2: 600 exp<br />
*Level 3: 992 exp<br />
*Level 4: 1,734 exp<br />
*Level 5: 3,019 exp<br />
*Level 6: 5,157 exp<br />
*Level 7: 7,602 exp<br />
*Level 8: 10,674 exp<br />
*Level 9: 14,438 exp<br />
*Level 10: 18,962 exp</div>Tesfanhttps://wiki.dfo.world/index.php?title=Heaven_Party&diff=34357Heaven Party2011-10-20T15:05:21Z<p>Tesfan: Created page with "The '''Heaven Party'' is a special mode designed to help lower level characters acquire various rare weapons. It is a much easier version of Hell Mode. Like Hell Mode, the He..."</p>
<hr />
<div>The '''Heaven Party'' is a special mode designed to help lower level characters acquire various rare weapons. It is a much easier version of [[Hell Mode]]. Like Hell Mode, the Heaven Party also has a sealed Heaven Portal that must be destroyed for the reward. However, unlike Hell Mode, it only appears randomly and cannot be summoned with items. In addition, it only will appear in the [[Sky Tower]], [[Behemoth]], [[Aphelia Post]], [[Mount Thunderime]], and [[Temple of Apostasy]] areas.<br />
<br />
===Rewards===<br />
<br />
Reward for defeating the Heaven Portal are untradeable rare weapons equal to the level of the dungeon. These weapons can be disassembled to create materials that can then be used to buy a Heavenly Weapon Pot from [[Seria]].</div>Tesfanhttps://wiki.dfo.world/index.php?title=Emblems&diff=34356Emblems2011-10-20T14:48:46Z<p>Tesfan: </p>
<hr />
<div>'''Emblems''' are special avatar equipment that can be equipped into slotted avatars for more bonuses.<br />
<br />
==Sockets==<br />
<br />
Socket slots can be created for Emblems. Only Advanced avatars or better can have sockets. Advanced avatars have 2 sockets, while rare avatars can also have an additional platinum socket. Sockets can be created by using a [[Socket Generator]], which can be purchased from [[Daphine]].<br />
<br />
Sockets have different colors for each avatar slot: <br />
*Red: Hair, Hat<br />
*Yellow: Face, Neck<br />
*Blue: Waist, Shoes<br />
*Green: Top, Bottom<br />
*Platinum: Top, Bottom (Rare avatars only)<br />
<br />
==Emblems==<br />
<br />
Emblems come in three different forms:<br />
*Solid: Can only be equipped in the same slot as its color.<br />
*Dual: Contains two colors, and can be placed in either color slot.<br />
*Prism: Can be placed in any slot except for platinum.<br />
<br />
In addition, Emblems have 5 different prefixes, or grades:<br />
*Iron: can be bought from Daphine.<br />
*Bronze: can be found in dungeons. <br />
*Silver: can be created by Avatar Sundering.<br />
*Gold: can be created by Avatar Sundering.<br />
*Platinum: can be created by Avatar Sundering, or found in certain dungeons. <br />
<br />
Once an Emblem is equipped on a Socket, it cannot be used again. If you equip a new Emblem on a socket with an Emblem equipped, the old Emblem will be replaced.<br />
<br />
==Avatar Sundering and Emblem Synthesizing==<br />
<br />
During certain times of the week, Daphine will offer the services of Avatar Sundering and Emblem Synthesizing. Avatar Sundering allows you to convert Avatars into Emblems, while Emblem Synthesizing allows you to combine 2 Silver or higher grade Emblems for a new one of equal or higher grade.<br />
<br />
==List of Emblems==<br />
<br />
===Red Emblems (Hat/Hair)===<br />
*Hat / Hair<br />
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" width=40%<br />
! {{Bggreen}} rowspan="2" | Stat<br />
! {{Bggreen}} colspan="4" | Bonus<br />
|- {{Bggreen}}<br />
|Faint<br />
|Shining<br />
|Splendid<br />
|Brilliant<br />
|- {{SkillRow}}<br />
| Str || +4 || +10 || +15-17 || +23-25<br />
|- {{SkillRow}}<br />
| Int || +4 || +10 || +15-17 || +23-25<br />
|- {{SkillRow}}<br />
| Vit || +4 || +10 || +15-17 || +23-25<br />
|- {{SkillRow}}<br />
| Spirit || +4 || +10 || +15-17 || +23-25<br />
|- {{SkillRow}}<br />
| All Stats || +2 || +3 || +6 || +9<br />
|}<br />
<br />
===Yellow Emblems (Face/Torso)===<br />
*Face/Torso<br />
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" width=40%<br />
! {{Bggreen}} rowspan="2" | Stat<br />
! {{Bggreen}} colspan="4" | Bonus<br />
|- {{Bggreen}}<br />
|Faint<br />
|Shining<br />
|Splendid<br />
|Brilliant<br />
|-{{SkillRow}}<br />
|Casting Speed || +0.5% || 0.9% || +1.4/1.5%/1.6%|| +2.0%/2.1%/2.2%<br />
|- {{SkillRow}}<br />
|Hit Recovery || +16 || +30 || +45/50/55 || +65/70/75<br />
|- {{SkillRow}}<br />
|HP Per Min || +3 || +13.2 || +22.8/27/31.2 || +36 <br />
|- {{SkillRow}}<br />
|MP Per Min || +3 || +15 || +24/27/30 || +36<br />
|- {{SkillRow}} <br />
|Attack Speed || +0.3% || +0.6% || +0.9%/1.0%/1.1% || +1.3%/1.4%/1.5%<br />
|}<br />
<br />
<br />
===Green Emblems (Top/Bottom)===<br />
*Top/Bottom <br />
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" width=40%<br />
! {{Bggreen}} rowspan="2" | Stat<br />
! {{Bggreen}} colspan="4" | Bonus<br />
|- {{Bggreen}}<br />
|Faint<br />
|Shining<br />
|Splendid<br />
|Brilliant<br />
|- {{SkillRow}}<br />
|Physical Crit || +0.6% || +1.2% || +1.8%/2.0%/2.2% || +2.6%/2.8%/3.0%<br />
|- {{SkillRow}} <br />
|Magical Crit || +0.6% || +1.2% || +1.8%/2.0%/2.2% || +2.6%/2.8%/3.0%<br />
|- {{SkillRow}} <br />
|HP Max || +35 || +65 || +90/100/110 || +130/145/160<br />
|- {{SkillRow}}<br />
|MP Max || +35 || +65 || +90/100/110 || +130/145/160<br />
|- {{SkillRow}}<br />
|Evasion || +0.3% || +0.6% || +0.9%/1.0%/1.1% || +1.3%/1.4%/1.5%<br />
|}<br />
<br />
===Blue Emblem (Waist/Shoes)===<br />
*Waist/Shoes<br />
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" width=40%<br />
! {{Bggreen}} rowspan="2" | Stat<br />
! {{Bggreen}} colspan="4" | Bonus<br />
|- {{Bggreen}}<br />
|Faint<br />
|Shining<br />
|Splendid<br />
|Brilliant<br />
|- {{SkillRow}}<br />
|Hit Rate || +0.3% || +0.6% || +0.9%/1.0%/1.1% || +1.3%/1.4%/1.5%<br />
|-{{SkillRow}}<br />
|Movement Speed || +0.3% || +0.6% || +0.9%/1.0%/1.1% || +1.3%/1.4%/1.5%<br />
|-{{SkillRow}} <br />
|Physical Def || +130 || +255 || +360/400/440 || +520/570/620<br />
|- {{SkillRow}} <br />
|Magical Def || +130 || +255 || +360/400/440 || +520/570/620<br />
|- {{SkillRow}}<br />
|Jump Str || +3 || +6 || +9/10/11 || +13/14/15<br />
|}<br />
<br />
===Prism Emblems (All Slots)===<br />
*General (Can go into any avatar)<br />
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" width=40%<br />
! {{Bggreen}} rowspan="2" | Stat<br />
! {{Bggreen}} colspan="3" | Emblems<br />
|- {{Bggreen}}<br />
|Shining<br />
|Splendid<br />
|Brilliant<br />
|- {{SkillRow}}<br />
|Inventory Weight || +1.2 || +1.5/1.8/2.1 || +2.5/3/3.5<br />
|- {{SkillRow}}<br />
|All Elemental Resist || +2 || +3 || +5<br />
|- {{SkillRow}}<br />
|All Active Status Resist || +2 || +3 || +5<br />
|}<br />
<br />
===Dual Red/Green Emblems (Hat/Hair/Top/Bottom)===<br />
*Hat/Hair/Top/Bottom<br />
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" width=40%<br />
! {{Bggreen}} rowspan="2"| Stat<br />
! {{Bggreen}} colspan="2"| Bonus<br />
|- {{Bggreen}}<br />
|Splendid<br />
|Brilliant<br />
|-{{SkillRow}}<br />
|Str <br> HP || +8/9/10 <br>+45/50/55 || +13/14/15 <br>+65/73/80<br />
|- {{SkillRow}}<br />
|Str <br> MP || +8/9/10 <br>+45/50/55 || +13/14/15 <br>+65/73/80<br />
|- {{SkillRow}}<br />
|Int <br> HP || +8/9/10<br> +45/50/55 || +13/14/15 <br>+65/73/80<br />
|- {{SkillRow}}<br />
|Int <br> MP || +8/9/10 <br>+45/50/55 || +13/14/15 <br>+65/73/80<br />
|- {{SkillRow}}<br />
|Str <br> Phys Crit || +8/9/10<br> +0.9%/1.0%/1.1% || +13/14/15 <br>+1.3%/1.4%/1.5%<br />
|- {{SkillRow}}<br />
|Int <br> Magic Crit || +8/9/10 <br>+0.9%/1.0%/1.1% || +13/14/15 <br>+1.3%/1.4%/1.5%<br />
|- {{SkillRow}}<br />
|Str <br> Evasion || +8/9/10<br> +0.5%/0.5%/0.6% || +13/14/15 <br>+0.7%/0.7%/0.8%<br />
|- {{SkillRow}}<br />
|Int <br> Evasion || +8/9/10 <br>+0.5%/0.5%/0.6% || +13/14/15 <br>+0.7%/0.7%/0.8%<br />
|}<br />
<br />
===Dual Blue/Yellow Emblems (Face/Torso/Shoes/Waist)===<br />
*Face/Torso/Shoes/Waist<br />
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" width=40%<br />
! {{Bggreen}} rowspan="2" | Stat<br />
! {{Bggreen}} colspan="2" | Bonus<br />
|- {{Bggreen}}<br />
|Splendid<br />
|Brilliant<br />
|- {{SkillRow}}<br />
|Attack Speed <br> Hit Rate || +0.5%/0.6%<br>+0.5%/0.6% || +0.7%/0.8%<br>+0.7%/0.8%<br />
|- {{SkillRow}}<br />
|Attack Speed <br> Move Speed || +0.5%/0.6%<br>+0.5%/0.6% || +0.7%/0.8%<br>+0.7%/0.8%<br />
|- {{SkillRow}}<br />
|Cast Speed <br> Hit Rate || 0.5%/0.6%<br>+0.5%/0.6%||+0.7%/0.8%<br>+0.7%/0.8%<br />
|- {{SkillRow}}<br />
|Cast Speed <br> Move Speed || 0.5%/0.6%<br>+0.5%/0.6%||+0.7%/0.8%<br>+0.7%/0.8%<br />
|- {{SkillRow}}<br />
|Hit Recovery <br> Hit Rate || +23/25/27<br>+0.5%/0.6% || +32/35/37<br>+0.7%/0.8%<br />
|- {{SkillRow}}<br />
|Hit Recovery <br> Move Speed || +23/25/27<br>+0.5%/0.6% || +32/35/37<br>+0.7%/0.8%<br />
|}<br />
===Platinum Emblem (Top/Bottom)===<br />
*Top/Bottom<br />
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;" width=40%<br />
! {{Bggreen}} | Type<br />
! {{Bggreen}} | Bonus<br />
|- {{Bggreen}}<br />
|-{{SkillRow}}<br />
|rowspan="7"| General Platinum Emblems || All Stats +6 <br>Increases movement speed by 5% in town<br />
|- {{SkillRow}}<br />
|Int +8<br>Spi +8<br>Cast with a 1% chance to increase movement speed by 5% for 20 sec<br />
|- {{SkillRow}}<br />
|All Stats +8<br>Cast with a 1% chance of recovering 500 MP<br />
|- {{SkillRow}}<br />
|Int +8<br>Spi +8<br>Cast with a 1% chance of increasing casting speed by 5% for 20 sec<br />
|- {{SkillRow}}<br />
|Str +8<br>Vit +8<br>Attack with a 1% chance of increasing movement speed by 5% for 20 sec<br />
|- {{SkillRow}}<br />
|All Stats +8<br>Attack with a 1% chance of recovering 500 HP<br />
|- {{SkillRow}}<br />
|Str +8<br>Vit +8<br>Attack with a 1% chance of increasing attack speed by 5% for 20 sec<br />
|- {{SkillRow}}<br />
| rowspan="3"|Class Platinum Emblems || All Stats +6<br> +1 to corresponding class launcher skill<br />
|- {{SkillRow}}<br />
| All Stats +8<br> +1 to both corresponding class starter skills<br />
|- {{SkillRow}}<br />
| All Stats +8<br> +1 to corresponding class cube skill<br />
|}</div>Tesfanhttps://wiki.dfo.world/index.php?title=Cube_Fragment&diff=34351Cube Fragment2011-10-20T00:12:12Z<p>Tesfan: </p>
<hr />
<div>* Found in the [[Materials]] tab.<br />
* Several Exchange [[Quests]] give these as a reward.<br />
**Some quests include:<br />
***Level 8: [[Mystical Cube 1]] and [[Mystical Cube 2]]<br />
***Level 17: [[Mana Extraction: Spinel]], [[Mana Extraction: Fluorite]], [[Mana Extraction: Zircon]], and [[Extracting Dragonoid Eyes]]<br />
***Level 24: [[Mana Extraction 1]] and [[Mana Extraction 2]]<br />
***Level 32: [[Delectable Tentacles]]<br />
***Level 41: [[More Evil Forms]]<br />
* Can be made through [[disassembling]] equipment; the equip will be lost in the process.<br />
** White Equip (normal) = a piece of colorless cubes<br />
** Blue Equip (Magic) = Colored (red, blue, black, white) piece of the cube (color is random) and a piece of colorless cubes<br />
** Purple Equip (Rare) = lower and elemental crystal shards of colorless cubes<br />
** Pink Equip (Unique) = advanced & elemental crystal shards of colorless cubes<br />
** Orange Equip (Epic) = stone flame and a piece of colorless cubes<br />
* Cube Fragments can be merged by [[Roger Levin]] or [[Melvin Richter]] to produce cubes.<br />
<br />
{|class="wikitable" style="background:#ffffff; text-align: center"<br />
|- style="border-bottom:3px solid #CCCCFF"<br />
! Name !! Weight !! Resell !! Use<br />
|-<br />
| Clear Cube Fragment<br />
| 0.001kg || 20 || Used in certain sub-class skills.<br />
|-<br />
| White Cube Fragment<br />
| 0.001kg || 40 ||Used in certain sub-class skills.<br>Part of [[Blade Master]] Advancement Quest.<br>Part of [[Mechanic]] Advancement Quest.<br>Part of [[Spitfire]] Advancement Quest.<br />
|-<br />
| Black Cube Fragment<br />
| 0.001kg || 40 || Used in certain sub-class skills.<br>Part of [[Brawler]] Advancement Quest.<br><br />
|- <br />
| Blue Cube Fragment<br />
| 0.001kg || 40 || Used in certain sub-class skills. <br>Part of [[Asura]] Advancement Quest.<br>Part of [[Grappler]] Advancement Quest.<br>Part of [[Summoner]] Advancement Quest.<br />
|- <br />
| Red Cube Fragment<br />
| 0.001kg || 40 || Used in certain sub-class skills.<br>Part of [[Berserker]] Advancement Quest.<br>Part of [[Spitfire]] Advancement Quest.<br />
|}</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Ancient_Dungeons&diff=34350Category:Ancient Dungeons2011-10-20T00:06:54Z<p>Tesfan: </p>
<hr />
<div>The '''Ancient Dungeons''' are a special category of dungeons that are much more difficult then regular dungeons. The HP and attack strength of enemies are much higher, the enemies have much more complex attack patterns, and your party is limited to 3 Tokens per run. In addition, in order to enter these dungeons you must use a rare item that can only be obtained from a repeatable quest. These items are:<br />
<br />
*King's Relic: Amulet of Tranquility. Trade 10 [[Spirit Crystal|Spirit Crystals]] to [[Klonter]].<br />
*Vilmark - Area 50: Capsule of Mutational Immunity. Trade 10 Spirit Crystals and 30 Black Cube Fragments to [[Loton]].<br />
*Screaming Cavern: Interdimensional Blade of Chaos. Trade 10 Omens of Calamity and 30 Blue Cube Fragments to [[Grandis]].<br />
*City of Noire Ferra: Elven Script of Preservation.<br />
*Ghost Train: Spectral Compass. <br />
*Reshpon, Village of Pain: Hilder's Protection.<br />
<br />
An official guide to running the first two Ancient Dungeons (King's Relic and Vilmark) can be found [http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=006OF here].<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:KingRuins.jpg]]<br />
|[[King's Relic]]<br />
|48-51<br />
|-<br />
|[[File:Villmark.png]]<br />
|[[Vilmark - Area 50]]<br />
|50-53<br />
|-<br />
|[[File:CryingCave.png]]<br />
|[[Screaming Cavern]]<br />
|54-57<br />
|-<br />
|[[File:NoireFerra.png]]<br />
|[[City of Noire Ferra]]<br />
|56-59<br />
|-<br />
|[[File:GhostTrain.png]]<br />
|[[Ghost Train]]<br />
|65-68<br />
|-<br />
|[[File:Leshphon.png]]<br />
|[[Reshpon, Village of Pain]]<br />
|68-70<br />
|-<br />
|}</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:North_Myre_dungeons&diff=34349Category:North Myre dungeons2011-10-20T00:05:21Z<p>Tesfan: </p>
<hr />
<div>[[Category:Dungeons]]<br />
Players must be level 48 or higher to gain access to North Myre, whose single entrance is at the northeastern edge of Hendon Myre.<br />
[[File:Northmyre New.jpg|thumb|right|200px|New Map of North Myre]]<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:brigandcity.png]]<br />
|[[Brigand City]]<br />
|49-52<br />
|-<br />
|[[File:hamelin.png]]<br />
|[[Hamelin]]<br />
|51-54<br />
|-<br />
|[[File:BloodButterfly.png]]<br />
|[[Blood Sands]]<br />
|63-66<br />
|-<br />
|[[File:CityofSuspicion.png]]<br />
|[[Abandoned Mine]]<br />
|64-67<br />
|-<br />
|[[File:Leshphon.png]]<br />
|[[Reshpon, Village of Pain]]<br />
|68-70<br />
|-</div>Tesfanhttps://wiki.dfo.world/index.php?title=Reshpon,_Village_of_Pain&diff=34348Reshpon, Village of Pain2011-10-20T00:04:05Z<p>Tesfan: </p>
<hr />
<div>[[Category:Dungeons]] [[Category:North Myre dungeons]] [[Category:Ancient Dungeons]]<br />
{{Infobox_Dungeon<br />
|backgroundcolor=#d3dbeb<br />
|fontcolor=#000<br />
|Location=[[North Myre]]<br />
|Name=Reshpon, Village of Pain<br />
|Image=[[File:Leshphon.png]]<br />
|MinLevel=68<br />
|Level=68-71<br />
|MLevel=68-71<br />
|Boss=[[Delezie, Plagued Apostle]]<br />
}}<br />
<br />
==Description==<br />
<br />
==Notes==<br />
*Ancient Dungeon<br />
*Entry Fee: 1 Hilder's Protection (available via the Repeatable Quest: "Hilder's Protection")<br />
*Only 3 Tokens can be used per run.<br />
<br />
==Map==<br />
<br />
==Tips==<br />
*Abnormal Status Effect protection is incredibly useful here, as many enemies can inflict crippling status effects. <br />
<br />
==Strategy==<br />
<br />
==Monsters==<br />
'''Normal'''<br />
*[[Melting Knight]]<br />
<br />
'''Named'''<br />
*[[Sorcerer Nazalo|<font color="green">Sorcerer Nazalo</font>]]<br />
*[[Scarver|<font color="green">Scarver</font>]]<br />
*[[Duke Argonis|<font color="green">Duke Argonis</font>]]<br />
<br />
'''Boss: [[Delezie, Plagued Apostle|<font color="#ff1493">Delezie, Plagued Apostle</font>]]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Ghost_Train&diff=34347Ghost Train2011-10-20T00:03:06Z<p>Tesfan: </p>
<hr />
<div>[[Category:Dungeons]] [[Category:Oceanic Express]] [[Category:Ancient Dungeons]]<br />
{{Infobox_Dungeon<br />
|backgroundcolor=#000<br />
|fontcolor=#fff<br />
|Location=[[Oceanic Express]]<br />
|Name=Ghost Train<br />
|Image=[[File:GhostTrain.png]]<br />
|MinLevel=65<br />
|Level=65-68<br />
|MLevel=68<br />
|Boss=[[Pandemos Floo]]<br />
}}<br />
<br />
==Description==<br />
<br />
==Notes==<br />
*Ancient Dungeon<br />
*Entry Fee: 1 Spectral Compass (available via the Repeatable Quest: "Spectral Navigation")<br />
*Can only use 3 Tokens per run.<br />
<br />
==Map==<br />
<br />
==Strategy==<br />
<br />
== Monsters ==<br />
'''Normal'''<br />
*Wooden Killjoy Doll<br />
*Wooden Leonor Doll<br />
*Wooden Jerova Doll<br />
*Wooden Ramnu Doll<br />
<br />
'''Named'''<br />
*Conductor Rabineta<br />
*Chief Operator Saz<br />
<br />
*'''Boss: [[Pandemos Floo|<font color="#ff1493">Pandemos Floo</font>''']]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Dungeons&diff=34343Category:Dungeons2011-10-19T23:45:55Z<p>Tesfan: /* Dungeon Zones */</p>
<hr />
<div>'''Dungeons''' are areas in which you attempt to find the boss room and defeat the monsters you encounter on the way. Every new dungeon room that you enter reduces 1 fatigue point. If you enter with a party, EXP will be multiplied at the end and then split amongst all members. <br />
<br />
Defeating the boss in the boss room will automatically finish the dungeon, all other enemies will count as defeated and give exp.<br />
<br />
With the Rebirth patch, monsters now have their HP scaled according to the number of Party members. However, this mostly applies for the new Rebirth dungeons.<br />
<br />
== Dungeon Difficulty Settings ==<br />
<br />
Only the normal difficulty level is initially unlocked when you gain access to a new dungeon.<br />
You must first meet certain requirements in order to unlock higher difficulty levels.<br />
<br />
{| class="wikitable"<br />
![[File:Normal Difficulty.png]]<br />
!style="width:150px;"|Normal<br />
|Normal is the initial difficulty for all dungeons. To gain initial access to a dungeon you must reach the minimum level required, clear a prior dungeon, or accept a certain epic quest.<br />
|-<br />
![[File:Expert Difficulty.png]]<br />
!style="width:150px;"|Expert's<br />
|Expert is the second available difficulty and can be unlocked simply by clearing the normal difficulty with any rank. Enemies gain a small boost in hit rate and HP while you have a small drop in hit rate. Monsters with special effects will appear more frequently.<br />
|-<br />
![[File:Master Difficulty.png]]<br />
!style="width:150px;"|Master's<br />
|Master is the third available difficulty and can be unlocked once you clear the dungeon's Expert mode with a B rank or higher. Enemies have a moderate boost in hit rate and health while you have a moderate drop in hit rate. Monsters with special effects will appear more frequently than on Expert.<br />
|-<br />
![[File:King Difficulty.png]]<br />
!style="width:150px;"|King's<br />
|King is the fourth available difficulty and is unlocked by clearing the dungeon's Master mode with a S rank or higher. Generally the hardest difficulty for pre-60 dungeons. Enemies have a large boost in hit rate and HP while you have a high drop in hit rate. Monsters with special effects will appear in nearly every room and sometimes even in groups.<br />
|-<br />
!<br />
!style="width:150px;"|Hero's<br />
|Hero's Road is the fifth and presently highest difficulty for DFO and is unlocked by clearing a special quest beforehand. Enemies have a large boost in hit rate and HP while you have a high drop in hit rate. Accessible after level 60. Monsters have more powerful attacks, and the boss of each dungeon varies their attack patterns – no two runs are alike! The dungeon layout can differ on Hero’s Road, with more monsters appearing in each room. Contains new and even more menacing champion monsters!<br />
|-<br />
! -<br />
!style="width:150px;"|Hell<br />
|Special mode that allows you to fight powerful enemies for the chance to get Epic items. [[Hell Mode]] features a room with a pink boss icon somewhere on the map. Once you reach the icon, there will be a locked portal from Hell. Every time you hit it a monster may spawn. Once all the monsters are spawned and eliminated, hit it a few more times and then the Hell Party will spawn. See [[Hell Mode]] for more in-depth information.<br />
|}<br />
<br />
==Rewards==<br />
<br />
* After the boss is defeated two rows of reward cards that might contain gold and/or [[equipment]] will appear. The number of bosses and mini-bosses that were defeated are added up and increase the chance of receiving rare items along with the gold. <br />
** the player will have three seconds in which to choose one card from each of the two rows (a total of two cards, one regular, one gold). <br />
*** the player can choose to only turn over one normal card or both the normal and gold cards.<br />
** There is one card in each row that contains nothing regardless of how many enemies are defeated.<br />
*** The first row's cards are free. The second row requires a gold amount that varies depending on the dungeon and is listed on the card. <br />
** There is a possibility of obtaining rare equipment from the cards that are unavailable elsewhere. <br />
***See the [[Dungeon Drop Guide]] for information about dungeon locations that might drop items in the level range you are interested in.<br />
**During some events, the middle row may open up, allowing for an additional card to be obtained (up to three max).<br />
<br />
==Ranks==<br />
As of Act V, your rank is now calculated by the Combo Rate. Basically, in order to get a high rank, you or your party needs to constantly keep hitting the enemies to create long combos. The longer the combo, the more the Combo Rate will grow. The higher your total Combo Rate, the better your rank.<br />
<br />
The old Ranking System used to rely on Technique, Style, and Hits. This no longer applies and is only seen now in a few quests at the beginning.<br />
<br />
==End Dungeon Experience Bonus==<br />
Players will receive experience at the end of every dungeon. The base experience is the total experience from killing monsters. The experience is then boosted by a set percentage based on several factors:<br />
<br />
===Rank===<br />
Extra EXP is gained depending on your dungeon Rank. A higher Combo Rate increases the Rank.<br />
{| class="wikitable" style="text-align:center;"<br />
!style="background-color:#ddffcf; width:100px"|Rank<br />
!style="background-color:#ddffcf; width:100px"|Bonus<br />
|-<br />
! F, E, D, C<br />
| -<br />
|-<br />
! B<br />
| +5%<br />
|-<br />
! A <br />
| +10%<br />
|-<br />
! S<br />
| +15%<br />
|-<br />
! SS<br />
| +20%<br />
|-<br />
! SSS<br />
| +30%<br />
|}<br />
<br />
===Party===<br />
Gives extra EXP if you are in a Party of 2 or more.<br />
{| class="wikitable" style="text-align:center;"<br />
!style="background-color:#ddffcf; width:100px"|# of Members<br />
!style="background-color:#ddffcf; width:100px"|Bonus<br />
|-<br />
! 1 <br />
| -<br />
|-<br />
! 2<br />
| +150%<br />
|-<br />
! 3<br />
| +200%<br />
|-<br />
! 4<br />
| +250%<br />
|}<br />
<br />
===Custom Channel===<br />
Gives a 5% bonus if you're in the correct channel corresponding to a dungeon. Highlight the Channels to see what dungeons are affected by the bonus EXP.<br />
<br />
===Guild Express===<br />
Gives EXP based on the Stage of the Guild Express. Ranges from 3-10% extra EXP.<br />
<br />
===Creature===<br />
Gives extra EXP for having a Creature equipped.<br />
<br />
===Region===<br />
Gives extra EXP for being in the correct Region. You can see if you get the Regional Bonus if you switch channels and the notice pops up in the chat.<br />
<br />
===Avatar===<br />
Gives extra EXP for having Avatars equipped.<br />
<br />
===Burning Time & Growth Potion===<br />
Gives extra EXP if an Event or Growth Potion is in effect. The EXP gained is dependent on the Event or Potion used.<br />
<br />
===Returned Hero===<br />
Gives a 20% EXP bonus if you Party with a Returned Hero.<br />
<br />
==Dungeon Zones==<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
!style="background-color:#ddffcf; width:200px"|Dungeon Zone<br />
!style="background-color:#ddffcf; width:100px"|Level Range<br />
|-<br />
|[[Lorien]]<br />
|1 ~ 3<br />
|-<br />
|[[Grand Flores]]<br />
|2 ~ 18<br />
|-<br />
|[[Sky Tower]]<br />
|16 ~ 29<br />
|-<br />
|[[Behemoth]]<br />
|27 ~ 40<br />
|-<br />
|[[Noire Ferra]]<br />
|39 ~ 59<br />
|-<br />
|[[Mount Thunderime]]<br />
|41 ~ 58<br />
|-<br />
|[[Slums]]<br />
|44 ~ 55<br />
|-<br />
|[[Temple of Apostasy]]<br />
|46 ~ 51<br />
|-<br />
|[[North Myre]]<br />
|49 ~ 67<br />
|-<br />
|[[Citadel]]<br />
|53 ~ 57<br />
|-<br />
|[[Antwer Canyon]]<br />
|55 ~ 65<br />
|-<br />
|[[Otherverse]]<br />
|60<br />
|-<br />
|[[Oceanic Express]]<br />
|65 ~ 69<br />
|-<br />
|[[Southern Dale]]<br />
|20 ~ 60<br />
|-<br />
|[[Valley of Fallen Souls]]<br />
|1 ~ 70<br />
|}</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Valley_of_Fallen_Souls_Dungeons&diff=34342Category:Valley of Fallen Souls Dungeons2011-10-19T23:45:19Z<p>Tesfan: </p>
<hr />
<div>[[Category:Dungeons]]<br />
[[File:DeathMap.jpg|thumb|right|200px|Map of the Valley of Fallen Souls]]<br />
[[File:Valley of Fallen Souls New.jpg|thumb|right|200px|New Map of Valley of Fallen Souls]]<br />
<br />
This area contains unique dungeons that do not consume any Fatigue Points, but rather require Dreyfus's Invitations or Gold to enter. <br><br />
Dreyfus's Invitations are obtained automatically everyday and a character can only hold up to a maximum of 5 at a time.<br />
<br />
The only implemented dungeons in this area in North America are the [[Tower of Illusion]], [[Tower of the Dead]], and [[Altar of Infinity]].<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:TowerOfIllusion.png]]<br />
|[[Tower of Illusion]]<br />
|1-60<br />
|-<br />
|[[File:TowerOfDeath.png]]<br />
|[[Tower of the Dead]]<br />
|1-60<br />
|-<br />
|[[File:AltarInf.png]]<br />
|[[Altar of Infinity]]<br />
|40-60<br />
|-<br />
|[[File:AltarOfLimits.png]]<br />
|Altar of Limits<br />
|65-70<br />
|-<br />
|[[File:TowerOfDespairIcon.png]]<br />
|[[Tower of Despair]]<br />
|70<br />
|-<br />
<br />
{{stub}}</div>Tesfanhttps://wiki.dfo.world/index.php?title=City_of_Noire_Ferra&diff=34339City of Noire Ferra2011-10-19T23:36:32Z<p>Tesfan: </p>
<hr />
<div>[[Category:Dungeons]]<br />
[[Category:Noire Ferra]]<br />
[[Category:Ancient Dungeons]]<br />
{{Infobox_Dungeon<br />
|backgroundcolor=#000<br />
|fontcolor=#fff<br />
|Location=[[Noire Ferra]]<br />
|Name=City of Noire Ferra<br />
|Image=[[File:NoireFerra.png]]<br />
|MinLevel=55<br />
|Level=56-59<br />
|MLevel=58-61<br />
|Boss=[[Phantasmal Delezie]]<br />
}}<br />
==Description==<br />
Tragedy has befallen the Dark Elf City of Noire Ferra. A horrible epidemic killed many residents... and turned others into undead monsters. After determining that the Dark Elf alchemist Morgan hid his journal somewhere in the city before he himself was consumed by the epidemic, Klotner has asked that you aid him in locating it, as the journal may contain information about his last days in the City of Noire Ferra. What could possibly have taken place to ruin the once-peaceful Dark Elven homeland?<br />
<br />
==Notes==<br />
Ancient Dungeon. <br><br />
Only 3 tokens total can be used per run. <br><br />
Each run requires 1 Elven Script of Preservation. (Obtained from an Epic/Repeatable Quest from Klonter.)<br />
<br />
==Map==<br />
{| class="wikitable"<br />
! Normal map<br />
|-<br />
! style="text-align:right'''|'''Start =''' [[File:Starting Point.png]] '''Boss =''' [[File:Boss.png]]<br />
|-<br />
|style="padding:10px;" style="text-align:center"| [[File:NoireFerraMap.png]]<br />
|-<br />
| style="text-align:center"| '''Min Fatigue:''' 7<br>'''Max Fatigue:''' 7<br />
|}<br />
<br />
==Strategy==<br />
Unlike the other Ancient Dungeons, the City of Noire Ferra puts your speed and damage to the test. Thus, many of the rooms can be cleared quickly if your damage output is high enough. Most enemies in here have Knockback on Standup, which means if they get knocked into the air, a green circle appears below the enemy and will blow you back a small distance when they hit the ground. It is possible for this to activate multiple times in a row.<br />
<br />
===Room 1===<br />
*Dark Elf Militia x8<br />
<br />
Pretty easy to approach, but beware of the Dark Elf Militia's attacks. Their attacks can cause Bleeding, and they may try to self-destruct when low on HP. If hit, you'll be infected with very high-level Poison.<br />
<br />
===Room 2===<br />
*Dark Elf Militia x12<br />
*[[Dark Elf Militia Commander|<font color="green">Dark Elf Militia Commander </font>''']]<br />
<br />
Very similar to Room 1, but now with a Dark Elf Militia Commander. The Commander must be killed off quickly as he'll summon more enemies into the fight. Like the Militia, the Commander's attacks can cause Bleeding, and has pools of Blood he spits on the ground. Standing on these pools rapidly drain your HP, so watch where you're standing. Has knock back on standup.<br />
<br />
===Room 3===<br />
*Screaming Dark Elf Zombie x7<br />
*Wailing Dark Elf Zombie x7<br />
<br />
Starting out in this room, the enemies will be split amongst the sides of the room, with the Screaming on the left, and Wailing on the right. The gimmick of this room is to prevent the Screaming and Wailing Dark Elf Zombies from combining with each other. If they do, they'll merge into a United Dark Elf Zombie, recovering all HP. They can let out a roar that will Stun everyone in the room (only happens once) and summon rocks to fall on a character similar to Stone Skeletons. On top of that, they're MUCH stronger and faster than the Screaming and Wailing Zombies, and are much more dangerous to deal with as a result.<br />
<br />
The Screaming Dark Elf Zombies have low Magic Defense, and the Wailing Dark Elf Zombies have low Physical Defense, so split your forces accordingly.<br />
<br />
===Room 4===<br />
*Immortal Impostor x6<br />
*[[Shadow Seeker Priest Noubillus |<font color="green">Shadow Seeker Priest Noubillus </font>''']]<br />
<br />
Arriving in the room, you'll see the Immortal Impostors, poised to attack. They can lay down Lightning Bolts that can cause Electrocution and track players across the room for a long period of time, meaning they should be dealt with quickly while avoiding the bolts. But the true enemy in the room is Shadow Seeker Priest Noubillus who'll revive the fallen Immortal Impostors. However, he'll move around quickly and hide himself, as well as having knockback on standup, making him a hard target to kill.<br />
<br />
===Room 5===<br />
*[[Shadow Seeker Priest Nigrumnex |<font color="green">Shadow Seeker Priest Nigrumnex </font>''']]<br />
*[[Shadow Seeker Priest Candidumnex|<font color="green">Shadow Seeker Priest Candidumnex </font>''']]<br />
<br />
This room has two Shadow Seeker Priests that cast large Voids, and if not attacked over time, will eventually fill the entire room, basically ending the dungeon run.<br />
They also have a marker over their heads, similar to Guardian Cinder from King's Relic (but in reverse). Thus, you must constantly keep them under attack to keep the counter down. If triggered, the party is Blinded for an extended period of time. They may randomly summon rocks around themselves similar to the Puppeteers' attacks that can deal severe damage if you get caught in it. They both have knockback on standup.<br />
<br />
===Room 6===<br />
*Delezie's Necroplasm<br />
*[[Deranged Impostor |<font color="green">Deranged Impostor</font>''']]<br />
*Small Dimensional Rift<br />
<br />
In this room, they'll be a Small Dimensional Rift and an Deranged Impostor, a stronger Immortal Impostor without the Lightning attack. The goal in this room is to defeat the Small Dimensional Rift, since it'll summon Delezie's Necroplasms, which act similar to Land Runners and will explode and inflict high-level Poison. The Necroplasms will fill the room as long as the Rift stands. On top of that, the rift powers up the Deranged Impostor and will revive it if it dies. However, defeating the Small Dimensional Rift will kill the Deranged Impostor if you haven't killed it yet.<br />
<br />
*Note: If you get Hell Mode in City of Noire Ferra, this room will only have a few Delezie's Necroplams to defeat since the Sealed Container appears here. In other words, this room is actually much easier to clear with Hell Mode active.<br />
<br />
===Room 7 (Boss Room)===<br />
[[Phantasmal Delezie|<font color="#ff1493">Phantasmal Delezie</font>''']]<br />
<br />
It may not be the true Delezie, but it'll put up quite a fight nonetheless.<br />
*Combo Attack - Does a basic combo attack that deals significant damage.<br />
*Drill Attack - Shapeshifts into a drill, and drills across the room. Deals decent damage.<br />
*Eat - Delezie will open its large mouth and engulf and hold a character in place. Doesn't do much damage, but can be annoying.<br />
*Duplicate - Delezie's most dangerous move; it'll create duplicates of itself that act exactly like Phantasmal Delezie, but also have the ability to heal the boss for several bars of HP at close range. <br />
*Ground Spikes - Usually occurs during or after creating a Duplicate. Delezie will go underground and shapeshift into spikes that erupt from the ground. If hit, these can do massive damage, as they hit multiple times and have massive hitstun. The best way to avoid this is to run until Delezie reappears.<br />
<br />
The primary strategy in this fight is to focus fire on Delezie. If it creates duplicates, try to focus your attacks on them and take care of them quickly, since they can prolong the fight significantly by healing the boss. Once again, the boss has knockback on standup.<br />
<br />
== Monsters ==<br />
*[[Dark Elf Militia]]<br />
*[[Dark Elf Militia Commander|<font color="green">Dark Elf Militia Commander </font>''']]<br />
*[[Screaming Dark Elf Zombie]]<br />
*[[Waling Dark Elf Zombie]]<br />
*[[United Dark Elf Zombie|<font color="green">United Dark Elf Zombie</font>''']]<br />
*[[Immortal Impostor]]<br />
*[[Shadow Seeker Priest Noubillus |<font color="green">Shadow Seeker Priest Noubillus </font>''']]<br />
*[[Shadow Seeker Priest Nigrumnex |<font color="green">Shadow Seeker Priest Nigrumnex </font>''']]<br />
*[[Shadow Seeker Priest Candidumnex|<font color="green">Shadow Seeker Priest Candidumnex </font>''']]<br />
*[[Delezie's Necroplasm]]<br />
*[[Deranged Impostor |<font color="green">Deranged Impostor</font>''']]<br />
*[[Small Dimensional Rift]]<br />
*'''Boss: [[Phantasmal Delezie|<font color="#ff1493">Phantasmal Delezie</font>''']]</div>Tesfanhttps://wiki.dfo.world/index.php?title=Category:Ancient_Dungeons&diff=34338Category:Ancient Dungeons2011-10-19T23:33:04Z<p>Tesfan: Created page with "The '''Ancient Dungeons''' are a special category of dungeons that are much more difficult then regular dungeons. The HP and attack strength of enemies are much higher, the enemi..."</p>
<hr />
<div>The '''Ancient Dungeons''' are a special category of dungeons that are much more difficult then regular dungeons. The HP and attack strength of enemies are much higher, the enemies have much more complex attack patterns, and your party is limited to 3 Tokens per run. In addition, in order to enter these dungeons you must use a rare item that can only be obtained from a repeatable quest. These items are:<br />
<br />
*King's Relic: Amulet of Tranquility. Trade 10 [[Spirit Crystal|Spirit Crystals]] to [[Klonter]].<br />
*Vilmark - Area 50: Capsule of Mutational Immunity. Trade 10 Spirit Crystals and 30 Black Cube Fragments to [[Loton]].<br />
*Screaming Cavern: Interdimensional Blade of Chaos. Trade 10 Omens of Calamity and 30 Blue Cube Fragments to [[Grandis]].<br />
*City of Noire Ferra:<br />
<br />
An official guide to running the first two Ancient Dungeons (King's Relic and Vilmark) can be found [http://dungeonfighter.nexon.net/Magazine/Content.aspx?boardNo=600&contentNo=006OF here].<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
! <br />
! width="200" |Dungeon Name<br />
! width="100" |Level<br />
|-<br />
|[[File:KingRuins.jpg]]<br />
|[[King's Relic]]<br />
|48-51<br />
|-<br />
|[[File:Villmark.png]]<br />
|[[Vilmark - Area 50]]<br />
|50-53<br />
|-<br />
|[[File:CryingCave.png]]<br />
|[[Screaming Cavern]]<br />
|54-57<br />
|-<br />
|[[File:NoireFerra.png]]<br />
|[[City of Noire Ferra]]<br />
|56-59<br />
|-<br />
|}</div>Tesfan