Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Sanguinem"
m |
m |
||
Line 9: | Line 9: | ||
|Command= | |Command= | ||
|PrerequisiteLevel=15 | |PrerequisiteLevel=15 | ||
− | |Description= | + | |Description= The Blood Mages taps into a new source of power known as {{IconLink|Sanguinem}} that is created from the reaction between the blood absorbed from enemies and {{IconLink|The Abyss}}. |
+ | * {{IconLink|Sanguinem}} is a new resource used to activate certain [[Blood Mage]] skills. | ||
+ | * If {{IconLink|Sanguinem}} is full, the Blood Mage will become "Hyped" and his Physical Attack will increase, this will last for 60 sec if his {{IconLink|Sanguinem}} falls below 100%. | ||
+ | * Skills that require {{IconLink|Sanguinem}} will consume half of their cost if the [[Blood Mage]] is currently absorbing {{IconLink|Sanguinem}} or his {{IconLink|Sanguinem}} is t 50% or less. | ||
+ | * If there is not a sufficient amount of {{IconLink|Sanguinem}} to be spent, the [[Blood Mage]]'s will consume his own HP for skills that require {{IconLink|Sanguinem}} | ||
+ | * Additionally, {{IconLink|Teleport}} cannot be used due to the influence of {{IconLink|Sanguinem}}, but Hit Rate is raised. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|?}} | *{{SP per level|?}} | ||
Line 17: | Line 22: | ||
|Notes= | |Notes= | ||
− | * | + | *The [[Blood Mage]] always enters dungeons with his {{IconLink|Sanguinem}} at 90%, it's suggested to use a skill that absorbs {{IconLink|Sanguinem}} to become Hyped. |
− | |||
− | |||
− | |||
− | |||
}} | }} |
Revision as of 09:31, 28 March 2017
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
The Blood Mages taps into a new source of power known as Sanguinem that is created from the reaction between the blood absorbed from enemies and The Abyss.
- Sanguinem is a new resource used to activate certain Blood Mage skills.
- If Sanguinem is full, the Blood Mage will become "Hyped" and his Physical Attack will increase, this will last for 60 sec if his Sanguinem falls below 100%.
- Skills that require Sanguinem will consume half of their cost if the Blood Mage is currently absorbing Sanguinem or his Sanguinem is t 50% or less.
- If there is not a sufficient amount of Sanguinem to be spent, the Blood Mage's will consume his own HP for skills that require Sanguinem
- Additionally, Teleport cannot be used due to the influence of Sanguinem, but Hit Rate is raised.
Attributes
- SP per level: ?
- Master Level: ?
- Max Level: ?
Notes
- The Blood Mage always enters dungeons with his Sanguinem at 90%, it's suggested to use a skill that absorbs Sanguinem to become Hyped.
Blood Mage Skills | |
---|---|
Active: | Blood Burn Blood Wings Corruption Creeping Fang Hellberus Lilroi Offering Shikari Soul Steal Torment |
Passive: | Blood Horns Dead Hands Sanguinem |
Awakening: | Abandon Marauder Rumble Dog Tepes |
2nd Awakening: | Blood Stream Fatality Phantom Veil Sanguis Verus |
Neo: Awakening: | Blood Stinger Bloodbath Bloodbyss |
Male Mage Skills | |
---|---|
Active: | Dimension: Accident Flame Shield Ghost Flame Ice Sword Lilliac Rapid Fire Teleport Trap Strike Water Cannon Wind Strike |
Passive: | Immortality The Abyss |
Male Mage TP Skills | |
---|---|
Flame Shield Upgrade Ghost Flame Upgrade Ice Sword Upgrade Trap Strike Upgrade Water Cannon Upgrade Wind Strike Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |