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Difference between revisions of "Ghost Train"
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− | + | [[Category:Ancient Dungeons]] | |
{{Infobox_Dungeon | {{Infobox_Dungeon | ||
|backgroundcolor=#000 | |backgroundcolor=#000 | ||
|fontcolor=#fff | |fontcolor=#fff | ||
− | |Location=[[ | + | |Location=[[Time Gate - Requiem]] |
|Name=Ghost Train | |Name=Ghost Train | ||
|Image=[[File:GhostTrain.png]] | |Image=[[File:GhostTrain.png]] | ||
− | |MinLevel= | + | |MinLevel=85 |
− | |Level= | + | |Level=85-88 |
− | |MLevel= | + | |MLevel=85-88 |
− | |Boss= | + | |Boss={{Monster link|Pandemos Floo}} |
}} | }} | ||
==Description== | ==Description== | ||
+ | As beautiful and serene as the [[Oceanic Express]] can be during the day, they are something completely different after the sun sets. A dark fog rolls in across the ocean, and evil comes aboard, starting from the very end. Those who cannot outrun the darkness are never seen again. At least, not alive. | ||
==Notes== | ==Notes== | ||
− | + | ||
− | * | + | *Entrance Fee: 10 {{Item|Endless Eternity|Endless Eternities}} and 120 {{Item|Clear Cube Fragment|Clear Cube Fragments}} |
− | * | + | *3 tokens total per run (With or without a party.) |
==Map== | ==Map== | ||
+ | |||
+ | == Monsters == | ||
+ | |||
+ | * {{Spawns|Skeleton Mermaidea}} | ||
+ | * {{Spawns|Ramnu}} | ||
+ | * {{Spawns|Jerova}} | ||
+ | * {{Spawns|Leonor}} | ||
+ | * {{Spawns|Killjoy}} | ||
+ | * {{Spawns|Dark Spirit}} | ||
+ | * {{Spawns|Conductor Rabineta}} | ||
+ | ** ''Summon:'' {{Spawns|Conductor Rabineta's Soul}} | ||
+ | ** ''Summon:'' {{Spawns|Rabineta's Split Soul}} | ||
+ | ** ''Summon:'' {{Spawns|Unstable Spirit Fragment}} | ||
+ | * {{Spawns|Vanguard Zombie}} | ||
+ | * {{Spawns|Chief Saz}} | ||
+ | ** ''Summon:'' {{Spawns|Saz Bird}} | ||
+ | |||
+ | * '''Boss:''' {{Spawns|class=boss|Pandemos Floo}} | ||
+ | |||
+ | ==Quests== | ||
+ | {{Quest list|dungeon={{PAGENAME}}}} | ||
==Strategy== | ==Strategy== | ||
Line 30: | Line 52: | ||
===Room 2=== | ===Room 2=== | ||
− | Wooden Doll x8 | + | *Wooden Doll x8 |
− | Spirit Wooden Doll | + | *Spirit Wooden Doll x4 |
This room is a little bit trickier. Conductor Rabineta will float along the room, commanding Wooden Dolls to rise and fight you. Keep in mind you won't be able to attack Rabineta...yet. All the while, Rabineta will occasionally call on various Spirits to rise and fight from Coffins that set about the room. Be wary, since if the Spirit Wooden Dolls enter the Cloud Wall, they'll go berserk. | This room is a little bit trickier. Conductor Rabineta will float along the room, commanding Wooden Dolls to rise and fight you. Keep in mind you won't be able to attack Rabineta...yet. All the while, Rabineta will occasionally call on various Spirits to rise and fight from Coffins that set about the room. Be wary, since if the Spirit Wooden Dolls enter the Cloud Wall, they'll go berserk. | ||
Here's what you'll have to contend with: | Here's what you'll have to contend with: | ||
− | *First coffin contains a Priest Spirit Wooden Doll. It wields an | + | *First coffin contains a Priest Spirit Wooden Doll. It wields an ax and is capable of performing Giant Weapon Launcher and Star in the Sky. |
− | * | + | *The named version will drop a health and mana orb upon death. It's ax will stay and deal AoE when killed, but the axe can be destroyed. |
− | * | + | |
− | * | + | |
+ | *Second coffin is a Fighter Spirit Wooden Doll. It's basically a Nen Master that wields tonfas and will try to Seismic Punch you. Also can create a Nen Shield in which it and anything else is invincible in. Can cast aggressive dopplegangers to Seismic Punch you. | ||
+ | *The named version will drop a buff upon death. Casts a single Nen Flower when killed. | ||
+ | |||
+ | *Third coffin is a Slayer Spirit Wooden Doll. It's basically a Soul Bringer that uses Ice Saya and falls prone for and invulnerability attack with it's sword. | ||
+ | *The named version will drop a movement speed buff upon death. Casts Tombstone when killed. | ||
+ | |||
+ | |||
+ | *Fourth coffin is a Dungeon Fighter Spirit Wooden Doll. It's some sort of Mage hybrid mimic. It has a whip with wide range and can also perform a Draw Sword-like attack with the whip. | ||
+ | *The named version will drop a buff upon death. Creates two tornadoes that will chase the player when killed. | ||
===Room 3=== | ===Room 3=== | ||
− | Dark Spirit x5 | + | *Dark Spirit x5 |
− | Conductor Rabineta | + | *Conductor Rabineta |
− | This room is split into two parts. In the first part, you'll have to deal with several Dark Spirits before you can move past the ghostly barrier. They're not too hard to contend with, but DON'T directly look at them when they turn red, or you'll be marked. They can also turn black and disappear only to reappear behind you, trying to grab you. If successful, you'll become trapped and the Dark Spirit will become invincible for a bit. However, | + | This room is split into two parts. In the first part, you'll have to deal with several Dark Spirits before you can move past the ghostly barrier. They're not too hard to contend with, but DON'T directly look at them when they turn red, or you'll be marked. They can also turn black and disappear only to reappear behind you, trying to grab you. If successful, you'll become trapped and the Dark Spirit will become invincible for a bit. However, there is a bit of delay for this attack, so it's easy enough to avoid. |
The second part has you finally contending with Conductor Rabineta. The gimmick here is that in order to damage Rabineta, you'll have to wear down his Soul to make him visible. When you first see him, stay near him, since he'll release a poisonous mist that will constantly deal damage if you're in it. Luckily, if you stay in the black part of the mist, you won't take damage. | The second part has you finally contending with Conductor Rabineta. The gimmick here is that in order to damage Rabineta, you'll have to wear down his Soul to make him visible. When you first see him, stay near him, since he'll release a poisonous mist that will constantly deal damage if you're in it. Luckily, if you stay in the black part of the mist, you won't take damage. | ||
− | You'll first have to fight Conductor Rabineta's Soul, which can phase in and out. After defeating it, it'll split into 4 Rabineta's Split Souls. Defeating one of these then split into 2 Unstable Spirit Fragments. After defeating all of those enemies, you'll then be able to damage Rabineta. Then the process will repeat. If you don't defeat Rabineta within a certain amount of time, he'll regain all his health. | + | You'll first have to fight Conductor Rabineta's Soul, which can phase in and out. After defeating it, it'll split into 4 Rabineta's Split Souls. Defeating one of these then split into 2 Unstable Spirit Fragments. After defeating all of those enemies, you'll then be able to damage Rabineta. Then the process will repeat. If you don't defeat Rabineta within a certain amount of time, he'll regain all his health. He can be killed during the first, but his soul shards will still form. Killing him during the first attack opening removes the damaging mist. However, note that Rabineta's soul shards can "bug out." If an attack's hitbox lasts long enough for the Split Souls to trigger and the damage they take from the attack is enough to instantly kill them, the Unstable Spirit Fragments might not spawn. If this happens, the dungeon will become impossible to complete as Rabineta will remain invulnerable and the mist will inevitably encroach and kill you. |
+ | |||
+ | ===Room 4=== | ||
+ | *Zombie Vanguard x6 | ||
+ | *Chief Operator Saz | ||
+ | |||
+ | Another two-part room. In the first room, you'll take on several Vanguard Zombies. The Vanguard Zombies take severely reduced damage from frontal attacks. To effectively eliminate them, use back attacks. Be cautioned, because the Vanguard Zombies can call out to each other and initiate a turn about. The dangerous part about this room, is that the Vanguard Zombies have a shield bash that launches you a fair distance. If you are not careful, they can trap you in a corner and do this continuously as the Ghost Wall advances. | ||
+ | |||
+ | In the second part, Chief Operator Saz appears to fight you. He'll summon Saz Birds to harass you, and can drop Coffins from above. If they take too much damage or fall on someone, they'll spawn small Wooden Dolls. He can also create a Nen Guard-like bubble that shields from damage. He'll move about fairly quick and has permanent Super Armor. He has a plethora of invulnerable frames. Be very mindful of this and try to chain cc him in order to deal with him efficiently. | ||
+ | ===Room 5 (Boss Room)=== | ||
+ | *Pandemos Floo | ||
+ | This can be a bit of a tricky boss. So here's some tips: | ||
+ | *Pandemos Foo has abnormally high health regen, so you'll need to keep up the damage or it'll recover a lot of HP. | ||
+ | *Performs two types of attacks mostly: | ||
+ | **Bite attack in front. | ||
+ | **Pandemos Floo puts its hands in the ground. Then you'll see yellow marks all over the ground and several fists will pop up to hit you. Just run circles to avoid, etc. | ||
− | + | *After taking a certain amount of damage, Pandemos Floo will form a shield around himself that causes most attacks to miss. Destroy the 4 pillars around him to get rid of the shield. Use a quick AoE move to destroy the pillars instantly, because if you hit the shield too much, small tiny wards will pop up next to you. Don't stick around long, since the wards will explode. Since this move merely increases his evasion, it is still possible to kill Floo while he is shielded if you have enough hit rate. | |
− | + | *After removing his shield, the screen starts shaking and you see a black shadow dart foward, get away from the x-axis of that area as soon as possible. Once the shadow disappears, a giant phantom will come running over the x-axis of that area, dealing heavy damage to anything in its path. This happens 3 times. These 3 times can stack up with repeated removal of his shield causing there to be multiple phantoms moving across the stage. The easiest method of evading these phantoms is to move to the bottom or top of the stage. The phantoms will not hit these areas. | |
− | + | *Pandemos Floo will open up his mouth, emit a circle and perform a ground-level (i.e. jump!) shock-wave across the entire room, causing knockdown. Does this after you break his shield. There are no safe areas on the stage so you must jump with the correct timing. He can also do this multiple times in succession so keep an eye on him. | |
− | + | *Teleports in response to cube skills. The first time he reappears, he will try to attack anyone nearby. If you are in a party, do not run at each other (one of you might run into Pandemos Floo) and it is recommended to run up or down to dodge the bite when he reappears the first time. Pandemos Floo is invulnerable during this first reappearance. When he reappears the 2nd time, he will be vulnerable to attacks again and has a short cooldown on using this move again. It is recommended to waste a low-level or non-damaging cube skill to proc this move before bursting him when he reappears the second time. | |
− | |||
− | * | ||
− | * | ||
− | * | ||
− | + | == Legendary items == | |
− | |||
− | |||
− | + | {{Equipment list|dungeon={{PAGENAME}}}} |
Latest revision as of 08:06, 27 April 2018
Ghost Train | |
---|---|
Location | Time Gate - Requiem |
Min. Level | 85 |
Level | 85-88 |
Monster Level | 85-88 |
End Boss | Pandemos Floo |
Contents
Description
As beautiful and serene as the Oceanic Express can be during the day, they are something completely different after the sun sets. A dark fog rolls in across the ocean, and evil comes aboard, starting from the very end. Those who cannot outrun the darkness are never seen again. At least, not alive.
Notes
- Entrance Fee: 10 Endless Eternities and 120 Clear Cube Fragments
- 3 tokens total per run (With or without a party.)
Map
Monsters
- Skeleton Mermaidea
- Ramnu
- Jerova
- Leonor
- Killjoy
- Dark Spirit
- Conductor Rabineta
- Summon: Conductor Rabineta's Soul
- Summon: Rabineta's Split Soul
- Summon: Unstable Spirit Fragment
- Vanguard Zombie
- Chief Saz
- Summon: Saz Bird
- Boss: Pandemos Floo
Quests
Strategy
The main gimmick for this dungeon is a Ghostly Cloud Wall that constantly moves towards the right. While you can stand to be within the cloud, if you stay in it for too long (denoted by a suffocation meter), it will instantly kill you. Thus, time is of the essence when clearing the rooms.
Room 1
- Skeleton Mermaidea x8
This room is pretty straightforward, just defeat the Skeleton Mermaideas. Be careful, since they get Super Armor on some of their attacks, and they can be quite fast. It's probably best to get them grouped up in the right side of the room and take them out.
Room 2
- Wooden Doll x8
- Spirit Wooden Doll x4
This room is a little bit trickier. Conductor Rabineta will float along the room, commanding Wooden Dolls to rise and fight you. Keep in mind you won't be able to attack Rabineta...yet. All the while, Rabineta will occasionally call on various Spirits to rise and fight from Coffins that set about the room. Be wary, since if the Spirit Wooden Dolls enter the Cloud Wall, they'll go berserk.
Here's what you'll have to contend with:
- First coffin contains a Priest Spirit Wooden Doll. It wields an ax and is capable of performing Giant Weapon Launcher and Star in the Sky.
- The named version will drop a health and mana orb upon death. It's ax will stay and deal AoE when killed, but the axe can be destroyed.
- Second coffin is a Fighter Spirit Wooden Doll. It's basically a Nen Master that wields tonfas and will try to Seismic Punch you. Also can create a Nen Shield in which it and anything else is invincible in. Can cast aggressive dopplegangers to Seismic Punch you.
- The named version will drop a buff upon death. Casts a single Nen Flower when killed.
- Third coffin is a Slayer Spirit Wooden Doll. It's basically a Soul Bringer that uses Ice Saya and falls prone for and invulnerability attack with it's sword.
- The named version will drop a movement speed buff upon death. Casts Tombstone when killed.
- Fourth coffin is a Dungeon Fighter Spirit Wooden Doll. It's some sort of Mage hybrid mimic. It has a whip with wide range and can also perform a Draw Sword-like attack with the whip.
- The named version will drop a buff upon death. Creates two tornadoes that will chase the player when killed.
Room 3
- Dark Spirit x5
- Conductor Rabineta
This room is split into two parts. In the first part, you'll have to deal with several Dark Spirits before you can move past the ghostly barrier. They're not too hard to contend with, but DON'T directly look at them when they turn red, or you'll be marked. They can also turn black and disappear only to reappear behind you, trying to grab you. If successful, you'll become trapped and the Dark Spirit will become invincible for a bit. However, there is a bit of delay for this attack, so it's easy enough to avoid.
The second part has you finally contending with Conductor Rabineta. The gimmick here is that in order to damage Rabineta, you'll have to wear down his Soul to make him visible. When you first see him, stay near him, since he'll release a poisonous mist that will constantly deal damage if you're in it. Luckily, if you stay in the black part of the mist, you won't take damage.
You'll first have to fight Conductor Rabineta's Soul, which can phase in and out. After defeating it, it'll split into 4 Rabineta's Split Souls. Defeating one of these then split into 2 Unstable Spirit Fragments. After defeating all of those enemies, you'll then be able to damage Rabineta. Then the process will repeat. If you don't defeat Rabineta within a certain amount of time, he'll regain all his health. He can be killed during the first, but his soul shards will still form. Killing him during the first attack opening removes the damaging mist. However, note that Rabineta's soul shards can "bug out." If an attack's hitbox lasts long enough for the Split Souls to trigger and the damage they take from the attack is enough to instantly kill them, the Unstable Spirit Fragments might not spawn. If this happens, the dungeon will become impossible to complete as Rabineta will remain invulnerable and the mist will inevitably encroach and kill you.
Room 4
- Zombie Vanguard x6
- Chief Operator Saz
Another two-part room. In the first room, you'll take on several Vanguard Zombies. The Vanguard Zombies take severely reduced damage from frontal attacks. To effectively eliminate them, use back attacks. Be cautioned, because the Vanguard Zombies can call out to each other and initiate a turn about. The dangerous part about this room, is that the Vanguard Zombies have a shield bash that launches you a fair distance. If you are not careful, they can trap you in a corner and do this continuously as the Ghost Wall advances.
In the second part, Chief Operator Saz appears to fight you. He'll summon Saz Birds to harass you, and can drop Coffins from above. If they take too much damage or fall on someone, they'll spawn small Wooden Dolls. He can also create a Nen Guard-like bubble that shields from damage. He'll move about fairly quick and has permanent Super Armor. He has a plethora of invulnerable frames. Be very mindful of this and try to chain cc him in order to deal with him efficiently.
Room 5 (Boss Room)
- Pandemos Floo
This can be a bit of a tricky boss. So here's some tips:
- Pandemos Foo has abnormally high health regen, so you'll need to keep up the damage or it'll recover a lot of HP.
- Performs two types of attacks mostly:
- Bite attack in front.
- Pandemos Floo puts its hands in the ground. Then you'll see yellow marks all over the ground and several fists will pop up to hit you. Just run circles to avoid, etc.
- After taking a certain amount of damage, Pandemos Floo will form a shield around himself that causes most attacks to miss. Destroy the 4 pillars around him to get rid of the shield. Use a quick AoE move to destroy the pillars instantly, because if you hit the shield too much, small tiny wards will pop up next to you. Don't stick around long, since the wards will explode. Since this move merely increases his evasion, it is still possible to kill Floo while he is shielded if you have enough hit rate.
- After removing his shield, the screen starts shaking and you see a black shadow dart foward, get away from the x-axis of that area as soon as possible. Once the shadow disappears, a giant phantom will come running over the x-axis of that area, dealing heavy damage to anything in its path. This happens 3 times. These 3 times can stack up with repeated removal of his shield causing there to be multiple phantoms moving across the stage. The easiest method of evading these phantoms is to move to the bottom or top of the stage. The phantoms will not hit these areas.
- Pandemos Floo will open up his mouth, emit a circle and perform a ground-level (i.e. jump!) shock-wave across the entire room, causing knockdown. Does this after you break his shield. There are no safe areas on the stage so you must jump with the correct timing. He can also do this multiple times in succession so keep an eye on him.
- Teleports in response to cube skills. The first time he reappears, he will try to attack anyone nearby. If you are in a party, do not run at each other (one of you might run into Pandemos Floo) and it is recommended to run up or down to dodge the bite when he reappears the first time. Pandemos Floo is invulnerable during this first reappearance. When he reappears the 2nd time, he will be vulnerable to attacks again and has a short cooldown on using this move again. It is recommended to waste a low-level or non-damaging cube skill to proc this move before bursting him when he reappears the second time.
Legendary items
Icon | Name | Type | Lv | Base Stats | Other | Options |
---|---|---|---|---|---|---|
Bloodthirsty Spectral Shell | Plate Armor Bottom | 85 | P. Def. +5445 STR +42 INT +42 VIT +45 EXO +276 |
Take my blood and flesh, and give me the power to kill my enemies! - Some Slayer |
||
Ominous Giant Bat Pants | Leather Bottom | 85 | P. Def. +2178 STR +42 INT +42 SPR +45 |
Shadow Damage +18
What's that ominous energy eclipsing the sky dark? - Iris |
||
Floo Haunted Bracelet | Bracelet | 85 | M. Def. +5227 STR +40 VIT +99 |
Shadow Damage +10
Curse others, and your life will be cursed along with theirs. |
||
Human Sinew Bracelet | Bracelet | 85 | M. Def. +5227 STR +40 VIT +99 |
That must be the worst fetish ever. - Sandstorm Varracht |
||
Poison Cloud Crystalline | Bracelet | 85 | M. Def. +5227 STR +40 VIT +99 |
Poison Damage +20 %
No, that can't be true. He would never do such a thing. - Woon |
||
Dead Captain's Bone Breastplate | Light Armor Head/Shoulder | 85 | P. Def. +2614 STR +40 INT +26 |
Shadow Resist +12
Shadow Damage +12 This train is about to take off. Passengers, please remain seated. |
||
Ghost's Lost Shoulder Pads | Cloth Head/Shoulder | 85 | P. Def. +871 INT +40 SPR +40 |
All Abnormal Status Resist +24
Ghosts? Are you trying to scare me? - Coral |
||
Curse-tainted Possession Stone | Magic Stone | 85 | STR +58 INT +58 VIT +58 SPR +58 |
Water Damage +24
Shadow Damage +24 Freeze and explode. - Rion |
||
Revenant Predator Core | Magic Stone | 85 | STR +58 INT +58 VIT +58 SPR +58 |
Shadow Damage +24
This exudes nefarious energy. - Sharan |
||
Sealed Giant Ghost's Gaze | Magic Stone | 85 | STR +58 INT +58 VIT +58 SPR +58 |
Shadow Damage +30
I hate ghosts: they're scary! ...But I'll try to be strong for my friends. - Tiny |
||
Desperate Cry | Necklace | 85 | M. Def. +8712 INT +40 SPR +99 |
Water Damage +26
Shadow Damage +26 I hear the sounds of crying coming from a distance. - G.S.D |
||
Moon in the Abyss | Necklace | 85 | M. Def. +8712 INT +40 SPR +99 |
Water Damage +22
Shadow Damage +22 Physical Critical Chance +2 % Magic Critical Chance +2 % It's late. Why hasn't Becky come back? - Zekter |
||
Gleaming Eye in the Dark | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
I can feel its dark glare on my skin. - Inacia |
||
Jerome's Heart | Ring | 85 | M. Def. +3485 STR +191 INT +59 |
|||
Kill Joe's Heart | Ring | 85 | M. Def. +3485 STR +59 INT +191 |
|||
Lion's Heart | Ring | 85 | M. Def. +3485 STR +59 INT +59 SPR +132 |
|||
Phantasmal Captain's Phantom Ring | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
This ring fades in the morning to the point of invisibility. |
||
Ramnu's Heart | Ring | 85 | M. Def. +3485 STR +59 INT +59 VIT +132 |
|||
Revenant Shadow | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
Hit Recovery +90
I didn't have to check to know who's hot on my heels. - Some Soul Bender |
||
Floo-sealed Gold Bell | Sub Equipment | 85 | STR +39 INT +39 VIT +39 SPR +39 |
His soul will be tormented forver. - Ludmilla |
||
Phantasmal Captain's Pocket Watch | Sub Equipment | 85 | STR +39 INT +39 VIT +39 SPR +39 |
Casting Speed +5 %
Critical Damage +10% (conditional) I'm not angry because I didn't expect from the beginning that you'd keep your promise - Young Bwanga |
||
Ramnu's Whip | Sub Equipment | 85 | M. Atk. +110 STR +55 INT +55 VIT +55 SPR +55 |
|||
Wooden Puppet Axe | Sub Equipment | 85 | P. Atk. +53 M. Atk. +53 I. Atk. +69 STR +39 INT +39 VIT +39 SPR +39 |
Priest(M):
Righteous Judgment Upgrade Skill Lvl + 1 Hurricane 'n' Roll Upgrade Skill Lvl + 1 Shikigami Legion Upgrade Skill Lvl + 1 Atomic Smash Upgrade Skill Lvl + 1 Dark Authority Upgrade Skill Lvl + 1 Priest Level 45 All Skill Lv + 4 (Special Skills excluded) The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1. Man's cruelty knows no bounds. |
||
Wooden Puppet Fist | Sub Equipment | 85 | P. Atk. +53 M. Atk. +53 I. Atk. +69 STR +39 INT +39 VIT +39 SPR +39 |
Fighter(F):
Raging Light Dragon Upgrade Skill Lvl + 1 Beat Drive Upgrade Skill Lvl + 1 Junk Spin Skill Lvl + 1 Wild Cannon Spike Upgrade Skill Lvl + 1 Fighter(M): Haitai Summon Upgrade Skill Lvl + 1 Dragon Kick Upgrade Skill Lvl + 1 Needle Spin Upgrade Skill Lvl + 1 Wild Cannon Spike Upgrade Skill Lvl + 1 Fighter Level 45 All Skill Lv +4 (Special Skills excluded) The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1. This book teaches how to infuse wooden puppets with souls. |
||
Wooden Puppet Sword | Sub Equipment | 85 | P. Atk. +53 M. Atk. +53 I. Atk. +69 STR +39 INT +39 VIT +39 SPR +39 |
Slayer(M):
Illusion Sword Dance Upgrade Skill Lvl + 1 Kalla of Dark Flame Upgrade Skill Lvl + 1 Outrage Break Upgrade Skill Lvl + 1 Agni Pentacle Upgrade Skill Lvl + 1 Slayer(F): Swift Demon Slash Upgrade Skill Lvl + 1 Sword Demon Strike Upgrade Skill Lvl + 1 Destroyer Upgrade Skill Lvl + 1 Comet Rush Upgrade Skill Lvl + 1 Knight(F): Pulverize Upgrade Skill Lvl + 1 Final Attack Upgrade Skill Lvl + 1 Slayer Level 45 All Skill Lv +4 (Special Skills excluded) Dark Knight Level 45 All Skill Lv +4 (Special Skills excluded) Knight Level 45 All Skill Lv +4 (Special Skills excluded) The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1. Only Demons possess knowledge like this. |
||
Wooden Puppet Whip | Sub Equipment | 85 | P. Atk. +53 M. Atk. +53 I. Atk. +69 STR +39 INT +39 VIT +39 SPR +39 |
Thief(F):
Excel Strike Upgrade Skill Lvl + 1 Guillotine Upgrade Skill Lvl + 1 Secret Art: Blazing Blossom Upgrade Skill Lvl + 1 Assassination Upgrade Skill Lvl + 1 Thief Level 45 All Skill Lv +4 (Special Skills excluded) The skill level increases based on the initial skill level. There are no increases for skills that are mastered at Level 1. No sane man can carry out what is written in this recipe. |
||
Chief Sas's Black Coat | Cloth Top | 85 | P. Def. +1307 STR +22 INT +72 VIT +22 SPR +72 |
|||
Destruction Armor | Light Armor Top | 85 | P. Def. +3920 STR +105 INT +88 VIT +22 SPR +22 |
Attack Speed +3 %
Casting Speed +5 % |
||
Rabineta's Soul Scroll | Leather Top | 85 | M. Def. +2614 STR +91 INT +91 VIT +50 SPR +95 |
Shadow Damage +10
|
||
Big Ghost's Demonic Grace | Cross | 85 | P. Atk. +1002 M. Atk. +952 I. Atk. +952 P. Def. +990 M. Def. +990 INT +68 VIT +83 SPR +83 EXO +736 |
Inflict Shadow Damage
Casting Speed +2 % This cross has the spirit of a corrupt Priest sealed within. |
||
Black Bird's Ominous Feather Broomstick | Broomstick | 85 | P. Atk. +1002 M. Atk. +1102 I. Atk. +607 INT +68 EXO +736 |
Inflict Shadow Damage
Movement Speed +3 % Shadow Damage +18 Mage(F): Befriend Familiars Skill Lvl + 2 Puppeteer Skill Lvl + 3 Wicked Curiosity Skill Lvl + 2 Forbidden Curse Skill Lvl + 3 Favoritism Skill Lvl + 3 Mage(M): Divergence: Dimension Hollow Skill Lvl + 2 Creator(F): Type Upgrade Skill Lvl + 1 Black birds are believed to be the messengers of death. |
||
Chief Sas's Coffin | Totem | 85 | P. Atk. +1052 M. Atk. +901 I. Atk. +607 STR +101 |
Inflict Shadow Damage
Hit Rate +1 % I hear the painful screams of the spirits locked up in there. |
||
Fierce Grudge Explosion | Lightsabre | 85 | P. Atk. +932 M. Atk. +901 I. Atk. +607 STR +68 |
Inflict Shadow Damage
Shadow Damage +22 Physical Critical Chance +10 % Hit Rate -1 % Swallows everything, even fear. |
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Floo's Determination | Hand Cannon | 85 | P. Atk. +1095 M. Atk. +657 I. Atk. +607 STR +101 |
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Frigid Deep Sea | Javelin | 85 | P. Atk. +952 M. Atk. +1052 I. Atk. +607 STR +68 INT +101 EXO +736 |
Inflict Water Damage
Casting Speed +4 % Magic Critical Chance +2 % Hit Rate -1 % Attack Damage +10% Critical Damage +12% (conditional) An icicle that feeds on the spiritual residue inside the Ghost Train.
It chills its victims to the core. |
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Giant Revenant Fist | Gauntlets | 85 | P. Atk. +1202 M. Atk. +901 I. Atk. +607 STR +101 |
Hit Rate +1 %
Back Attack Damage + 20% Bring it on! Before those damned ghosts take my soul! |
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Jerome's Bone Tonfa | Tonfa | 85 | P. Atk. +952 M. Atk. +1002 I. Atk. +607 P. Def. +990 STR +68 INT +101 |
Light Damage +18
Evasion Rate +3 % Hit Rate +2 % It's a good tonfa, but the material it's made of is creepy. |
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Jerome's Steel Tonfa | Tonfa | 85 | P. Atk. +952 M. Atk. +1002 I. Atk. +607 P. Def. +990 STR +151 INT +184 |
Evasion Rate +5 %
Hit Rate +3 % Critical Damage +15% Fighter(F): Seismic Crash Skill Lvl + 2 Low Kick Skill Lvl + 2 Bone Crusher Skill Lvl + 2 Doppelganger Skill Lvl + 2 Doppelganger Blast Skill Lvl + 2 Nen Guard Skill Lvl + 2 Nen Flower Skill Lvl + 2 Fighter(M): Seismic Crash Skill Lvl + 2 Low Kick Skill Lvl + 2 Bone Crusher Skill Lvl + 2 Doppelganger Skill Lvl + 2 Doppelganger Blast Skill Lvl + 2 Nen Guard Skill Lvl + 2 Lion of Suju Skill Lvl + 2 |
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Kill Joe's Ice Ghost Short Sword | Short Sword | 85 | P. Atk. +952 M. Atk. +1152 I. Atk. +607 INT +68 |
Casting Speed +2 %
Water Damage +18 Magic Critical Chance +2 % A frozen spirit resides in this sword. |
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Kill Joe's Spirit Sword | Short Sword | 85 | P. Atk. +952 M. Atk. +1152 I. Atk. +607 INT +68 |
Inflict Water Damage
Casting Speed +6 % Water Damage +22 Magic Critical Chance +2 % Slayer(M): Short Sword Mastery Skill Lvl + 2 Ghost Slash Skill Lvl + 2 Tombstone Skill Lvl + 2 Kazan Skill Lvl + 2 Ice Saya Skill Lvl + 2 Kalla of Dark Flame Skill Lvl + 2 Ice Wave Sword Skill Lvl + 3 Dark Knight(M): Shadowy Short Sword Mastery Skill Lvl + 2 Dark Slash Skill Lvl + 2 Dark Fall Skill Lvl + 2 Slayer(F): Elemental Short Sword Mastery Skill Lvl + 2 Evolve Skill Lvl + 3 Liberate - Buckshot Skill Lvl + 3 Knight(F): Brainstorm Skill Lvl + 3 Final Attack Skill Lvl + 3 |
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Lion's Possessed Axe | Battle Axe | 85 | P. Atk. +1202 M. Atk. +851 I. Atk. +607 STR +68 |
Shadow Damage +18
Hit Rate +2 % Who killed me? |
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Rabineta's Black Heart Rod | Rod | 85 | P. Atk. +901 M. Atk. +1102 I. Atk. +607 INT +101 |
Inflict Water Damage
Inflict Shadow Damage HP MAX +275 MP MAX +330 Casting Speed +5 % Hit Rate -1 % Mage(F): Lesser Spirit: Stalker Skill Lvl + 3 Mage(M): Frozen Weapon Mastery Skill Lvl + 3 The blackened heart beats no longer. |
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Rabineta's Nightmare | Bowgun | 85 | P. Atk. +789 M. Atk. +876 I. Atk. +607 STR +68 INT +34 |
Physical Critical Chance +7 %
Magic Critical Chance +7 % Hit Rate +1 % Critical Damage +20% on Blinded enemies Let your nightmares unfurl. |
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Ramnu's Invisible Blade | Dagger | 85 | P. Atk. +902 M. Atk. +901 I. Atk. +607 |
Attack Speed +10 %
Movement Speed +5 % Physical Critical Chance +10 % Hit Rate -1 % Critical Damage +10% (conditional) Death comes without a sound. - Minet |
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Revenant Seal Executioner Sword | Zanbato | 85 | P. Atk. +1202 M. Atk. +901 I. Atk. +607 STR +68 EXO +736 |
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Spirit Congregation | Totem | 85 | P. Atk. +1052 M. Atk. +901 I. Atk. +607 STR +101 |
Inflict Shadow Damage
Shadow Resist +14 Shadow Damage +26 Hit Rate +1 % |