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Difference between revisions of "G-2 Rolling Thunder"
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{{SkillPage | {{SkillPage | ||
|Name=G-2 Rolling Thunder | |Name=G-2 Rolling Thunder | ||
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|Type=Active | |Type=Active | ||
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
− | |PrerequisiteSkill={{IconLink|G-1 Corona}} | + | |PrerequisiteSkill={{IconLink|G-1 Corona}} Lv2 |
− | |Description=Transforms the {{IconLink|G-1 Corona}} or {{IconLink|G-3 Raptor}} into 3 | + | |Command={{Up}}{{Right}}{{Z}} |
+ | |Description=Transforms the {{IconLink|G-1 Corona}} or {{IconLink|G-3 Raptor}} into 3 Rolling Thunders that revolve vertically in front of the Mechanic. Damage is dealt when enemy contact is made. Press the skill hotkey again to fire lasers for long-range attacks; this will result in a discharge of power, requiring a short duration for recharging. | ||
+ | |||
+ | G-2 can transform back into G-1 or G-3. Transforming into another adds a bonus duration, but the increased duration cannot exceed its basic duration. The Atk. for Corona and Raptor increases whenever Rolling Thunder's skill levels up. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
− | *{{SkillAttribute| | + | *{{SkillAttribute|Master Level|50}} |
− | *{{SkillAttribute| | + | *{{SkillAttribute|Max Level|60}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | {{tabs | ||
+ | |name=GenderAttr | ||
+ | |tab1=Male | ||
+ | |contents1= | ||
+ | *{{SkillAttribute|Cast Time|Dungeon=0.5 sec.}} | ||
+ | *{{SkillAttribute|Charge Cooldown|2 sec.}} | ||
+ | *{{SkillAttribute|Transformation Bonus Duration|2 sec.}} | ||
+ | *{{SkillAttribute|Electric Field Multi-Hit Interval|1 sec.}} | ||
+ | |tab2=Female | ||
+ | |contents2= | ||
+ | *{{SkillAttribute|Cast Time|Dungeon=0.4 sec.}} | ||
+ | *{{SkillAttribute|Charge Cooldown|1.5 sec.}} | ||
+ | *{{SkillAttribute|Transformation Bonus Duration|10 sec.}} | ||
+ | *{{SkillAttribute|Electric Field Multi-Hit Interval|1 sec.}} | ||
+ | }} | ||
− | | | + | |Notes= |
− | + | *Useful against multiple monsters. | |
*Often utilized for interrupting close-combat opponents. | *Often utilized for interrupting close-combat opponents. | ||
*Can be used to lock downed opponents for a duration. | *Can be used to lock downed opponents for a duration. | ||
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Gender | |name=Gender | ||
|tab1=Male | |tab1=Male | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{ | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | | | ||
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{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Electric Field Atk. |
− | ! | + | !Electromagnetic Wave Atk. |
− | ! | + | !G-1 Corona/G-3 Raptor Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | ! | + | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{#expr: (44+((225-44)/(34-1))*({{#var:i}}-1))/1.1 round 0}} | |
− | + | {{!}} <!--Electric Field Atk.--> {{#expr: 45+((195-45)/(34-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Electromagnetic Wave Atk.--> {{#expr: 450+((1958-450)/(34-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--G-1 Corona/G-3 Raptor Atk.--> +{{#expr: 51+((84-51)/(34-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
− | |tab2= | + | |tab2=Female |
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Electric Field Atk. |
− | ! | + | !Electromagnetic Wave Atk. |
− | + | !G-1 Corona/G-3 Raptor Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | ! | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: (61+((407-61)/(36-1))*({{#var:i}}-1))/1.1 round 0}} | |
− | + | {{!}} <!--Electric Field Atk.--> {{#expr: 55+((249-55)/(36-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Electromagnetic Wave Atk.--> {{#expr: 547+((2491-547)/(36-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--G-1 Corona/G-3 Raptor Atk.--> +{{#expr: 51+((86-51)/(36-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
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|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
− | < | + | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' |
− | + | </small> | |
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 09:59, 27 February 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 25 |
Prerequisite Skills: | G-1 Corona Lv2 |
Description
Transforms the G-1 Corona or G-3 Raptor into 3 Rolling Thunders that revolve vertically in front of the Mechanic. Damage is dealt when enemy contact is made. Press the skill hotkey again to fire lasers for long-range attacks; this will result in a discharge of power, requiring a short duration for recharging.
G-2 can transform back into G-1 or G-3. Transforming into another adds a bonus duration, but the increased duration cannot exceed its basic duration. The Atk. for Corona and Raptor increases whenever Rolling Thunder's skill levels up.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- MP -2.0% Cooldown -1.0% on Command
- Cast Time: 0.5 sec.
- Charge Cooldown: 2 sec.
- Transformation Bonus Duration: 2 sec.
- Electric Field Multi-Hit Interval: 1 sec.
Notes
- Useful against multiple monsters.
- Often utilized for interrupting close-combat opponents.
- Can be used to lock downed opponents for a duration.
- Can be improved with G-2 Rolling Thunder Upgrade
- Damage can be snapshot for the duration of the transformation -- snapshot is undone when transformed again
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Electric Field Atk. | Electromagnetic Wave Atk. | G-1 Corona/G-3 Raptor Atk. |
---|---|---|---|---|---|
1 | 25 | 40 | 45% | 450% | +51% |
2 | 27 | 45 | 50% | 496% | +52% |
3 | 29 | 50 | 54% | 541% | +53% |
4 | 31 | 55 | 59% | 587% | +54% |
5 | 33 | 60 | 63% | 633% | +55% |
6 | 35 | 65 | 68% | 678% | +56% |
7 | 37 | 70 | 72% | 724% | +57% |
8 | 39 | 75 | 77% | 770% | +58% |
9 | 41 | 80 | 81% | 816% | +59% |
10 | 43 | 85 | 86% | 861% | +60% |
11 | 45 | 90 | 90% | 907% | +61% |
12 | 47 | 95 | 95% | 953% | +62% |
13 | 49 | 100 | 100% | 998% | +63% |
14 | 51 | 105 | 104% | 1044% | +64% |
15 | 53 | 110 | 109% | 1090% | +65% |
16 | 55 | 115 | 113% | 1135% | +66% |
17 | 57 | 120 | 118% | 1181% | +67% |
18 | 59 | 125 | 122% | 1227% | +68% |
19 | 61 | 130 | 127% | 1273% | +69% |
20 | 63 | 135 | 131% | 1318% | +70% |
21 | 65 | 140 | 136% | 1364% | +71% |
22 | 67 | 145 | 140% | 1410% | +72% |
23 | 69 | 150 | 145% | 1455% | +73% |
24 | 71 | 155 | 150% | 1501% | +74% |
25 | 73 | 160 | 154% | 1547% | +75% |
26 | 75 | 165 | 159% | 1592% | +76% |
27 | 77 | 170 | 163% | 1638% | +77% |
28 | 79 | 175 | 168% | 1684% | +78% |
29 | 81 | 180 | 172% | 1730% | +79% |
30 | 83 | 185 | 177% | 1775% | +80% |
31 | 85 | 190 | 181% | 1821% | +81% |
32 | 87 | 195 | 186% | 1867% | +82% |
33 | 89 | 200 | 190% | 1912% | +83% |
34 | 91 | 205 | 195% | 1958% | +84% |
35 | 93 | 210 | 200% | 2004% | +85% |
36 | 95 | 215 | 204% | 2049% | +86% |
37 | 97 | 220 | 209% | 2095% | +87% |
38 | 99 | 224 | 213% | 2141% | +88% |
39 | 101 | 229 | 218% | 2186% | +89% |
40 | 103 | 234 | 222% | 2232% | +90% |
41 | 105 | 239 | 227% | 2278% | +91% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Female Mechanic TP Skills | |
---|---|
Air Bomb Mech: Gale Force Upgrade EZ-8 Time Bomb Upgrade Frisbee Upgrade HS-12 Plasma Upgrade Mech Drop Upgrade Sparrow Factory Upgrade Upgrade G Robots Viper Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |