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Difference between revisions of "Contract: Tau King Kuruta"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 계약소환 : 타우킹 쿠루타 | ||
+ | |Video= | ||
|Class=Summoner | |Class=Summoner | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=45 | |PrerequisiteLevel=45 | ||
+ | |Command={{up}}{{up}}{{down}}+{{z}} | ||
|Description= | |Description= | ||
Hires Tau King Kuruta to aid in battle. | Hires Tau King Kuruta to aid in battle. | ||
Line 9: | Line 12: | ||
Minions disappear when their summoner dies. | Minions disappear when their summoner dies. | ||
− | Attack Patterns: Lateral Slash | + | *Attack Patterns: Lateral Slash |
− | Level 5 Additional Patterns: Furious Charge | + | *Level 5 Additional Patterns: Furious Charge |
− | Level 10 Additional Patterns: Roar | + | *Level 10 Additional Patterns: Roar |
− | {{IconLink|Communion}} Additional Patterns: Fierce Anger | + | *{{IconLink|Communion}} Additional Patterns: Fierce Anger |
|Attributes= | |Attributes= | ||
* {{SP per level|60}} | * {{SP per level|60}} | ||
− | * {{CastTime|1.2 | + | *{{SkillAttribute|Master Level|50}} |
− | * {{Cooldown| | + | *{{SkillAttribute|Max Level|60}} |
+ | * {{CastTime|1.2 sec.}} | ||
+ | * {{Cooldown|10 sec.}} | ||
* {{CubeCost|2}} | * {{CubeCost|2}} | ||
− | * | + | *{{SkillAttribute|Additional Control Pattern Cooldown|40 sec.}} |
− | * | + | *{{SkillAttribute|Additional Control Pattern MP Cost|Equal to 20% initial Summon MP cost}} |
− | * | + | *{{SkillAttribute|Additional Control Pattern Cube Cost|1 {{Item|Clear Cube Fragment}} }} |
− | * | + | *{{SkillAttribute|Kuruta Level|Scales with Character Level}} |
− | * | + | *{{SkillAttribute|Summon Duration|- sec.}} |
− | + | *{{SkillAttribute|Max Summon Count|1}} | |
− | * | + | *{{SkillAttribute|Lateral Slash Cooldown|1 sec.}} |
+ | *{{SkillAttribute|Furious Charge Attack Cooldown|2 sec.}} | ||
+ | *{{SkillAttribute|Roar Attack Cooldown|3 sec.}} | ||
+ | |||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Contract: Tau King Kuruta Upgrade}}. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | !Level | + | !rowspan=2|Level |
− | !Lv Req | + | !rowspan=2|Lv Req |
− | !Lateral Slash Atk. | + | !rowspan=2|MP |
− | !Furious Charge Atk. | + | !rowspan=2|Lateral Slash Atk. |
− | !Roar Atk. | + | !rowspan=2|Furious Charge Atk. |
− | !Fierce Anger Lateral Slash Atk. | + | !rowspan=2|Roar Atk. |
− | + | !colspan=3|Fierce Anger | |
− | + | |- | |
− | + | !Lateral Slash Atk.||Slamming Atk.||Shock Wave Atk. | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |- {{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|420|1736|26}} | |
− | + | {{!}} <!--Lateral Slash Atk.--> {{Calc|{{#var:i}}|390|1381|26}}% | |
− | + | {{!}} <!--Furious Charge Atk.--> {{Calc|{{#var:i}}|630|2230|26}}% | |
− | + | {{!}} <!--Roar Atk.--> {{Calc|{{#var:i}}|1242|4392|26}}% | |
− | + | <!-- Fierce Anger --> | |
− | + | {{!}} <!--Lateral Slash Atk.--> {{Calc|{{#var:i}}|1518|5368|26}}% | |
− | + | {{!}} <!--Slamming Atk.--> {{Calc|{{#var:i}}|2124|7514|26}}% | |
− | + | {{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|2732|9662|26}}% | |
− | + | <!-- --> | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | | | ||
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|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 10:58, 28 July 2020
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 45 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 계약소환 : 타우킹 쿠루타 |
Description
Hires Tau King Kuruta to aid in battle.
Minions disappear when their summoner dies.
- Attack Patterns: Lateral Slash
- Level 5 Additional Patterns: Furious Charge
- Level 10 Additional Patterns: Roar
- Communion Additional Patterns: Fierce Anger
Attributes
- SP per level: 60
- Master Level: 50
- Max Level: 60
- Casting Time: 1.2 sec.
- Cooldown: 10 sec.
- This skill consumes 2 Clear Cube Fragments.
- Additional Control Pattern Cooldown: 40 sec.
- Additional Control Pattern MP Cost: Equal to 20% initial Summon MP cost
- Additional Control Pattern Cube Cost: 1 Clear Cube Fragment
- Kuruta Level: Scales with Character Level
- Summon Duration: - sec.
- Max Summon Count: 1
- Lateral Slash Cooldown: 1 sec.
- Furious Charge Attack Cooldown: 2 sec.
- Roar Attack Cooldown: 3 sec.
Notes
- Can be improved with Contract: Tau King Kuruta Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Lateral Slash Atk. | Furious Charge Atk. | Roar Atk. | Fierce Anger | ||
---|---|---|---|---|---|---|---|---|
Lateral Slash Atk. | Slamming Atk. | Shock Wave Atk. | ||||||
1 | 45 | 420 | 390% | 630% | 1242% | 1518% | 2124% | 2732% |
2 | 47 | 473 | 430% | 694% | 1368% | 1672% | 2340% | 3009% |
3 | 49 | 525 | 469% | 758% | 1494% | 1826% | 2555% | 3286% |
4 | 51 | 578 | 509% | 822% | 1620% | 1980% | 2771% | 3564% |
5 | 53 | 631 | 549% | 886% | 1746% | 2134% | 2986% | 3841% |
6 | 55 | 683 | 588% | 950% | 1872% | 2288% | 3202% | 4118% |
7 | 57 | 736 | 628% | 1014% | 1998% | 2442% | 3418% | 4395% |
8 | 59 | 788 | 667% | 1078% | 2124% | 2596% | 3633% | 4672% |
9 | 61 | 841 | 707% | 1142% | 2250% | 2750% | 3849% | 4950% |
10 | 63 | 894 | 747% | 1206% | 2376% | 2904% | 4064% | 5227% |
11 | 65 | 946 | 786% | 1270% | 2502% | 3058% | 4280% | 5504% |
12 | 67 | 999 | 826% | 1334% | 2628% | 3212% | 4496% | 5781% |
13 | 69 | 1052 | 866% | 1398% | 2754% | 3366% | 4711% | 6058% |
14 | 71 | 1104 | 905% | 1462% | 2880% | 3520% | 4927% | 6336% |
15 | 73 | 1157 | 945% | 1526% | 3006% | 3674% | 5142% | 6613% |
16 | 75 | 1210 | 985% | 1590% | 3132% | 3828% | 5358% | 6890% |
17 | 77 | 1262 | 1024% | 1654% | 3258% | 3982% | 5574% | 7167% |
18 | 79 | 1315 | 1064% | 1718% | 3384% | 4136% | 5789% | 7444% |
19 | 81 | 1368 | 1104% | 1782% | 3510% | 4290% | 6005% | 7722% |
20 | 83 | 1420 | 1143% | 1846% | 3636% | 4444% | 6220% | 7999% |
21 | 85 | 1473 | 1183% | 1910% | 3762% | 4598% | 6436% | 8276% |
22 | 87 | 1525 | 1222% | 1974% | 3888% | 4752% | 6652% | 8553% |
23 | 89 | 1578 | 1262% | 2038% | 4014% | 4906% | 6867% | 8830% |
24 | 91 | 1631 | 1302% | 2102% | 4140% | 5060% | 7083% | 9108% |
25 | 93 | 1683 | 1341% | 2166% | 4266% | 5214% | 7298% | 9385% |
26 | 95 | 1736 | 1381% | 2230% | 4392% | 5368% | 7514% | 9662% |
27 | 97 | 1789 | 1421% | 2294% | 4518% | 5522% | 7730% | 9939% |
28 | 99 | 1841 | 1460% | 2358% | 4644% | 5676% | 7945% | 10216% |
29 | 101 | 1894 | 1500% | 2422% | 4770% | 5830% | 8161% | 10494% |
30 | 103 | 1947 | 1540% | 2486% | 4896% | 5984% | 8376% | 10771% |
31 | 105 | 1999 | 1579% | 2550% | 5022% | 6138% | 8592% | 11048% |
32 | 107 | 2052 | 1619% | 2614% | 5148% | 6292% | 8808% | 11325% |
33 | 109 | 2104 | 1658% | 2678% | 5274% | 6446% | 9023% | 11602% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |