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Difference between revisions of "Frenzy"

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[[Category:Skills]][[Category:Berserker Skills]][[Category:Blood]]
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{{SkillPage
 +
|Name={{PAGENAME}}
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|Video=FCXqq3SdwRc
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|AltName=Korean: 프렌지
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|Class=Berserker
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|Type=Active
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|Type3=Togglable
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|PrerequisiteLevel=15
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|Command={{Down}}{{Up}}+{{Space}}
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|Description=
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Regularly consumes a certain amount of {{IconLink|HP}} while activated.<br>
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Increases {{IconLink|Hit Rate}}, Hit Recovery, and the Berserker skills' Atk. ({{IconLink|Mountainous Wheel}} and {{IconLink|Gore Cross}} included), and decreases certain skills' cooldown.<br>
 +
Changes Basic attack to Dual Wield attacks.<br>
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Basic/Dash/Jump attacks, Thrust, and {{IconLink|Aerial Chain Slash}}es use {{IconLink|Independent Atk.}}<br>
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Bleeding enemies restore a certain amount of HP when killed.<br>
 +
Turn on Frenzy to cast it automatically upon entering dungeons or resurrecting.<br>
 +
{{IconLink|Vim and Vigor}} causes the targets of this skill to {{IconLink|Bleed}}.<br><br>
  
{{youtube_tn|FCXqq3SdwRc}}
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|Attributes=
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*{{SP per level|35}}
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*{{SkillAttribute|Master Level|20}}
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*{{SkillAttribute|Max Level|30}}
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*{{CastTime|0.5 seconds}}
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*{{Cooldown|10 seconds}}
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*'''Cooldown Reduction'''
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**{{SkillAttribute|{{IconLink|Bloodlust}}|-20%}}
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**{{SkillAttribute|{{IconLink|Raging Fury}}|-20%}}
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**{{SkillAttribute|{{IconLink|Gore Cross}}|-20%}}
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|Notes=
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*Obtained automatically upon class changing into a [[Berserker]].
 +
*HP continues to be consumed until the skill is deactivated or the user reaches 1 hp.
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*Despite what the last sentence says, Frenzy does not have an attack therefore unable to cause targets to bleed.
  
== Description ==
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|SkillGrowth=
 
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<span style="display:none">{{</span>
[[Image:Frenzy.gif|left]] Once activated, set portion of HP is constantly consumed per certain time period. Increases accuracy, hit recovery, damage of [[Blood Lust]]; [[Raging Fury]]; [[Gore Cross]], and decreases cool time of all 3 skills. Normal hit counts as a dual sword hit and has chance of causing bleeding effect. Killing an opponent in bleeding status replenishes small portion of HP. Recovered amount of HP increases as the level of skill rises.
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<small>
 
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 
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{{#arraydefine:hpact|220,244,267,291,315,338,362,386,409,438,470,501,532,563,595,625,657,688,719,750,782,812,844,875,906,937,969,999,1031,1062}} <!--Create an array named "hpact" and fill it with X values. Extend array and add values if necessary-->
== Prerequisite ==
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{{#arraydefine:atk|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21.5,23,24.5,26,27.5,29,30.5,32,33.5,35}} <!--Create an array named "atk" and fill it with X values. Extend array and add values if necessary-->
*[[Gore Cross]] Lv 5+
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{{#arraydefine:hpabs|2,3,4,4,5,6,7,9,10,12,13,15,17,19,22,24,27,30,33,36,40,44,48,52,56,61,66,72,77,83}} <!--Create an array named "hpabs" and fill it with X values. Extend array and add values if necessary-->
*[[Bloody Cross]] Lv 5+
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{|{{SkillTableHeader}}
 
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<!-- START: TABLE HEADERS -->
 
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!Level
== Details ==
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!Lv Req
 
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!MP
*Command Input: {{Down}}{{Up}} + Space
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!HP Cost upon Activation
*Cast Time: 0.5 Seconds
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!HP Cost per 10 Sec.
*Cooldown Time: 10 Seconds
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!Hit Rate
*<font color="Red">This skill consumes '''1''' clear cube fragment</font>
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!Hit Recovery
*Each hit counts as double hit, resulting total of 8 hits for normal combo.
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!Basic/Skill Atk.
*HP replenished from killing an opponent also depends on the max HP of the target.
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!Max HP Absorption Amount
*HP can't be recovered if the opponent is killed due to damage from bleeding effect.
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<!-- END: TABLE HEADERS -->
*HP is constantly consumed unless the user uses the skill again to deactivate it.
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
*Once HP of the user reaches 1, frenzy skill will be deactivated automatically.
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
*Reusing the skill will deactivate the frenzy state.
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{{!}}- {{#ifexpr: {{#var:i}} = 20| {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30| {{MaxSkillRow}} }}
*It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.
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<!-- START: SKILL DATA EXPRESSIONS -->
 
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{{!}} <!--Level--> {{#var:i}}
== Berserker ==
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{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}}
 
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{{!}} <!--MP--> {{Calc|{{#var:i}}|10|35|30}}
*Level 56 Rebirth Values
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{{!}} <!--HP Cost upon Activation--> {{#arrayindex:hpact| {{#expr: {{#var:i}}-1 }} }}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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{{!}} <!--HP Cost per 10 Sec.-->  {{Calc|{{#var:i}}|75|418|30}}
|-{{Bgblue}}
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{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.2|6.7|30|1|1}}%
!rowspan="3"|Lv
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{{!}} <!--Hit Recovery-->  +{{Calc|{{#var:i}}|10|334|30}}
!rowspan="3"|Lv Req
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{{!}} <!--Basic/Skill Atk.--> +{{#arrayindex:atk| {{#expr: {{#var:i}}-1 }} }}%
!rowspan="3"|SP
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{{!}} <!--Max HP Absorption Amount-->  {{#arrayindex:hpabs| {{#expr: {{#var:i}}-1 }} }}
!rowspan="3"|MP
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{{!}}-
!colspan="2"|HP Usage
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<!-- END: SKILL DATA EXPRESSIONS -->
!colspan="2"|Special Effect
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}}
!colspan="4"|Bleeding Effect
 
!colspan="4"|Skill Effect
 
!rowspan="3"|Max HP Recovery
 
|-{{Bgblue}}
 
|rowspan="2"|Activation||rowspan="2"|Each 10s||rowspan="2"|Accuracy||rowspan="2"|Hit Recovery||rowspan="2"|Chance||rowspan="2"|Lv||rowspan="2"|Duration||rowspan="2"|Damage||colspan="3"|Cool Time Reduction||rowspan="2"|Damage Bonus
 
|-{{Bgblue}}
 
|Cross||Lust||Fury
 
|-{{SkillRow}}
 
| 1||35||rowspan="18"|30||rowspan="4"|10||220||75||+0.2%||+10||6%||36||rowspan="18"|3 Seconds||253||0s||0.1s||0.2s||1%||22
 
|-{{SkillRow}}
 
| 2||37||244||87||+0.4%||+21||rowspan="2"|7%||38||278||0.1s||0.2s||0.3s||2%||25
 
|-{{SkillRow}}
 
| 3||39||267||99||+0.6%||+32||40||309||rowspan="2"|0.2s||0.3s||0.5s||3%||35
 
|-{{SkillRow}}
 
| 4||41||291||111||+0.9%||+44||8%||42||334||0.4s||0.7s||4%||42
 
|-{{SkillRow}}
 
| 5||43||rowspan="3"|11||315||122||+1.1%||+55||9%||44||359||0.3s||0.5s||0.8s||5%||52
 
|-{{SkillRow}}
 
| 6||45||338||134||+1.3%||+66||rowspan="2"|10%||46||385||0.3s||0.6s||1.0s||7%||61
 
|-{{SkillRow}}
 
| 7||47||362||146||+1.5%||+77%||48||415||0.4s||0.7s||1.2s||8%||73
 
|-{{SkillRow}}
 
| 8||49||rowspan="3"|12||386||158||+1.8%||+88||11%||50||441||0.4s||0.9s||1.3s||9%||85
 
|-{{SkillRow}}
 
| 9||51||409||170||+2.0%||+99||rowspan="2"|12%||52||466||0.5s||rowspan="2"|1.0s||1.5s||10%||100
 
|-{{SkillRow}}
 
| 10||53||438||182||+2.2%||+111||54||491||rowspan="2"|0.6s||1.7s||11%||115
 
|-{{SkillRow}}
 
| 11||55||rowspan="4"|13||470||+193||+2.4%||+122||13%||56||522||1.2s||1.8s||12%||132
 
|-{{SkillRow}}
 
| 12||57||501||205||+2.7%||+133||14%||58||547||rowspan="2"|0.7s||1.3s||2.0s||13%||150
 
|-{{SkillRow}}
 
| 13||59||532||217||+2.9%||+144||rowspan="2"|15%||60||572||1.4s||2.2s||14%||170
 
|-{{SkillRow}}
 
| 14||61||563||229||+3.1%||+155||62||598||0.8s||1.5s||2.3s||16%||192
 
|-{{SkillRow}}
 
| 15||63||rowspan="3"|14||563||229||+3.1%||+155||15%||62||598||0.8s||1.5s||2.3s||16%||192
 
 
|}
 
|}
 +
</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 21:22, 19 January 2021


Frenzy.png Frenzy

Togglable Active Skill
Class:

Berserker

Command: Downkey.pngUpkey.png+Spacebar.png
Prerequisite Level: 15
Prerequisite Skills: None
Alternate Names: Korean: 프렌지

Description

Regularly consumes a certain amount of HP.png HP while activated.
Increases Hit Rate.png Hit Rate, Hit Recovery, and the Berserker skills' Atk. (Mountainous Wheel.png Mountainous Wheel and Gore Cross.png Gore Cross included), and decreases certain skills' cooldown.
Changes Basic attack to Dual Wield attacks.
Basic/Dash/Jump attacks, Thrust, and Aerial Chain Slash.png Aerial Chain Slashes use Independent Atk..png Independent Atk.
Bleeding enemies restore a certain amount of HP when killed.
Turn on Frenzy to cast it automatically upon entering dungeons or resurrecting.
Vim and Vigor.png Vim and Vigor causes the targets of this skill to Bleeding (Status).png Bleed.

Attributes

  • SP per level: 35
  • Master Level: 20
  • Max Level: 30
  • Casting Time: 0.5 seconds
  • Cooldown: 10 seconds
  • Cooldown Reduction

Notes

  • Obtained automatically upon class changing into a Berserker.
  • HP continues to be consumed until the skill is deactivated or the user reaches 1 hp.
  • Despite what the last sentence says, Frenzy does not have an attack therefore unable to cause targets to bleed.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{



Level Lv Req MP HP Cost upon Activation HP Cost per 10 Sec. Hit Rate Hit Recovery Basic/Skill Atk. Max HP Absorption Amount
1 15 10 220 75 +0.2% +10 +1% 2
2 18 11 244 87 +0.4% +21 +2% 3
3 21 12 267 99 +0.6% +32 +3% 4
4 24 13 291 110 +0.9% +44 +4% 4
5 27 13 315 122 +1.1% +55 +5% 5
6 30 14 338 134 +1.3% +66 +6% 6
7 33 15 362 146 +1.5% +77 +7% 7
8 36 16 386 158 +1.8% +88 +8% 9
9 39 17 409 170 +2% +99 +9% 10
10 42 18 438 181 +2.2% +111 +10% 12
11 45 19 470 193 +2.4% +122 +11% 13
12 48 19 501 205 +2.7% +133 +12% 15
13 51 20 532 217 +2.9% +144 +13% 17
14 54 21 563 229 +3.1% +155 +14% 19
15 57 22 595 241 +3.3% +166 +15% 22
16 60 23 625 252 +3.6% +178 +16% 24
17 63 24 657 264 +3.8% +189 +17% 27
18 66 25 688 276 +4% +200 +18% 30
19 69 26 719 288 +4.2% +211 +19% 33
20 72 26 750 300 +4.5% +222 +20% 36
21 75 27 782 312 +4.7% +233 +21.5% 40
22 78 28 812 323 +4.9% +245 +23% 44
23 81 29 844 335 +5.1% +256 +24.5% 48
24 84 30 875 347 +5.4% +267 +26% 52
25 87 31 906 359 +5.6% +278 +27.5% 56
26 90 32 937 371 +5.8% +289 +29% 61
27 93 32 969 383 +6% +300 +30.5% 66
28 96 33 999 394 +6.3% +312 +32% 72
29 99 34 1031 406 +6.5% +323 +33.5% 77
30 102 35 1062 418 +6.7% +334 +35% 83

}}

Berserker Skills
Active:Blood Scratch.png Blood Scratch Blood Sword.png Blood Sword Bloodlust.png Bloodlust Bloody Twister.png Bloody Twister Cruel Engagement.png Cruel Engagement Derange.png Derange Diehard.png Diehard Enrage.png Enrage Frenzy.png Frenzy Outrage Break.png Outrage Break Raging Fury.png Raging Fury Thirst.png Thirst
Passive:Bloody Cross.png Bloody Cross Insanity.png Insanity Vim and Vigor.png Vim and Vigor
Awakening:Blood Memory.png Blood Memory Blood Snatch.png Blood Snatch Brutal Crusher.png Brutal Crusher Extreme Overkill.png Extreme Overkill Poignant Madness.png Poignant Madness
2nd Awakening:Blood Boom.png Blood Boom Blood Incarnate.png Blood Incarnate Blood Riven.png Blood Riven Fatal Blood.png Fatal Blood
Neo: Awakening:Blood Majin Strike- Destruction.png Blood Majin Strike: Destruction Rampant Madness.png Rampant Madness Ruthlessness.png Ruthlessness

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Khazan.png Khazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery
Albert Quest:Bloodlust.png Bloodlust Flip Side Counter.png Flip Side Counter Spirit Crescent.png Spirit Crescent Unshackle.png Unshackle

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism