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Difference between revisions of "Frenzy"
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− | + | {{SkillPage | |
+ | |Name={{PAGENAME}} | ||
+ | |Video=FCXqq3SdwRc | ||
+ | |AltName=Korean: 프렌지 | ||
+ | |Class=Berserker | ||
+ | |Type=Active | ||
+ | |Type3=Togglable | ||
+ | |PrerequisiteLevel=15 | ||
+ | |Command={{Down}}{{Up}}+{{Space}} | ||
+ | |Description= | ||
+ | Regularly consumes a certain amount of {{IconLink|HP}} while activated.<br> | ||
+ | Increases {{IconLink|Hit Rate}}, Hit Recovery, and the Berserker skills' Atk. ({{IconLink|Mountainous Wheel}} and {{IconLink|Gore Cross}} included), and decreases certain skills' cooldown.<br> | ||
+ | Changes Basic attack to Dual Wield attacks.<br> | ||
+ | Basic/Dash/Jump attacks, Thrust, and {{IconLink|Aerial Chain Slash}}es use {{IconLink|Independent Atk.}}<br> | ||
+ | Bleeding enemies restore a certain amount of HP when killed.<br> | ||
+ | Turn on Frenzy to cast it automatically upon entering dungeons or resurrecting.<br> | ||
+ | {{IconLink|Vim and Vigor}} causes the targets of this skill to {{IconLink|Bleed}}.<br><br> | ||
− | {{ | + | |Attributes= |
+ | *{{SP per level|35}} | ||
+ | *{{SkillAttribute|Master Level|20}} | ||
+ | *{{SkillAttribute|Max Level|30}} | ||
+ | *{{CastTime|0.5 seconds}} | ||
+ | *{{Cooldown|10 seconds}} | ||
+ | *'''Cooldown Reduction''' | ||
+ | **{{SkillAttribute|{{IconLink|Bloodlust}}|-20%}} | ||
+ | **{{SkillAttribute|{{IconLink|Raging Fury}}|-20%}} | ||
+ | **{{SkillAttribute|{{IconLink|Gore Cross}}|-20%}} | ||
+ | |Notes= | ||
+ | *Obtained automatically upon class changing into a [[Berserker]]. | ||
+ | *HP continues to be consumed until the skill is deactivated or the user reaches 1 hp. | ||
+ | *Despite what the last sentence says, Frenzy does not have an attack therefore unable to cause targets to bleed. | ||
− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | |
− | = | + | {{#arraydefine:hpact|220,244,267,291,315,338,362,386,409,438,470,501,532,563,595,625,657,688,719,750,782,812,844,875,906,937,969,999,1031,1062}} <!--Create an array named "hpact" and fill it with X values. Extend array and add values if necessary--> |
− | + | {{#arraydefine:atk|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21.5,23,24.5,26,27.5,29,30.5,32,33.5,35}} <!--Create an array named "atk" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {{#arraydefine:hpabs|2,3,4,4,5,6,7,9,10,12,13,15,17,19,22,24,27,30,33,36,40,44,48,52,56,61,66,72,77,83}} <!--Create an array named "hpabs" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | <!-- START: TABLE HEADERS --> | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !MP | |
− | + | !HP Cost upon Activation | |
− | + | !HP Cost per 10 Sec. | |
− | + | !Hit Rate | |
− | + | !Hit Recovery | |
− | + | !Basic/Skill Atk. | |
− | + | !Max HP Absorption Amount | |
− | + | <!-- END: TABLE HEADERS --> | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 20| {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30| {{MaxSkillRow}} }} | |
− | + | <!-- START: SKILL DATA EXPRESSIONS --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | {| | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|35|30}} |
− | ! | + | {{!}} <!--HP Cost upon Activation--> {{#arrayindex:hpact| {{#expr: {{#var:i}}-1 }} }} |
− | ! | + | {{!}} <!--HP Cost per 10 Sec.--> {{Calc|{{#var:i}}|75|418|30}} |
− | ! | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.2|6.7|30|1|1}}% |
− | ! | + | {{!}} <!--Hit Recovery--> +{{Calc|{{#var:i}}|10|334|30}} |
− | ! | + | {{!}} <!--Basic/Skill Atk.--> +{{#arrayindex:atk| {{#expr: {{#var:i}}-1 }} }}% |
− | ! | + | {{!}} <!--Max HP Absorption Amount--> {{#arrayindex:hpabs| {{#expr: {{#var:i}}-1 }} }} |
− | ! | + | {{!}}- |
− | ! | + | <!-- END: SKILL DATA EXPRESSIONS --> |
− | ! | + | }} |
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|} | |} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 21:22, 19 January 2021
Togglable Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 프렌지 |
Description
Regularly consumes a certain amount of HP while activated.
Increases Hit Rate, Hit Recovery, and the Berserker skills' Atk. ( Mountainous Wheel and Gore Cross included), and decreases certain skills' cooldown.
Changes Basic attack to Dual Wield attacks.
Basic/Dash/Jump attacks, Thrust, and Aerial Chain Slashes use Independent Atk.
Bleeding enemies restore a certain amount of HP when killed.
Turn on Frenzy to cast it automatically upon entering dungeons or resurrecting.
Vim and Vigor causes the targets of this skill to Bleed.
Attributes
- SP per level: 35
- Master Level: 20
- Max Level: 30
- Casting Time: 0.5 seconds
- Cooldown: 10 seconds
- Cooldown Reduction
- Bloodlust: -20%
- Raging Fury: -20%
- Gore Cross: -20%
Notes
- Obtained automatically upon class changing into a Berserker.
- HP continues to be consumed until the skill is deactivated or the user reaches 1 hp.
- Despite what the last sentence says, Frenzy does not have an attack therefore unable to cause targets to bleed.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | HP Cost upon Activation | HP Cost per 10 Sec. | Hit Rate | Hit Recovery | Basic/Skill Atk. | Max HP Absorption Amount |
---|---|---|---|---|---|---|---|---|
1 | 15 | 10 | 220 | 75 | +0.2% | +10 | +1% | 2 |
2 | 18 | 11 | 244 | 87 | +0.4% | +21 | +2% | 3 |
3 | 21 | 12 | 267 | 99 | +0.6% | +32 | +3% | 4 |
4 | 24 | 13 | 291 | 110 | +0.9% | +44 | +4% | 4 |
5 | 27 | 13 | 315 | 122 | +1.1% | +55 | +5% | 5 |
6 | 30 | 14 | 338 | 134 | +1.3% | +66 | +6% | 6 |
7 | 33 | 15 | 362 | 146 | +1.5% | +77 | +7% | 7 |
8 | 36 | 16 | 386 | 158 | +1.8% | +88 | +8% | 9 |
9 | 39 | 17 | 409 | 170 | +2% | +99 | +9% | 10 |
10 | 42 | 18 | 438 | 181 | +2.2% | +111 | +10% | 12 |
11 | 45 | 19 | 470 | 193 | +2.4% | +122 | +11% | 13 |
12 | 48 | 19 | 501 | 205 | +2.7% | +133 | +12% | 15 |
13 | 51 | 20 | 532 | 217 | +2.9% | +144 | +13% | 17 |
14 | 54 | 21 | 563 | 229 | +3.1% | +155 | +14% | 19 |
15 | 57 | 22 | 595 | 241 | +3.3% | +166 | +15% | 22 |
16 | 60 | 23 | 625 | 252 | +3.6% | +178 | +16% | 24 |
17 | 63 | 24 | 657 | 264 | +3.8% | +189 | +17% | 27 |
18 | 66 | 25 | 688 | 276 | +4% | +200 | +18% | 30 |
19 | 69 | 26 | 719 | 288 | +4.2% | +211 | +19% | 33 |
20 | 72 | 26 | 750 | 300 | +4.5% | +222 | +20% | 36 |
21 | 75 | 27 | 782 | 312 | +4.7% | +233 | +21.5% | 40 |
22 | 78 | 28 | 812 | 323 | +4.9% | +245 | +23% | 44 |
23 | 81 | 29 | 844 | 335 | +5.1% | +256 | +24.5% | 48 |
24 | 84 | 30 | 875 | 347 | +5.4% | +267 | +26% | 52 |
25 | 87 | 31 | 906 | 359 | +5.6% | +278 | +27.5% | 56 |
26 | 90 | 32 | 937 | 371 | +5.8% | +289 | +29% | 61 |
27 | 93 | 32 | 969 | 383 | +6% | +300 | +30.5% | 66 |
28 | 96 | 33 | 999 | 394 | +6.3% | +312 | +32% | 72 |
29 | 99 | 34 | 1031 | 406 | +6.5% | +323 | +33.5% | 77 |
30 | 102 | 35 | 1062 | 418 | +6.7% | +334 | +35% | 83 |
Berserker Skills | |
---|---|
Active: | Blood Scratch Blood Sword Bloodlust Bloody Twister Cruel Engagement Derange Diehard Enrage Frenzy Outrage Break Raging Fury Thirst |
Passive: | Bloody Cross Insanity Vim and Vigor |
Awakening: | Blood Memory Blood Snatch Brutal Crusher Extreme Overkill Poignant Madness |
2nd Awakening: | Blood Boom Blood Incarnate Blood Riven Fatal Blood |
Neo: Awakening: | Blood Majin Strike: Destruction Rampant Madness Ruthlessness |
General TP Skills | |
---|---|
Basic Training Upgrade |