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Difference between revisions of "Frenzy"

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(Seems pointless to have added, put put it in a better place with the other statement to make it fit better :))
(Temp save work, will finish later)
Line 16: Line 16:
  
 
*Command Input: {{Down}}{{Up}} + Space
 
*Command Input: {{Down}}{{Up}} + Space
 +
*Cast Time: 0.5 Seconds
 +
*Cooldown Time: 10 Seconds
 
*<font color="Red">This skill consumes '''1''' clear cube fragment</font>
 
*<font color="Red">This skill consumes '''1''' clear cube fragment</font>
 
*Each hit counts as double hit, resulting total of 8 hits for normal combo.
 
*Each hit counts as double hit, resulting total of 8 hits for normal combo.
Line 21: Line 23:
 
*HP can't be recovered if the opponent is killed due to damage from bleeding effect.
 
*HP can't be recovered if the opponent is killed due to damage from bleeding effect.
 
*HP is constantly consumed unless the user uses the skill again to deactivate it.
 
*HP is constantly consumed unless the user uses the skill again to deactivate it.
*Once HP of the user reaches 1, frenzy skill will be deactivated automaticlly.
+
*Once HP of the user reaches 1, frenzy skill will be deactivated automatically.
 
*Reusing the skill will deactivate the frenzy state.
 
*Reusing the skill will deactivate the frenzy state.
 
*It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.
 
*It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.
Line 27: Line 29:
 
== Berserker ==
 
== Berserker ==
  
 +
*Level 56 Rebirth Values
 
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
|-{{Bgblue}}
 
|-{{Bgblue}}
Line 43: Line 46:
 
|Cross||Lust||Fury
 
|Cross||Lust||Fury
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 1||35||rowspan="10"|35||10||10||40||+0.5%||+30||10%||36||rowspan="13"|3s||126||0.1||0.2||0.3||2%||19
+
| 1||35||rowspan="18"|30||rowspan="4"|10||220||75||+0.2%||+10||6%||36||rowspan="18"|3 Seconds||253||0s||0.1s||0.2s||1%||22
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 2||37||11||11||44||+1.0%||+60||11%||39||141||0.2||0.4||0.6||4%||23
+
| 2||37||244||87||+0.4%||+21||rowspan="2"|7%||38||278||0.1s||0.2s||0.3s||2%||25
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 3||39||11||12||49||+1.5%||+90||12%||42||157||0.3||0.6||0.9||6%||28
+
| 3||39||267||99||+0.6%||+32||40||309||rowspan="2"|0.2s||0.3s||0.5s||3%||35
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 4||41||12||13||53||+2.0%||+120||13%||45||174||0.4||0.8||1.2||8%||34
+
| 4||41||291||111||+0.9%||+44||8%||42||334||0.4s||0.7s||4%||42
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 5||43||13||14||58||+2.5%||+150||14%||48||191||0.5||1.0||1.5||10%||42
+
| 5||43||rowspan="3"|11||315||122||+1.1%||+55||9%||44||359||0.3s||0.5s||0.8s||5%||52
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 6||45||13||16||62||+3.0%||+180||16%||51||210||0.6||1.2||1.8||12%||51
+
| 6||45||338||134||+1.3%||+66||rowspan="2"|10%||46||385||0.3s||0.6s||1.0s||7%||61
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 7||47||15||17||67||+3.5%||+210||17%||54||229||0.7||1.4||2.1||14%||61
+
| 7||47||362||146||+1.5%||+77%||48||415||0.4s||0.7s||1.2s||8%||73
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 8||49||15||18||71||+4.0%||+240||18%||57||249||0.8||1.6||2.4||16%||73
+
| 8||49||rowspan="3"|12||386||158||+1.8%||+88||11%||50||441||0.4s||0.9s||1.3s||9%||85
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 9||51||16||19||75||+4.5%||+270||19%||60||270||0.9||1.8||2.7||18%||85
+
| 9||51||409||170||+2.0%||+99||rowspan="2"|12%||52||466||0.5s||rowspan="2"|1.0s||1.5s||10%||100
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 10 (M)||53||17||20||80||+5.0%||+300||20%||63||292||1.0||2.0||3.0||20%||100
+
| 10||53||438||182||+2.2%||+111||54||491||rowspan="2"|0.6s||1.7s||11%||115
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 11||rowspan="3"|-||rowspan="3"|-||17||21||84||+5.5%||+330||21%||66||314||1.1||2.2||3.3||22%||115
+
| 11||55||rowspan="4"|13||470||+193||+2.4%||+122||13%||56||522||1.2s||1.8s||12%||132
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 12||18||22||89||+6.0%||+360||22%||69||338||1.2||2.4||3.6||24%||132
+
| 12||57||501||205||+2.7%||+133||14%||58||547||rowspan="2"|0.7s||1.3s||2.0s||13%||150
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 13||19||23||93||+6.5%||+390||23%||72||362||1.3||2.6||3.9||26%||151
+
| 13||59||532||217||+2.9%||+144||rowspan="2"|15%||60||572||1.4s||2.2s||14%||170
 +
|-{{SkillRow}}
 +
| 14||61||563||229||+3.1%||+155||62||598||0.8s||1.5s||2.3s||16%||192
 +
|-{{SkillRow}}
 +
| 15||63||rowspan="3"|14||563||229||+3.1%||+155||15%||62||598||0.8s||1.5s||2.3s||16%||192
 
|}
 
|}

Revision as of 07:42, 7 July 2011



Description

Once activated, set portion of HP is constantly consumed per certain time period. Increases accuracy, hit recovery, damage of Blood Lust; Raging Fury; Gore Cross, and decreases cool time of all 3 skills. Normal hit counts as a dual sword hit and has chance of causing bleeding effect. Killing an opponent in bleeding status replenishes small portion of HP. Recovered amount of HP increases as the level of skill rises.


Prerequisite


Details

  • Command Input: Downkey.pngUpkey.png + Space
  • Cast Time: 0.5 Seconds
  • Cooldown Time: 10 Seconds
  • This skill consumes 1 clear cube fragment
  • Each hit counts as double hit, resulting total of 8 hits for normal combo.
  • HP replenished from killing an opponent also depends on the max HP of the target.
  • HP can't be recovered if the opponent is killed due to damage from bleeding effect.
  • HP is constantly consumed unless the user uses the skill again to deactivate it.
  • Once HP of the user reaches 1, frenzy skill will be deactivated automatically.
  • Reusing the skill will deactivate the frenzy state.
  • It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.

Berserker

  • Level 56 Rebirth Values
Lv Lv Req SP MP HP Usage Special Effect Bleeding Effect Skill Effect Max HP Recovery
Activation Each 10s Accuracy Hit Recovery Chance Lv Duration Damage Cool Time Reduction Damage Bonus
Cross Lust Fury
1 35 30 10 220 75 +0.2% +10 6% 36 3 Seconds 253 0s 0.1s 0.2s 1% 22
2 37 244 87 +0.4% +21 7% 38 278 0.1s 0.2s 0.3s 2% 25
3 39 267 99 +0.6% +32 40 309 0.2s 0.3s 0.5s 3% 35
4 41 291 111 +0.9% +44 8% 42 334 0.4s 0.7s 4% 42
5 43 11 315 122 +1.1% +55 9% 44 359 0.3s 0.5s 0.8s 5% 52
6 45 338 134 +1.3% +66 10% 46 385 0.3s 0.6s 1.0s 7% 61
7 47 362 146 +1.5% +77% 48 415 0.4s 0.7s 1.2s 8% 73
8 49 12 386 158 +1.8% +88 11% 50 441 0.4s 0.9s 1.3s 9% 85
9 51 409 170 +2.0% +99 12% 52 466 0.5s 1.0s 1.5s 10% 100
10 53 438 182 +2.2% +111 54 491 0.6s 1.7s 11% 115
11 55 13 470 +193 +2.4% +122 13% 56 522 1.2s 1.8s 12% 132
12 57 501 205 +2.7% +133 14% 58 547 0.7s 1.3s 2.0s 13% 150
13 59 532 217 +2.9% +144 15% 60 572 1.4s 2.2s 14% 170
14 61 563 229 +3.1% +155 62 598 0.8s 1.5s 2.3s 16% 192
15 63 14 563 229 +3.1% +155 15% 62 598 0.8s 1.5s 2.3s 16% 192