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Difference between revisions of "Napalm"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 네이팜 탄 | ||
|Video= | |Video= | ||
|Video2= | |Video2= | ||
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|PrerequisiteLevel=40 | |PrerequisiteLevel=40 | ||
|PrerequisiteSkill={{IconLink|Overcharge}} Lv1 | |PrerequisiteSkill={{IconLink|Overcharge}} Lv1 | ||
− | |Command={{Left}}{{Down}}{{Right}}{{Z}} | + | |Command={{Left}}{{Down}}{{Right}}+{{Z}} |
|Description=Shoots Napalm at the ground, causing an explosion and creating elemental tiles, damaging enemies multiple times.<br> | |Description=Shoots Napalm at the ground, causing an explosion and creating elemental tiles, damaging enemies multiple times.<br> | ||
The current {{IconLink|Overcharge}} element is applied to the explosion and elemental tiles.<br> | The current {{IconLink|Overcharge}} element is applied to the explosion and elemental tiles.<br> | ||
− | {{IconLink|Super Armor (Status)}} is disabled inside the Arena. | + | {{IconLink|Super Armor (Status)}} is disabled inside the Arena.<br><br> |
+ | '''[Special Function]'''<br> | ||
+ | [Arena]<br> | ||
+ | - Super Armor disabled | ||
|Attributes= | |Attributes= | ||
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*{{Cooldown|20 sec.}} | *{{Cooldown|20 sec.}} | ||
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
− | *{{Command Reduction|MP=4.0|Cooldown=2.0}} | + | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} |
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute|Tile Duration| | + | *{{SkillAttribute|Tile Duration|3 sec.}} |
− | *{{SkillAttribute|Tile Multi-hit Interval| | + | *{{SkillAttribute|Tile Multi-hit Interval|0.2 sec.}} |
|Notes= | |Notes= | ||
− | *Can be improved with {{IconLink|Napalm Upgrade}} | + | *Can be improved with {{IconLink|Napalm Upgrade}}. |
*Cannot be cast without {{IconLink|Overcharge}} active. | *Cannot be cast without {{IconLink|Overcharge}} active. | ||
*Spitfire has {{IconLink|Super Armor (Status)}} during the firing part of the skill. | *Spitfire has {{IconLink|Super Armor (Status)}} during the firing part of the skill. | ||
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|SkillGrowth= | |SkillGrowth= | ||
− | <span style="display:none">{{</span><small> | + | <span style="display:none">{{</span> |
+ | <small> | ||
{{tabs | {{tabs | ||
− | |name= | + | |name=Skill Growth |
|tab1=Male | |tab1=Male | ||
− | |contents1= | + | |contents1= |
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
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− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!Explosion Atk. | !Explosion Atk. | ||
!Tile Atk. | !Tile Atk. | ||
− | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|200| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|200|1812|60}} |
− | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|9850|68809|60}}% |
− | {{!}} <!--Tile Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Tile Atk.--> {{Calc|{{#var:i}}|53|371|60}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|tab2=Female | |tab2=Female | ||
− | |contents2= | + | |contents2= |
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
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− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!Explosion Atk. | !Explosion Atk. | ||
!Tile Atk. | !Tile Atk. | ||
− | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
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{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|200| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|200|1812|60}} |
− | {{!}} <!-- | + | {{!}} <!--Explosion Atk.--> {{Calc2|{{#var:i}}|100|9616|67170|60}} |
− | {{!}} <!--Tile--> {{Calc2|{{#var:i}}| | + | {{!}} <!--Tile Atk.--> {{Calc2|{{#var:i}}|100|50|343|60}} |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
− | {{TableNote}}</small> | + | {{TableNote}} |
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 10:06, 17 May 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 40 |
Prerequisite Skills: | Overcharge Lv1 |
Alternate Names: | Korean: 네이팜 탄 |
Description
Shoots Napalm at the ground, causing an explosion and creating elemental tiles, damaging enemies multiple times.
The current Overcharge element is applied to the explosion and elemental tiles.
Super Armor (Status) is disabled inside the Arena.
[Special Function]
[Arena]
- Super Armor disabled
Attributes
- SP per level: 50
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 20 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Tile Duration: 3 sec.
- Tile Multi-hit Interval: 0.2 sec.
Notes
- Can be improved with Napalm Upgrade.
- Cannot be cast without Overcharge active.
- Spitfire has Super Armor (Status) during the firing part of the skill.
- The firing process is significantly faster if cast in midair.
- This also means casting Napalm in midair gives fewer Super Armor frames than casting on the ground.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Explosion Atk. | Tile Atk. |
---|---|---|---|---|
1 | 40 | 200 | 9850% | 53% |
2 | 42 | 227 | 10849% | 58% |
3 | 44 | 255 | 11849% | 64% |
4 | 46 | 282 | 12848% | 69% |
5 | 48 | 309 | 13847% | 75% |
6 | 50 | 337 | 14847% | 80% |
7 | 52 | 364 | 15846% | 85% |
8 | 54 | 391 | 16845% | 91% |
9 | 56 | 419 | 17844% | 96% |
10 | 58 | 446 | 18844% | 102% |
11 | 60 | 473 | 19843% | 107% |
12 | 62 | 501 | 20842% | 112% |
13 | 64 | 528 | 21842% | 118% |
14 | 66 | 555 | 22841% | 123% |
15 | 68 | 583 | 23840% | 128% |
16 | 70 | 610 | 24840% | 134% |
17 | 72 | 637 | 25839% | 139% |
18 | 74 | 664 | 26838% | 145% |
19 | 76 | 692 | 27837% | 150% |
20 | 78 | 719 | 28837% | 155% |
21 | 80 | 746 | 29836% | 161% |
22 | 82 | 774 | 30835% | 166% |
23 | 84 | 801 | 31835% | 172% |
24 | 86 | 828 | 32834% | 177% |
25 | 88 | 856 | 33833% | 182% |
26 | 90 | 883 | 34833% | 188% |
27 | 92 | 910 | 35832% | 193% |
28 | 94 | 938 | 36831% | 199% |
29 | 96 | 965 | 37831% | 204% |
30 | 98 | 992 | 38830% | 209% |
31 | 100 | 1020 | 39829% | 215% |
32 | 102 | 1047 | 40828% | 220% |
33 | 104 | 1074 | 41828% | 225% |
34 | 106 | 1102 | 42827% | 231% |
35 | 108 | 1129 | 43826% | 236% |
36 | 110 | 1156 | 44826% | 242% |
37 | 112 | 1184 | 45825% | 247% |
38 | 114 | 1211 | 46824% | 252% |
39 | 116 | 1238 | 47824% | 258% |
40 | 118 | 1266 | 48823% | 263% |
41 | 120 | 1293 | 49822% | 269% |
42 | 122 | 1320 | 50822% | 274% |
43 | 124 | 1348 | 51821% | 279% |
44 | 126 | 1375 | 52820% | 285% |
45 | 128 | 1402 | 53819% | 290% |
46 | 130 | 1429 | 54819% | 296% |
47 | 132 | 1457 | 55818% | 301% |
48 | 134 | 1484 | 56817% | 306% |
49 | 136 | 1511 | 57817% | 312% |
50 | 138 | 1539 | 58816% | 317% |
51 | 140 | 1566 | 59815% | 322% |
52 | 142 | 1593 | 60815% | 328% |
53 | 144 | 1621 | 61814% | 333% |
54 | 146 | 1648 | 62813% | 339% |
55 | 148 | 1675 | 63812% | 344% |
56 | 150 | 1703 | 64812% | 349% |
57 | 152 | 1730 | 65811% | 355% |
58 | 154 | 1757 | 66810% | 360% |
59 | 156 | 1785 | 67810% | 366% |
60 | 158 | 1812 | 68809% | 371% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
Female Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade Lock-on Support Upgrade M18 Claymore Upgrade Napalm Upgrade Pistol Carbine Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |