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Difference between revisions of "Mount"
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− | + | {{SkillPage | |
− | {{ | + | |Name={{PAGENAME}} |
+ | |NameTab=Female | ||
+ | |NameTab2=Male | ||
+ | |Video=AnK6rwpHEM8 | ||
+ | |Video2=p-u0TJXl-_E | ||
+ | |DiffIcon=Yes | ||
+ | |Gender=Both | ||
+ | |Class=Brawler | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=30 | ||
+ | |PrerequisiteSkill= | ||
+ | |Command={{Right}}{{Down}}{{Z}} | ||
+ | |Description= | ||
+ | {{tabs | ||
+ | |name=Descriptions | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | Throws an enemy to the ground and straddles it, attacking 7 times. Press Jump during this attack to skip to the finishing attack. | ||
+ | If the Grabbing attack fails, your character delivers the last shock wave attack to the ground. | ||
+ | |tab2=Male | ||
+ | |contents2=Lets you straddle an enemy and attack 3 times. Can only be used on knocked-down enemies while in the Arena. | ||
+ | }} | ||
− | + | |Attributes= | |
− | + | *{{SP per level|30}} | |
− | + | *{{SkillAttribute|Master Level|50}} | |
− | + | *{{SkillAttribute|Max Level|60}} | |
− | * | + | *{{CastTime|Dungeon=Instant Cast}} |
− | * | + | *{{Cooldown|Dungeon=15 sec.|Arena=12 sec.}} |
− | + | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | |
− | |||
− | * | ||
− | * | ||
− | |||
− | |||
− | |||
+ | |Notes= | ||
+ | {{tabs | ||
+ | |name=Notes | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | *Speed of each punch solely relies on the attack speed of user. | ||
+ | *Counts as a throw move. Invincible during the activation. | ||
+ | *Can't be stacked on the target being mounted by another [[Brawler]]. | ||
+ | **Multiple Brawlers can Mount the target at the same time if they have {{IconLink|Raging Vulcan}} / [[File:Raging Vulcan (Male).png]] [[Raging Vulcan]] and {{IconLink|Raging Vulcan Upgrade}} / [[File:Raging Vulcan Upgrade (Male).png]] [[Raging Vulcan Upgrade]], however. | ||
+ | *In the Arena, you can only use {{IconLink|Mount}} on enemies that are knocked down. It will work on standing enemies in dungeons. | ||
+ | *If {{IconLink|Mount}} fails to grab a target the [[Brawler]] will instead punch the ground, creating a Shock Wave. | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
*Speed of each punch solely relies on the attack speed of user. | *Speed of each punch solely relies on the attack speed of user. | ||
*Counts as a throw move. Invincible during the activation. | *Counts as a throw move. Invincible during the activation. | ||
− | *Can't be stacked on the target being mounted by another Brawler. | + | *Can't be stacked on the target being mounted by another [[Brawler]]. |
+ | **Multiple Brawlers can Mount the target at the same time if they have {{IconLink|Raging Vulcan}} / [[File:Raging Vulcan (Male).png]] [[Raging Vulcan]] and {{IconLink|Raging Vulcan Upgrade}} / [[File:Raging Vulcan Upgrade (Male).png]] [[Raging Vulcan Upgrade]], however. | ||
+ | *In the Arena, you can only use '''[[File:Mount (Male).png]] Mount ''' on enemies that are knocked down. It will work on standing enemies in dungeons. | ||
+ | *Can be changed into a single hit by learning [[File:Raging Vulcan (Male).png]] [[Raging Vulcan]]. | ||
+ | }} | ||
− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span><small> | |
− | + | {{tabs | |
− | ! | + | |name=Gender |
− | ! | + | |tab1=Female |
− | ! | + | |contents1=<span style="display: none;">{{</span> |
− | ! | + | {{tabs |
− | ! | + | |name=Skill Growths1 |
− | | | + | |tab1=Dungeon |
− | + | |contents1=<span style="display: none;">{{</span> | |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !rowspan=2|Level | ||
+ | !rowspan=2|Lv Req | ||
+ | !rowspan=2|MP | ||
+ | !rowspan=2|{{IconLink|Mount|Female}} Atk. | ||
+ | !rowspan=2|Last Shock<br>Wave Range | ||
+ | !rowspan=2|Last Shock<br>Wave Atk. | ||
+ | !colspan=2|{{IconLink|Apply Poison}} Additional <br/> {{IconLink|Poison (Status)}} Atk. (Magical) | ||
|- | |- | ||
− | | | + | !Attack {{IconLink|Poison (Status)}} <br>Atk. (Magical)||Shock Wave {{IconLink|Poison (Status)}} <br>Atk. (Magical) |
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|80|431|36}} | ||
+ | {{!}} <!--Mount Atk.--> {{Calc|{{#var:i}}|507|2310|36}}% | ||
+ | {{!}} <!--Range--> {{Calc|{{#var:i}}|100|221|36}}% | ||
+ | {{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|1005|4577|36}}% | ||
+ | {{!}} <!--Apply Poison Attack Atk.--> {{Calc|{{#var:i}}|50|231|36}}% | ||
+ | {{!}} <!--Apply Poison Shock Wave Atk.--> {{Calc|{{#var:i}}|100|457|36}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !rowspan=2|Level | ||
+ | !rowspan=2|Lv Req | ||
+ | !rowspan=2|MP | ||
+ | !rowspan=2|{{IconLink|Mount|Female}} Atk. | ||
+ | !rowspan=2|Last Shock<br>Wave Range | ||
+ | !rowspan=2|Last Shock<br>Wave Atk. | ||
+ | !colspan=2|{{IconLink|Apply Poison}} Additional <br/> {{IconLink|Poison (Status)}} Atk. (Magical) | ||
|- | |- | ||
− | | | + | !Attack {{IconLink|Poison (Status)}} <br>Atk. (Magical)||Shock Wave {{IconLink|Poison (Status)}} <br>Atk. (Magical) |
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | |
− | | | + | {{!}} <!--MP-->{{Calc|{{#var:i}}|80|431|36}} |
− | + | {{!}} <!--Mount Atk.--> {{Calc|{{#var:i}}|27|125|36}}% | |
− | | | + | {{!}} <!--Range--> {{Calc|{{#var:i}}|100|135|36}}% |
− | + | {{!}} <!--Shock Wave Atk.--> {{Calc|{{#var:i}}|21|98|36}}% | |
− | | | + | {{!}} <!--Apply Poison Attack Atk.--> {{Calc|{{#var:i}}|24|69|36}}% |
− | + | {{!}} <!--Apply Poison Shock Wave Atk.--> {{Calc|{{#var:i}}|24|69|36}}% | |
− | | | + | {{!}}- |
− | | | + | }} |
− | |9 | + | |} |
− | + | <span style="display: none;">}}</span> | |
− | | | + | }} |
− | |- | + | |
− | | | + | |
− | + | <span style="display:none">}}</span> | |
− | | | + | |tab2=Male |
− | + | |contents2=<span style="display: none;">{{</span> | |
− | | | + | {{tabs |
− | + | |name=Skill Growths2 | |
− | | | + | |tab1=Dungeon |
− | + | |contents1=<span style="display: none;">{{</span> | |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | | | + | !Lv Req |
− | | | + | !MP |
− | + | ![[File:Mount (Male).png]] Mount Atk. | |
− | | | + | !Shock Wave<br>Attack Range |
− | + | !Shock Wave Atk. | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|80|431|36}} | ||
+ | {{!}} <!--Mount--> {{Calc|{{#var:i}}|1257|5805|36}}% | ||
+ | {{!}} <!--Range--> {{Calc|{{#var:i}}|110|243|36}}% | ||
+ | {{!}} <!--Shock wave--> {{Calc|{{#var:i}}|477|2171|36}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | ![[File:Mount (Male).png]] Mount Atk. | ||
+ | !Shock Wave<br>Attack Range | ||
+ | !Shock Wave Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|80|431|36}} | ||
+ | {{!}} <!--Mount--> {{Calc|{{#var:i}}|73|335|36}}% | ||
+ | {{!}} <!--Range--> {{Calc|{{#var:i}}|100|135|36}}% | ||
+ | {{!}} <!--Shock wave--> {{Calc|{{#var:i}}|31|146|36}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 16:49, 6 January 2020
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Description
Throws an enemy to the ground and straddles it, attacking 7 times. Press Jump during this attack to skip to the finishing attack.
If the Grabbing attack fails, your character delivers the last shock wave attack to the ground.Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 15 sec. (12 sec. in Arena )
- MP -2.0% Cooldown -1.0% on Command
Notes
- Speed of each punch solely relies on the attack speed of user.
- Counts as a throw move. Invincible during the activation.
- Can't be stacked on the target being mounted by another Brawler.
- Multiple Brawlers can Mount the target at the same time if they have Raging Vulcan / Raging Vulcan and Raging Vulcan Upgrade / Raging Vulcan Upgrade, however.
- In the Arena, you can only use Mount on enemies that are knocked down. It will work on standing enemies in dungeons.
- If Mount fails to grab a target the Brawler will instead punch the ground, creating a Shock Wave.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Mount Atk. | Last Shock Wave Range |
Last Shock Wave Atk. |
Apply Poison Additional Poison (Status) Atk. (Magical) | |
---|---|---|---|---|---|---|---|
Attack Poison (Status) Atk. (Magical) |
Shock Wave Poison (Status) Atk. (Magical) | ||||||
1 | 30 | 80 | 507% | 100% | 1005% | 50% | 100% |
2 | 32 | 90 | 559% | 103% | 1107% | 55% | 110% |
3 | 34 | 100 | 610% | 107% | 1209% | 60% | 120% |
4 | 36 | 110 | 662% | 110% | 1311% | 66% | 131% |
5 | 38 | 120 | 713% | 114% | 1413% | 71% | 141% |
6 | 40 | 130 | 765% | 117% | 1515% | 76% | 151% |
7 | 42 | 140 | 816% | 121% | 1617% | 81% | 161% |
8 | 44 | 150 | 868% | 124% | 1719% | 86% | 171% |
9 | 46 | 160 | 919% | 128% | 1821% | 91% | 182% |
10 | 48 | 170 | 971% | 131% | 1924% | 97% | 192% |
11 | 50 | 180 | 1022% | 135% | 2026% | 102% | 202% |
12 | 52 | 190 | 1074% | 138% | 2128% | 107% | 212% |
13 | 54 | 200 | 1125% | 141% | 2230% | 112% | 222% |
14 | 56 | 210 | 1177% | 145% | 2332% | 117% | 233% |
15 | 58 | 220 | 1228% | 148% | 2434% | 122% | 243% |
16 | 60 | 230 | 1280% | 152% | 2536% | 128% | 253% |
17 | 62 | 240 | 1331% | 155% | 2638% | 133% | 263% |
18 | 64 | 250 | 1383% | 159% | 2740% | 138% | 273% |
19 | 66 | 261 | 1434% | 162% | 2842% | 143% | 284% |
20 | 68 | 271 | 1486% | 166% | 2944% | 148% | 294% |
21 | 70 | 281 | 1537% | 169% | 3046% | 153% | 304% |
22 | 72 | 291 | 1589% | 173% | 3148% | 159% | 314% |
23 | 74 | 301 | 1640% | 176% | 3250% | 164% | 324% |
24 | 76 | 311 | 1692% | 180% | 3352% | 169% | 335% |
25 | 78 | 321 | 1743% | 183% | 3454% | 174% | 345% |
26 | 80 | 331 | 1795% | 186% | 3556% | 179% | 355% |
27 | 82 | 341 | 1846% | 190% | 3658% | 184% | 365% |
28 | 84 | 351 | 1898% | 193% | 3761% | 190% | 375% |
29 | 86 | 361 | 1949% | 197% | 3863% | 195% | 386% |
30 | 88 | 371 | 2001% | 200% | 3965% | 200% | 396% |
31 | 90 | 381 | 2052% | 204% | 4067% | 205% | 406% |
32 | 92 | 391 | 2104% | 207% | 4169% | 210% | 416% |
33 | 94 | 401 | 2155% | 211% | 4271% | 215% | 426% |
34 | 96 | 411 | 2207% | 214% | 4373% | 221% | 437% |
35 | 98 | 421 | 2258% | 218% | 4475% | 226% | 447% |
36 | 100 | 431 | 2310% | 221% | 4577% | 231% | 457% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |