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Difference between revisions of "Resonance (Chaos)"
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− | {{ | + | {{SkillPage |
− | [[ | + | |Name={{PAGENAME}} |
− | {{ | + | |Video= |
− | = | + | |Class= Chaos |
− | [[ | + | |Type= Active |
− | = | + | |PrerequisiteLevel= 20 |
− | {{ | + | |Command= {{Down}}{{Down}}{{Z}} |
+ | |Description=Swings her sword, attacking enemies and vibrating [[Tech Tree: Demon Soldier|Demon Soldiers]] at the same time. Enemies hit by the vibrating Demon Soldiers also vibrate and become Immobile, all the while receiving multi-hit damage.<br>[[File:Confusion (Status).png]] [[Status Effects#Confusion|Confuses]] targets, and temporarily increases Demon Soldiers' Atk. by a significant amount after they stop vibrating.<p> | ||
+ | |||
+ | {{Quotation|"Watching groups of Demons vibrating in tandem almost causes me a heart attack. I don't know how Chaoses can cope with that."}} | ||
+ | |||
+ | |Attributes= | ||
+ | *{{SP per level|20}} | ||
+ | *{{SkillAttribute|Master Level|1}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|Varies}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Hold Duration|3 sec.}} | ||
+ | *{{SkillAttribute|Vibrating Intervals|0.1 sec.}} | ||
+ | *{{SkillAttribute|Enemy Vibrating Chance|100%}} | ||
+ | *{{SkillAttribute|Enemy Confusion Rate|100%}} | ||
+ | *{{SkillAttribute|Post-Resonance Demon Soldier Atk. Bonus Duration|30 sec.}} | ||
+ | |||
+ | |Notes= | ||
+ | *This skill has no effect on [[Tech Tree: Demon Magician|Demon Magicians]]. | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Cooldown | ||
+ | !Slash Atk. | ||
+ | !Confusion Level | ||
+ | !Post-Resonance</br>Demon Soldier Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|20|400|60}} | ||
+ | {{!}} <!--CD--> {{Calc|{{#var:i}}|6.5|7.8|60|1|1}} sec. | ||
+ | {{!}} <!--Slash Atk.--> {{Calc2|{{#var:i}}|100|1487|5904|60}} | ||
+ | {{!}} <!--ConfusionLv--> {{Calc|{{#var:i}}|88|206|60}} | ||
+ | {{!}} <!--Post-Resonance Demon Soldier Atk.--> +{{Calc|{{#var:i}}|96|214|60}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 15:56, 28 May 2020
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Swings her sword, attacking enemies and vibrating Demon Soldiers at the same time. Enemies hit by the vibrating Demon Soldiers also vibrate and become Immobile, all the while receiving multi-hit damage.
Confuses targets, and temporarily increases Demon Soldiers' Atk. by a significant amount after they stop vibrating.
“ | "Watching groups of Demons vibrating in tandem almost causes me a heart attack. I don't know how Chaoses can cope with that." | ” |
Attributes
- SP per level: 20
- Master Level: 1
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: Varies
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Hold Duration: 3 sec.
- Vibrating Intervals: 0.1 sec.
- Enemy Vibrating Chance: 100%
- Enemy Confusion Rate: 100%
- Post-Resonance Demon Soldier Atk. Bonus Duration: 30 sec.
Notes
- This skill has no effect on Demon Magicians.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Cooldown | Slash Atk. | Confusion Level | Post-Resonance Demon Soldier Atk. |
---|---|---|---|---|---|---|
1 | 20 | 20 | 6.5 sec. | 14.87 max-width:200px 100
|
88 | +96% |
2 | 22 | 26 | 6.5 sec. | 15.62 max-width:200px 100
|
90 | +98% |
3 | 24 | 33 | 6.5 sec. | 16.37 max-width:200px 100
|
92 | +100% |
4 | 26 | 39 | 6.6 sec. | 17.12 max-width:200px 100
|
94 | +102% |
5 | 28 | 46 | 6.6 sec. | 17.86 max-width:200px 100
|
96 | +104% |
6 | 30 | 52 | 6.6 sec. | 18.61 max-width:200px 100
|
98 | +106% |
7 | 32 | 59 | 6.6 sec. | 19.36 max-width:200px 100
|
100 | +108% |
8 | 34 | 65 | 6.7 sec. | 20.11 max-width:200px 100
|
102 | +110% |
9 | 36 | 72 | 6.7 sec. | 20.86 max-width:200px 100
|
104 | +112% |
10 | 38 | 78 | 6.7 sec. | 21.61 max-width:200px 100
|
106 | +114% |
11 | 40 | 84 | 6.7 sec. | 22.36 max-width:200px 100
|
108 | +116% |
12 | 42 | 91 | 6.7 sec. | 23.11 max-width:200px 100
|
110 | +118% |
13 | 44 | 97 | 6.8 sec. | 23.85 max-width:200px 100
|
112 | +120% |
14 | 46 | 104 | 6.8 sec. | 24.6 max-width:200px 100
|
114 | +122% |
15 | 48 | 110 | 6.8 sec. | 25.35 max-width:200px 100
|
116 | +124% |
16 | 50 | 117 | 6.8 sec. | 26.1 max-width:200px 100
|
118 | +126% |
17 | 52 | 123 | 6.9 sec. | 26.85 max-width:200px 100
|
120 | +128% |
18 | 54 | 129 | 6.9 sec. | 27.6 max-width:200px 100
|
122 | +130% |
19 | 56 | 136 | 6.9 sec. | 28.35 max-width:200px 100
|
124 | +132% |
20 | 58 | 142 | 6.9 sec. | 29.09 max-width:200px 100
|
126 | +134% |
21 | 60 | 149 | 6.9 sec. | 29.84 max-width:200px 100
|
128 | +136% |
22 | 62 | 155 | 7 sec. | 30.59 max-width:200px 100
|
130 | +138% |
23 | 64 | 162 | 7 sec. | 31.34 max-width:200px 100
|
132 | +140% |
24 | 66 | 168 | 7 sec. | 32.09 max-width:200px 100
|
134 | +142% |
25 | 68 | 175 | 7 sec. | 32.84 max-width:200px 100
|
136 | +144% |
26 | 70 | 181 | 7.1 sec. | 33.59 max-width:200px 100
|
138 | +146% |
27 | 72 | 187 | 7.1 sec. | 34.33 max-width:200px 100
|
140 | +148% |
28 | 74 | 194 | 7.1 sec. | 35.08 max-width:200px 100
|
142 | +150% |
29 | 76 | 200 | 7.1 sec. | 35.83 max-width:200px 100
|
144 | +152% |
30 | 78 | 207 | 7.1 sec. | 36.58 max-width:200px 100
|
146 | +154% |
31 | 80 | 213 | 7.2 sec. | 37.33 max-width:200px 100
|
148 | +156% |
32 | 82 | 220 | 7.2 sec. | 38.08 max-width:200px 100
|
150 | +158% |
33 | 84 | 226 | 7.2 sec. | 38.83 max-width:200px 100
|
152 | +160% |
34 | 86 | 233 | 7.2 sec. | 39.58 max-width:200px 100
|
154 | +162% |
35 | 88 | 239 | 7.2 sec. | 40.32 max-width:200px 100
|
156 | +164% |
36 | 90 | 245 | 7.3 sec. | 41.07 max-width:200px 100
|
158 | +166% |
37 | 92 | 252 | 7.3 sec. | 41.82 max-width:200px 100
|
160 | +168% |
38 | 94 | 258 | 7.3 sec. | 42.57 max-width:200px 100
|
162 | +170% |
39 | 96 | 265 | 7.3 sec. | 43.32 max-width:200px 100
|
164 | +172% |
40 | 98 | 271 | 7.4 sec. | 44.07 max-width:200px 100
|
166 | +174% |
41 | 100 | 278 | 7.4 sec. | 44.82 max-width:200px 100
|
168 | +176% |
42 | 102 | 284 | 7.4 sec. | 45.56 max-width:200px 100
|
170 | +178% |
43 | 104 | 291 | 7.4 sec. | 46.31 max-width:200px 100
|
172 | +180% |
44 | 106 | 297 | 7.4 sec. | 47.06 max-width:200px 100
|
174 | +182% |
45 | 108 | 303 | 7.5 sec. | 47.81 max-width:200px 100
|
176 | +184% |
46 | 110 | 310 | 7.5 sec. | 48.56 max-width:200px 100
|
178 | +186% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Knight TP Skills | |
---|---|
Disarm Upgrade Finish! Upgrade Intercept Upgrade Lethal Punto Upgrade Lion Kick Upgrade Quick Summon: Voras Upgrade Shield Uppercut Upgrade Stark Shield Upgrade Wheel of Fate Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |