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Difference between revisions of "Shining Cut Upgrade"

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(Skill Growth)
 
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==Details==
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{{SkillPage
*Passive
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|Name={{PAGENAME}}
*Requires level 10 [[Shining Cut]]
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|Class=Thief
*Requires level 55
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|Class2=
*Max level: 3
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|Type=Passive
*'''Cost: 1 TP'''
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|Type2=TP
 +
|Type3=
 +
|Command=
 +
|PrerequisiteLevel=50
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|PrerequisiteSkill={{IconLink|Shining Cut}} Lv1
 +
|Description=Increases {{IconLink|Shining Cut}}'s Atk. and its {{IconLink|Hit End}} Atk. at the cost of its movement distance.
 +
*{{SkillAttribute|Movement Distance per Level|-5%}}
 +
*{{SkillAttribute|Atk. and Hit End Atk. per Level|+8%}}
  
 +
|Attributes=
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*{{TP per level|1}}
 +
*{{SkillAttribute|Master Level|5}}
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*{{SkillAttribute|Max Level|7}}
  
==Skill Growth==
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|SkillGrowth=
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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<span style="display:none">{{</span>
|- {{Bgblue}}
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<small>
!Lv
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{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 
!Lv Req
 
!Lv Req
!Travel Distance
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!Movement Distance
!Increased Damage
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!Atk.
|-{{SkillRow}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1|| 55 || -5% || +8%
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }}
| 2|| 60 || -10% || +16%
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{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
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{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
| 3|| 65 || -15% || +24%
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{{!}} <!--Move--> -{{#expr: 5*{{#var:i}} }}%
|-{{SkillRow}}
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{{!}} <!--Atk.--> +{{#expr: 8*{{#var:i}} round 0}}%
| 4|| 70 || -20% || +32%
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{{!}}-
|-{{MaxSkillRow}}
+
}}
| 5|| 75 || -25% || +40%
 
 
|}
 
|}
 
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</small>
[[Category:TP Skills]] [[Category:Thief TP Skills]]
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<span style="display:none">}}</span>
{{NavSkillsThief|closed|open}}
+
}}

Latest revision as of 21:20, 3 December 2019


Shining Cut Upgrade.png Shining Cut Upgrade

No Video
TP Passive Skill
Class:

Thief

Command: None
Prerequisite Level: 50
Prerequisite Skills: Shining Cut.png Shining Cut Lv1

Description

Increases Shining Cut.png Shining Cut's Atk. and its Hit End.png Hit End Atk. at the cost of its movement distance.

  • Movement Distance per Level: -5%
  • Atk. and Hit End Atk. per Level: +8%

Attributes

  • TP per level: 1
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Movement Distance Atk.
1 50 -5% +8%
2 55 -10% +16%
3 60 -15% +24%
4 65 -20% +32%
5 70 -25% +40%
6 75 -30% +48%
7 80 -35% +56%

}}

Thief TP Skills
Ankle Cut Upgrade.png Ankle Cut Upgrade Bone Shield Upgrade.png Bone Shield Upgrade Curse Spear Upgrade.png Curse Spear Upgrade Dark Soul Upgrade.png Dark Soul Upgrade Diving Arrow Upgrade.png Diving Arrow Upgrade Eraser Upgrade.png Eraser Upgrade Flame Cut Upgrade.png Flame Cut Upgrade Flying Squirrel Upgrade.png Flying Squirrel Upgrade Kunai Throw Upgrade.png Kunai Throw Upgrade Rising Cut Upgrade.png Rising Cut Upgrade Shadow Cut Upgrade.png Shadow Cut Upgrade Shining Cut Upgrade.png Shining Cut Upgrade Slicer Upgrade.png Slicer Upgrade Transformation- Molting Upgrade.png Transformation: Molting Upgrade

General TP Skills
Basic Training Upgrade.png Basic Training Upgrade