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Difference between revisions of "Apply Poison"
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(This information is out-of-date as of the Season 5 Act 01 Harlem Update on 02/26/2019. Removing.) |
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− | + | {{SkillPage | |
− | {{ | + | |Name={{PAGENAME}} |
+ | |Video=ojNcJDf5D9k | ||
+ | |Gender=Female | ||
+ | |Class=Brawler | ||
+ | |AlbertQuest=Yes | ||
+ | |Type=Active | ||
+ | |Type2=Togglable | ||
+ | |PrerequisiteLevel= 15 | ||
− | = | + | |Command={{right}}{{right}}{{Space}} |
− | { | + | |Description= Coats your weapon with {{IconLink|Poison (Status)}}; Basic attacks, {{IconLink|Sand Splash}}, and Advanced Class skills {{IconLink|Poison (Status)}} their targets for a set duration. The {{IconLink|Apply Poison}} {{IconLink|Poison (Status)}} Atk. listed in the skill description are applied to the skill attacks. Separate {{IconLink|Poison (Status)}} Atk. is applied to Normal attacks. |
− | | | ||
− | |||
− | |} | ||
− | == | + | To cancel {{IconLink|Apply Poison}}, press the skill key while it's in effect. |
− | * | + | |Attributes= |
+ | *{{SP per level|10}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
+ | *{{CastTime|0.4 sec.}} | ||
+ | *{{Cooldown|Dungeon=5 sec.|Arena=40 sec.}} | ||
+ | *{{SkillAttribute|Duration|Dungeon=- sec.|Arena=25 sec.}} | ||
+ | *{{SkillAttribute|{{IconLink|Poison (Status)}} Chance|100%}} | ||
+ | *{{SkillAttribute|{{IconLink|Poison (Status)}} Duration|Dungeon=3 sec.|Arena=.5 sec.}} | ||
+ | *{{SkillAttribute|Skills' {{IconLink|Apply Poison}} {{IconLink|Poison (Status)}} Atk. Change Rate|Dungeon=varies|Arena=100%}} | ||
− | + | |Notes= | |
− | * | + | *Can be disenchanted with {{IconLink|Disenchant}}. |
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− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | * | + | |name=Skill Growths |
− | + | |tab1=Dungeon | |
− | * | + | |contents1=<span style="display: none;">{{</span> |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req. | ||
+ | !MP | ||
+ | !Normal Attack <br>{{IconLink|Poison (Status)}}<br> Atk. (Magical) | ||
+ | !Skills' {{IconLink|Apply Poison}} <br>{{IconLink|Poison (Status)}}<br> Atk. Change Rate | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|126|720|10}} + {{Calc|{{#var:i}}|1|6|10|1|1}} per Sec. | ||
+ | {{!}} <!--Normal Attack Poison Atk. (Magical)--> {{Calc|{{#var:i}}|164|403|10}}% | ||
+ | {{!}} <!--Skills' Apply Poison Poison Atk. Change Rate--> {{#expr: 120+20*({{#var:i}}-1)}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
− | + | |tab2=Arena | |
− | | | + | |contents2=<span style="display: none;">{{</span> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | ! | + | !Level |
− | ! | + | !Lv Req. |
− | ! | + | !MP |
− | ! | + | !Normal Attack <br>{{IconLink|Poison (Status)}}<br> Atk. (Magical) |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | |- | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|225|10}} | |
− | + | {{!}} <!--Normal Attack Poison Atk. (Magical)--> {{Calc|{{#var:i}}|41|59|10}}% | |
− | + | {{!}}- | |
− | |- | + | }} |
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|} | |} | ||
− | {{ | + | <span style="display: none;">}}</span> |
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 12:26, 29 December 2019
Togglable Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
Coats your weapon with Poison (Status); Basic attacks, Sand Splash, and Advanced Class skills Poison (Status) their targets for a set duration. The Apply Poison Poison (Status) Atk. listed in the skill description are applied to the skill attacks. Separate Poison (Status) Atk. is applied to Normal attacks.
To cancel Apply Poison, press the skill key while it's in effect.
Attributes
- SP per level: 10
- Master Level: 10
- Max Level: 20
- Casting Time: 0.4 sec.
- Cooldown: 5 sec. (40 sec. in Arena )
- Duration: - sec. (25 sec. in Arena )
- Poison (Status) Chance: 100%
- Poison (Status) Duration: 3 sec. (.5 sec. in Arena )
- Skills' Apply Poison Poison (Status) Atk. Change Rate: varies (100% in Arena )
Notes
- Can be disenchanted with Disenchant.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req. | MP | Normal Attack Poison (Status) Atk. (Magical) |
Skills' Apply Poison Poison (Status) Atk. Change Rate |
---|---|---|---|---|
1 | 15 | 126 + 1 per Sec. | 164% | 120% |
2 | 18 | 192 + 1.6 per Sec. | 191% | 140% |
3 | 21 | 258 + 2.1 per Sec. | 217% | 160% |
4 | 24 | 324 + 2.7 per Sec. | 244% | 180% |
5 | 27 | 390 + 3.2 per Sec. | 270% | 200% |
6 | 30 | 456 + 3.8 per Sec. | 297% | 220% |
7 | 33 | 522 + 4.3 per Sec. | 323% | 240% |
8 | 36 | 588 + 4.9 per Sec. | 350% | 260% |
9 | 39 | 654 + 5.4 per Sec. | 376% | 280% |
10 | 42 | 720 + 6 per Sec. | 403% | 300% |
11 | 45 | 786 + 6.6 per Sec. | 430% | 320% |
12 | 48 | 852 + 7.1 per Sec. | 456% | 340% |
13 | 51 | 918 + 7.7 per Sec. | 483% | 360% |
14 | 54 | 984 + 8.2 per Sec. | 509% | 380% |
15 | 57 | 1050 + 8.8 per Sec. | 536% | 400% |
16 | 60 | 1116 + 9.3 per Sec. | 562% | 420% |
17 | 63 | 1182 + 9.9 per Sec. | 589% | 440% |
18 | 66 | 1248 + 10.4 per Sec. | 615% | 460% |
19 | 69 | 1314 + 11 per Sec. | 642% | 480% |
20 | 72 | 1380 + 11.6 per Sec. | 669% | 500% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |