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Difference between revisions of "Napalm"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
+
|AltName=Korean: 네이팜 탄
|NameTab2=
+
|Video=
|Video=GSSBqF8hEUE
 
 
|Video2=
 
|Video2=
|Gender=Male
+
|Gender=Both
 
|Class=Spitfire
 
|Class=Spitfire
|Class2=
 
 
|Type=Active
 
|Type=Active
|Type2=
 
|Type3=
 
 
|PrerequisiteLevel=40
 
|PrerequisiteLevel=40
|PrerequisiteSkill=
+
|PrerequisiteSkill={{IconLink|Overcharge}} Lv1
 
+
|Command={{Left}}{{Down}}{{Right}}+{{Z}}
|Command={{Left}}{{Down}}{{Right}}{{Z}}
+
|Description=Shoots Napalm at the ground, causing an explosion and creating elemental tiles, damaging enemies multiple times.<br>
|Description=
+
The current {{IconLink|Overcharge}} element is applied to the explosion and elemental tiles.<br>
[[File: {{PAGENAME}}.png]]
+
{{IconLink|Super Armor (Status)}} is disabled inside the Arena.<br><br>
Fires Napalm at the ground directly ahead. The shot deals heavy damage on the explosion, then leaves a smoldering fire that deals further damage to enemies who walk on it. If the skill is charged, the explosion will deal greater damage and leave a larger smoldering fire.
+
'''[Special Function]'''<br>
 +
[Arena]<br>
 +
- Super Armor disabled
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|50}}
 
*{{SP per level|50}}
*{{CastTime|0.4 sec|Arena=0.6 sec}}
+
*{{SkillAttribute|Master Level|50}}
*{{Cooldown|16 sec|Arena=20 sec}}
+
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|Instant Cast}}
 +
*{{Cooldown|20 sec.}}
 
*{{CubeCost|1}}
 
*{{CubeCost|1}}
*{{Command Reduction|MP=4.0|Cooldown=2.0}}
+
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 +
*{{Cancelable}}
 +
*{{SkillAttribute|Tile Duration|3 sec.}}
 +
*{{SkillAttribute|Tile Multi-hit Interval|0.2 sec.}}
  
 
|Notes=
 
|Notes=
*Fire element magical attack
+
*Can be improved with {{IconLink|Napalm Upgrade}}.
*Can be charged, increasing its damage and area of effect
+
*Cannot be cast without {{IconLink|Overcharge}} active.
*The bullet itself doesn't inflict damage, but a nozzle does.
+
*Spitfire has {{IconLink|Super Armor (Status)}} during the firing part of the skill.
*A nozzle counts as fire element attack, be aware when aiming at frozen target.
+
*The firing process is significantly faster if cast in midair.
*Even if the target is not standing on the area, moving speed and jumping penalty remains intact.
+
**This also means casting Napalm in midair gives fewer Super Armor frames than casting on the ground.
*Has a maximum hold time of 6 sec.
 
*'''Note:''' The in-game skill values are not represented correctly due to formatting errors. The skill growth data below is in the correct format.
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 +
<small>
 
{{tabs
 
{{tabs
|name=Skill Growths
+
|name=Skill Growth
|tab1=Dungeon
+
|tab1=Male
|contents1=<span style="display: none;">{{</span>
+
|contents1=
 +
<span style="display:none">{{</span>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Level
+
!Level
!rowspan="2"|Lv Req
+
!Lv Req
!rowspan="2"|SP
+
!MP
!rowspan="2"|MP
+
!Explosion Atk.
!rowspan="2"|Explosion Area
+
!Tile Atk.
!rowspan="2"|Magical Atk.
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!colspan="6"|Flame Effects
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!rowspan="2"|Max Charge<br>Time
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
|-
+
{{!}} <!--Level--> {{#var:i}}
!Area
+
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
!Duration
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|200|1812|60}}
!Multi-Hit<br> Interval
+
{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|9850|68809|60}}%
!Flaming<br>Magic Atk.
+
{{!}} <!--Tile Atk.--> {{Calc|{{#var:i}}|53|371|60}}%
!Target's <br>Move Speed
+
{{!}}-
!Target's <br>Jump STR
+
}}
|-{{SkillRow}}
 
| 1||40||rowspan="24"|50||180||270px~378px||2870%~4018%||360px~432px||rowspan="24"|12 sec.||rowspan="24"|1 sec.||{{AbsoluteDamage|1420|1136}}||-15.0%||-7.5%||rowspan="24"|0.5 sec.
 
|-{{SkillRow}}
 
| 2||42||199||274px~384px||3168%~4435%||365px~438px||{{AbsoluteDamage|1556|1136}}||-16.1%||-8.0%
 
|-{{SkillRow}}
 
| 3||44||218||277px~388px||3464%~4850%||371px~445px||{{AbsoluteDamage|1715|1136}}||-17.1%||-8.6%
 
|-{{SkillRow}}
 
| 4||46||237||281px~393px||3762%~5267%||376px~451px||{{AbsoluteDamage|1863|1136}}||-18.2%||-9.1%
 
|-{{SkillRow}}
 
| 5||48||257||285px~399px||4057%~5680%||381px~457px||{{AbsoluteDamage|1999|1136}}||-19.3%||-9.6%
 
|-{{SkillRow}}
 
| 6||50||276||288px~403px||4355%~6097%||387px~464px||{{AbsoluteDamage|2135|1136}}||-20.4%||-10.2%
 
|-{{SkillRow}}
 
| 7||52||295||292px~409px||4653%~6514%||392px~470px||{{AbsoluteDamage|2306|1136}}||-21.4%||-10.7%
 
|-{{SkillRow}}
 
| 8||54||315||296px~414px||4948%~6927%||397px~476px||{{AbsoluteDamage|2442|1136}}||-22.5%||-11.3%
 
|-{{SkillRow}}
 
| 9||56||334||299px~419px||5246%~7344%||403px~484px||{{AbsoluteDamage|2590|1136}}||-23.6%||-11.8%
 
|-{{SkillRow}}
 
| 10||58||353||303px~424px||5543%~7760%||408px~490px||{{AbsoluteDamage|2726|1136}}||-24.6%||-12.3%
 
|-{{SkillRow}}
 
| 11||60||373||307px~430px||5840%~8176%||413px~496px||{{AbsoluteDamage|2885|1136}}||-25.7%||-12.9%
 
|-{{SkillRow}}
 
| 12||62||392||310px~434px||6138%~8593%||419px~503px||{{AbsoluteDamage|3021|1136}}||-26.8%||-13.4%
 
|-{{SkillRow}}
 
| 13||64||411||314px~440px||6433%~9006%||424px~509px||{{AbsoluteDamage|3180|1136}}||-27.9%||-13.9%
 
|-{{SkillRow}}
 
| 14||66||430||318px~445px||6731%~9423%||429px~515px||{{AbsoluteDamage|3328|1136}}||-28.9%||-14.5%
 
|-{{SkillRow}}
 
| 15||68||450||321px~449px||7028%~9839%||435px~522px||{{AbsoluteDamage|3476|1136}}||-30.0%||-15.0%
 
|-{{SkillRow}}
 
| 16||70||469||325px~455px||7324%~10254%||440px~528px||{{AbsoluteDamage|3612|1136}}||-31.1%||-15.5%
 
|-{{SkillRow}}
 
| 17||72||488||329px~461px||7621%~10669%||445px~534px||{{AbsoluteDamage|3760|1136}}||-32.1%||-16.1%
 
|-{{SkillRow}}
 
| 18||74||508||332px~465px||7919%~11087%||451px~541px||{{AbsoluteDamage|3907|1136}}||-33.2%||-16.6%
 
|-{{SkillRow}}
 
| 19||76||527||336px~470px||8216%~11502%||456px~547px||{{AbsoluteDamage|4342|1213}}||-34.3%||-17.1%
 
|-{{SkillRow}}
 
| 20||78||546||340px~476px||8512%~11917%||461px~553px||{{AbsoluteDamage|4488|1213}}||-35.4%||-17.7%
 
|-{{SkillRow}}
 
| 21||80||566||343px~480px||8809%~12333%||467px~560px||{{AbsoluteDamage|4657|1213}}||-36.4%||-18.2%
 
|-{{SkillRow}}
 
| 22||82||585||347px~486px||9106%~12748%||472px~566px||{{AbsoluteDamage|4803|1213}}||-37.5%||-18.8%
 
|-{{SkillRow}}
 
| 23||84||604||351px~491px||9404%~13166%||477px~572px||{{AbsoluteDamage|4961|1213}}||-38.6%||-19.3%
 
 
|}
 
|}
<span style="display: none;">}}</span>
+
<span style="display:none">}}</span>
|tab2=Arena
+
|tab2=Female
|contents2=<span style="display: none;">{{</span>
+
|contents2=
 +
<span style="display:none">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Level
+
!Level
!rowspan="2"|Lv Req
+
!Lv Req
!rowspan="2"|SP
+
!MP
!rowspan="2"|MP
+
!Explosion Atk.
!rowspan="2"|Explosion Area
+
!Tile Atk.
!rowspan="2"|Magical Atk.
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!colspan="6"|Flame Effects
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!rowspan="2"|Max Charge<br>Time
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
|-
+
{{!}} <!--Level--> {{#var:i}}
!Area
+
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
!Duration
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|200|1812|60}}
!Multi-Hit<br> Interval
+
{{!}} <!--Explosion Atk.--> {{Calc2|{{#var:i}}|100|9616|67170|60}}
!Flaming<br>Magic Atk.
+
{{!}} <!--Tile Atk.--> {{Calc2|{{#var:i}}|100|50|343|60}}
!Target's <br>Move Speed
+
{{!}}-
!Target's <br>Jump STR
+
}}
|-{{SkillRow}}
 
| 1||40||rowspan="24"|50||180||270px~378px||288%~403%||360px~432px||rowspan="24"|4.8 sec.||rowspan="24"|1 sec.||{{AbsoluteDamage|188|1213}}||-15.0%||-7.5%||rowspan="24"|0.5 sec.
 
|-{{SkillRow}}
 
| 2||42||199||273px~382px||318%~445%||364px~437px||{{AbsoluteDamage|207|1213}}||-15.7%||-7.9%
 
|-{{SkillRow}}
 
| 3||44||218||275px~385px||348%~487%||367px~440px||{{AbsoluteDamage|226|1213}}||-16.5%||-8.2%
 
|-{{SkillRow}}
 
| 4||46||237||278px~389px||377%~528%||371px~445px||{{AbsoluteDamage|244|1213}}||-17.2%||-8.6%
 
|-{{SkillRow}}
 
| 5||48||257||280px~392px||407%~570%||375px~450px||{{AbsoluteDamage|263|1213}}||-17.9%||-9.0%
 
|-{{SkillRow}}
 
| 6||50||276||283px~396px||437%~612%||378px~454px||{{AbsoluteDamage|282|1213}}||-18.7%||-9.3%
 
|-{{SkillRow}}
 
| 7||52||295||285px~399px||467%~654%||382px~458px||{{AbsoluteDamage|301|1213}}||-19.4%||-9.7%
 
|-{{SkillRow}}
 
| 8||54||315||288px~403px||497%~696%||385px~462px||{{AbsoluteDamage|320|1213}}||-20.1%||-10.0%
 
|-{{SkillRow}}
 
| 9||56||334||290px~406px||527%~738%||389px~467px||{{AbsoluteDamage|348|1213}}||-20.9%||-10.4%
 
|-{{SkillRow}}
 
| 10||58||353||293px~410px||556%~778%||393px~472px||{{AbsoluteDamage|367|1213}}||-21.6%||-10.8%
 
|-{{SkillRow}}
 
| 11||60||373||295px~413px||586%~820%||396px~475px||{{AbsoluteDamage|386|1213}}||-22.3%||-11.1%
 
|-{{SkillRow}}
 
| 12||62||392||298px~417px||616%~862%||400px~480px||{{AbsoluteDamage|405|1213}}||-23.1%||-11.5%
 
|-{{SkillRow}}
 
| 13||64||411||300px~420px||646%~904%||404px~485px||{{AbsoluteDamage|423|1213}}||-23.8%||-11.9%
 
|-{{SkillRow}}
 
| 14||66||430||303px~424px||676%~946%||407px~488px||{{AbsoluteDamage|442|1213}}||-24.5%||-12.2%
 
|-{{SkillRow}}
 
| 15||68||450||305px~427px||706%~988%||411px~493px||{{AbsoluteDamage|461|1213}}||-25.2%||-12.6%
 
|-{{SkillRow}}
 
| 16||70||469||308px~431px||734%~1028%||415px~498px||{{AbsoluteDamage|480|1213}}||-26.0%||-13.0%
 
|-{{SkillRow}}
 
| 17||72||488||310px~434px||764%~1070%||418px~502px||{{AbsoluteDamage|499|1213}}||-26.7%||-13.3%
 
|-{{SkillRow}}
 
| 18||74||508||313px~438px||794%~1112%||422px~506px||{{AbsoluteDamage|518|1136}}||-27.4%||-13.7%
 
|-{{SkillRow}}
 
| 19||76||527||315px~441px||824%~1154%||425px~510px||{{AbsoluteDamage|536|1213}}||-28.2%||-14.0%
 
|-{{SkillRow}}
 
| 20||78||546||318px~445px||854%~1196%||429px~515px||{{AbsoluteDamage|555|1213}}||-28.9%||-14.4%
 
|-{{SkillRow}}
 
| 21||80||566||320px~448px||884%~1238%||433px~520px||{{AbsoluteDamage|574|1213}}||-29.6%||-14.8%
 
|-{{SkillRow}}
 
| 22||82||585||323px~452px||913%~1278%||436px~523px||{{AbsoluteDamage|593|1213}}||-30.4%||-15.1%
 
|-{{SkillRow}}
 
| 23||84||604||325px~455px||943%~1320%||440px~528px||{{AbsoluteDamage|621|1213}}||-31.1%||-15.5%
 
 
|}
 
|}
<span style="display: none;">}}</span>
+
<span style="display:none">}}</span>
 
}}
 
}}
 +
{{TableNote}}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 10:06, 17 May 2021


Napalm.png Napalm

No Video
Active Skill
Class:

Male Spitfire
Female Spitfire

Command: Leftkey.pngDownkey.pngRightkey.png+Z.png
Prerequisite Level: 40
Prerequisite Skills: Overcharge.png Overcharge Lv1
Alternate Names: Korean: 네이팜 탄

Description

Shoots Napalm at the ground, causing an explosion and creating elemental tiles, damaging enemies multiple times.
The current Overcharge.png Overcharge element is applied to the explosion and elemental tiles.
Super Armor (Status).png Super Armor (Status) is disabled inside the Arena.

[Special Function]
[Arena]
- Super Armor disabled

Attributes

  • SP per level: 50
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 20 sec.
  • This skill consumes 1 Clear Cube Fragment.png Clear Cube Fragment.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Tile Duration: 3 sec.
  • Tile Multi-hit Interval: 0.2 sec.

Notes

  • Can be improved with Napalm Upgrade.png Napalm Upgrade.
  • Cannot be cast without Overcharge.png Overcharge active.
  • Spitfire has Super Armor (Status).png Super Armor (Status) during the firing part of the skill.
  • The firing process is significantly faster if cast in midair.
    • This also means casting Napalm in midair gives fewer Super Armor frames than casting on the ground.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Explosion Atk. Tile Atk.
1 40 200 9850% 53%
2 42 227 10849% 58%
3 44 255 11849% 64%
4 46 282 12848% 69%
5 48 309 13847% 75%
6 50 337 14847% 80%
7 52 364 15846% 85%
8 54 391 16845% 91%
9 56 419 17844% 96%
10 58 446 18844% 102%
11 60 473 19843% 107%
12 62 501 20842% 112%
13 64 528 21842% 118%
14 66 555 22841% 123%
15 68 583 23840% 128%
16 70 610 24840% 134%
17 72 637 25839% 139%
18 74 664 26838% 145%
19 76 692 27837% 150%
20 78 719 28837% 155%
21 80 746 29836% 161%
22 82 774 30835% 166%
23 84 801 31835% 172%
24 86 828 32834% 177%
25 88 856 33833% 182%
26 90 883 34833% 188%
27 92 910 35832% 193%
28 94 938 36831% 199%
29 96 965 37831% 204%
30 98 992 38830% 209%
31 100 1020 39829% 215%
32 102 1047 40828% 220%
33 104 1074 41828% 225%
34 106 1102 42827% 231%
35 108 1129 43826% 236%
36 110 1156 44826% 242%
37 112 1184 45825% 247%
38 114 1211 46824% 252%
39 116 1238 47824% 258%
40 118 1266 48823% 263%
41 120 1293 49822% 269%
42 122 1320 50822% 274%
43 124 1348 51821% 279%
44 126 1375 52820% 285%
45 128 1402 53819% 290%
46 130 1429 54819% 296%
47 132 1457 55818% 301%
48 134 1484 56817% 306%
49 136 1511 57817% 312%
50 138 1539 58816% 317%
51 140 1566 59815% 322%
52 142 1593 60815% 328%
53 144 1621 61814% 333%
54 146 1648 62813% 339%
55 148 1675 63812% 344%
56 150 1703 64812% 349%
57 152 1730 65811% 355%
58 154 1757 66810% 360%
59 156 1785 67810% 366%
60 158 1812 68809% 371%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Spitfire Skills
Active:Burst Bomb.png Burst Bomb Buster Shot.png Buster Shot Flying C4.png C4 Cross Fire.png Cross Fire Elemental Bullet.png Elemental Bullet G-18 Freeze Grenade.png G-18 Freeze Grenade G-35L Flash Bang.png G-35L Flash Bang M18 Claymore.png M18 Claymore Napalm.png Napalm Overcharge.png Overcharge Piercing Bullet.png Piercing Bullet Returning Sniper.png Returning Sniper
Passive:Booster Bullet.png Booster Bullet Firearm Mastery.png Firearm Mastery Grenade Mastery.png Grenade Mastery Magazine Drum.png Magazine Drum
Awakening:Dual Flicker.png Dual Flicker G-61 Gravity Grenade.png G-61 Gravity Grenade High-voltage Bullet Maxwell.png High-voltage Bullet Maxwell Special Forces 'Black Roses'.png Special Forces 'Black Roses'
2nd Awakening:Danger Close.png Danger Close G-38ARG Reactive Grenade.png G-38ARG Reactive Grenade Super Nova.png Supernova War Hero.png War Hero
Neo: Awakening:Allegiant.png Allegiant Eternal Busters.png Eternal Busters Wasteland Storm.png Wasteland Storm

Female Spitfire Skills
Active:Burst Bomb.png Burst Bomb Buster Shot.png Buster Shot Flying C4.png C4 Cross Fire.png Cross Fire Elemental Bullet.png Elemental Bullet G-18 Freeze Grenade.png G-18 Freeze Grenade G-35L Flash Bang.png G-35L Flash Bang Lock-on Support.png Lock-on Support M18 Claymore.png M18 Claymore Napalm.png Napalm Overcharge.png Overcharge Piercing Bullet.png Piercing Bullet
Passive:Booster Bullet.png Booster Bullet Firearm Mastery.png Firearm Mastery Grenade Mastery.png Grenade Mastery Nitro Motor.png Nitro Motor
Awakening:Arsenal Reinforcement.png Arsenal Reinforcement EMP Storm.png EMP Storm G-61 Gravity Grenade.png G-61 Gravity Grenade Pistol Carbine.png Pistol Carbine
2nd Awakening:Certification Key.png Certification Key D-Day.png D-Day G-96 Thermobaric Grenade.png G-96 Thermobaric Grenade Open Fire.png Open Fire
Neo: Awakening:Definite Solution.png Definite Solution Nitro Motor 02X.png Nitro Motor 02X Standby Ready.png Standby Ready

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Backup Land Runner.png Backup Land Runner Fastest Gun.png Fastest Gun Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism