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Difference between revisions of "Healing Wind"

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{{Missing Info}}
 
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 힐 윈드
 
|Video=Etqo8GxVPEo
 
|Video=Etqo8GxVPEo
|Gender=
+
|Gender=Male
 
|Class=Crusader
 
|Class=Crusader
 
|Class2=
 
|Class2=
 
|Type=Active
 
|Type=Active
|Type2=
+
|PrerequisiteLevel=45
|Type3=
 
|PrerequisiteLevel=
 
 
|PrerequisiteSkill=
 
|PrerequisiteSkill=
*{{IconLink|Divine Invocation}} Level 5
+
{{IconLink|Fast Heal}} Lv1<br>
*{{IconLink|Fast Heal}} Level 10
+
{{IconLink|Fountain of Life}} Lv1
*{{IconLink|Grace of Protection}} Level 10
+
|Command={{right}}{{left}}{{right}}+{{Space}}
 
 
|Command=
 
 
|Description=
 
|Description=
[[File:{{PAGENAME}}.png]]
+
Heals HP and MP for all party members within range and sets up a barrier around a certain area.<br>
Heals all allies in the skill's range, restoring HP and MP as well as creating a protective barrier.
+
This barrier's HP is a portion of your HP.
 +
<br><br>
 +
'''[Special Function]'''<br>
 +
[ {{IconLink|Holy Ghost Mace}} Effect ]<br>
 +
- Skill disabled
  
 
|Attributes=
 
|Attributes=
*{{SP per level|?}}
+
*{{SP per level|60}}
*{{CastTime|Dungeon=0.5 sec|Arena=? sec}}
+
*{{SkillAttribute|Master Level|20}}
*{{Cooldown|Dungeon=60 sec}}
+
*{{SkillAttribute|Max Level|30}}
*{{SkillAttribute|Number of Hits|Dungeon=?|Arena=?|Tower=?}}
+
*{{CastTime|0.5 sec.}}
 +
*{{Cooldown|60 sec.}}
 
*{{CubeCost|2}}
 
*{{CubeCost|2}}
*{{Command Reduction|MP=?%|Cooldown=?%}}
 
 
*{{Cancelable}}
 
*{{Cancelable}}
 +
*{{SkillAttribute|HP Healing Time|1 sec.}}
 +
*{{SkillAttribute|Barrier HP|30%}}
 +
*'''[Range Info]'''
 +
**{{SkillAttribute|HP Restoration Area|900 px}}
 +
**{{SkillAttribute|Barrier Area|900 px}}
 +
 
|Notes=
 
|Notes=
*HP recovered scales with Vit, Value=Tooltip*(1+Vit/500)  
+
*'''Note:''' Due to a bug, the current in-game tooltip displays the skill options incorrectly. According to the KDNF API, the options are supposed to be listed as follows:
*MP recovered scales with Spr, Value=Tooltip*(1+Spr/500)  
+
::'''Skill Options'''
*MP recovery does not affect the user.
+
:: HP 회복시간 (HP Restoration Time) : {value1}초 (sec.)
 +
:: HP 회복량 (HP Restoration Amount) : {value2}%
 +
:: MP 회복량 (MP Restoration Amount) : {value3}%
 +
:: 배리어 HP 비율 (Barrier HP Ratio) : {value4}%
 +
:: 최대 방어 시간 (Max Protection Time/Duration) : {value5}초 (sec.)
 +
:: <br>
 +
:: [범위 정보 (Range Info)]
 +
:: HP 회복영역 (HP Restoration Area) : {value6}px
 +
:: 배리어 영역 (Barrier Area) : {value7}px
 
*The user can jump to cancel the barrier.
 
*The user can jump to cancel the barrier.
 
*Any player that moves outside the barrier's range will forever lose protection even if they move back in.
 
*Any player that moves outside the barrier's range will forever lose protection even if they move back in.
 
*The barrier will cancel {{IconLink|Light of Divinity}} but can block both physical and magical attacks.
 
*The barrier will cancel {{IconLink|Light of Divinity}} but can block both physical and magical attacks.
 +
* '''던전앤파이터 API Docs Link:''' [https://api.neople.co.kr/df/skills/f6a4ad30555b99b499c07835f87ce522/5dc7008b12a459325b548b0715c6b73c?apikey=IAvsu6MivL7enTPRlaEFaP0v3ovAOAKv 힐 윈드]
  
 
|SkillGrowth=
 
|SkillGrowth=
 
+
<span style="display: none;">{{</span>
=== Rebirth ===
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}}<!--Create an array named "maxrow" and fill it with X values-->
<span style="display:none">{{</span>
+
{|{{SkillTableHeader}}
{| class="wikitable" style="background-color: #aaaaaa; text-align:center;"
+
!Level
|-
 
! rowspan="2" width="50" style="background-color: #fcbbdc;" |Level
 
! rowspan="2" width="50" style="background-color: #fcbbdc;" |LV Req
 
! rowspan="2" width="25" style="background-color: #fcbbdc;"|SP
 
! colspan="2" width="75" style="background-color: #fcbbdc;"|MP
 
! colspan="2" width="75" style="background-color: #fcbbdc;"|HP Recovery/min
 
! colspan="2" width="75" style="background-color: #fcbbdc;"| MP Recovery/min
 
! colspan="2" width="75" style="background-color: #fcbbdc;"| Barrier Damage<br>Protection Amount
 
! colspan="2" width="75" style="background-color: #fcbbdc;"| Barrier Duration
 
! rowspan="2" width="75" style="background-color: #fcbbdc;"| Times Usable
 
 
 
|- {{Bgblue}}
 
| width="75"|Dungeon
 
| width="75"|PvP
 
| width="75"|Dungeon
 
| width="75"|PvP
 
| width="75"|Dungeon
 
| width="75"|PvP
 
| width="75"|Dungeon
 
| width="75"|PvP
 
| width="75"|Dungeon
 
| width="75"|PvP
 
 
 
|- {{SkillRow}}
 
| 1||45||rowspan="18"|60||350|| style="background-color:#ccc;"|150 ||398|| style="background-color:#ccc;"|234 ||159|| style="background-color:#ccc;"|118 ||133|| style="background-color:#ccc;"|74 || colspan="2"|6.00s || rowspan="7"|4
 
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| 2||47||385|| style="background-color:#ccc;"|154 ||455|| style="background-color:#ccc;"|269 ||182|| style="background-color:#ccc;"|136 ||152|| style="background-color:#ccc;"|97 ||6.32s|| style="background-color:#ccc;"|6.28s
 
|- {{SkillRow}}
 
| 3||49||421|| style="background-color:#ccc;"|159 ||516|| style="background-color:#ccc;"|306 ||206|| style="background-color:#ccc;"|154 ||172|| style="background-color:#ccc;"|124 ||6.63s|| style="background-color:#ccc;"|6.55s
 
|- {{SkillRow}}
 
| 4||51||457|| style="background-color:#ccc;"|163 ||580|| style="background-color:#ccc;"|345 ||232|| style="background-color:#ccc;"|174 ||193|| style="background-color:#ccc;"|156 ||6.95s|| style="background-color:#ccc;"|6.83s
 
|- {{SkillRow}}
 
| 5||53||492|| style="background-color:#ccc;"|168 ||647|| style="background-color:#ccc;"|386 ||259|| style="background-color:#ccc;"|195 ||216|| style="background-color:#ccc;"|193 ||7.26s|| style="background-color:#ccc;"|7.10s
 
|- {{SkillRow}}
 
| 6||55||528|| style="background-color:#ccc;"|172 ||717|| style="background-color:#ccc;"|429 ||287|| style="background-color:#ccc;"|217 ||239|| style="background-color:#ccc;"|236 ||7.58s|| style="background-color:#ccc;"|7.38s
 
|- {{SkillRow}}
 
| 7||57||564|| style="background-color:#ccc;"|177 ||790|| style="background-color:#ccc;"|474 ||316|| style="background-color:#ccc;"|239 ||263|| style="background-color:#ccc;"|286 ||7.90s|| style="background-color:#ccc;"|7.66s
 
|- {{SkillRow}}
 
| 8||59||600|| style="background-color:#ccc;"|182 ||866|| style="background-color:#ccc;"|522 ||347|| style="background-color:#ccc;"|263 ||289|| style="background-color:#ccc;"|343 ||8.21s|| style="background-color:#ccc;"|7.93s ||rowspan="7"|5
 
|- {{SkillRow}}
 
| 9||61||635|| style="background-color:#ccc;"|186 ||946|| style="background-color:#ccc;"|571 ||378|| style="background-color:#ccc;"|288 ||315|| style="background-color:#ccc;"|407 ||8.53s|| style="background-color:#ccc;"|8.20s
 
|- {{SkillRow}}
 
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|- {{SkillRow}}
 
| 11||65||707|| style="background-color:#ccc;"|195 ||1114|| style="background-color:#ccc;"|675 ||446|| style="background-color:#ccc;"|340 ||371|| style="background-color:#ccc;"|561 ||9.16s|| style="background-color:#ccc;"|8.76s
 
|- {{SkillRow}}
 
| 12||67||742|| style="background-color:#ccc;"|X ||1203|| style="background-color:#ccc;"|X ||481|| style="background-color:#ccc;"|X ||401|| style="background-color:#ccc;"|X ||9.47s|| style="background-color:#ccc;"|Xs
 
|- {{MaxSkillRow}}
 
| 13||69||778|| style="background-color:#ccc;"|X ||1294|| style="background-color:#ccc;"|X ||518|| style="background-color:#ccc;"|X ||431|| style="background-color:#ccc;"|X ||9.79s|| style="background-color:#ccc;"|Xs
 
|- {{SkillRow}}
 
| 14||71||814|| style="background-color:#ccc;"|X ||1389|| style="background-color:#ccc;"|X ||556|| style="background-color:#ccc;"|X ||463|| style="background-color:#ccc;"|X ||10.10s|| style="background-color:#ccc;"|Xs
 
|- {{SkillRow}}
 
| 15||73||850|| style="background-color:#ccc;"|X ||1487|| style="background-color:#ccc;"|X ||595|| style="background-color:#ccc;"|X ||496|| style="background-color:#ccc;"|X ||10.42s|| style="background-color:#ccc;"|Xs ||rowspan="4"|6
 
|- {{SkillRow}}
 
| 16||75||885|| style="background-color:#ccc;"|X ||1588|| style="background-color:#ccc;"|X ||635|| style="background-color:#ccc;"|X ||529|| style="background-color:#ccc;"|X ||10.74s|| style="background-color:#ccc;"|Xs
 
|- {{SkillRow}}
 
| 17||77||921|| style="background-color:#ccc;"|X ||1693|| style="background-color:#ccc;"|X ||577|| style="background-color:#ccc;"|X ||564|| style="background-color:#ccc;"|X ||11.05s|| style="background-color:#ccc;"|Xs
 
|- {{SkillRow}}
 
| 18||79||957|| style="background-color:#ccc;"|X ||1800|| style="background-color:#ccc;"|X ||720|| style="background-color:#ccc;"|X ||600|| style="background-color:#ccc;"|X ||11.37s|| style="background-color:#ccc;"|Xs
 
 
 
|}
 
 
 
=== Old Skill Growth ===
 
 
 
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
|- {{Bgblue}}
 
!Lv
 
 
!Lv Req
 
!Lv Req
!SP Req
+
!MP
!MP Cost
+
!HP Restoration
!Cast Time
+
!MP Restoration
!Downtime
+
!Max Defense Duration
!HP Recovery/min
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
!MP Recovery/min
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
!Times Usable
+
{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
!Barrier Amount
+
{{!}} <!--Level--> {{#var:i}}
!Barrier Duration
+
{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}}
|- {{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|138|1159|30}}
| 1||45||rowspan="20"|35||150||rowspan="20"|.5 sec.||rowspan="20"|60 sec.||237||95||4||79||6
+
{{!}} <!--HP Restoration--> {{Calc|{{#var:i}}|6|35|30}}%
|- {{SkillRow}}
+
{{!}} <!--MP Restoration--> {{Calc|{{#var:i}}|6|35|30}}%
| 2||47||157||267||107||4||88||6.32
+
{{!}} <!--Max Defense Duration--> {{Calc|{{#var:i}}|8.53|17.68|30|1|2}} sec.
|- {{SkillRow}}
+
{{!}}-
| 3||49||165||297||119||4||98||6.63
+
}}
|- {{SkillRow}}
 
| 4||51||173||328||131||4||108||6.95
 
|- {{SkillRow}}
 
| 5||53||181||361||144||4||119||7.26
 
|- {{SkillRow}}
 
| 6||55||188||395||158||4||130||7.58
 
|- {{SkillRow}}
 
| 7||57||196||431||172||4||142||7.90
 
|- {{SkillRow}}
 
| 8||59||204||468||187||5||154||8.21
 
|- {{SkillRow}}
 
| 9||-||212||507||203||5||167||8.53
 
|- {{SkillRow}}
 
| 10||?||?||?||?||?||?||
 
|- {{SkillRow}}
 
| 11||?||?||?||?||?||?||
 
|- {{SkillRow}}
 
| 12||?||?||?||?||?||?||
 
|- {{SkillRow}}
 
| 13||?||?||?||?||?||?||
 
|- {{SkillRow}}
 
| 14||?||?||?||?||?||?||
 
|- {{SkillRow}}
 
| 15||?||?||?||?||?||?||
 
|- {{SkillRow}}
 
 
|}
 
|}
<span style="display:none">}}</span>
+
<span style="display: none;">}}</span>
 
}}
 
}}

Latest revision as of 04:07, 17 July 2023


Healing Wind.png Healing Wind

Active Skill
Class:

Male Crusader

Command: Rightkey.pngLeftkey.pngRightkey.png+Spacebar.png
Prerequisite Level: 45
Prerequisite Skills: Fast Heal.png Fast Heal Lv1
Fountain of Life.png Fountain of Life Lv1
Alternate Names: Korean: 힐 윈드

Description

Heals HP and MP for all party members within range and sets up a barrier around a certain area.
This barrier's HP is a portion of your HP.

[Special Function]
[ Holy Ghost Mace.png Holy Ghost Mace Effect ]
- Skill disabled

Attributes

  • SP per level: 60
  • Master Level: 20
  • Max Level: 30
  • Casting Time: 0.5 sec.
  • Cooldown: 60 sec.
  • This skill consumes 2 Clear Cube Fragment.png Clear Cube Fragments.
  • Basic Attack Cancelable Skill
  • HP Healing Time: 1 sec.
  • Barrier HP: 30%
  • [Range Info]
    • HP Restoration Area: 900 px
    • Barrier Area: 900 px

Notes

  • Note: Due to a bug, the current in-game tooltip displays the skill options incorrectly. According to the KDNF API, the options are supposed to be listed as follows:
Skill Options
HP 회복시간 (HP Restoration Time) : {value1}초 (sec.)
HP 회복량 (HP Restoration Amount) : {value2}%
MP 회복량 (MP Restoration Amount) : {value3}%
배리어 HP 비율 (Barrier HP Ratio) : {value4}%
최대 방어 시간 (Max Protection Time/Duration) : {value5}초 (sec.)

[범위 정보 (Range Info)]
HP 회복영역 (HP Restoration Area) : {value6}px
배리어 영역 (Barrier Area) : {value7}px
  • The user can jump to cancel the barrier.
  • Any player that moves outside the barrier's range will forever lose protection even if they move back in.
  • The barrier will cancel Light of Divinity.png Light of Divinity but can block both physical and magical attacks.
  • 던전앤파이터 API Docs Link: 힐 윈드

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP HP Restoration MP Restoration Max Defense Duration
1 45 138 6% 6% 8.53 sec.
2 47 173 7% 7% 8.85 sec.
3 49 208 8% 8% 9.16 sec.
4 51 244 9% 9% 9.48 sec.
5 53 279 10% 10% 9.79 sec.
6 55 314 11% 11% 10.11 sec.
7 57 349 12% 12% 10.42 sec.
8 59 384 13% 13% 10.74 sec.
9 61 420 14% 14% 11.05 sec.
10 63 455 15% 15% 11.37 sec.
11 65 490 16% 16% 11.69 sec.
12 67 525 17% 17% 12 sec.
13 69 560 18% 18% 12.32 sec.
14 71 596 19% 19% 12.63 sec.
15 73 631 20% 20% 12.95 sec.
16 75 666 21% 21% 13.26 sec.
17 77 701 22% 22% 13.58 sec.
18 79 737 23% 23% 13.89 sec.
19 81 772 24% 24% 14.21 sec.
20 83 807 25% 25% 14.52 sec.
21 85 842 26% 26% 14.84 sec.
22 87 877 27% 27% 15.16 sec.
23 89 913 28% 28% 15.47 sec.
24 91 948 29% 29% 15.79 sec.
25 93 983 30% 30% 16.1 sec.
26 95 1018 31% 31% 16.42 sec.
27 97 1053 32% 32% 16.73 sec.
28 99 1089 33% 33% 17.05 sec.
29 101 1124 34% 34% 17.36 sec.
30 103 1159 35% 35% 17.68 sec.

}}

Male Crusader Skills
Active:Blades of Purity.png Blades of Purity Crashing Cross.png Crashing Cross Deflection Wall.png Deflection Wall Divine Invocation.png Divine Invocation Flash Sphere.png Flash Sphere Fountain of Life.png Fountain of Life Hammer of Repentance.png Hammer of Repentance Haptism.png Haptism Healing Wind.png Healing Wind Heaven's Melody.png Heaven's Melody Holy Ghost Mace.png Holy Ghost Mace Light of Divinity.png Light of Divinity Revenge of Light.png Revenge of Light Righteous Judgment.png Righteous Judgment Sign of Protection.png Sign of Protection Spear of Victory.png Spear of Victory
Passive:Fast Heal.png Fast Heal Firm Will.png Firm Will Flash Shrapnel.png Flash Shrapnel Grace of Courage.png Grace of Courage Grace of God.png Grace of God Grace of Protection.png Grace of Protection Heaven's Harmony.png Heaven's Harmony Pressure Wall.png Pressure Wall Spiritual Sacrifice.png Spiritual Sacrifice
Awakening:Apocalypse (Male Crusader).png Apocalypse (Male Crusader) Aura of Conviction.png Aura of Conviction Doom Spear.png Doom Spear Meditation.png Meditation Miracle Splitter.png Miracle Splitter
2nd Awakening:Ascension.png Ascension Divine Flash.png Divine Flash Holy Sanctuary.png Holy Sanctuary Punishment (Male Crusader).png Punishment (Male Crusader) Thunder Hammer- Jupiter.png Thunder Hammer: Jupiter
Neo: Awakening:Agent of God (Skill).png Agent of God (Skill) Final Judgment.png Final Judgment Holy Rage- Astrape.png Holy Rage: Astrape

Male Priest Skills
Active:Cure.png Cure Furious Grab.png Furious Grab Giant Weapon Launcher.png Giant Weapon Launcher Lucky Straight Punch.png Lucky Straight Punch Painful Rapture.png Painful Rapture Phoenix Hammer.png Phoenix Hammer Rising Emblem.png Rising Emblem Second Uppercut.png Second Uppercut Slow Heal.png Slow Heal Smasher.png Smasher
Passive:None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism