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Difference between revisions of "Seeing Nightmare Otack"

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(Created page with "{{Equipment infobox | name = Seeing Nightmare Otack | icon = | slot = Weapon | weapon type = Revolver | armor weight class = | rarity = Legendary | weight = 2 | value = 23,0...")
 
 
(4 intermediate revisions by 2 users not shown)
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{{Equipment infobox
 
{{Equipment infobox
 
| name = Seeing Nightmare Otack
 
| name = Seeing Nightmare Otack
| icon =
 
 
| slot = Weapon
 
| slot = Weapon
 
| weapon type = Revolver
 
| weapon type = Revolver
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| level = 85
 
| level = 85
 
| class = Gunner
 
| class = Gunner
| profession =
 
| profession level =
 
| expiration type =
 
| expiration date =
 
| set =
 
| usage count =
 
 
| weapon physical attack = 937
 
| weapon physical attack = 937
 
| weapon magical attack = 789
 
| weapon magical attack = 789
 
| independent attack = 607
 
| independent attack = 607
| equipment physical defense =
 
| equipment magical defense =
 
| strength = 68
 
| intelligence =
 
| vitality =
 
| spirit =
 
| exorcism =
 
| inflict element = Shadow
 
| hp maximum =
 
| mp maximum =
 
| hp recovery =
 
| mp recovery =
 
| attack speed =
 
| movement speed =
 
| casting speed =
 
| all elemental resist =
 
| fire resist =
 
| water resist =
 
| light resist =
 
| shadow resist =
 
| all elemental damage =
 
| fire damage =
 
| water damage =
 
| light damage =
 
 
| shadow damage = 14
 
| shadow damage = 14
| evasion rate =
 
| weight limit =
 
| hit recovery =
 
| immobility =
 
| jump strength =
 
 
| physical critical chance = 2
 
| physical critical chance = 2
| magical critical chance =
 
| hit rate =
 
| town movement speed =
 
| poison dmg =
 
| poison level =
 
| poison tolerance =
 
| poison duration =
 
| burn dmg =
 
| burn level =
 
| burn tolerance =
 
| burn duration =
 
| bleeding dmg =
 
| bleeding level =
 
| bleeding tolerance =
 
| bleeding duration =
 
| electrocution dmg =
 
| electrocution level =
 
| electrocution tolerance =
 
| electrocution duration =
 
| blind level =
 
| blind tolerance =
 
| blind duration =
 
| frozen level =
 
| frozen tolerance =
 
| frozen duration =
 
| slow down level =
 
| slow down tolerance =
 
| slow down duration =
 
| immobility level =
 
| immobility tolerance =
 
| immobility duration =
 
| stone curse dmg =
 
| stone curse level =
 
| stone curse tolerance =
 
| stone curse duration =
 
| stun level =
 
| stun tolerance =
 
| stun duration =
 
| confuse level =
 
| confuse tolerance =
 
| confuse duration =
 
| curse level =
 
| curse tolerance =
 
| curse duration =
 
| all abnormal resist =
 
 
| single skill bonus = Gunner(M), Death by Revolver, 2; Gunner(F), Death by Revolver, 2
 
| single skill bonus = Gunner(M), Death by Revolver, 2; Gunner(F), Death by Revolver, 2
| all skill bonus =
 
 
| skill alteration = Gunner(M), Death by Revolver; Gunner(F), Death by Revolver
 
| skill alteration = Gunner(M), Death by Revolver; Gunner(F), Death by Revolver
| legacy strength =  
+
| stat modifier = Critical Damage +15% (conditional)
| legacy intelligence =
+
| description = {{IconLink|Death by Revolver}} consumes 5% HP to increase Attack/Movement Speeds +10%, Physical Critical +10%, and Critical damage +15%, and Blind you, decreasing visual range -50% and Hit Rate -5% for its duration. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)
| legacy vitality =  
 
| legacy spirit =
 
| aura =
 
| description = Death by Revolver consumes 5% HP to increase Attack/Movement Speeds +10%, Physical Critical +10%, and Critical damage +15%, and Blind you, decreasing visual range -50% and Hit Rate -5% for its duration. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.
 
 
| flavor text = Nightmares! Stop tormenting me and begone!
 
| flavor text = Nightmares! Stop tormenting me and begone!
 
| availability =  
 
| availability =  
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{{Recipe list}}
 
{{Recipe list}}
 
== Notes ==
 
 
* Multiple Critical Bonus does not stack. Only the highest value of the bonus applies. (Applicable with only Critical Damage.)
 

Latest revision as of 07:38, 22 September 2019

Seeing Nightmare Otack.png
Seeing Nightmare Otack
Slot
Weapon
Weapon type
Revolver
Rarity
Legendary
Weight
2 kg
Value
23,040 Gold
Binding
Sealed
Req. level
85
Req. class
Gunner

Physical Atk.
937
Magical Atk.
789
Indep. Atk.
607
Shadow Dmg.
+14
Physical Crit.
+2%


Gunner(M):
Death by Revolver Skill Lvl + 2
Gunner(F):
Death by Revolver Skill Lvl + 2
Nightmares! Stop tormenting me and begone!
Critical Damage +15% (conditional)

Death By Revolver.png Death by Revolver consumes 5% HP to increase Attack/Movement Speeds +10%, Physical Critical +10%, and Critical damage +15%, and Blind you, decreasing visual range -50% and Hit Rate -5% for its duration. (The chance and effect decrease if the targets are Lv. 91 or above and increase if Lv. 90 or below.)

Acquisition

Dropped by

Synthesis

Icon Name Recipe Profession/Craft Level Materials
Seeing Nightmare Otack.png Seeing Nightmare Otack (1) No Icon.png Recipe: Seeing Nightmare Otack Weapon Craft 8