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Difference between revisions of "Resonance (Chaos)"
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+ | {{MissingInfo|Unknown skill growth.}} | ||
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |Video | + | |Video= |
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|Class= Chaos | |Class= Chaos | ||
|Type= Active | |Type= Active | ||
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|PrerequisiteLevel= 20 | |PrerequisiteLevel= 20 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
|Command= {{Down}}{{Down}}{{Z}} | |Command= {{Down}}{{Down}}{{Z}} | ||
− | |Description= | + | |Description=Swings her sword, attacking enemies and vibrating [[Tech Tree: Demon Soldier|Demon Soldiers]] at the same time. Enemies hit by the vibrating Demon Soldiers also vibrate and become Immobile, all the while receiving multi-hit damage.<br>[[File:Confusion (Status).png]] [[Status Effects#Confusion|Confuses]] targets, and temporarily increases Demon Soldiers' Atk. by a significant amount after they stop vibrating. |
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|Attributes= | |Attributes= | ||
*{{SP per level|20}} | *{{SP per level|20}} | ||
+ | *{{SkillAttribute|Master Level|1}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown|Dungeon=6.5 sec}} | + | *{{Cooldown|Dungeon=6.5 sec.}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Hold Duration|Dungeon=3 sec.}} | ||
+ | *{{SkillAttribute|Vibrating Intervals|Dungeon=0 sec.}} | ||
+ | *{{SkillAttribute|Enemy Vibrating Chance|Dungeon=100%}} | ||
+ | *{{SkillAttribute|Enemy Confusion Rate|Dungeon=100%}} | ||
+ | *{{SkillAttribute|Post-Resonance Demon Soldier Atk. Bonus Duration|Dungeon=30 sec.}} | ||
+ | *{{SkillAttribute|Post-Resonance Demon Soldier Atk. Bonus|Dungeon=96%}} | ||
|Notes= | |Notes= | ||
+ | *This skill has no effect on [[Tech Tree: Demon Magician|Demon Magicians]]. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Slash Atk. |
− | ! | + | !Confusion Level |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> |
− | | | + | {{!}} <!--MP--> |
− | + | {{!}} <!--Slash Atk.--> | |
− | + | {{!}} <!--ConfusionLv--> | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | <span style="display:none">}}</span> | + | </small> |
+ | {{TableNote}}<span style="display:none">}}</span> | ||
}} | }} |
Revision as of 08:38, 28 May 2020
Seria says: "Nothing should be as mysterious as I am!"
Unknown skill growth. |
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Swings her sword, attacking enemies and vibrating Demon Soldiers at the same time. Enemies hit by the vibrating Demon Soldiers also vibrate and become Immobile, all the while receiving multi-hit damage.
Confuses targets, and temporarily increases Demon Soldiers' Atk. by a significant amount after they stop vibrating.
Attributes
- SP per level: 20
- Master Level: 1
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 6.5 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Hold Duration: 3 sec.
- Vibrating Intervals: 0 sec.
- Enemy Vibrating Chance: 100%
- Enemy Confusion Rate: 100%
- Post-Resonance Demon Soldier Atk. Bonus Duration: 30 sec.
- Post-Resonance Demon Soldier Atk. Bonus: 96%
Notes
- This skill has no effect on Demon Magicians.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Slash Atk. | Confusion Level |
---|---|---|---|---|
1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 | ||||
6 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Knight TP Skills | |
---|---|
Disarm Upgrade Finish! Upgrade Intercept Upgrade Lethal Punto Upgrade Lion Kick Upgrade Quick Summon: Voras Upgrade Shield Uppercut Upgrade Stark Shield Upgrade Wheel of Fate Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |