Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Cross Fire"
m |
m (Formatting; minor corrections) |
||
Line 60: | Line 60: | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36 | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 69: | Line 69: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
Line 87: | Line 87: | ||
|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39}} | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 93: | Line 93: | ||
!MP | !MP | ||
!Atk. | !Atk. | ||
− | !Target Immobility Duration Rate | + | !Target Immobility<br>Duration Rate |
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | |||
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
Line 109: | Line 108: | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36 | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 115: | Line 114: | ||
!MP | !MP | ||
!Atk. | !Atk. | ||
− | !Target Immobility Duration Rate | + | !Target Immobility<br>Duration Rate |
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} |
− | |||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} |
Revision as of 22:14, 13 January 2020
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 25 |
Prerequisite Skills: | Overcharge Lv1 |
Description
Crosses arms and fires, inflicting multi-hit damage on a broad area in front.
The attribute of the bullets shot follows your current Overcharge element.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 8 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Multi-hit Count: 3
Notes
- Cannot be cast without Overcharge.
- Female Spitfire can move much sooner if this skill is cast in the air compared to being cast on ground.
- Can be improved with Cross Fire Upgrade, increasing its attack power.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. | Target Immobility Duration Rate |
---|---|---|---|---|
1 | 25 | 70 | 1295% | 12% |
2 | 27 | 79 | 1426% | 12.4% |
3 | 29 | 88 | 1558% | 12.8% |
4 | 31 | 96 | 1689% | 13.3% |
5 | 33 | 105 | 1820% | 13.7% |
6 | 35 | 114 | 1952% | 14.1% |
7 | 37 | 123 | 2083% | 14.5% |
8 | 39 | 131 | 2215% | 14.9% |
9 | 41 | 140 | 2346% | 15.4% |
10 | 43 | 149 | 2477% | 15.8% |
11 | 45 | 158 | 2609% | 16.2% |
12 | 47 | 166 | 2740% | 16.6% |
13 | 49 | 175 | 2871% | 17% |
14 | 51 | 184 | 3003% | 17.5% |
15 | 53 | 193 | 3134% | 17.9% |
16 | 55 | 202 | 3266% | 18.3% |
17 | 57 | 210 | 3397% | 18.7% |
18 | 59 | 219 | 3528% | 19.1% |
19 | 61 | 228 | 3660% | 19.6% |
20 | 63 | 237 | 3791% | 20% |
21 | 65 | 245 | 3922% | 20.4% |
22 | 67 | 254 | 4054% | 20.8% |
23 | 69 | 263 | 4185% | 21.2% |
24 | 71 | 272 | 4317% | 21.7% |
25 | 73 | 281 | 4448% | 22.1% |
26 | 75 | 289 | 4579% | 22.5% |
27 | 77 | 298 | 4711% | 22.9% |
28 | 79 | 307 | 4842% | 23.3% |
29 | 81 | 316 | 4973% | 23.8% |
30 | 83 | 324 | 5105% | 24.2% |
31 | 85 | 333 | 5236% | 24.6% |
32 | 87 | 342 | 5368% | 25% |
33 | 89 | 351 | 5499% | 25.4% |
34 | 91 | 359 | 5630% | 25.9% |
35 | 93 | 368 | 5762% | 26.3% |
36 | 95 | 377 | 5893% | 26.7% |
37 | 97 | 386 | 6024% | 27.1% |
38 | 99 | 395 | 6156% | 27.5% |
39 | 101 | 403 | 6287% | 28% |
40 | 103 | 412 | 6418% | 28.4% |
41 | 105 | 421 | 6550% | 28.8% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
Female Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade Lock-on Support Upgrade M18 Claymore Upgrade Napalm Upgrade Pistol Carbine Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |