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Difference between revisions of "Napalm"

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[[Category:Skills]][[Category:Spitfire Skills]][[Category: Tactics]]
 
[[Category:Skills]][[Category:Spitfire Skills]][[Category: Tactics]]
  
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== Description ==
 
== Description ==

Revision as of 15:05, 7 October 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.


Description

Fires a napalm on the ground, causing heavy explosion. Burnt area where the napalm landed remains effective for 10 seconds, inflicting constant damage and moving speed & jumping penalty to targets within the area.


Prerequisite


Details

  • Command Input: Leftkey.pngDownkey.pngRightkey.png + Z
  • This skill consumes 2 clear cube fragments.
  • Fire element magical attack
  • The bullet itself doesn't inflict damage, but a nozzle does.
  • A nozzle counts as fire element attack, be aware when aiming at frozen target.
  • Even if the target is not standing on the area, moving speed and jumping penalty remains intact.
  • Changes after the Act 2 patch
  • Enlarged explosion. It can now reach top of the screen.
  • Changes after the Season 2 patch
  • Increase in constant damage.
  • Damage from explosion and size decreased slightly, along with size of the area and jumping penalty.
  • Number of cube fragments required increased from 1 to 2.
  • Cool time increased from 20 seconds to 30 seconds.
  • Added charge-up effect. The user can charge napalm shot before firing for amplified effect.