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Difference between revisions of "Gold Platoni"
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The boss of Golem Tower. He has a normal crushing attack, a dashing attack with long range, and a ground spike summon attack. Fleeing from this boss should be done on the z-axis. Will activate super-armor, which can be canceled with enough attacks. It is possible to attack from on top of his sprite so that his attacks will miss. Will fall quickly if two or more melee classes can stay on top of him attacking constantly. | The boss of Golem Tower. He has a normal crushing attack, a dashing attack with long range, and a ground spike summon attack. Fleeing from this boss should be done on the z-axis. Will activate super-armor, which can be canceled with enough attacks. It is possible to attack from on top of his sprite so that his attacks will miss. Will fall quickly if two or more melee classes can stay on top of him attacking constantly. | ||
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Revision as of 07:15, 18 October 2009
The boss of Golem Tower. He has a normal crushing attack, a dashing attack with long range, and a ground spike summon attack. Fleeing from this boss should be done on the z-axis. Will activate super-armor, which can be canceled with enough attacks. It is possible to attack from on top of his sprite so that his attacks will miss. Will fall quickly if two or more melee classes can stay on top of him attacking constantly.