Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Slicer"
m |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{MissingInfo|Unknown Arena values; Dungeon values may have incorrect growth.}} |
{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
|Video=2mrSg-qvXd0 | |Video=2mrSg-qvXd0 | ||
|Class=Thief | |Class=Thief | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=5 | |PrerequisiteLevel=5 | ||
− | |||
|Command={{X}} (After a Dash Attack) | |Command={{X}} (After a Dash Attack) | ||
− | |Description=Slices an enemy with both hands after a dash attack | + | |Description=Slices an enemy with both hands after a dash attack. |
|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
− | *{{CastTime|Dungeon= | + | *{{SkillAttribute|Master Level|1}} |
− | *{{Cooldown|Dungeon=2.5 sec}} | + | *{{SkillAttribute|Max Level|6}} |
+ | *{{CastTime|Dungeon=Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=2.5 sec.}} | ||
+ | |||
|Notes= | |Notes= | ||
− | *Can be improved with | + | *Can be improved with {{IconLink|Slicer Upgrade}}, increasing the skill's Atk. and attack range. |
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | <small> |
− | |-{{ | + | {{tabs |
− | ! | + | |name=Skill Growths |
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | !Attack Range Rate | ||
+ | !Dashing Speed and Distance | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|5|15|2}} | ||
+ | {{!}} <!--Atk--> {{Calc|{{#var:i}}|254|291|2}}% | ||
+ | {{!}} <!--Range--> {{Calc|{{#var:i}}|100|101|2}}% | ||
+ | {{!}} <!--Dashing--> {{Calc|{{#var:i}}|100|101|2}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
!Lv Req | !Lv Req | ||
− | + | !MP | |
− | !MP | + | !Atk. |
− | ! | + | !Attack Range Rate |
− | !Attack Range | + | !Dashing Speed and Distance |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|5|15|2}} | |
− | + | {{!}} <!--Atk--> | |
− | + | {{!}} <!--Range--> | |
− | + | {{!}} <!--Dashing--> | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 19:46, 28 December 2019
Seria says: "Nothing should be as mysterious as I am!"
Unknown Arena values; Dungeon values may have incorrect growth. |
Active Skill | |
Class: | |
Command: | (After a Dash Attack) |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Description
Slices an enemy with both hands after a dash attack.
Attributes
- SP per level: 15
- Master Level: 1
- Max Level: 6
- Casting Time: Instant Cast
- Cooldown: 2.5 sec.
Notes
- Can be improved with Slicer Upgrade, increasing the skill's Atk. and attack range.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. | Attack Range Rate | Dashing Speed and Distance |
---|---|---|---|---|---|
1 | 5 | 5 | 254% | 100% | 100% |
2 | 7 | 15 | 291% | 101% | 101% |
3 | 9 | 25 | 328% | 102% | 102% |
4 | 11 | 35 | 365% | 103% | 103% |
5 | 13 | 45 | 402% | 104% | 104% |
6 | 15 | 55 | 439% | 105% | 105% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |