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Difference between revisions of "Slicer"

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{{Missing Info|Skill data may be outdated.}}
+
{{MissingInfo|Unknown Arena values; Dungeon values may have incorrect growth.}}
 
{{SkillPage
 
{{SkillPage
|Name=Slicer
+
|Name={{PAGENAME}}
 
|Video=2mrSg-qvXd0
 
|Video=2mrSg-qvXd0
 
|Class=Thief
 
|Class=Thief
 
|Type=Active
 
|Type=Active
 
|PrerequisiteLevel=5
 
|PrerequisiteLevel=5
|PrerequisiteSkill=None
 
 
|Command={{X}} (After a Dash Attack)
 
|Command={{X}} (After a Dash Attack)
|Description=Slices an enemy with both hands after a dash attack
+
|Description=Slices an enemy with both hands after a dash attack.
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|15}}
 
*{{SP per level|15}}
*{{CastTime|Dungeon=Insant}}
+
*{{SkillAttribute|Master Level|1}}
*{{Cooldown|Dungeon=2.5 sec}}
+
*{{SkillAttribute|Max Level|6}}
 +
*{{CastTime|Dungeon=Instant Cast}}
 +
*{{Cooldown|Dungeon=2.5 sec.}}
 +
 
 
|Notes=
 
|Notes=
*Can be improved with [[Slicer Upgrade]]
+
*Can be improved with {{IconLink|Slicer Upgrade}}, increasing the skill's Atk. and attack range.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
<small>
|-{{Bgblue}}
+
{{tabs
!Lv
+
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Atk.
 +
!Attack Range Rate
 +
!Dashing Speed and Distance
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|5|15|2}}
 +
{{!}} <!--Atk--> {{Calc|{{#var:i}}|254|291|2}}%
 +
{{!}} <!--Range--> {{Calc|{{#var:i}}|100|101|2}}%
 +
{{!}} <!--Dashing--> {{Calc|{{#var:i}}|100|101|2}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 
!Lv Req
 
!Lv Req
!SP Req
+
!MP
!MP Cost
+
!Atk.
!Physical Attack Strength
+
!Attack Range Rate
!Attack Range Ratio
+
!Dashing Speed and Distance
!Dash Speed & Distance<br/>Ratio
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 1 || 5 || rowspan="45" | 15 || 6
+
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }}
|| 180% + {{AbsoluteDamage|Tooltip=451|IndependantAttack=1189}} || 100% || 100%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
| 2 || 7 || 6
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|5|15|2}}
|| 171% + {{AbsoluteDamage|Tooltip=523|IndependantAttack=1189}} || rowspan="2" | 101% || 101%
+
{{!}} <!--Atk-->
|-{{SkillRow}}
+
{{!}} <!--Range-->
| 3 || 9 || 7
+
{{!}} <!--Dashing-->
|| 230% + {{AbsoluteDamage|Tooltip=582|IndependantAttack=1189}} || 102%
+
{{!}}-
|-{{SkillRow}}
+
}}
| 4 || 11 || 8
 
|| 254% + {{AbsoluteDamage|Tooltip=642|IndependantAttack=1189}} || 102% || 103%
 
|-{{SkillRow}}
 
| 5 || 13 || 8
 
|| 279% + {{AbsoluteDamage|Tooltip=701|IndependantAttack=1189}} || rowspan="2" | 103% || 104%
 
|-{{SkillRow}}
 
| 6 || 15 || 9
 
|| 304% + {{AbsoluteDamage|Tooltip=772|IndependantAttack=1189}} || 105%
 
|-{{SkillRow}}
 
| 7 || 17 || 10
 
|| 329% + {{AbsoluteDamage|Tooltip=832|IndependantAttack=1189}} || 104% || 106%
 
|-{{SkillRow}}
 
| 8 || 19 || 11
 
|| 354% + {{AbsoluteDamage|Tooltip=891|IndependantAttack=1189}} || 105% || 107%
 
|-{{SkillRow}}
 
| 9 || 21 || 11
 
|| 379% + {{AbsoluteDamage|Tooltip=951|IndependantAttack=1189}} || rowspan="2" | 106% || 108%
 
|-{{SkillRow}}
 
| 10 || 23 || 12
 
|| 403% + {{AbsoluteDamage|Tooltip=1022|IndependantAttack=1189}} || 109%
 
|-{{SkillRow}}
 
| 11 || 25 || 13
 
|| 428% + {{AbsoluteDamage|Tooltip=1081|IndependantAttack=1189}} || 107% || 110%
 
|-{{SkillRow}}
 
| 12 || 27 || 13
 
|| 453% + {{AbsoluteDamage|Tooltip=1141|IndependantAttack=1189}}  
 
| rowspan="2" | 108% || 111%
 
|-{{SkillRow}}
 
| 13 || 29 || 14
 
|| 478% + {{AbsoluteDamage|Tooltip=1212|IndependantAttack=1189}} || 112%
 
|-{{SkillRow}}
 
| 14 || 31 || 15
 
|| 503% + {{AbsoluteDamage|Tooltip=1272|IndependantAttack=1189}} || 109% || 113%
 
|-{{SkillRow}}
 
| 15 || 33 || 16
 
|| 528% + {{AbsoluteDamage|Tooltip=1331|IndependantAttack=1189}}
 
| rowspan="2" | 110% || 115%
 
|-{{SkillRow}}
 
| 16 || 35 || 16
 
|| 552% + {{AbsoluteDamage|Tooltip=1391|IndependantAttack=1189}} || 116%
 
|-{{SkillRow}}
 
| 17 || 37 || 17
 
|| 577% + {{AbsoluteDamage|Tooltip=1462|IndependantAttack=1189}} || 111% || 117%
 
|-{{SkillRow}}
 
| 18 || 39 || 18
 
|| 602% + {{AbsoluteDamage|Tooltip=1521|IndependantAttack=1189}}
 
| rowspan="2" | 112% || 118%
 
|-{{SkillRow}}
 
| 19 || 41 || 19
 
|| 627% + {{AbsoluteDamage|Tooltip=1581|IndependantAttack=1189}} || 119%
 
|-{{SkillRow}}
 
| 20 || 43 || 19
 
|| 652% + {{AbsoluteDamage|Tooltip=1640|IndependantAttack=1189}} || 113% || 120%
 
|-{{SkillRow}}
 
| 21 || 45 || 20
 
|| 677% + {{AbsoluteDamage|Tooltip=1712|IndependantAttack=1189}}
 
| rowspan="2" | 114% || 121%
 
|-{{SkillRow}}
 
| 22 || 47 || 21
 
|| 701% + {{AbsoluteDamage|Tooltip=1771|IndependantAttack=1189}} || 122%
 
|-{{SkillRow}}
 
| 23 || 49 || 21
 
|| 726% + {{AbsoluteDamage|Tooltip=1831|IndependantAttack=1189}} || 115% || 123%
 
|-{{SkillRow}}
 
| 24 || 51 || 22
 
|| 751% + {{AbsoluteDamage|Tooltip=1902|IndependantAttack=1189}} || 116% || 124%
 
|-{{SkillRow}}
 
| 25 || 53 || 23
 
|| 776% + {{AbsoluteDamage|Tooltip=1961|IndependantAttack=1189}}
 
| rowspan="2" | 117% || 125%
 
|-{{SkillRow}}
 
| 26 || 55 || 24
 
|| 801% + {{AbsoluteDamage|Tooltip=2021|IndependantAttack=1189}} || 126%
 
|-{{SkillRow}}
 
| 27 || 57 || 24
 
|| 826% + {{AbsoluteDamage|Tooltip=2080|IndependantAttack=1189}} || 118% || 127%
 
|-{{SkillRow}}
 
| 28 || 59 || 25
 
|| 850% + {{AbsoluteDamage|Tooltip=2152|IndependantAttack=1189}}
 
| rowspan="2" | 119% || 128%
 
|-{{SkillRow}}
 
| 29 || 61 || 26
 
|| 875% + {{AbsoluteDamage|Tooltip=2211|IndependantAttack=1189}} || 129%
 
|-{{SkillRow}}
 
| 30 || 63 || 27
 
|| 900% + {{AbsoluteDamage|Tooltip=2270|IndependantAttack=1189}} || 120% || 130%
 
|-{{SkillRow}}
 
| 31 || 65 || 27
 
|| 925% + {{AbsoluteDamage|Tooltip=2342|IndependantAttack=1189}}
 
| rowspan="2" | 121% || 131%
 
|-{{SkillRow}}
 
| 32 || 67 || 28
 
|| 950% + {{AbsoluteDamage|Tooltip=2401|IndependantAttack=1189}} || 132%
 
|-{{SkillRow}}
 
| 33 || 69 || 29
 
|| 974% + {{AbsoluteDamage|Tooltip=2461|IndependantAttack=1189}} || 122% || 133%
 
|-{{SkillRow}}
 
| 34 || 71 || 29
 
|| 999% + {{AbsoluteDamage|Tooltip=2520|IndependantAttack=1189}}
 
| rowspan="2" | 123% || 134%
 
|-{{SkillRow}}
 
| 35 || 73 || 30
 
|| 1024% + {{AbsoluteDamage|Tooltip=2592|IndependantAttack=1189}} || 135%
 
|-{{SkillRow}}
 
| 36 || 75 || 31
 
|| 1049% + {{AbsoluteDamage|Tooltip=2651|IndependantAttack=1189}} || 124% || 136%
 
|-{{SkillRow}}
 
| 37 || 77 || 32
 
|| 1074% + {{AbsoluteDamage|Tooltip=2710|IndependantAttack=1189}} || 125% || 137%
 
|-{{SkillRow}}
 
| 38 || 79 || 32
 
|| 1099% + {{AbsoluteDamage|Tooltip=2770|IndependantAttack=1189}}
 
| rowspan="2" | 126% || 138%
 
|-{{SkillRow}}
 
| 39 || 81 || 33
 
|| 1123% + {{AbsoluteDamage|Tooltip=3092|IndependantAttack=1294}} || 139%
 
|-{{SkillRow}}
 
| 40 || 83 || 34
 
|| 1148% + {{AbsoluteDamage|Tooltip=3157|IndependantAttack=1189}} || 127% || 140%
 
|-{{MaxSkillRow}}
 
| 41 || 85 || 34
 
|| 1173% + {{AbsoluteDamage|Tooltip=3222|IndependantAttack=1189}} || 128% || 141%
 
 
|}
 
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 19:46, 28 December 2019

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Unknown Arena values; Dungeon values may have incorrect growth.



Slicer.png Slicer

Active Skill
Class:

Thief

Command: X.png (After a Dash Attack)
Prerequisite Level: 5
Prerequisite Skills: None

Description

Slices an enemy with both hands after a dash attack.

Attributes

  • SP per level: 15
  • Master Level: 1
  • Max Level: 6
  • Casting Time: Instant Cast
  • Cooldown: 2.5 sec.

Notes

  • Can be improved with Slicer Upgrade.png Slicer Upgrade, increasing the skill's Atk. and attack range.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Atk. Attack Range Rate Dashing Speed and Distance
1 5 5 254% 100% 100%
2 7 15 291% 101% 101%
3 9 25 328% 102% 102%
4 11 35 365% 103% 103%
5 13 45 402% 104% 104%
6 15 55 439% 105% 105%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Thief Skills
Active:Ankle Cut (Thief).png Ankle Cut (Thief) Bone Shield.png Bone Shield Curse Spear.png Curse Spear Dark Soul.png Dark Soul Diving Arrow.png Diving Arrow Eraser.png Eraser Flame Cut.png Flame Cut Flying Squirrel.png Flying Squirrel Kunai Throw.png Kunai Throw Rising Cut (Thief).png Rising Cut (Thief) Shadow Cut.png Shadow Cut Shining Cut.png Shining Cut Slicer.png Slicer Transformation- Molting.png Transformation: Molting
Passive:None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism