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Difference between revisions of "Male Gunner"
(→Becoming the Spitfire) |
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# Clear [[Blazing Grakqarak]] with 70 [[Rank|style]] points or more. | # Clear [[Blazing Grakqarak]] with 70 [[Rank|style]] points or more. | ||
# Clear [[Shadow Thunderland]] with A [[Rank|rank]] or higher. | # Clear [[Shadow Thunderland]] with A [[Rank|rank]] or higher. | ||
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===Becoming the [[Launcher]]=== | ===Becoming the [[Launcher]]=== | ||
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# Clear [[Blazing Grakqarak]] on expert road or higher. | # Clear [[Blazing Grakqarak]] on expert road or higher. | ||
# Clear [[Shadow Thunderland]] on expert road or higher. | # Clear [[Shadow Thunderland]] on expert road or higher. | ||
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===Becoming the [[Mechanic]]=== | ===Becoming the [[Mechanic]]=== | ||
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# Prepare 60 white cube fragments. | # Prepare 60 white cube fragments. | ||
# Go to [[Blazing Grakqarak]] on master's road or higher twice and defeat [[Flaming Binoche]] for [[Strong Magic Spark]]. | # Go to [[Blazing Grakqarak]] on master's road or higher twice and defeat [[Flaming Binoche]] for [[Strong Magic Spark]]. | ||
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===Becoming the [[Spitfire]]=== | ===Becoming the [[Spitfire]]=== | ||
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# Clear [[Shadow Thunderland]]. | # Clear [[Shadow Thunderland]]. | ||
# Prepare 30 white and red cube fragments. | # Prepare 30 white and red cube fragments. | ||
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==Pros and Cons== | ==Pros and Cons== |
Revision as of 06:05, 7 January 2010
Gunner | |
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Job NPC | Kiri the Lady |
Specialized Weapon | Auto Gun, Bowgun, Hand Cannon, Musket, Revolver |
Alternate Names | Gunner Korean: 거너 Japanese:ガンナー Chinese:神枪手 |
“ | The smell of fresh gunpowder after a firefight is a reminder that I am still alive. | ” |
The Gunner is a mysterious being from another plane where they have mastered technology to compensate for their world’s absence of magic. Tall, lithe and sneaky but physically weak, he attacks at a distance with a brutal arsenal of weapons. The Gunner has even been able to channel the magic of Arad to enchant bullets with elemental powers, which unleash gruesome damage on creatures vulnerable to particular elements.
Contents
Second Class Advancement
Becoming the Ranger
The Gunner must first reach level 18.
- Clear Grakqarak with less than 16 hits.
- Clear Blazing Grakqarak with 70 style points or more.
- Clear Shadow Thunderland with A rank or higher.
Becoming the Launcher
The Gunner must first reach level 18.
- Clear Grakqarak on expert road or higher.
- Clear Blazing Grakqarak on expert road or higher.
- Clear Shadow Thunderland on expert road or higher.
Becoming the Mechanic
The Gunner must first reach level 18.
- Prepare 60 white cube fragments.
- Go to Blazing Grakqarak on master's road or higher twice and defeat Flaming Binoche for Strong Magic Spark.
Becoming the Spitfire
The Gunner must first reach level 18.
- Clear Shadow Thunderland.
- Prepare 30 white and red cube fragments.
Pros and Cons
For more help deciding your character, the Class Comparison tables have side-by-side class and sub-class comparisons.
Original Class Skills
Playable Classes | |||||||||
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Weapons | ||||||||
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Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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