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Difference between revisions of "Low Kick"

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== Description ==
 
== Description ==
  
[[Image:LowKick.gif|left]] Launches 3 fluorescent spheres with Light property around the user. It gradually spreads out in circle centering the user as a pivot point. Charging before the launch increases the size and the damage fluorescent spheres inflicts on target.
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[[Image:LowKick.gif|left]] Low kicks an opponent. Works well against the target in down status as well.
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== Prerequisite ==
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*Character Level 5
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== Details ==
 
== Details ==
  
*Command Input: 28 + Z
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*Command Input: {{Down}} + Z
*Casting Time: 0.5 seconds
 
 
*Cool Time: 2 seconds
 
*Cool Time: 2 seconds
  
*Fluorescent spheres disappears upon colliding with an obstacle. Therefore, casting this skill on open field is strongly recommended.
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*Often utilized as a part of combo along with normal hits.
*Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
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*Similar to [[Hammer Kick]], an opponent in down status can be damaged. The user can decide which one to use & wait for cool time, and which one to keep according to specific situation.
*Only [[Elemental Master]] can learn beyond level 10
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*Only [[Striker]] can learn beyond level 10
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== Fighter ==
 
== Fighter ==

Revision as of 16:52, 30 June 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/fighter_6.flv" thumb="true" width="225" height="179"/>

Description

Low kicks an opponent. Works well against the target in down status as well.


Prerequisite

  • Character Level 5


Details

  • Command Input: Downkey.png + Z
  • Cool Time: 2 seconds
  • Often utilized as a part of combo along with normal hits.
  • Similar to Hammer Kick, an opponent in down status can be damaged. The user can decide which one to use & wait for cool time, and which one to keep according to specific situation.
  • Only Striker can learn beyond level 10


Fighter

Lv Lv Req SP MP 物理攻撃力 高速化
ダンジョン 決闘場
1 5 25 5 150% 80% 0%
2 7 162% 84% 2%
3 9 174% 88% 3%
4 11 6 186% 93% 5%
5 13 197% 97% 6%
6 15 7 209% 101% 8%
7 17 221% 105% 9%
8 19 8 233% 109% 11%
9 21 245% 114% 13%
10 (M) 23 9 257% 118% 14%
11 - - 268% 122% 16%
12 280% 126% 17%
13 10 292% 131% 19%
14 304% 135% 21%