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Difference between revisions of "Female Launcher"
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# Clear [[Shadow Thunderland]] on expert road or higher. | # Clear [[Shadow Thunderland]] on expert road or higher. | ||
− | ===Becoming | + | ===Becoming a [[Demolitionist]]=== |
The Launcher must first become level 48.<br> | The Launcher must first become level 48.<br> | ||
# Talk to Iris. | # Talk to Iris. |
Revision as of 14:48, 31 May 2011
Female Launcher | |
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Base Job | Gunner |
Job NPC | Kiri the Lady |
Specialized Weapon | Hand Cannon |
Specialized Armor | Heavy Armor |
Class Information | {{{Class Info}}} |
Alternate Names | Female Launcher Korean: Japanese: Chinese: |
Awakening Demolitionist | |
Alternate Names | Heavy Barrel Korean:헤비배럴 Japanese:ヘビーバレル Chinese: |
The Launcher is a Gunner who specializes in heavy weaponry and has a love of blowing things up. She carries an armory full of the kind of firepower that deals massive area damage, wiping out entire flanks of advancing enemies at a time. At level 48, the Launcher awakens as the Demolitionist.
Her subclass cosmetic feature is a large gun on her back.
Contents
Becoming the Launcher
The Gunner must first reach level 18.
- Clear Grakqarak on expert road or higher.
- Clear Blazing Grakqarak on expert road or higher.
- Clear Shadow Thunderland on expert road or higher.
Becoming a Demolitionist
The Launcher must first become level 48.
- Talk to Iris.
- Give Iris 500 Victory Points.
- Collect 10 Black Cubes, 10 Blue Cubes, 100 Superior Iron, 100 Superior Paving Stone, and 50 Terranites.
- Collect one Vestiges of Ancient Trigger from any enemy in either King's Relic or Vilmark - Area 50.
Gender Differences
- All sub-weapons are held "lower" than the Male counter part changing the effective Y-axis range of weapons
- Flame Blast can hit grounded targets (such as plants) but cannot hit air targets (such as Blimps)
- Gatling Gun has a higher shot density
- Steyr AMR has 3 consecutive explosions instead of 1 delayed explosion.
- FM-92 MK2 Lancer fires 8(5 in the arena) smaller missiles in a larger range with less launching power.
New Skills
Original Skills
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Weapons | ||||||||
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Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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