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Difference between revisions of "Guardian Cinder"

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* Cinder's gimmick is that whenever you hit him, flame markers will appear above your head. When you reach 5 markers, the next attack you land on him will cause you to explode, dealing intense fire damage. Flame markers gradually disappear overtime if you don't hit him.
 
* Cinder's gimmick is that whenever you hit him, flame markers will appear above your head. When you reach 5 markers, the next attack you land on him will cause you to explode, dealing intense fire damage. Flame markers gradually disappear overtime if you don't hit him.
 
* However, Cinder will increase in speed and power if you do not hit him for too long. Eventually, he'll increase in size and be able to reflect a portion of the damage you do to him in fire.
 
* However, Cinder will increase in speed and power if you do not hit him for too long. Eventually, he'll increase in size and be able to reflect a portion of the damage you do to him in fire.
* Use grabs and moves that provide you invincibility frames to avoid being hit by the fire explosion.
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* Use grabs and moves that provide you invincibility frames to avoid being hit by the fire explosion. Alternatively, use an Immortality Formula (Potion) to avoid taking damage and spam within the 30 second limit.
 
* Use single-hitting powerful attacks to avoid getting too many markers. You should only do this when he is not glowing (normal state) or he might suddenly grow in size and reflect the damage back to you.
 
* Use single-hitting powerful attacks to avoid getting too many markers. You should only do this when he is not glowing (normal state) or he might suddenly grow in size and reflect the damage back to you.
 
* The party should not stay too close to each other while they are fighting Cinder. If someone makes a mistake and explodes, he might hit everyone else in the party.  
 
* The party should not stay too close to each other while they are fighting Cinder. If someone makes a mistake and explodes, he might hit everyone else in the party.  

Revision as of 20:40, 22 December 2015

Guardian Cinder
Guardian Cinder.png
Type TypeHybrid.png
Family Armor
Dungeon(s) King's Relic

Description

  • The fourth knight you'll face is Guardian Cinder. He specializes in fire-based attacks.
  • Cinder is always on fire (burning status). Highly resistant to fire damage, but weak against ice and water damage.
  • Cinder has a damage aura which will deal fire damage to you after you've been close to him for a certain duration. This duration resets when you get out of his range.
  • Cinder's gimmick is that whenever you hit him, flame markers will appear above your head. When you reach 5 markers, the next attack you land on him will cause you to explode, dealing intense fire damage. Flame markers gradually disappear overtime if you don't hit him.
  • However, Cinder will increase in speed and power if you do not hit him for too long. Eventually, he'll increase in size and be able to reflect a portion of the damage you do to him in fire.
  • Use grabs and moves that provide you invincibility frames to avoid being hit by the fire explosion. Alternatively, use an Immortality Formula (Potion) to avoid taking damage and spam within the 30 second limit.
  • Use single-hitting powerful attacks to avoid getting too many markers. You should only do this when he is not glowing (normal state) or he might suddenly grow in size and reflect the damage back to you.
  • The party should not stay too close to each other while they are fighting Cinder. If someone makes a mistake and explodes, he might hit everyone else in the party.
  • Special Note: Don't use moves that cause "tick" damage (like Summoner's Mark the Target), as this will result in a very quick death.
  • Note for launchers: A fully charged Extruder will make you explode immediately regardless of the numbere of markers above your head. However, an uncharged Extruder will only add one marker.
  • Note for Blade Masters: Using the awakening skill will only add one marker from the final hit.