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Difference between revisions of "Block Throw"

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Line 6: Line 6:
 
|Type=Active
 
|Type=Active
 
|PrerequisiteLevel=30
 
|PrerequisiteLevel=30
 
 
|Command={{Up}}{{Right}}{{Z}}
 
|Command={{Up}}{{Right}}{{Z}}
|Description=
+
|Description=Throws a brick at enemies. The brick shatters on hit, attacking surrounding enemies.<br>In {{IconLink|Strengthened Throw}} mode, your character picks up a big rock from the ground and throws it while in midair. While in midair, you can use the direction keys to adjust your landing direction.<br>In the Arena, this skill's {{IconLink|Stun (Status)}} effect decreases against enemies Immobilized by {{IconLink|Net Throw}}.
Throws a brick at an enemy. The shattered brick shards damage to nearby enemies. If {{IconLink|Strengthened Throw}} is used, the Brawler lifts a boulder into the air and throws it.
 
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|30}}
 
*{{SP per level|30}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Dungeon=Instant Cast}}
 
*{{CastTime|Dungeon=Instant Cast}}
*{{Cooldown|Dungeon=6 secs|Arena=10 secs}}
+
*{{Cooldown|Dungeon=6 sec|Arena=10 sec}}
*{{SkillAttribute|Number of Hits|Dungeon=1-2}}
 
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 +
*{{SkillAttribute|Throwing Cooldown|Dungeon=4 sec|Arena=5 sec}}
 +
*{{SkillAttribute|Bricks|Dungeon=10|Arena=6}}
 +
**{{SkillAttribute|Strengthened Throw Bricks|Dungeon=3|Arena=2}}
 +
*{{SkillAttribute|Rock Shrapnel Stun Chance|Dungeon=100%}}
 +
*{{SkillAttribute|[Arena] Net Throw-Immobilized Enemy Stun Duration|-50%}}
  
 
|Notes=
 
|Notes=
 +
*Can be improved with {{IconLink|Block Throw Upgrade}}, increasing the skill's Atk.
 
*The second brick thrown from {{IconLink|Backstreet Fighting Trick}} will be an iron brick, that while otherwise identical to the first brick will deal 30% more damage to enemies not afflicted with {{IconLink|Stun (Status)}}.
 
*The second brick thrown from {{IconLink|Backstreet Fighting Trick}} will be an iron brick, that while otherwise identical to the first brick will deal 30% more damage to enemies not afflicted with {{IconLink|Stun (Status)}}.
 
*You can use the {{Left}} and {{Right}} arrow keys while in the air to make the boulder land closer or farther than normal.
 
*You can use the {{Left}} and {{Right}} arrow keys while in the air to make the boulder land closer or farther than normal.
**The boulder can't hit enemies that are too close to you, so be sure there is some space between you and the target enemie(s).
+
**The boulder can't hit enemies that are too close to you, so be sure there is some space between you and the target.
*The Boulder can be thrown over barriers, (and can break object barriers).
+
*The boulder can be thrown over barriers, and can break object barriers.
 
*MP will only be consumed on the initial cast or a reload of this skill, not on each toss cast.
 
*MP will only be consumed on the initial cast or a reload of this skill, not on each toss cast.
 
*This skill is only {{Cancelable}} when using the normal version, not the {{IconLink|Strengthened Throw}} version.
 
*This skill is only {{Cancelable}} when using the normal version, not the {{IconLink|Strengthened Throw}} version.
Line 29: Line 34:
 
|SkillGrowth=
 
|SkillGrowth=
 
{{tabs
 
{{tabs
|name=gameModes
+
|name=SkillGrowths
 
+
|tab1=Dungeon
|tab1=PVE
 
 
|contents1=
 
|contents1=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
<small>
|- {{Bgblue}}
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!rowspan="2"|Level
+
{|{{SkillTableHeader}}
!rowspan="2"|Lvl Req
+
!rowspan=2|Level
!rowspan="2"|MP
+
!rowspan=2|Lv Req
!rowspan="2"|# of Bricks
+
!rowspan=2|MP
!colspan="2"|Normal
+
!rowspan=2|Brick Atk.
!colspan="2"|Strengthened
+
!rowspan=2|Shrapnel Atk.
!colspan="4"|{{IconLink|Stun (Status)}}
+
!colspan=3|{{IconLink|Stun (Status)}}
|- {{Bgblue}}
+
!rowspan=2|Rock Atk.
!Brick Damage (Physical)
+
!rowspan=2|Rock Shrapnel Atk.
!Shard Damage (Physical)
+
|-
!Brick Damage (Physical)
+
!Brick Stun Chance||Level||Duration
!Shard Damage (Physical)
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Level
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Chance (Brick/Boulder)
+
{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
!Chance (Shards)
+
{{!}} <!--Level--> {{#var:i}}
!Duration
+
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|50|219|28}}
|1||30||50||rowspan="32"|10||{{AbsoluteDamage|Tooltip=7867|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=5908|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=23617|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=17724|IndependantAttack=1441}}||32||50%||rowspan="32"|100%||3 secs
+
{{!}} <!--Brick--> {{Calc|{{#var:i}}|602|2747|36}}%
|-{{SkillRow}}
+
{{!}} <!--Shrapnel--> {{Calc|{{#var:i}}|456|2072|36}}%
|2||32||55||{{AbsoluteDamage|Tooltip=8703|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=6513|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=26096|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=19568|IndependantAttack=1441}}||34||53%||3 secs
+
{{!}} <!--Stun--> {{#ifexpr: {{#var:i}} > 19 | 100% | {{Calc|{{#var:i}}|50|97|19}}% }}
|-{{SkillRow}}
+
{{!}} {{#expr: 32+2*({{#var:i}}-1)}}
|3||34||60||{{AbsoluteDamage|Tooltip=9496|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=7118|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=28474|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=21370|IndependantAttack=1441}}||36||55%||3.2 secs
+
{{!}} {{Calc|{{#var:i}}|3|6|36|1|1}} sec.
|-{{SkillRow}}
+
{{!}} <!--Rock--> {{Calc|{{#var:i}}|1071|4877|36}}%
|4||36||66||{{AbsoluteDamage|Tooltip=10317|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=7723|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=30952|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=23200|IndependantAttack=1441}}||38||58%||3.3 secs
+
{{!}} <!--Rock Shrapnel--> {{Calc|{{#var:i}}|807|3680|36}}%
|-{{SkillRow}}
+
{{!}}-
|5||38||71||{{AbsoluteDamage|Tooltip=11138|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=8357|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=33402|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=25058|IndependantAttack=1441}}||40||61%||3.3 secs
+
}}
|-{{SkillRow}}
 
|6||40||76||{{AbsoluteDamage|Tooltip=11931|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=8963|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=35808|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=26860|IndependantAttack=1441}}||42||63%||3.4 secs
 
|-{{SkillRow}}
 
|7||42||82||{{AbsoluteDamage|Tooltip=12767|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=9568|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=38287|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=28704|IndependantAttack=1441}}||44||66%||3.5 secs
 
|-{{SkillRow}}
 
|8||44||87||{{AbsoluteDamage|Tooltip=13574|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=10187|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=40737|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=30549|IndependantAttack=1441}}||46||68%||3.6 secs
 
|-{{SkillRow}}
 
|9||46||92||{{AbsoluteDamage|Tooltip=14410|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=10807|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=43215|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=32408|IndependantAttack=1441}}||48||71%||3.7 secs
 
|-{{SkillRow}}
 
|10||48||98||{{AbsoluteDamage|Tooltip=15202|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=11398|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=45593|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=34209|IndependantAttack=1441}}||50||74%||3.8 secs
 
|-{{SkillRow}}
 
|11||50||103||{{AbsoluteDamage|Tooltip=16023|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=12017|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=48071|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=36053|IndependantAttack=1441}}||53||76%||3.9 secs
 
|-{{SkillRow}}
 
|12||52||108||{{AbsoluteDamage|Tooltip=16845|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=12637|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=50521|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=37898|IndependantAttack=1441}}||55||79%||3.9 secs
 
|-{{SkillRow}}
 
|13||54||114||{{AbsoluteDamage|Tooltip=17637|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=13228|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=52927|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=39699|IndependantAttack=1441}}||57||82%||4 secs
 
|-{{SkillRow}}
 
|14||56||119||{{AbsoluteDamage|Tooltip=18473|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=13848|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=55406|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=41558|IndependantAttack=1441}}||59||84%||4.1 secs
 
|-{{SkillRow}}
 
|15||58||125||{{AbsoluteDamage|Tooltip=19280|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=14467|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=57856|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=43402|IndependantAttack=1441}}||61||87%||4.2 secs
 
|-{{SkillRow}}
 
|16||60||130||{{AbsoluteDamage|Tooltip=20087|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=15058|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=60262|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=45204|IndependantAttack=1441}}||63||90%||4.3 secs
 
|-{{SkillRow}}
 
|17||62||135||{{AbsoluteDamage|Tooltip=20908|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=15678|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=62712|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=47048|IndependantAttack=1441}}||65||92%||4.4 secs
 
|-{{SkillRow}}
 
|18||64||141||{{AbsoluteDamage|Tooltip=21730|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=16283|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=65190|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=48878|IndependantAttack=1441}}||67||95%||4.5 secs
 
|-{{SkillRow}}
 
|19||66||146||{{AbsoluteDamage|Tooltip=22537|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=16888|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=67597|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=50679|IndependantAttack=1441}}||69||97%||4.6 secs
 
|-{{SkillRow}}
 
|20||68||151||{{AbsoluteDamage|Tooltip=23344|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=17522|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=70047|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=52538|IndependantAttack=1441}}||71||rowspan="13"|100%||4.6 secs
 
|-{{SkillRow}}
 
|21||70||157||{{AbsoluteDamage|Tooltip=24179|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=18127|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=72525|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=54383|IndependantAttack=1441}}||73||4.7 secs
 
|-{{SkillRow}}
 
|22||72||162||{{AbsoluteDamage|Tooltip=24972|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=18733|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=74903|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=56184|IndependantAttack=1441}}||75||4.8 secs
 
|-{{SkillRow}}
 
|23||74||167||{{AbsoluteDamage|Tooltip=25793|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=19352|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=77381|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=58029|IndependantAttack=1441}}||77||4.9 secs
 
|-{{SkillRow}}
 
|24||76||173||{{AbsoluteDamage|Tooltip=26615|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=19957|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=79831|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=59887|IndependantAttack=1441}}||79||5 secs
 
|-{{SkillRow}}
 
|25||78||178||{{AbsoluteDamage|Tooltip=27436|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=20577|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=82309|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=61732|IndependantAttack=1441}}||81||5 secs
 
|-{{SkillRow}}
 
|26||80||184||{{AbsoluteDamage|Tooltip=28243|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=21182|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=84716|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=63533|IndependantAttack=1441}}||83||5.2 secs
 
|-{{SkillRow}}
 
|27||82||189||{{AbsoluteDamage|Tooltip=29050|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=21787|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=87166|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=65378|IndependantAttack=1441}}||85||5.2 secs
 
|-{{MaxSkillRow}}
 
|28||84||194||{{AbsoluteDamage|Tooltip=29886|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=22407|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=89644|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=67237|IndependantAttack=1441}}||87||5.3 secs
 
|-{{SkillRow}}
 
|29||86||200||{{AbsoluteDamage|Tooltip=30678|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=23012|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=92022|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=69023|IndependantAttack=1441}}||89||5.4 secs
 
|-{{SkillRow}}
 
|30||88||205||{{AbsoluteDamage|Tooltip=31500|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=23617|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=94500|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=70882|IndependantAttack=1441}}||92||5.5 secs
 
|-{{SkillRow}}
 
|31||90||210||{{AbsoluteDamage|Tooltip=32321|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=24237|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=96950|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=72727|IndependantAttack=1441}}||94||5.6 secs
 
|-{{SkillRow}}
 
|32||92||216||{{AbsoluteDamage|Tooltip=33114|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=24828|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=99356|IndependantAttack=1441}}||{{AbsoluteDamage|Tooltip=74514|IndependantAttack=1441}}||96||5.7 secs
 
 
|}
 
|}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
+
|tab2=Arena
|tab2=PVP
 
 
|contents2=
 
|contents2=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
<small>
|- {{Bgblue}}
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!rowspan="2"|Level
+
{|{{SkillTableHeader}}
!rowspan="2"|Lvl Req
+
!rowspan=2|Level
!rowspan="2"|MP
+
!rowspan=2|Lv Req
!rowspan="2"|# of Bricks
+
!rowspan=2|MP
!colspan="2"|Normal
+
!rowspan=2|Brick Atk.
!colspan="2"|Strengthened
+
!rowspan=2|Shrapnel Atk.
!colspan="4"|{{IconLink|Stun (Status)}}
+
!colspan=3|{{IconLink|Stun (Status)}}
|- {{Bgblue}}
+
!rowspan=2|Rock Atk.
!Brick Damage (Physical)
+
!rowspan=2|Rock Shrapnel Atk.
!Shard Damage (Physical)
+
|-
!Brick Damage (Physical)
+
!Brick Stun Chance||Level||Duration
!Shard Damage (Physical)
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Level
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Chance (Brick/Boulder)
+
{{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
!Chance (Shards)
+
{{!}} <!--Level--> {{#var:i}}
!Duration
+
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|50|219|28}}
|1||30||50||rowspan="29"|6||{{AbsoluteDamage|Tooltip=779|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=587|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1794|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1164|IndependantAttack=1339}}||32||30%||rowspan="29"|100%||rowspan="2"|1.2 secs
+
{{!}} <!--Brick--> {{Calc|{{#var:i}}|57|217|28}}%
|-{{SkillRow}}
+
{{!}} <!--Shrapnel--> {{Calc|{{#var:i}}|43|163|28}}%
|2||32||55||{{AbsoluteDamage|Tooltip=854|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=640|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1975|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1292|IndependantAttack=1339}}||34||32%
+
{{!}} <!--Stun--> {{#expr: 30+2*({{#var:i}}-1)}}%
|-{{SkillRow}}
+
{{!}} {{#expr: 32+2*({{#var:i}}-1)}}
|3||34||60||{{AbsoluteDamage|Tooltip=939|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=704|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2157|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1409|IndependantAttack=1339}}||36||33%||rowspan="3"|1.3 secs
+
{{!}} {{Calc|{{#var:i}}|1.2|2.1|28|1|1}} sec.
|-{{SkillRow}}
+
{{!}} <!--Rock--> {{Calc|{{#var:i}}|132|501|28}}%
|4||36||66||{{AbsoluteDamage|Tooltip=1014|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=768|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2349|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1527|IndependantAttack=1339}}||38||35%
+
{{!}} <!--Rock Shrapnel--> {{Calc|{{#var:i}}|86|327|28}}%
|-{{SkillRow}}
+
{{!}}-
|5||38||71||{{AbsoluteDamage|Tooltip=1100|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=822|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2531|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1655|IndependantAttack=1339}}||40||36%
+
}}
|-{{SkillRow}}
 
|6||40||76||{{AbsoluteDamage|Tooltip=1174|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=886|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2712|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1772|IndependantAttack=1339}}||42||38%||rowspan="3"|1.4 secs
 
|-{{SkillRow}}
 
|7||42||82||{{AbsoluteDamage|Tooltip=1260|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=950|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2904|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1890|IndependantAttack=1339}}||44||40%
 
|-{{SkillRow}}
 
|8||44||87||{{AbsoluteDamage|Tooltip=1345|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1003|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=3086|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2007|IndependantAttack=1339}}||46||41%
 
|-{{SkillRow}}
 
|9||46||92||{{AbsoluteDamage|Tooltip=1420|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1068|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=3278|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2136|IndependantAttack=1339}}||48||43%||rowspan="3"|1.5 secs
 
|-{{SkillRow}}
 
|10||48||98||{{AbsoluteDamage|Tooltip=1505|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1121|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=3460|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2253|IndependantAttack=1339}}||50||44%
 
|-{{SkillRow}}
 
|11||50||103||{{AbsoluteDamage|Tooltip=1580|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1185|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=3641|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2370|IndependantAttack=1339}}||53||46%
 
|-{{SkillRow}}
 
|12||52||108||{{AbsoluteDamage|Tooltip=1666|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1249|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=3823|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2499|IndependantAttack=1339}}||55||47%||rowspan="3"|1.6 secs
 
|-{{SkillRow}}
 
|13||54||114||{{AbsoluteDamage|Tooltip=1740|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1302|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=4005|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2616|IndependantAttack=1339}}||57||49%
 
|-{{SkillRow}}
 
|14||56||119||{{AbsoluteDamage|Tooltip=1826|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1367|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=4197|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2734|IndependantAttack=1339}}||59||51%
 
|-{{SkillRow}}
 
|15||58||125||{{AbsoluteDamage|Tooltip=1901|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1431|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=4378|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2862|IndependantAttack=1339}}||61||52%||rowspan="2"|1.7 secs
 
|-{{SkillRow}}
 
|16||60||130||{{AbsoluteDamage|Tooltip=1986|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1484|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=4560|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2979|IndependantAttack=1339}}||63||54%
 
|-{{SkillRow}}
 
|17||62||135||{{AbsoluteDamage|Tooltip=2061|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1548|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=4752|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=3097|IndependantAttack=1339}}||65||55%||rowspan="3"|1.8 secs
 
|-{{SkillRow}}
 
|18||64||141||{{AbsoluteDamage|Tooltip=2146|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1612|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=4934|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=3225|IndependantAttack=1339}}||67||57%
 
|-{{SkillRow}}
 
|19||66||146||{{AbsoluteDamage|Tooltip=2221|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1666|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=5115|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=3342|IndependantAttack=1339}}||69||58%
 
|-{{SkillRow}}
 
|20||68||151||{{AbsoluteDamage|Tooltip=2306|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1730|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=5307|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=3460|IndependantAttack=1339}}||71||rowspan="11"|60%||rowspan="3"|1.9 secs
 
|-{{SkillRow}}
 
|21||70||157||{{AbsoluteDamage|Tooltip=2392|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1794|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=5489|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=3577|IndependantAttack=1339}}||73
 
|-{{SkillRow}}
 
|22||72||162||{{AbsoluteDamage|Tooltip=2467|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1847|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=5671|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=3705|IndependantAttack=1339}}||75
 
|-{{SkillRow}}
 
|23||74||167||{{AbsoluteDamage|Tooltip=2552|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1911|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=5863|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=3823|IndependantAttack=1339}}||77||rowspan="5"|2 secs
 
|-{{SkillRow}}
 
|24||76||173||{{AbsoluteDamage|Tooltip=2627|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=1975|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=6044|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=3940|IndependantAttack=1339}}||79
 
|-{{SkillRow}}
 
|25||78||178||{{AbsoluteDamage|Tooltip=2712|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2029|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=6237|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=4069|IndependantAttack=1339}}||81
 
|-{{SkillRow}}
 
|26||80||184||{{AbsoluteDamage|Tooltip=2787|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2093|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=6418|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=4186|IndependantAttack=1339}}||83
 
|-{{SkillRow}}
 
|27||82||189||{{AbsoluteDamage|Tooltip=2872|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2157|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=6600|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=4304|IndependantAttack=1339}}||85
 
|-{{MaxSkillRow}}
 
|28||84||194||{{AbsoluteDamage|Tooltip=2947|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2210|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=6792|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=4432|IndependantAttack=1339}}||87||2.1 secs
 
|-{{SkillRow}}
 
|29||86||200||{{AbsoluteDamage|Tooltip=3033|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=2274|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=6974|IndependantAttack=1339}}||{{AbsoluteDamage|Tooltip=4549|IndependantAttack=1339}}||89||2.2 secs
 
 
|}
 
|}
 +
</small>
 
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Revision as of 18:15, 7 December 2019


Block Throw.png Block Throw

Active Skill
Class:

Male Brawler

Command: Upkey.pngRightkey.pngZ.png
Prerequisite Level: 30
Prerequisite Skills: None

Description

Throws a brick at enemies. The brick shatters on hit, attacking surrounding enemies.
In Strengthened Throw.png Strengthened Throw mode, your character picks up a big rock from the ground and throws it while in midair. While in midair, you can use the direction keys to adjust your landing direction.
In the Arena, this skill's Stun (Status).png Stun (Status) effect decreases against enemies Immobilized by Net Throw.png Net Throw.

Attributes

  • SP per level: 30
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 6 sec (10 sec in Arena )
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Throwing Cooldown: 4 sec (5 sec in Arena )
  • Bricks: 10 (6 in Arena )
    • Strengthened Throw Bricks: 3 (2 in Arena )
  • Rock Shrapnel Stun Chance: 100%
  • [Arena] Net Throw-Immobilized Enemy Stun Duration: -50%

Notes

  • Can be improved with Block Throw Upgrade.png Block Throw Upgrade, increasing the skill's Atk.
  • The second brick thrown from Backstreet Fighting Trick.png Backstreet Fighting Trick will be an iron brick, that while otherwise identical to the first brick will deal 30% more damage to enemies not afflicted with Stun (Status).png Stun (Status).
  • You can use the Leftkey.png and Rightkey.png arrow keys while in the air to make the boulder land closer or farther than normal.
    • The boulder can't hit enemies that are too close to you, so be sure there is some space between you and the target.
  • The boulder can be thrown over barriers, and can break object barriers.
  • MP will only be consumed on the initial cast or a reload of this skill, not on each toss cast.
  • This skill is only Basic Attack Cancelable Skill when using the normal version, not the Strengthened Throw.png Strengthened Throw version.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Brick Atk. Shrapnel Atk. Stun (Status).png Stun (Status) Rock Atk. Rock Shrapnel Atk.
Brick Stun Chance Level Duration
1 30 50 602% 456% 50% 32 3 sec. 1071% 807%
2 32 56 663% 502% 53% 34 3.1 sec. 1180% 889%
3 34 63 725% 548% 55% 36 3.2 sec. 1288% 971%
4 36 69 786% 595% 58% 38 3.3 sec. 1397% 1053%
5 38 75 847% 641% 60% 40 3.3 sec. 1506% 1135%
6 40 81 908% 687% 63% 42 3.4 sec. 1615% 1217%
7 42 88 970% 733% 66% 44 3.5 sec. 1723% 1300%
8 44 94 1031% 779% 68% 46 3.6 sec. 1832% 1382%
9 46 100 1092% 825% 71% 48 3.7 sec. 1941% 1464%
10 48 106 1154% 872% 74% 50 3.8 sec. 2050% 1546%
11 50 113 1215% 918% 76% 52 3.9 sec. 2158% 1628%
12 52 119 1276% 964% 79% 54 3.9 sec. 2267% 1710%
13 54 125 1337% 1010% 81% 56 4 sec. 2376% 1792%
14 56 131 1399% 1056% 84% 58 4.1 sec. 2485% 1874%
15 58 138 1460% 1102% 87% 60 4.2 sec. 2593% 1956%
16 60 144 1521% 1149% 89% 62 4.3 sec. 2702% 2038%
17 62 150 1583% 1195% 92% 64 4.4 sec. 2811% 2120%
18 64 156 1644% 1241% 94% 66 4.5 sec. 2920% 2202%
19 66 163 1705% 1287% 97% 68 4.5 sec. 3028% 2285%
20 68 169 1766% 1333% 100% 70 4.6 sec. 3137% 2367%
21 70 175 1828% 1379% 100% 72 4.7 sec. 3246% 2449%
22 72 181 1889% 1426% 100% 74 4.8 sec. 3355% 2531%
23 74 188 1950% 1472% 100% 76 4.9 sec. 3463% 2613%
24 76 194 2012% 1518% 100% 78 5 sec. 3572% 2695%
25 78 200 2073% 1564% 100% 80 5.1 sec. 3681% 2777%
26 80 206 2134% 1610% 100% 82 5.1 sec. 3790% 2859%
27 82 213 2195% 1656% 100% 84 5.2 sec. 3898% 2941%
28 84 219 2257% 1703% 100% 86 5.3 sec. 4007% 3023%
29 86 225 2318% 1749% 100% 88 5.4 sec. 4116% 3105%
30 88 232 2379% 1795% 100% 90 5.5 sec. 4225% 3187%
31 90 238 2441% 1841% 100% 92 5.6 sec. 4333% 3270%
32 92 244 2502% 1887% 100% 94 5.7 sec. 4442% 3352%
33 94 250 2563% 1933% 100% 96 5.7 sec. 4551% 3434%
34 96 257 2624% 1980% 100% 98 5.8 sec. 4660% 3516%
35 98 263 2686% 2026% 100% 100 5.9 sec. 4768% 3598%
36 100 269 2747% 2072% 100% 102 6 sec. 4877% 3680%
37 102 275 2808% 2118% 100% 104 6.1 sec. 4986% 3762%
38 104 282 2870% 2164% 100% 106 6.2 sec. 5094% 3844%

}}

Male Brawler Skills
Active:Backstreet Fighting Trick.png Backstreet Fighting Trick Block Throw.png Block Throw Explosive Hook.png Explosive Hook Ground Tackle.png Ground Tackle Mount (Female).png Mount Needle Spin.png Needle Spin Needle Throw.png Needle Throw Net Throw.png Net Throw Strengthened Throw.png Strengthened Throw Taunt.png Taunt Venom Mine.png Venom Mine
Passive:Auto Load.png Auto Load Back Pocket.png Back Pocket Brawler Heavy Armor Mastery.png Brawler Heavy Armor Mastery Claw Mastery.png Claw Mastery Overstrain.png Overstrain Poison Resistance.png Poison Resistance Raging Vulcan (Female).png Raging Vulcan
Awakening:Blood Rage Chain.png Blood Rage Chain Cursed Quake.png Cursed Quake Dirty Barrel.png Dirty Barrel Thousand Hands.png Thousand Hands
2nd Awakening:Cave-in.png Cave-in Chain Drive.png Chain Drive Rule Break.png Rule Break Upgraded Poison Mine- Firelock.png Upgraded Poison Mine: Firelock
Neo: Awakening:Bad Ending.png Bad Ending Picharesk.png Picharesk Road to Hell.png Road to Hell

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism