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Difference between revisions of "Cursed Quake"
(Updated description and changed skill growth table to new format) |
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− | {{ | + | {{MissingInfo}} |
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{{SkillPage | {{SkillPage | ||
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|Type2=Awakening | |Type2=Awakening | ||
|PrerequisiteLevel=50 | |PrerequisiteLevel=50 | ||
+ | |Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} | ||
+ | |Description=Creates an explosion by dragging a hook across the ground and dropping a large stone, dealing significant damage to enemies. The explosion creates a flaming area, [[File:Burn (Status).png]] [[Status Effect#Burn|Burning]] enemies within range.<br> | ||
+ | When this skill reaches certain skill ranks it gains bonus properties: | ||
+ | *Level 3: The flaming area also [[File:Poison (Status).png]] [[Status Effects#Poison|Poisons]] its targets. | ||
+ | *Level 6: Makes you [[File:Invincibility (Status).png]] [[Status Effects#Invincibility|Invincible]] for its duration, and [[File:Bleeding (Status).png]] [[Status Effects#Bleeding|Bleeds]] the enemies caught up in the initial explosion. | ||
+ | *Level 9: Fully loads your projectiles. | ||
− | |||
− | |||
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|Attributes= | |Attributes= | ||
*{{SP per level|0}} | *{{SP per level|0}} | ||
*{{CastTime|Dungeon=Instant Cast}} | *{{CastTime|Dungeon=Instant Cast}} | ||
*{{Cooldown|Dungeon=145 secs}} | *{{Cooldown|Dungeon=145 secs}} | ||
− | |||
*{{CubeCost|5}} | *{{CubeCost|5}} | ||
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{SkillAttribute|Flaming Area Duration|6 sec}} | ||
+ | *{{SkillAttribute|Burn Chance|100%}} | ||
+ | *{{SkillAttribute|Poison Chance|100%}} | ||
+ | *{{SkillAttribute|Bleeding Chance|100%}} | ||
+ | *{{SkillAttribute|Bleeding Duration|6 sec}} | ||
|Notes= | |Notes= | ||
− | |||
* Both the first and second explosion toss enemies towards the center of the move, so you don't have to try to catch enemies in the middle. | * Both the first and second explosion toss enemies towards the center of the move, so you don't have to try to catch enemies in the middle. | ||
− | **However, this drag effect only applies to non- | + | **However, this drag effect only applies to non-Super Armored enemies. |
* The chains used in the move are non-damaging. | * The chains used in the move are non-damaging. | ||
* This skill is not limited by terrain. | * This skill is not limited by terrain. | ||
− | * | + | *The level 9 effect fully loads [[Poison Throw]], [[Needle Throw]], [[Block Throw]], and [[Net Throw]] when cast. |
− | + | **The automatic reload will not apply to any skill that is currently on cooldown. | |
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !Level | |
− | ! | ||
!Lv Req | !Lv Req | ||
− | |||
!MP | !MP | ||
− | !Explosion | + | !Ground Explosion Atk. |
− | !Stone | + | !Stone-falling Atk. |
− | ! | + | !Burn Atk. per Sec. |
− | + | !Poison Atk. per Sec. | |
− | + | !Bleeding Atk. | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> | |
− | + | {{!}} <!--Ground--> | |
− | + | {{!}} <!--Stone--> | |
− | + | {{!}} <!--Burn--> | |
− | + | {{!}} <!--Poison--> | |
− | + | {{!}} <!--Bleed--> | |
− | + | {{!}}- | |
− | + | }} | |
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− | |||
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− | |||
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|} | |} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 20:00, 6 December 2019
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
Creates an explosion by dragging a hook across the ground and dropping a large stone, dealing significant damage to enemies. The explosion creates a flaming area, Burning enemies within range.
When this skill reaches certain skill ranks it gains bonus properties:
- Level 3: The flaming area also Poisons its targets.
- Level 6: Makes you Invincible for its duration, and Bleeds the enemies caught up in the initial explosion.
- Level 9: Fully loads your projectiles.
Attributes
- SP per level: 0
- Casting Time: Instant Cast
- Cooldown: 145 secs
- This skill consumes 5 Clear Cube Fragments.
- MP -2.0% Cooldown -1.0% on Command
- Flaming Area Duration: 6 sec
- Burn Chance: 100%
- Poison Chance: 100%
- Bleeding Chance: 100%
- Bleeding Duration: 6 sec
Notes
- Both the first and second explosion toss enemies towards the center of the move, so you don't have to try to catch enemies in the middle.
- However, this drag effect only applies to non-Super Armored enemies.
- The chains used in the move are non-damaging.
- This skill is not limited by terrain.
- The level 9 effect fully loads Poison Throw, Needle Throw, Block Throw, and Net Throw when cast.
- The automatic reload will not apply to any skill that is currently on cooldown.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Ground Explosion Atk. | Stone-falling Atk. | Burn Atk. per Sec. | Poison Atk. per Sec. | Bleeding Atk. |
---|---|---|---|---|---|---|---|
1 | 50 | ||||||
2 | 55 | ||||||
3 | 60 | ||||||
4 | 65 | ||||||
5 | 70 | ||||||
6 | 75 | ||||||
7 | 80 | ||||||
8 | 85 | ||||||
9 | 90 | ||||||
10 | 95 | ||||||
11 | 100 | ||||||
12 | 105 | ||||||
13 | 110 | ||||||
14 | 115 | ||||||
15 | 120 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |