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Difference between revisions of "Female Fighter"

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(Becoming the Nen Master)
(Second Class Advancement)
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==Second Class Advancement==
 
==Second Class Advancement==
  
'''Nen Master''' - They are a physical fighter that supplements their attack with magic, as well as being very supportive of other classes. They've able to weave themselves in and out of the front line and able to deal damage from either side effectively.  They have a balanced set of skills that are both offensive and defensive at the same time.  Their magic is Light based. Nen Masters tend to use '''Knuckles''' as they are more magic based, but a few use Tonfas in the beginning as they are balanced between physical and magical.
+
'''Nen Master''' - They are a physical fighter that supplements their attack with magic, as well as being very supportive of other classes. They've able to weave themselves in and out of the front line and able to deal damage from either side effectively.  They have a balanced set of skills that are both offensive and defensive at the same time.  Their magic is Light based. Nen Masters tend to use '''Knuckles''' as they are more magic based, but a few use Tonfas in the beginning as they are balanced between physical and magical.
  
'''Striker''' - They are a front line class, able to deal large amounts of damage with one hit. Once you get a '''Boxing glove''' their attacks become quick and deadly. They can put a Super Armor on to avoid skill interruption and increase defense in order to continue to pound on their enemy.
+
'''Striker''' - They are a front line class, able to deal large amounts of damage with one hit. Once you get a '''Boxing glove''' their attacks become quick and deadly. They can put Super Armor on to avoid skill interruption and increase defense in order to continue to pound on their enemy.
  
'''Brawler''' - Generally considered a PVP class.  Their play styles vary so it's difficult to describe.  They have DoT's (Damage over Time's) that allow them to use hit and run strategies if needed.  They're also well off in the fray with the ability to group enemies and deal AoE (Area of Effect) damage. Using '''claw weapons''' gives their normal attack the chance to bleed an enemy.  Brawlers are also able to use thown items very quickly, but will drain their stock of items twice as fast. This can become a very powerful tool, but also very expensive to upkeep.
+
'''Brawler''' - Generally considered a PVP class.  Their play styles vary so it's difficult to describe.  They have DoTs (Damage over Times) that allow them to use hit and run strategies if needed.  They're also well off in the fray with the ability to group enemies and deal AoE (Area of Effect) damage. Using '''claw weapons''' gives their normal attack the chance to bleed an enemy.  Brawlers are also able to use throwable items very quickly, but will drain their stock of items twice as fast. This can become a very powerful tool, but also very expensive to upkeep.
  
'''Grappler''' - Grapplers are able to dance in and out of the front lines very quickly either grabbing a few enemies to deal with or the entire bunch if aimed correctly, doing massive amounts of damage while being immune to damage.  They have 5 different "throws" and when using "Unstoppable Grab" (aka Irresisible Grab) They are immune to their throws being interrupted with normal attacks. (Being thrown will still interrupt your throw)  Unless you like to use your normal attack a lot, this character will drain mana very quickly and isn't suggested as a first character. Grapplers tend to use '''Gauntlets''' due to their high Physical attack parameter, however some use '''Tonfa's''' to reduce the cost of abilites.
+
'''Grappler''' - Grapplers are able to dance in and out of the front lines very quickly either grabbing a few enemies to deal with or the entire bunch if aimed correctly, doing massive amounts of damage while being immune to damage.  They have 5 different "throws" and when using "Unstoppable Grab" (aka Irresisible Grab) They are immune to their throws being interrupted with normal attacks. (Being thrown will still interrupt your throw)  Unless you like to use your normal attack a lot, this character will drain mana very quickly and isn't suggested as a first character. Grapplers tend to use '''Gauntlets''' due to their high Physical attack parameter, however some use '''Tonfas''' to reduce the cost of abilites.
  
  
 
===Becoming the [[Nen Master]]===
 
===Becoming the [[Nen Master]]===
 
The [[Fighter]] must first reach level 20.
 
The [[Fighter]] must first reach level 20.
#Clear [[Blazing Grakqarak]] twice.
+
 
 +
# Clear the [[Tower of Illusion]]
 +
#
  
 
===Becoming the [[Striker]]===
 
===Becoming the [[Striker]]===
 
The [[Fighter]] must first reach level 20.
 
The [[Fighter]] must first reach level 20.
 +
 
#Clear [[Grakqarak]] with 70 [[Rank|style]] points or higher.
 
#Clear [[Grakqarak]] with 70 [[Rank|style]] points or higher.
 
#Clear [[Blazing Grakqarak]] under 7 minutes.
 
#Clear [[Blazing Grakqarak]] under 7 minutes.
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===Becoming the [[Brawler]]===
 
===Becoming the [[Brawler]]===
 
The [[Fighter]] must first reach level 20.
 
The [[Fighter]] must first reach level 20.
 +
 
#Bring 60 Black Cube Fragments to [[Loton]].
 
#Bring 60 Black Cube Fragments to [[Loton]].
 
#Clear [[Shadow Thunderland]] on expert road or higher.
 
#Clear [[Shadow Thunderland]] on expert road or higher.
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===Becoming the [[Grappler]]===
 
===Becoming the [[Grappler]]===
 
The [[Fighter]] must first reach level 20.
 
The [[Fighter]] must first reach level 20.
 +
 
#Bring 30 clear cube fragment, 10 white cube fragment, 10 red cube fragment, 10 blue cube fragment, 10 black cube fragment.
 
#Bring 30 clear cube fragment, 10 white cube fragment, 10 red cube fragment, 10 blue cube fragment, 10 black cube fragment.
 
#Clear [[Golem Tower]]   
 
#Clear [[Golem Tower]]   

Revision as of 03:11, 15 July 2012

Fighter
FighterNew.png
Job NPC Pungjin
Specialized Weapon Claw, Gauntlets, Knuckle, Tonfa, Boxing Glove (Striker only)
Specialized Armor Light Armor
Alternate Names Fighter
Korean:격투가
Japanese:格闘家
Chinese: 格斗家
The sweat after a rigorous training is the greatest reward for Fighters!

The Fighter likes to charge right into close-range combat, fists flailing, fury fired up. What she lacks in magical might she more than makes up for in physical strength and agility. She usually sports gauntlets, knuckles, claws or even boxing gloves. And as she gains experience knocking out monsters, the more expansive her repertoire of fighting moves becomes: the Suplex, the Back Breaker, even the swift Low Kick, which allows her to deliver quick, powerful jabs to her enemies' legs, disrupting their movement.

Second Class Advancement

Nen Master - They are a physical fighter that supplements their attack with magic, as well as being very supportive of other classes. They've able to weave themselves in and out of the front line and able to deal damage from either side effectively. They have a balanced set of skills that are both offensive and defensive at the same time. Their magic is Light based. Nen Masters tend to use Knuckles as they are more magic based, but a few use Tonfas in the beginning as they are balanced between physical and magical.

Striker - They are a front line class, able to deal large amounts of damage with one hit. Once you get a Boxing glove their attacks become quick and deadly. They can put Super Armor on to avoid skill interruption and increase defense in order to continue to pound on their enemy.

Brawler - Generally considered a PVP class. Their play styles vary so it's difficult to describe. They have DoTs (Damage over Times) that allow them to use hit and run strategies if needed. They're also well off in the fray with the ability to group enemies and deal AoE (Area of Effect) damage. Using claw weapons gives their normal attack the chance to bleed an enemy. Brawlers are also able to use throwable items very quickly, but will drain their stock of items twice as fast. This can become a very powerful tool, but also very expensive to upkeep.

Grappler - Grapplers are able to dance in and out of the front lines very quickly either grabbing a few enemies to deal with or the entire bunch if aimed correctly, doing massive amounts of damage while being immune to damage. They have 5 different "throws" and when using "Unstoppable Grab" (aka Irresisible Grab) They are immune to their throws being interrupted with normal attacks. (Being thrown will still interrupt your throw) Unless you like to use your normal attack a lot, this character will drain mana very quickly and isn't suggested as a first character. Grapplers tend to use Gauntlets due to their high Physical attack parameter, however some use Tonfas to reduce the cost of abilites.


Becoming the Nen Master

The Fighter must first reach level 20.

  1. Clear the Tower of Illusion

Becoming the Striker

The Fighter must first reach level 20.

  1. Clear Grakqarak with 70 style points or higher.
  2. Clear Blazing Grakqarak under 7 minutes.
  3. Clear Shadow Thunderland alone.

Becoming the Brawler

The Fighter must first reach level 20.

  1. Bring 60 Black Cube Fragments to Loton.
  2. Clear Shadow Thunderland on expert road or higher.

Becoming the Grappler

The Fighter must first reach level 20.

  1. Bring 30 clear cube fragment, 10 white cube fragment, 10 red cube fragment, 10 blue cube fragment, 10 black cube fragment.
  2. Clear Golem Tower
  3. Clear Tower of Illusion

Class Comparison

For help deciding on your character, the Class Comparison tables have side-by-side class and subclass comparisons.

Skills

Fighter/Skills