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Difference between revisions of "Frenzy"

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(Details)
(Seems pointless to have added, put put it in a better place with the other statement to make it fit better :))
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*Command Input: {{Down}}{{Up}} + Space
 
*Command Input: {{Down}}{{Up}} + Space
 
*<font color="Red">This skill consumes '''1''' clear cube fragment</font>
 
*<font color="Red">This skill consumes '''1''' clear cube fragment</font>
*Press Skill again will de-Activate Frenzy state. This will NOT consume clear cube fragment.
 
 
*Each hit counts as double hit, resulting total of 8 hits for normal combo.
 
*Each hit counts as double hit, resulting total of 8 hits for normal combo.
 
*HP replenished from killing an opponent also depends on the max HP of the target.
 
*HP replenished from killing an opponent also depends on the max HP of the target.
Line 23: Line 22:
 
*HP is constantly consumed unless the user uses the skill again to deactivate it.
 
*HP is constantly consumed unless the user uses the skill again to deactivate it.
 
*Once HP of the user reaches 1, frenzy skill will be deactivated automaticlly.
 
*Once HP of the user reaches 1, frenzy skill will be deactivated automaticlly.
 +
*Reusing the skill will deactivate the frenzy state.
 
*It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.
 
*It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.
  

Revision as of 11:24, 11 May 2011



Description

Once activated, set portion of HP is constantly consumed per certain time period. Increases accuracy, hit recovery, damage of Blood Lust; Raging Fury; Gore Cross, and decreases cool time of all 3 skills. Normal hit counts as a dual sword hit and has chance of causing bleeding effect. Killing an opponent in bleeding status replenishes small portion of HP. Recovered amount of HP increases as the level of skill rises.


Prerequisite


Details

  • Command Input: Downkey.pngUpkey.png + Space
  • This skill consumes 1 clear cube fragment
  • Each hit counts as double hit, resulting total of 8 hits for normal combo.
  • HP replenished from killing an opponent also depends on the max HP of the target.
  • HP can't be recovered if the opponent is killed due to damage from bleeding effect.
  • HP is constantly consumed unless the user uses the skill again to deactivate it.
  • Once HP of the user reaches 1, frenzy skill will be deactivated automaticlly.
  • Reusing the skill will deactivate the frenzy state.
  • It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.

Berserker

Lv Lv Req SP MP HP Usage Special Effect Bleeding Effect Skill Effect Max HP Recovery
Activation Each 10s Accuracy Hit Recovery Chance Lv Duration Damage Cool Time Reduction Damage Bonus
Cross Lust Fury
1 35 35 10 10 40 +0.5% +30 10% 36 3s 126 0.1 0.2 0.3 2% 19
2 37 11 11 44 +1.0% +60 11% 39 141 0.2 0.4 0.6 4% 23
3 39 11 12 49 +1.5% +90 12% 42 157 0.3 0.6 0.9 6% 28
4 41 12 13 53 +2.0% +120 13% 45 174 0.4 0.8 1.2 8% 34
5 43 13 14 58 +2.5% +150 14% 48 191 0.5 1.0 1.5 10% 42
6 45 13 16 62 +3.0% +180 16% 51 210 0.6 1.2 1.8 12% 51
7 47 15 17 67 +3.5% +210 17% 54 229 0.7 1.4 2.1 14% 61
8 49 15 18 71 +4.0% +240 18% 57 249 0.8 1.6 2.4 16% 73
9 51 16 19 75 +4.5% +270 19% 60 270 0.9 1.8 2.7 18% 85
10 (M) 53 17 20 80 +5.0% +300 20% 63 292 1.0 2.0 3.0 20% 100
11 - - 17 21 84 +5.5% +330 21% 66 314 1.1 2.2 3.3 22% 115
12 18 22 89 +6.0% +360 22% 69 338 1.2 2.4 3.6 24% 132
13 19 23 93 +6.5% +390 23% 72 362 1.3 2.6 3.9 26% 151