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Difference between revisions of "Frenzy"

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<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/knight_76.flv" thumb="true" width="225" height="179"/>
 
<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/knight_76.flv" thumb="true" width="225" height="179"/>
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== Description ==
 
== Description ==
  
[[Image:Frenzy.gif|left]] Launches 3 fluorescent spheres with Light property around the user. It gradually spreads out in circle centering the user as a pivot point. Charging before the launch increases the size and the damage fluorescent spheres inflicts on target.
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[[Image:Frenzy.gif|left]] Once activated, set portion of HP is constantly consumed per certain time period. Increases accuracy, hit recovery, damage of [[Blood Lust]]; [[Raging Fury]]; [[Gore Cross]], and decreases cool time of all 3 skills. Normal hit counts as a dual sword hit and has chance of causing bleeding effect. Killing an opponent in bleeding status replenishes small portion of HP. Recovered amount of HP increases as the level of skill rises.
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== Prerequisite ==
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*[[Gore Cross]] Lv 5+
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*[[Bloody Cross]] Lv 5+
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== Details ==
 
== Details ==
  
*Command Input: 28 + Z
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*Command Input: {{Down}}{{Up}} + Space
*Casting Time: 0.5 seconds
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*<font color="Red">This skill consumes '''1''' clear cube fragment</font>
*Cool Time: 2 seconds
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*Each hit counts as double hit, resulting total of 8 hits for normal combo.
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*HP replenished from killing an opponent also depends on the max HP of the target.
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*HP can't be recovered if the opponent is killed due to damage from bleeding effect.
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*HP is constantly consumed unless the user uses the skill again to deactivate it.
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*Once HP of the user reaches 1, frenzy skill will be deactivated automaticlly.
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*It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill. 
  
*Fluorescent spheres disappears upon colliding with an obstacle. Therefore, casting this skill on open field is strongly recommended.
 
*Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
 
*Only [[Elemental Master]] can learn beyond level 10
 
  
 
== Berserker ==
 
== Berserker ==
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!rowspan="3"|SP
 
!rowspan="3"|SP
 
!rowspan="3"|MP
 
!rowspan="3"|MP
!colspan="2"|HP消耗量
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!colspan="2"|HP Usage
!colspan="2"|能力上昇
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!colspan="2"|Special Effect
!colspan="4"|出血
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!colspan="4"|Bleeding Effect
!colspan="4"|スキル性能向上
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!colspan="4"|Skill Effect
!rowspan="3"|HP最大吸収量
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!rowspan="3"|Max HP Recovery
 
|-{{Bgblue}}
 
|-{{Bgblue}}
|rowspan="2"|発動時||rowspan="2"|10秒毎||rowspan="2"|的中率||rowspan="2"|ヒットリカバリー||rowspan="2"|確率||rowspan="2"|Lv||rowspan="2"|持続時間||rowspan="2"|威力||colspan="3"|クールタイム減少(秒)||rowspan="2"|威力増加
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|rowspan="2"|Activation||rowspan="2"|Each 10s||rowspan="2"|Accuracy||rowspan="2"|Hit Recovery||rowspan="2"|Chance||rowspan="2"|Lv||rowspan="2"|Duration||rowspan="2"|Damage||colspan="3"|Cool Time Reduction||rowspan="2"|Damage Bonus
 
|-{{Bgblue}}
 
|-{{Bgblue}}
|ゴア||狂乱||血柱
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|Cross||Lust||Fury
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 1||35||rowspan="10"|35||10||10||40||+0.5%||+30||10%||36||rowspan="13"|3秒||126||0.1||0.2||0.3||2%||19
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| 1||35||rowspan="10"|35||10||10||40||+0.5%||+30||10%||36||rowspan="13"|3s||126||0.1||0.2||0.3||2%||19
 
|-{{SkillRow}}
 
|-{{SkillRow}}
 
| 2||37||11||11||44||+1.0%||+60||11%||39||141||0.2||0.4||0.6||4%||23
 
| 2||37||11||11||44||+1.0%||+60||11%||39||141||0.2||0.4||0.6||4%||23

Revision as of 12:30, 24 August 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/knight_76.flv" thumb="true" width="225" height="179"/>


Description

Once activated, set portion of HP is constantly consumed per certain time period. Increases accuracy, hit recovery, damage of Blood Lust; Raging Fury; Gore Cross, and decreases cool time of all 3 skills. Normal hit counts as a dual sword hit and has chance of causing bleeding effect. Killing an opponent in bleeding status replenishes small portion of HP. Recovered amount of HP increases as the level of skill rises.


Prerequisite


Details

  • Command Input: Downkey.pngUpkey.png + Space
  • This skill consumes 1 clear cube fragment
  • Each hit counts as double hit, resulting total of 8 hits for normal combo.
  • HP replenished from killing an opponent also depends on the max HP of the target.
  • HP can't be recovered if the opponent is killed due to damage from bleeding effect.
  • HP is constantly consumed unless the user uses the skill again to deactivate it.
  • Once HP of the user reaches 1, frenzy skill will be deactivated automaticlly.
  • It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.


Berserker

Lv Lv Req SP MP HP Usage Special Effect Bleeding Effect Skill Effect Max HP Recovery
Activation Each 10s Accuracy Hit Recovery Chance Lv Duration Damage Cool Time Reduction Damage Bonus
Cross Lust Fury
1 35 35 10 10 40 +0.5% +30 10% 36 3s 126 0.1 0.2 0.3 2% 19
2 37 11 11 44 +1.0% +60 11% 39 141 0.2 0.4 0.6 4% 23
3 39 11 12 49 +1.5% +90 12% 42 157 0.3 0.6 0.9 6% 28
4 41 12 13 53 +2.0% +120 13% 45 174 0.4 0.8 1.2 8% 34
5 43 13 14 58 +2.5% +150 14% 48 191 0.5 1.0 1.5 10% 42
6 45 13 16 62 +3.0% +180 16% 51 210 0.6 1.2 1.8 12% 51
7 47 15 17 67 +3.5% +210 17% 54 229 0.7 1.4 2.1 14% 61
8 49 15 18 71 +4.0% +240 18% 57 249 0.8 1.6 2.4 16% 73
9 51 16 19 75 +4.5% +270 19% 60 270 0.9 1.8 2.7 18% 85
10 (M) 53 17 20 80 +5.0% +300 20% 63 292 1.0 2.0 3.0 20% 100
11 - - 17 21 84 +5.5% +330 21% 66 314 1.1 2.2 3.3 22% 115
12 18 22 89 +6.0% +360 22% 69 338 1.2 2.4 3.6 24% 132
13 19 23 93 +6.5% +390 23% 72 362 1.3 2.6 3.9 26% 151