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Difference between revisions of "Frenzy"

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Line 20: Line 20:
 
* Cooldown Time: 10 Seconds
 
* Cooldown Time: 10 Seconds
 
* <font color="Red">This skill consumes '''1''' clear cube fragment</font>
 
* <font color="Red">This skill consumes '''1''' clear cube fragment</font>
 +
* One level is automatically obtained upon subclass advancement.
 
* Each hit counts as double hit, resulting total of 8 hits for normal combo.
 
* Each hit counts as double hit, resulting total of 8 hits for normal combo.
 
* HP replenished from killing an opponent also depends on the max HP of the target.
 
* HP replenished from killing an opponent also depends on the max HP of the target.
Line 25: Line 26:
 
* HP is constantly consumed unless the user uses the skill again to deactivate it.
 
* HP is constantly consumed unless the user uses the skill again to deactivate it.
 
* Once HP of the user reaches 1, frenzy skill will be deactivated automatically.
 
* Once HP of the user reaches 1, frenzy skill will be deactivated automatically.
* Reusing the skill will deactivate the frenzy state.
 
 
* It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.
 
* It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.
 
* Increased duration of the bleeding effect and increased HP absorbed under the influence of [[Thirst]].
 
* Increased duration of the bleeding effect and increased HP absorbed under the influence of [[Thirst]].
Line 49: Line 49:
 
|Cross||Lust||Fury
 
|Cross||Lust||Fury
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 1||35||rowspan="18"|30||rowspan="4"|10||220||75||+0.2%||+10||6%||36||rowspan="18"|3 Seconds||322||0s||0.1s||0.2s||1%||22
+
| 1||-||rowspan="18"|30||rowspan="4"|10||220||75||+0.2%||+10||6%||36||rowspan="18"|3 Seconds||322||0s||0.1s||0.2s||1%||22
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 2||37||244||87||+0.4%||+21||rowspan="2"|7%||38||354||0.1s||0.2s||0.3s||2%||25
+
| 2||20||244||87||+0.4%||+21||rowspan="2"|7%||38||354||0.1s||0.2s||0.3s||2%||25
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 3||39||267||99||+0.6%||+32||40||393||rowspan="2"|0.2s||0.3s||0.5s||3%||35
+
| 3||23||267||99||+0.6%||+32||40||393||rowspan="2"|0.2s||0.3s||0.5s||3%||35
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 4||41||291||111||+0.9%||+44||8%||42||425||0.4s||0.7s||4%||42
+
| 4||26||291||111||+0.9%||+44||8%||42||425||0.4s||0.7s||4%||42
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 5||43||rowspan="3"|11||315||122||+1.1%||+55||9%||44||490||0.3s||0.5s||0.8s||5%||52
+
| 5||29||rowspan="3"|11||315||122||+1.1%||+55||9%||44||490||0.3s||0.5s||0.8s||5%||52
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 6||45||338||134||+1.3%||+66||rowspan="2"|10%||46||528||0.3s||0.6s||1.0s||7%||61
+
| 6||32||338||134||+1.3%||+66||rowspan="2"|10%||46||528||0.3s||0.6s||1.0s||7%||61
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 7||47||362||146||+1.5%||+77%||48||528||0.4s||0.7s||1.2s||8%||73
+
| 7||35||362||146||+1.5%||+77%||48||528||0.4s||0.7s||1.2s||8%||73
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 8||49||rowspan="3"|12||386||158||+1.8%||+88||11%||50||561||0.4s||0.9s||1.3s||9%||85
+
| 8||38||rowspan="3"|12||386||158||+1.8%||+88||11%||50||561||0.4s||0.9s||1.3s||9%||85
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 9||51||409||170||+2.0%||+99||rowspan="2"|12%||52||593||0.5s||rowspan="2"|1.0s||1.5s||10%||100
+
| 9||41||409||170||+2.0%||+99||rowspan="2"|12%||52||593||0.5s||rowspan="2"|1.0s||1.5s||10%||100
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 10||53||438||182||+2.2%||+111||54||625||rowspan="2"|0.6s||1.7s||11%||115
+
| 10||44||438||182||+2.2%||+111||54||625||rowspan="2"|0.6s||1.7s||11%||115
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 11||55||rowspan="4"|13||470||+193||+2.4%||+122||13%||56||664||1.2s||1.8s||12%||132
+
| 11||47||rowspan="4"|13||470||+193||+2.4%||+122||13%||56||664||1.2s||1.8s||12%||132
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 12||57||501||205||+2.7%||+133||14%||58||696||rowspan="2"|0.7s||1.3s||2.0s||13%||150
+
| 12||50||501||205||+2.7%||+133||14%||58||696||rowspan="2"|0.7s||1.3s||2.0s||13%||150
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 13||59||532||217||+2.9%||+144||rowspan="2"|15%||60||728||1.4s||2.2s||14%||170
+
| 13||53||532||217||+2.9%||+144||rowspan="2"|15%||60||728||1.4s||2.2s||14%||170
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 14||61||563||229||+3.1%||+155||62||761||rowspan="2"|0.8s||1.5s||2.3s||16%||192
+
| 14||56||563||229||+3.1%||+155||62||761||rowspan="2"|0.8s||1.5s||2.3s||16%||192
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 15||63||rowspan="3"|14||595||241||+3.3%||+166||16%||64||799||1.7s||2.5s||17%||216
+
| 15||59||rowspan="3"|14||595||241||+3.3%||+166||16%||64||799||1.7s||2.5s||17%||216
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 16||65||625||253||+3.6%||+178||rowspan="2"|17%||66||832||rowspan="2"|0.9s||1.8s||2.7s||18%||241
+
| 16||62||625||253||+3.6%||+178||rowspan="2"|17%||66||832||rowspan="2"|0.9s||1.8s||2.7s||18%||241
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 17||67||657||264||+3.8%||+189||68||864||1.9s||2.8s||19%||269
+
| 17||65||657||264||+3.8%||+189||68||864||1.9s||2.8s||19%||269
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 18||70||15||688||276||+4%||+200||18%||70||896||1s||2s||3s||20%||298
+
| 18||68||15||688||276||+4%||+200||18%||70||896||1s||2s||3s||20%||298
 
|}
 
|}

Revision as of 15:11, 12 July 2012



Description

Once activated, set portion of HP is constantly consumed per certain time period. Increases accuracy, hit recovery, damage of Blood Lust; Raging Fury; Gore Cross, and decreases cool time of all 3 skills. Normal hit counts as a dual sword hit and has chance of causing bleeding effect. Killing an opponent in bleeding status replenishes small portion of HP. Recovered amount of HP increases as the level of skill rises.


Prerequisite


Details

  • Command Input: Downkey.pngUpkey.png + Space
  • Cast Time: 0.5 Seconds
  • Cooldown Time: 10 Seconds
  • This skill consumes 1 clear cube fragment
  • One level is automatically obtained upon subclass advancement.
  • Each hit counts as double hit, resulting total of 8 hits for normal combo.
  • HP replenished from killing an opponent also depends on the max HP of the target.
  • HP can't be recovered if the opponent is killed due to damage from bleeding effect.
  • HP is constantly consumed unless the user uses the skill again to deactivate it.
  • Once HP of the user reaches 1, frenzy skill will be deactivated automatically.
  • It is difficult to maintain HP with low level frenzy. Keeping recovery items in hotkey is highly recommended before using the skill.
  • Increased duration of the bleeding effect and increased HP absorbed under the influence of Thirst.

Skill Growth

  • Level 70 Rebirth Values
Lv Lv Req SP MP HP Usage Special Effect Bleeding Effect Skill Effect Max HP Recovery
Activation Each 10s Accuracy Hit Recovery Chance Lv Duration Damage Cool Time Reduction Damage Bonus
Cross Lust Fury
1 - 30 10 220 75 +0.2% +10 6% 36 3 Seconds 322 0s 0.1s 0.2s 1% 22
2 20 244 87 +0.4% +21 7% 38 354 0.1s 0.2s 0.3s 2% 25
3 23 267 99 +0.6% +32 40 393 0.2s 0.3s 0.5s 3% 35
4 26 291 111 +0.9% +44 8% 42 425 0.4s 0.7s 4% 42
5 29 11 315 122 +1.1% +55 9% 44 490 0.3s 0.5s 0.8s 5% 52
6 32 338 134 +1.3% +66 10% 46 528 0.3s 0.6s 1.0s 7% 61
7 35 362 146 +1.5% +77% 48 528 0.4s 0.7s 1.2s 8% 73
8 38 12 386 158 +1.8% +88 11% 50 561 0.4s 0.9s 1.3s 9% 85
9 41 409 170 +2.0% +99 12% 52 593 0.5s 1.0s 1.5s 10% 100
10 44 438 182 +2.2% +111 54 625 0.6s 1.7s 11% 115
11 47 13 470 +193 +2.4% +122 13% 56 664 1.2s 1.8s 12% 132
12 50 501 205 +2.7% +133 14% 58 696 0.7s 1.3s 2.0s 13% 150
13 53 532 217 +2.9% +144 15% 60 728 1.4s 2.2s 14% 170
14 56 563 229 +3.1% +155 62 761 0.8s 1.5s 2.3s 16% 192
15 59 14 595 241 +3.3% +166 16% 64 799 1.7s 2.5s 17% 216
16 62 625 253 +3.6% +178 17% 66 832 0.9s 1.8s 2.7s 18% 241
17 65 657 264 +3.8% +189 68 864 1.9s 2.8s 19% 269
18 68 15 688 276 +4% +200 18% 70 896 1s 2s 3s 20% 298