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Ground Quaker

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Revision as of 12:40, 12 October 2009 by Uchocobo (talk | contribs)
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Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.


Description

Slams the ground to create an energy sphere to inflict consecutive damage on the target.


Prerequisite


Details

  • Command Input: Upkey.pngDownkey.pngDownkey.png + Z
  • This skill consumes 1 clear cube fragment
  • The target inside the energy sphere becomes immobile and receives constant damage.
  • Upon successful activation, even the monsters immune to throw moves--death dragon, giant golem, etc--stay immobile.
  • The user stays in super armor upon activation, unable to move.
  • The energy sphere remains intact even if the user dies after casting.
  • Much useful in party play, as the trapped target is invulnerable for additional attack briefly.


Asura

Lv Lv Req SP MP Cast
Time
Cool
Time
First Hit
Weapon
Physical Atk
Consecutive Hit
Weapon
Magical Atk
Final Hit
Weapon
Magical Atk
Magical Attack
to nearby target
Energy Sphere Radius Consecutive Hits
1 40 35 53 0.4s 20s 110% 110% 220% 199 400px 5
2 42 55 116% 116% 232% 220 405px
3 44 58 122% 122% 243% 241 411px
4 46 127% 127% 255% 264 416px
5 48 63 133% 133% 266% 288 421px
6 50 66 139% 139% 278% 312 426px
7 52 145% 145% 289% 338 432px
8 54 151% 151% 301% 365 437px
9 56 156% 156% 313% 392 442px
10 58 162% 162% 324% 421 447px
11 60 168% 168% 336% 451 453px
12 - - 174% 174% 347% 481 458px