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Difference between revisions of "Ground Tackle"

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(Updated Skill Growth info (PvE), added PVP info, filled in Attributes + other info; Removed Missing Info tag)
Line 7: Line 7:
 
|PrerequisiteLevel=35
 
|PrerequisiteLevel=35
 
|Command={{Left}}{{Right}}{{Right}}{{Z}}
 
|Command={{Left}}{{Right}}{{Right}}{{Z}}
|Description=
+
|Description=Rakes the ground as he moves forward, inflicting Magical damage. Attacks enemies in your path with a chance of causing {{IconLink|Blind (Status)}}.<br>Use with the Backward key to move a shorter distance. (Disabled inside the Arena.)
Deals physical damage while moving forwards and scraping the ground. Enemies in your path will receive damage and have a fixed chance to become blind.
 
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|40}}
 
*{{SP per level|40}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Dungeon=Instant Cast}}
 
*{{CastTime|Dungeon=Instant Cast}}
*{{Cooldown|Dungeon=20 secs}}
+
*{{Cooldown|Dungeon=20 sec}}
*{{SkillAttribute|Number of Hits|Dungeon=1-3}}
 
 
*{{CubeCost|1}}
 
*{{CubeCost|1}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 +
*{{SkillAttribute|Multi-hit Count|Dungeon=3}}
 +
*{{SkillAttribute|Blind Duration|Dungeon=5 sec.}}
 +
*{{SkillAttribute|Damage to Grab-immune Monsters|Dungeon=+20%|Arena=+50%}}
  
 
|Notes=
 
|Notes=
* You have [[Super Armor]] during this move.
+
*Can be improved with {{IconLink|Ground Tackle Upgrade}}, increasing the skill's Atk.
* You will quickly slide across the ground, dammaging enemies multiple times if they are in your way.
+
*The Brawler gains {{IconLink|Super Armor (Status)}} for the duration of this skill.
 
* This skill can be used against enemies stuck on walls to deal more damage.
 
* This skill can be used against enemies stuck on walls to deal more damage.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
{{tabs
 
{{tabs
|name=gameModes
+
|name=SkillGrowths
 
+
|tab1=Dungeon
|tab1=PVE
 
 
|contents1=
 
|contents1=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
<small>
|- {{Bgblue}}
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!rowspan="2"|Level
+
{|{{SkillTableHeader}}
!rowspan="2"|Lvl Req
 
!rowspan="2"|MP
 
!rowspan="2"|Damage per Hit (Physical)
 
!rowspan="2"|Damage to Grab-Immune Enemies
 
!rowspan="2"|Damage Variation vs. Abnormally Statused Enemies
 
!colspan="3"|Blind
 
|- {{Bgblue}}
 
 
!Level
 
!Level
!Chance
+
!Lv Req
!Duration
+
!MP
|-{{SkillRow}}
+
!Atk.
|1||35||200||{{AbsoluteDamage|Tooltip=18675|IndependantAttack=1441}}||rowspan="31"|+50%||130%||40||30%||rowspan="31"|5 secs
+
!Blind Chance
|-{{SkillRow}}
+
!Blind Level
|2||37||223||{{AbsoluteDamage|Tooltip=20591|IndependantAttack=1441}}||131%||42||32%
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|3||39||246||{{AbsoluteDamage|Tooltip=22537|IndependantAttack=1441}}||132%||44||34%
+
{{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
|4||41||270||{{AbsoluteDamage|Tooltip=24453|IndependantAttack=1441}}||133%||46||36%
+
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|200|1078|33}}
|5||43||293||{{AbsoluteDamage|Tooltip=26399|IndependantAttack=1441}}||134%||48||37%
+
{{!}} <!--Atk--> {{Calc|{{#var:i}}|2751|11677|33}}%
|-{{SkillRow}}
+
{{!}} <!--Blind Chance--> {{Calc|{{#var:i}}|30|89|33}}%
|6||45||317||{{AbsoluteDamage|Tooltip=28330|IndependantAttack=1441}}||135%||50||39%
+
{{!}} <!--Blind Lv--> {{#expr: 40+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}}-
|7||47||340||{{AbsoluteDamage|Tooltip=30275|IndependantAttack=1441}}||136%||52||41%
+
}}
|-{{SkillRow}}
 
|8||49||364||{{AbsoluteDamage|Tooltip=32191|IndependantAttack=1441}}||137%||54||43%
 
|-{{SkillRow}}
 
|9||51||387||{{AbsoluteDamage|Tooltip=34137|IndependantAttack=1441}}||138%||56||45%
 
|-{{SkillRow}}
 
|10||53||411||{{AbsoluteDamage|Tooltip=36053|IndependantAttack=1441}}||139%||58||47%
 
|-{{SkillRow}}
 
|11||55||434||{{AbsoluteDamage|Tooltip=37999|IndependantAttack=1441}}||140%||60||48%
 
|-{{SkillRow}}
 
|12||57||458||{{AbsoluteDamage|Tooltip=39915|IndependantAttack=1441}}||141%||62||50%
 
|-{{SkillRow}}
 
|13||59||481||{{AbsoluteDamage|Tooltip=41861|IndependantAttack=1441}}||142%||64||52%
 
|-{{SkillRow}}
 
|14||61||505||{{AbsoluteDamage|Tooltip=43777|IndependantAttack=1441}}||143%||66||54%
 
|-{{SkillRow}}
 
|15||63||528||{{AbsoluteDamage|Tooltip=45722|IndependantAttack=1441}}||144%||68||56%
 
|-{{SkillRow}}
 
|16||65||552||{{AbsoluteDamage|Tooltip=47653|IndependantAttack=1441}}||145%||70||58%
 
|-{{SkillRow}}
 
|17||67||575||{{AbsoluteDamage|Tooltip=49599|IndependantAttack=1441}}||146%||72||60%
 
|-{{SkillRow}}
 
|18||69||599||{{AbsoluteDamage|Tooltip=51515|IndependantAttack=1441}}||147%||74||61%
 
|-{{SkillRow}}
 
|19||71||622||{{AbsoluteDamage|Tooltip=53461|IndependantAttack=1441}}||148%||76||63%
 
|-{{SkillRow}}
 
|20||73||646||{{AbsoluteDamage|Tooltip=55377|IndependantAttack=1441}}||149%||78||65%
 
|-{{SkillRow}}
 
|21||75||669||{{AbsoluteDamage|Tooltip=57322|IndependantAttack=1441}}||150%||80||67%
 
|-{{SkillRow}}
 
|22||77||693||{{AbsoluteDamage|Tooltip=59239|IndependantAttack=1441}}||151%||82||69%
 
|-{{SkillRow}}
 
|23||79||716||{{AbsoluteDamage|Tooltip=61184|IndependantAttack=1441}}||152%||84||71%
 
|-{{SkillRow}}
 
|24||81||740||{{AbsoluteDamage|Tooltip=63101|IndependantAttack=1441}}||153%||86||72%
 
|-{{SkillRow}}
 
|25||83||763||{{AbsoluteDamage|Tooltip=65046|IndependantAttack=1441}}||154%||88||74%
 
|-{{MaxSkillRow}}
 
|26||85||786||{{AbsoluteDamage|Tooltip=66977|IndependantAttack=1441}}||155%||90||76%
 
|-{{SkillRow}}
 
|27||87||810||{{AbsoluteDamage|Tooltip=68923|IndependantAttack=1441}}||156%||92||78%
 
|-{{SkillRow}}
 
|28||89||833||{{AbsoluteDamage|Tooltip=70839|IndependantAttack=1441}}||157%||94||80%
 
|-{{SkillRow}}
 
|29||91||857||{{AbsoluteDamage|Tooltip=72784|IndependantAttack=1441}}||158%||96||82%
 
|-{{SkillRow}}
 
|30||93||880||{{AbsoluteDamage|Tooltip=74701|IndependantAttack=1441}}||159%||98||83%
 
|-{{SkillRow}}
 
|31||95||904||{{AbsoluteDamage|Tooltip=76617|IndependantAttack=1441}}||160%||100||85%
 
 
|}
 
|}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
  
|tab2=PVP
+
|tab2=Arena
 
|contents2=
 
|contents2=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
<small>
|- {{Bgblue}}
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!rowspan="2"|Level
+
{|{{SkillTableHeader}}
!rowspan="2"|Lvl Req
 
!rowspan="2"|MP
 
!rowspan="2"|Damage per Hit (Physical)
 
!rowspan="2"|Damage to Grab-Immune Enemies
 
!rowspan="2"|Damage Variation vs. Abnormally Statused Enemies
 
!colspan="3"|Blind
 
|- {{Bgblue}}
 
 
!Level
 
!Level
!Chance
+
!Lv Req
!Duration
+
!MP
|-{{SkillRow}}
+
!Atk.
|1||35||200||{{AbsoluteDamage|Tooltip=1078|IndependantAttack=1339}}||rowspan="27"|+50%||rowspan="27"|100%||40||18%||rowspan="27"|5 secs
+
!Blind Chance
|-{{SkillRow}}
+
!Blind Level
|2||37||223||{{AbsoluteDamage|Tooltip=1185|IndependantAttack=1339}}||42||19%
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|3||39||246||{{AbsoluteDamage|Tooltip=1302|IndependantAttack=1339}}||44||20%
+
{{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
|4||41||270||{{AbsoluteDamage|Tooltip=1409|IndependantAttack=1339}}||46||21%
+
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|200|1078|33}}
|5||43||293||{{AbsoluteDamage|Tooltip=1527|IndependantAttack=1339}}||48||22%
+
{{!}} <!--Atk--> {{Calc|{{#var:i}}|80|284|26}}%
|-{{SkillRow}}
+
{{!}} <!--Blind Chance--> {{Calc|{{#var:i}}|18|46|26}}%
|6||45||317||{{AbsoluteDamage|Tooltip=1634|IndependantAttack=1339}}||50||24%
+
{{!}} <!--Blind Lv--> {{#expr: 40+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}}-
|7||47||340||{{AbsoluteDamage|Tooltip=1740|IndependantAttack=1339}}||52||25%
+
}}
|-{{SkillRow}}
 
|8||49||364||{{AbsoluteDamage|Tooltip=1858|IndependantAttack=1339}}||54||26%
 
|-{{SkillRow}}
 
|9||51||387||{{AbsoluteDamage|Tooltip=1965|IndependantAttack=1339}}||56||27%
 
|-{{SkillRow}}
 
|10||53||411||{{AbsoluteDamage|Tooltip=2082|IndependantAttack=1339}}||58||28%
 
|-{{SkillRow}}
 
|11||55||434||{{AbsoluteDamage|Tooltip=2189|IndependantAttack=1339}}||60||29%
 
|-{{SkillRow}}
 
|12||57||458||{{AbsoluteDamage|Tooltip=2296|IndependantAttack=1339}}||62||30%
 
|-{{SkillRow}}
 
|13||59||481||{{AbsoluteDamage|Tooltip=2413|IndependantAttack=1339}}||64||31%
 
|-{{SkillRow}}
 
|14||61||505||{{AbsoluteDamage|Tooltip=2520|IndependantAttack=1339}}||66||32%
 
|-{{SkillRow}}
 
|15||63||528||{{AbsoluteDamage|Tooltip=2637|IndependantAttack=1339}}||68||34%
 
|-{{SkillRow}}
 
|16||65||552||{{AbsoluteDamage|Tooltip=2744|IndependantAttack=1339}}||70||35%
 
|-{{SkillRow}}
 
|17||67||575||{{AbsoluteDamage|Tooltip=2862|IndependantAttack=1339}}||72||36%
 
|-{{SkillRow}}
 
|18||69||599||{{AbsoluteDamage|Tooltip=2969|IndependantAttack=1339}}||74||37%
 
|-{{SkillRow}}
 
|19||71||622||{{AbsoluteDamage|Tooltip=3086|IndependantAttack=1339}}||76||38%
 
|-{{SkillRow}}
 
|20||73||646||{{AbsoluteDamage|Tooltip=3193|IndependantAttack=1339}}||78||39%
 
|-{{SkillRow}}
 
|21||75||669||{{AbsoluteDamage|Tooltip=3300|IndependantAttack=1339}}||80||40%
 
|-{{SkillRow}}
 
|22||77||693||{{AbsoluteDamage|Tooltip=3417|IndependantAttack=1339}}||82||41%
 
|-{{SkillRow}}
 
|23||79||716||{{AbsoluteDamage|Tooltip=3524|IndependantAttack=1339}}||84||42%
 
|-{{SkillRow}}
 
|24||81||740||{{AbsoluteDamage|Tooltip=3641|IndependantAttack=1339}}||86||43%
 
|-{{SkillRow}}
 
|25||83||763||{{AbsoluteDamage|Tooltip=3748|IndependantAttack=1339}}||88||45%
 
|-{{MaxSkillRow}}
 
|26||85||786||{{AbsoluteDamage|Tooltip=3855|IndependantAttack=1339}}||90||46%
 
|-{{SkillRow}}
 
|27||87||810||{{AbsoluteDamage|Tooltip=3972|IndependantAttack=1339}}||92||47%
 
 
|}
 
|}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
 
 
}}
 
}}
 
 
}}
 
}}

Revision as of 17:54, 7 December 2019


Ground Tackle.png Ground Tackle

Active Skill
Class:

Male Brawler

Command: Leftkey.pngRightkey.pngRightkey.pngZ.png
Prerequisite Level: 35
Prerequisite Skills: None

Description

Rakes the ground as he moves forward, inflicting Magical damage. Attacks enemies in your path with a chance of causing Blind (Status).png Blind (Status).
Use with the Backward key to move a shorter distance. (Disabled inside the Arena.)

Attributes

  • SP per level: 40
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 20 sec
  • This skill consumes 1 Clear Cube Fragment.png Clear Cube Fragment.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Multi-hit Count: 3
  • Blind Duration: 5 sec.
  • Damage to Grab-immune Monsters: +20% (+50% in Arena )

Notes

  • Can be improved with Ground Tackle Upgrade.png Ground Tackle Upgrade, increasing the skill's Atk.
  • The Brawler gains Super Armor (Status).png Super Armor (Status) for the duration of this skill.
  • This skill can be used against enemies stuck on walls to deal more damage.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Atk. Blind Chance Blind Level
1 35 200 2751% 30% 40
2 37 227 3030% 32% 42
3 39 255 3309% 34% 44
4 41 282 3588% 36% 46
5 43 310 3867% 37% 48
6 45 337 4146% 39% 50
7 47 365 4425% 41% 52
8 49 392 4704% 43% 54
9 51 420 4983% 45% 56
10 53 447 5261% 47% 58
11 55 474 5540% 48% 60
12 57 502 5819% 50% 62
13 59 529 6098% 52% 64
14 61 557 6377% 54% 66
15 63 584 6656% 56% 68
16 65 612 6935% 58% 70
17 67 639 7214% 60% 72
18 69 666 7493% 61% 74
19 71 694 7772% 63% 76
20 73 721 8051% 65% 78
21 75 749 8330% 67% 80
22 77 776 8609% 69% 82
23 79 804 8888% 71% 84
24 81 831 9167% 72% 86
25 83 859 9446% 74% 88
26 85 886 9724% 76% 90
27 87 913 10003% 78% 92
28 89 941 10282% 80% 94
29 91 968 10561% 82% 96
30 93 996 10840% 83% 98
31 95 1023 11119% 85% 100
32 97 1051 11398% 87% 102
33 99 1078 11677% 89% 104
34 101 1105 11956% 91% 106
35 103 1133 12235% 93% 108
36 105 1160 12514% 95% 110

}}

Male Brawler Skills
Active:Backstreet Fighting Trick.png Backstreet Fighting Trick Block Throw.png Block Throw Explosive Hook.png Explosive Hook Ground Tackle.png Ground Tackle Mount (Female).png Mount Needle Spin.png Needle Spin Needle Throw.png Needle Throw Net Throw.png Net Throw Strengthened Throw.png Strengthened Throw Taunt.png Taunt Venom Mine.png Venom Mine
Passive:Auto Load.png Auto Load Back Pocket.png Back Pocket Brawler Heavy Armor Mastery.png Brawler Heavy Armor Mastery Claw Mastery.png Claw Mastery Overstrain.png Overstrain Poison Resistance.png Poison Resistance Raging Vulcan (Female).png Raging Vulcan
Awakening:Blood Rage Chain.png Blood Rage Chain Cursed Quake.png Cursed Quake Dirty Barrel.png Dirty Barrel Thousand Hands.png Thousand Hands
2nd Awakening:Cave-in.png Cave-in Chain Drive.png Chain Drive Rule Break.png Rule Break Upgraded Poison Mine- Firelock.png Upgraded Poison Mine: Firelock
Neo: Awakening:Bad Ending.png Bad Ending Picharesk.png Picharesk Road to Hell.png Road to Hell

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism