Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Guard"

From DFO World Wiki
Jump to: navigation, search
Line 6: Line 6:
 
== Description ==
 
== Description ==
  
[[Image:Guard.gif|left]] Launches 3 fluorescent spheres with Light property around the user. It gradually spreads out in circle centering the user as a pivot point. Charging before the launch increases the size and the damage fluorescent spheres inflicts on target.
+
[[Image:Guard.gif|left]] Reduces the amount of damage received from front. Guard lasts as long as the user holds the input key.  
 +
 
  
 
== Details ==
 
== Details ==
  
*Command Input: 28 + Z
+
*Command Input: {{Down}}{{Down}} + X
*Casting Time: 0.5 seconds
+
 
*Cool Time: 2 seconds
+
*MP is consumed only once, during the activation.
 +
*Useless against a throw move.
  
*Fluorescent spheres disappears upon colliding with an obstacle. Therefore, casting this skill on open field is strongly recommended.
 
*Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
 
*Only [[Elemental Master]] can learn beyond level 10
 
  
 
== Slayer ==
 
== Slayer ==

Revision as of 16:36, 31 July 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/knight_1.flv" thumb="true" width="225" height="179"/>

Description

Reduces the amount of damage received from front. Guard lasts as long as the user holds the input key.


Details

  • Command Input: Downkey.pngDownkey.png + X
  • MP is consumed only once, during the activation.
  • Useless against a throw move.


Slayer

Lv Lv Req SP MP Cast
Time
Cooldown
Time
Damage Decrease
Percentage
Knockback Duration
Physical Magical
1 5 20 3 Instant 2s 40% 15% 0.20s
2 10 50% 20% 0.18s
3 15 60% 25% 0.16s
4 20 70% 30% 0.14s
5 (M) 25 80% 35% 0.12s
6 - - 83% 40% 0.10s
7 85% 45% 0.08s
8 88% 50% 0.06s