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Difference between revisions of "Guard"

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[[Category:Skills]][[Category:Slayer Skills]][[Category:Blade Master Skills]][[Category: Swordsmanship]]
 
 
 
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== Description ==
 
== Description ==
  
[[Image:Guard.gif|left]] Reduces the amount of damage received from front. Guard lasts as long as the user holds the input key.  
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[[Image:Guard.gif|left]] ''The Blade Master uses his weapon as a shield to reduce damage taken in front of him. As long as the skill hotkey is held, Guard will be maintained.
 
 
  
 
== Details ==
 
== Details ==
  
*Command Input: {{Down}}{{Down}} + X
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*Command Input: {{Down}}{{Down}} + '''X
 
 
 
*MP is consumed only once, upon activation.
 
*MP is consumed only once, upon activation.
 
*On each successful guard, the character will be pushed back forcefully for certain period of time.
 
*On each successful guard, the character will be pushed back forcefully for certain period of time.
 
*Effective against normal launching moves, but useless against throw moves.
 
*Effective against normal launching moves, but useless against throw moves.
 
*When an [[Asura]] uses Guard on a projectile right before it lands, such as [[Ghost Orb]] or [[Illusion Sword Dance]]'s final slash wave, Guard will negate the damage, and produce a [[Shockwave Seal]].
 
*When an [[Asura]] uses Guard on a projectile right before it lands, such as [[Ghost Orb]] or [[Illusion Sword Dance]]'s final slash wave, Guard will negate the damage, and produce a [[Shockwave Seal]].
 
 
  
 
== Slayer ==
 
== Slayer ==
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| 8||88%||50%||0.06s
 
| 8||88%||50%||0.06s
 
|}
 
|}
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[[Category:Skills]]
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[[Category:Slayer Skills]]
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[[Category:Blade Master Skills]]
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[[Category: Swordsmanship]]

Revision as of 08:27, 8 December 2011


Description

The Blade Master uses his weapon as a shield to reduce damage taken in front of him. As long as the skill hotkey is held, Guard will be maintained.

Details

  • Command Input: Downkey.pngDownkey.png + X
  • MP is consumed only once, upon activation.
  • On each successful guard, the character will be pushed back forcefully for certain period of time.
  • Effective against normal launching moves, but useless against throw moves.
  • When an Asura uses Guard on a projectile right before it lands, such as Ghost Orb or Illusion Sword Dance's final slash wave, Guard will negate the damage, and produce a Shockwave Seal.

Slayer

Lv Lv Req SP MP Cast
Time
Cooldown
Time
Damage Decrease
Percentage
Knockback Duration
Physical Magical
1 5 20 3 Instant 2s 40% 15% 0.20s
2 10 50% 20% 0.18s
3 15 60% 25% 0.16s
4 20 70% 30% 0.14s
5 (M) 25 80% 35% 0.12s
6 - - 83% 40% 0.10s
7 85% 45% 0.08s
8 88% 50% 0.06s